In the previous episode: The girl’s soul was to have been sacrificed to the Beast-Lord of the Picts, a giant snake. Only Conan’s team’s swift actions saved her. Even as the mighty coils of the summoned beast tried to crush Conan, it transfix the girl’s soul from her mind with a hypnotic stare.
But now: Back home, her lithe naked body still twists and spasms under the thin silken covers of her bed. She is burning up inside and has not returned to consciousness – her soul lost in an unholy dimension.
Mitra’s priests have been summoned to aid the governor’s daughter and they have promised that salvation is close at hand, only days away. Salvation is coming in the form of a holy Sceptre, hidden in a caravan coming from the far south. Unable to wait, the governor offers two bags of gold, and so a group of heroes rides south to speed up the delivery of the curative relic.
They ride fast and finally come upon the ambushed remnants of the caravan in three days. A single surviving caravan guard confirmed that the priceless holy Sceptre had been disassembled in to three pieces and hidden in crates and stowed on the caravan... - but then they came, horrid and unspeakable monsters from the swap! With wide red-rimmed eyes the dying guard pointed to the western jungle trees as madness consumes him.
The spoor is easy to follow…
The heroes start the game and must find the three pieces of the sceptre and at least one hero has to flee the village from the swamp with all three pieces for them to win the game.
At the end of round 14, the swamp’s foul energy will be boosted by the moonlight and the undead will be overwhelming. If all the sceptre’s pieces have not left the village the Overlord has won.