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drmauric

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Everything posted by drmauric

  1. I like this idea. Something for everyone. Count me in for a Retail Only Scenario.
  2. Yes. Well, Yogah has Spellcasting but... On Tuesday @Matt John S listed Conan, Hadrathus, Shentu, Ikhmet, Niord, and Yogah as the main Hero pool with Shevatas and Belit being usable if necessary. (because in terms of canon, they would be long dead) A prior post listed the King Box Heroes as usable, because that is all easily available to download, but it seems like we moved away from that idea once we started talking proxy and printing to make things easy on Core Box/ Retail Only people, which is our target audience. So seems like we need a consensus here. We all seem to be on slightly different pages. :)
  3. @Neil Amswych One of the suggestions early on, though it may not have been said directly, was if you want to use Skuthus for example, just give him another Spellcaster's statistics for the sake of those with just the core box. They should be pretty similar.
  4. This link shows images of all the content. The link I posted previously does a good job of breaking all the components down into what comes from where. It even lists where the Spell Cards and Equipment cards come from, which I found very useful. https://www.kickstarter.com/projects/806316071/conan/description EDIT: Here's the one I posted previously. This guy made a spreadsheet. https://boardgamegeek.com/thread/1656608/full-list-content
  5. Wow. Monolith referred to us (those working on this project) as "English Dogs". I'm honored.
  6. I for one, am excited about the narrower Hero pool. It will drive us all to be more creative. Yogah may play a larger role than we might expect, especially if we hold off on introducing Conan right away. When you think about it, Ikhmet is perfect for giving Evasive if needed, like Matt mentioned. We can give Heroes scenario specific special rules, if needed.
  7. I agree. 100% I'd prefer to avoid proxies, for me printing off a bunch of stuff is a major turn off. However I understand why an individual writer may want to. (sooo many goodies!) We definately need to make any necessary proxies easy to access. However, recommending substitutions is a different issue. I think it would be cool, where possible, and if a writer wants to, to offer Substitution Recommendations for their particular scenario from the Stretch Goals, Exclusives, Artist Boxes, whatever. Like maybe use the Demon of the Earth instead of the Dark Demon. A different Conan, whatever. This may be a great way for the writer to keep his freedom and use all his goodies but keeping the primary focus on the Non-KS components, and offering suggestions for those who have everything. Keeps it appealing for everyone.
  8. @Primeval The Campaign point system, or rather Victory Points, really is as simple as Winner gets a point. It is merely used to determine which scenario of a couple options is used for the Final Battle. There is one scenario that the Heroes DO NOT get a point because they win a weapon to be able defeat the final villian. And in that same scenario if the Heroes lose, they actually lose 1 point and the Overlord gets a point. Some of the later scenarios in the Campaign reward 2 points to the winner, bonus Common Gems or special equipment. There is an Experience Point system in the Campaign that allows the Heroes to level up. But it's Character specific progression and we are trying to avoid that because we want writers to choose from the available Heroes at their discretion. As Matt said, there may be a one time level up before the Final Battle. Some kind of general boon or benefit to the more successful side. The Campaign also uses XP to purchase Common Gems. A pool of gems that the Heroes can draw from in addition to their own gems. For the Overlord it's more like a Double Gem. OL uses his XP to buy gems that count as 2 gems. We have been kind of considerng an idea like this when you see us writing about Gem rewards. But much simpler (I hope) and with out the XP ( I hope, because, really it wasn't that cool of a system). So that is kind of a quick overview of the Campaign Victory Pont and Experience rules. I get what you are saying about keeping things uniform. I'm big on using the already established rules too, for uniformity. But I think in the case of our Campaign that Monolith's Campaign rules add an unnecessary level of complexity for the multiple writers to wrestle with. And it is tied to Character Specific Progression, which we are trying to avoid. Make sense?
  9. @Matt John S you mentioned in an earlier post that Valeria was an available Hero. Is that still valid? Other than that I think your last post covers everything that been discussed.
  10. I found this list on BoardGame Geek. It will help us keep track of what is in the Core Box. For example Mummies and Skeletons are not. I can't vouche for it's accuracy, but his effort speaks volumes. https://boardgamegeek.com/thread/1656608/full-list-content
  11. One thing we ought to consider is how to keep score. In the Campaign book they use points. Winner of an individual scenario gets a point, loser deducts a point. And there are special events or goals within a few of the scenarios that give extra points. And sometimes the loser didn't have to deduct a point, they just missed out on rewards. This might be a good system. Maybe the score determines the last scenario. Meaning if the Heroes have fewer points they go to the scenario that was mentioned in the Ruined Fort, Thoth Amon's plan came to fruition, the city is destroyed and the best the Heroes can do is drive the Demon off and hope for vengeance anotger day. And Thoth has the opportunity of one final chance to humiliate Conan. And if the Heroes have more points they take the battle to Thoth and go for the glory. And whatever happens in the event of a tie should be spelled out too. EDIT: Seems like we also would need to write two endings for each scenario. One for each side's victory. Like what happens if the Heroes lose the first scenario and Hadrathus dies? We would need to write a cheesy plot device that keeps the game moving. For example, Hadrathus isn't dead, just mostly dead, (or not entirely slain as REH might have said) and he awakes in a ditch and carries on. Not so much a "go to scenario A or B" but just some simple flavor text to move the story along. Know what I mean? Thoughts?
  12. Combining this with Ken's idea of a demon filling this role is interesting. (I'm not as hung up on the Witch Hunters as it may seem, more hung up on the idea of using everything available at retail)
  13. Alright... I'm going to be that guy... I've read and acknowledge and appreciate and understand everything that's been said about the Witch Hunters. I see how in the previous suggestions and ideas it wasn't going to work. Here is a new direction for consideration. I think someone may have kind of said this. But maybe using a different single hunter through out a couple different scenarios and spread them out through the campaign. Just to keep an ominous presence going. Not trying to force the issue. Just putting an idea out there.
  14. Sounds good to me. I like the idea of two options. @Matt John S I'm guessing Shevatas is also dead... since he didn't really last long anyway.
  15. Great point. Noted. I can see how this could be limiting for other writers.
  16. @Neil Amswych @Matt John S And this is why it will be good to have a week to ponder these ideas! :)
  17. Excellent point. I do like the idea of the reoccurring Witch Hunters... maybe another time.
  18. Feels like somthing would be missing if we didn't start this adventure at Ye Olde Inn... because no good story starts with drinking tea... :) Just sayin'...
  19. @MattJohn I agree about the gems. There should be a limit, use them or lose them. Maybe winner gets 4 gems, loser gets 2 gems. I'm thinking for my first scenario using the Khitai Tower. Hadrathus has been doing some mystical research and comes to the conclusion that Thoth Amon is a serious threat. He needs to get the message to Conan. Meanwhile Thoth Amon sends his Assasins (Witch Hunters?)to prevent the news from getting out too soon. Ikmet, the renegade Assasin gets a warning to Belit and her guards mere hours before Thoth Amon's minions strike. No time to prepare defenses, the Heroes must fight for their lives and get the message out of the Tower and into Conan's hands. Hadrathus has also summoned a powerful Guardian to aid in his escape, Yogah of Yag.
  20. @NeilAmswych This is a valid and considerate thought. Unfortunately any choice we make is going to exclude some or include others. I think if we come up with useful substitution suggestions, like use Bossoian Archers instead of Crossbowmen, we can alleviate some of that. But ultimately someone is going to miss out because they decided not to purchase one item or another. But that shouldn't limit our use of those items in question. Like, maybe I am going to use the Witch Hunters, I'm not going to be able to come up with a suggestion for those who don't own them, unfortunately, it is what it is. :(
  21. I will write one. If it it's open I may be daring enough to take the first one... I definately like the progression not being tied to specific Heroes but rather like you said a boon or bonus or upgrade for the final battle. Maybe gaining one time use gems after each scenario is a good reward for winning a particular scenario.
  22. "Ladies Night" A scenario using Nordheim minis, Crossbowmen, and The Vanir Valkyrie on the Inn map. What happens at a cold Nordheim Inn when a Fat Oaf runs his mouth too far and too long? It's Ladies Night and Vanir and Aseir steel are being served hot. Ladies Nightf1.pdf
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