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Arthadan

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  1. Arthadan

    Conan in Spain

    Seguro que lo anunciarán, igual que el Batman. Lo que se sabe de momento es que incorporará el modo Overlord vs. Overlord (2 jugadores, tipo escaramuza), nuevas expansiones con nuevos reinos y el resto de mejoras del Batman. Probablemente saldrá una nueva caja básica y un kit de actualización para los que tenemos la primera versión. Por cierto, ¿no serás de Madrid?
  2. Today's update: - Warriors of Doom tile finished. - Fangs of set foot tile: I've changed the Skill, now they got - Equipment and campaign cards file updated in the Download section (current version is 2.2). Changes are hHelmet loses the special rule and weight one less point and the Pit Trap is simplified. Next thing it's going to be updating the tiles file in the Download section. After that: - Map update (@Florentin are you still available for his project?) - Scenario update. And we're good to go!
  3. Today's update if the illustration for the Warriors of Doom. It needs some filters, but other than that is done. Slowly but surely getting there.
  4. Create the missing foot tile, update Thorgrim foot tile with increased damage, update helmet tile, do a couple zoning modifications on the map and update the scenario. Being realistic I do hope to have it ready by the end of the month.
  5. After watching the video about the new Versus mode in the Batman campaign, I suggest 4 modular tiles to expand the castle map making a "frame" so it can be used to play scenarios attacking the castle.
  6. Got mine in Spain yesterday, all perfect. Thanks!
  7. I agree with @Iesthir. When getting a new boardgame, try a new and exciting game system is always important. Personally, it would be hard for me to buy a game that is a "reskin" of another one I own. That said, all the different versions of Zombicide seems to work well enough.
  8. Working on foot tiles: I'll probably replace the Sacrifice skill with the Reach one for the Fangs, as Thorgrim and Rexor are tough enough and they don't need minions taking the blows for them. Remaining foot tile would be the Warriors of Doom (foot tile for the Riders of Doom).
  9. Arthadan

    Conan in Spain

    La activación de "losetas" (lo siento pero no me gusta nada la traducción) sólo dura el turno en curso del Overlord. En tu ejemplo, el Overlord debería volver a pagar el coste de activación (8 gemas si están al final del Río) de los cazadores pictos para volver a usarlos en su segundo turno. Los escenarios del compendio no están en la página de Monolith, están aquí en el foro en la sección de Descargas. Son escenarios hechos por aficionados al juego, compilados y distribuidos por Monolith. Habrá Kickstarter nuevo de Conan en 2019, que incorporará las mejoras al sistema de juego que podrás ver en el nuevo juego de Batman de Monolith cuyo Kickstarter empieza mañana.
  10. That's the idea! Conan is heavily armored in this scenario (plus he has a special rule which makes Valeria come back from Death to save him from the first fatal blow), and one of the OL victory conditions is making him lose at least half of his gems. But don't worry, Conan can use the Spike Trap against him..
  11. New deadlier version of Thorgim. Mounted Combat rules updated as well, now units can Dismount.
  12. In the campaign heroes can level up gaining new skills, they also can use their experience points to get gems for a common pool and they retain the equipment gained or lost during previous scenarios. I'd say is possible to play the scenarios as standalone but you'll need to consider beforehand which campaign upgrades should the heroes and the Overlord get to simulate campaign progression up to the point when that particular scenario is supposed to happen.
  13. Some corrections afer reading the draft of the rules in the French forum: - Overlord Tiles: they get a category (Liutenants, elites and minions). Besides Movement, Ranged Attack and Melé Attack, OL tiles may get more actions (same as Heroes, they may get Manipulation for example) and they may be able to perform these actions more than once per turn. -Command Skill does not disappear. In fact it's splitted in Command (minions) and Command (elite), but gems are placed in the new Mind action.
  14. So, next steps are: - Modify Mounted Combat rules to allow minions to dismount. - Make new tiles for dismounted OL units. - Adjustments to some existing cards (mounted Thorgrim with increased damage, Helmet). - Some small adjustments to the map (divide two big areas in the monolith field). - Incorporate last changes in the scenario, aimed to a quicker setup (less items/traps tokens to place, as some have been removed and others have a fixed location), simpler rules (two special rules removed, other simplified and one crow effect removed) and hopefully a more balanced game (victory conditions tweaked). I'll be working on this over the weekend.
  15. I've just watched the Batman gameplay videos posted by @SentMa and I'll try to summarize all the game System Upgrades I've notice, so we can have them all in one place. Needless to day, I'm pretty excited about them! MAPS New icons in zones indicating: - Maximum number of miniatures allowed in that area (miniatures now have size, so a single miniature may count as more than one). - Height level: the size of the circle denoting the center of the area will indicate if the zone is at ground level or above. - Difficult ground: this icon indicates there is a penalty of one extra movement points to exit the zone. Line of Sight Rooms have no center to determine the Los, instead they have a green line in the entrance. This means there is always LoS only between the room and the zone adyacent to the green line. Line of Sight between zones in different height levels: these are noted by letters near the zone center icon. If the letters in the target and origin zone match, there is LoS. HEROES New Action: Mind. It's used to solve riddles, hack computers (no much use in Conan, I know) and activate allies. So it replaces the Command skill, and has a limit of gems per turn. Adrenaline: not exactly an action, it allows to go beyond the exertion limit of an Action, but the gems used for this purpose go directly to the Wounded box. It has a limit per turn. New characteristics : -Size: space occupied the heroe when determining zone exertion limit. -Menace: Hindering value of the miniature (some miniatures are more dangerous than others). Skills change: -Some skills now have levels, for example Sacrifice level 2 means you can absorb up to 2 points of damage caused to an ally in your zone, or Evasive level 2 means you can ignore up to 2 Hindering penalty points when moving. Special Trait: Unique for each character. For Batman is he can't use lethal weapons. I wonder what will they come up with for Conan heroes. OVERLORD The Overlord benefits now have a limit of gems per turn. Up to 4 gems for Movement and Reroll and up to 3 for Armour. Tiles now have 2 new characteristics: Size and Menace (same as Heroes). And I think this is all. I have to say I love each and every upgrade to the system. Now we'll have more Hero diversity with the skill levels and special traits, and maps will be easier to use.
  16. I'd say the version 2 of the rules is pretty straightforward, but if you want a good (but unofficial) how to play video , I recommend this one : https://youtu.be/MKFV-ywF130
  17. I've got the French compendium. Since I'm more fluent in English, I'm getting this one as well and sticking to English editions only from now on. I'll gladly pass along my French compendium to anybody not getting this one, as long as language is not an issue.
  18. That's a good point, my female players usually complaint about that.
  19. Well, Conan himself is half naked. I'd say the classic image of barbarians doesn't include much clothes. Besides, there are women of more civilised kingdoms wearing more clothes, like Valeria who is Aquilonian: Perhaps some of them could be included as well in the website.
  20. +1 to 3D Scenery. They add nothing to the gameplay but they are much more immersive. I'd gladly pay por pict huts, pallisades, trees... Also modular gameboards could be a great addition. And mounted warriors!
  21. I think I'll remove the special rule with the skeletons. It doesn't add much to the gameplay and the scenario is a bit complex. Worth it keeping it?
  22. Hi guys! Is anybody here backing Hate Kickstarter? I mean this one: https://www.kickstarter.com/projects/cmon/hate?ref=nav_search&result=project&term=hate Thing is I'm not interested enough in the game to get it, but I'd love to get the plastic huts add-on they offer (hint for Monolith's next Conan Kickstarter: people like plastic scenery). So if somebody would kindly allow me to join his/her pledge for just that add-on it would be great. By the way, I live in Spain so the closer the better Thanks in advance!
  23. And it seems Boris is working his magic again:
  24. Some more ideas I'll test this weekend: - Conan starts with the helmet and the heavy axe, in addition to his current equipment. - The first turn is for the OL. Advantage: less item tokens for the heroes to place during the set-up, more movie-like. No 'silly' heroes first turn picking up items. - Conan (or both heroes) will drop the weapon he has used more recently when he loses 6 wounds. It will be placed in any adjacent area by the OL. Advantage: balance the fact Conan starts with a very powerful weapon. More movie-like (Conan will need his Atlantean Sword now). - New trap activations: - stakes will be placed in a fixed position, roll for activation. Once activated, remains in game giving a movement penalty. - Spike Trap: now its used with the hidden movement rules within the monolith field. I'll elaborate later, but basically when an OL unit attacks the "hidden Conan" counter and that counter is placed in the Spike Trap area, the trap is sprung and Conan loses the helmet (the reason is it's used as bait for the trap, like in the movie). Thoughts on these?
  25. Conan equipment is tricky, because he uses up to 4 weapons in the movie (2 axes, the Atlantean sword and a spear), and most of them are used for a couple blows only. To avoid having him heavily overloaded from the start, we decided to create the token system. Regarding Thorgrim, I meant both, he is more dangerous with his increased damage thus it's more likely the heroes will need to neutralize him. Thanks for your comments!
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