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Vincent255

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Posts posted by Vincent255


  1. Some more news from elsewhere, yet relates well to this topic:

     

     

     

    I think they could really work in these scenarios

     

    Especially since other parts they have for sale can match up with other elements from the scenarios being planned/developed/made

     

    Great work there @Arthadan:w00t:

    • Like 1

  2. 23 minutes ago, Xaltotun said:

    Excuse me which book are you referring to, please?

     

    Conan the Barbarian, the novelisation of the Movie.  

     

    Was based on the 2nd draft for the movie - after John Milius was brought on board - but not the final script.  

     

    Largely the same, but a number of key differences.  

     

    I mainly use it where it doesn't contradict the movie, but does help to add to it.  

    • Like 1
    • Thanks 1

  3. 21 hours ago, Arthadan said:

     

    Well, pro is the scenario will play more like the movie. Anyway rushing to TD throne room to catch him before turning should be suicidal (in my opinion).  This way we don't need a TD tile, hurting him would a "bonus objective" and he's there just to add flavour rather than raise the difficulty.

    As we have already discussed, unarmored heroes are going to have a hard time in this scenario, specially with Rexor and Thorgrim around.

     

    Well in the Novelisation they did - well, just Conan who obsessed over his Father's Sword that was on display in that version, the others joining his side to aid him,  And they really had to do a convoluted mess to get around it.  

     

    On the subject, how many of those guards had any meaningful armour?  Rexor & Thorgrim certainly didn't.  

     

     

    21 hours ago, Arthadan said:

     

    I think that's a perfect solution.

     

    Then that's what we'll do.  :smile:

     

     

     

    21 hours ago, Arthadan said:

     

    Surely the guards will heard the commotion of dozens of women screaming when the blood-soaked barrian begins to gut guards before their eyes.

    I meant the alarm mechanic, not a "mechanical alarm". There are some official scenarios using something similar (heroes trying to avoid to be detected) which I suggest to use as a starting point. Check out the official scenario Trapped like rats, special rules "hidden in the shadows" and "Alarm!". Link: Trapped like rats.

     

    Depends on how far away they are.  That can be worked out since that latest map has three entrances.  

     

     

    21 hours ago, Xaltotun said:

     

    Since Doom is ignored by the characters in this scene, why don’t we limit his presence, arriving in the scenario on the last turn with last reinforcements?

     

    Because he was in at the start in the movie?  And the book?  

     

    But yeah, for the Standard Mode, leaving him out could work.  

     

     

    21 hours ago, Arthadan said:

     

    I'd say:

     

    Heroes Victory: Escaping with the Princess before turn X.

    Overlord Victory: Avoiding Yasmina's rescue / killing all the heroes.

     

    In campaign mode we will refine victry conditions (i.e. the OL will win additional Campaign points if some heroe are killed even if the heroes win, the heroes will gain some campaign points for hurting TD in snake form and so on). 

     

    Campaign points will be used to level up the heroes and to buy gems for a common pool (much like the official campaign the Devil in Iron), and the OL would be able to buy special gems (counting as two gems when used, but only as one to recover).

     

    Sounds good?

     

     

    Yeah, let's not forget that in order to bring Conan back from the brink of Death, the Spirits of the Mounds extracted a Heavy Toll, one that Valeria stated clearly that she would Pay.  That's why I feel her Death in this Scenario should not induce a Loss for the Heroes.  Adapting it to allow any one Hero Player to die I'm less sure about.  

     

    But it did seem to pick up Doom's Spirits, and his Troops Morale in the movie, so this influencing the Campaign Points I see as reasonable.  

    • Like 1

  4. 11 hours ago, Arthadan said:

     

    Meet me halfway. I suggest if the heroes are real quick (a turn limit we'll have to work out), they can hurt Thulsa Doom (big snake form) and part of the wounds will be kept for the next scenario (TD would start the Battle of the Mounds scenario with less life points).

    This way we give the heroes the chance to attack TD without having a real chance to kill him (and we simplify the scenario, not needing a profile for an hybrid snake-man stage).

     

    Been thinking about this one for some time.  

     

    I recall that in the novelisation (the movie didn't make any mention of this btw), but it took Conan, Subotai, and Akiro a full day and a decent chunk of the next to set up their Field for when Doom and his Soldiers came to take Yasimina, the day before the battle had been a Holy Day for the Children of Set, which is why they didn't turn up then.  If we include that, then yes, some of the wounds would have had time to heal, so I can see Thulsa Doom recovering some of his LP making sense for that reason.  

     

    Thing is, when Doom turned into a Snake, it was a slow process (the reason I suggested 3 turns on the assumption of 8 turns total), and the Map I don't think would be that big.  Looks to me as if they could get from the "front entrance" to Doom's Throne by the 2nd Turn if they run, by which point (as currently written) it would be a Snake-Man Doom they'd see there.  

     

    To get around this problem?  Here's some ideas:  

    • Doom's already at Stage 2 or 3 at the beginning of the Scenario, perhaps with all the drugs and narcotics in the air, he feels he can do this safely - or so he thought.  So the moment he realises he's in danger, he only needs, at most, one turn to finish it and start fleeing.  Faster than the Heroes can reach him.  But ignores the fact that he did this, solely as a means of escape.  
    • Skip Stage 2 and go straight from Stage 1 to Stage 3.  Though this means ignoring the slower pace the movie showed.  

     

    The problems here are:  

     

    If Thulsa Doom is assured of surviving this Scenario, then that's fully 1/3 of the Attack Options gone already, since the Silent Approach Option relies on him still being there and not raising the alarm.  And the Gameplay becomes much more restricted as a consequence from where I stand.  

     

    If Doom's survival is guaranteed (and indeed, the Heroes can't even inflict any serious/meaningful injury on him) then what point is there having any Thulsa Doom Token on the board at all?  I can't see one.  From my perspective, he might as well have never been in the Orgy Chamber in the first place.  

     

     

    One possibility of resolving this?  

     

    By using your suggestions and incorporating them into the 'Standard Mode' that's being made right now, and leave mine for the 'Expert Mode'.  

     

    If memory serves me right, 'Standard Mode' is all the scenarios being developed right now, with all of them to be completed before 'Expert Mode' rulings, options, and other required elements are made later.  

     

    I think this way is the best compromise, since @Florentin did mention earlier saving other elements such as the Leopard in that very same Orgy Chamber (who did have a vital impact in the novelisation to allow Conan an opening for escape) and how fire and smoke would impact on Gameplay should also be left for the Expert Mode.

     

    Not having to worry about a Snake-Man Doom Profile and Tile Card until then as well, as worrying about how to make the Silent Approach Option work?  I feel this would be the best way to go ahead.  

     

     

     

    11 hours ago, Arthadan said:

     

    - Drugged people raising the alarm.

    When the heroes begin to fight guards on the illuminated area near the column, drugged people will scream raising the alarm (perhaps rolling a dice) . Something like that.

     

     

    I meant heroes will be harder to detect thanks to the body paint.

     

     

     

    It's possible.  They did start screaming and panicking within Seconds of the Battle starting after all.  Maybe one got out and raised the alarm that way?  Or the commotion was heard?  Or the mechanical alarm mentioned earlier?  Any one of these can do it.  

     

    But the Body Paint only worked as Camouflage while in the darkened tunnels, in the brightly-lit Orgy Chamber they really stood out.  Or they would have if the occupants weren't so utterly Wasted!  :laughing1:

    • Like 1

  5. 58 minutes ago, Arthadan said:

    I have read the scenario and it has some very good ideas.

     

    Some quick ideas I suggest:

     

    - Thulsa Doom: I think he should escape, it would be anti-climatic from a campaign perspective to have him killed in this scenario. If the heroes are real quick, perhaps they can choose between grabbing the Princess or attacking a fleeing Thulsa Doom in snake form. 

     

    The Option of Escape for Thulsa Doom exists, depending on the chosen actions.  Watching that scene in the Movie, you'll note that Valeria did reach the Dias before Doom was completely out of harm's way, but chose to capture Princess Yasimina rather than try to kill Snake-Doom, even though the (admittedly slim) possibility was there.  

     

    And I did write the options as so to allow for the chance of the Heroes being able to reach Doom before he completely Scales Up (realistically, I'd say about Stage 2) and has to deal with them, but really, only the Direct Assault allows for this.  Following the Movie's Path all but guarantees that Doom will escape, and if they wait, even odds.  

     

     

    Quote

     

    - Camouflage paint: In this scenario we have unarmored heroes with no potions. It's going to be extremely easy for the OL to kill them. I think we do need the alarm mechanic, powered by the camouflage, so the heroes can kill the not drugged guards one by one and hiding the bodies.

     

    Alarms powered by Camouflage Paint?  I don't think I'm reading that right.  

     

    And they'll be coming in straight from Scenario VI, a reason why so many of the opponents here are drugged.  

     

    Undrugged ones arrive later.  

     

     

    Quote

     

    - Drugged people: I'd probably treat them as a penalty for heroes movement and also they can trigger the alarm.

     

    Assuming they're in any condition to.  

     

     

    Quote

     

    - The broken pillar: I'd treat this as a "campaign card"  a special effect the heroes can use anytime as long as Thorgrim has used the hammer in any area adjacent to the central pillar.

     

    And if I remember right, the pillar height was enough to create a significant barrier where it fell, so I can see a movement penalty being applied.  

     

    As for a name for the Campaign Card:  "Does Not Know His Own Strength"?  "Did I Do That"?  "Fallen Idol"?  

     

     

    Quote

     

    What do you think?

     

     

    Well, I'm still going to insist that Snake Doom be there, even if the conditions required to face him like that are tricky to create.  

     

    Everything else I see good points being raised.  The Broken Pillar Idea for one, I hadn't really thought about how it could affect gameplay until you raised it. 

    • Like 1

  6. 5 hours ago, Florentin said:

    True ! But why ? Because it is very fast scene! They are surprised and not organized. What about a longer presence of the heroes in the orgy chamber ?

     

    Longer presence of the Heroes?  If the alarm's been raised that's time for reinforcements to arrive, who are at a higher skill level and have a good idea as to what's happening.  

     

     

    5 hours ago, Florentin said:

    >> You are quite true ! I have just re-seen the scene:

    Before the turn where Rexor & Thorgrim arrive:

    Subotai kills the servant in front of the cauldron+ 1 guard + 1 "without armor" guard

    Valeria kills 2 guards

    Conan kills 5 low level guys in the heart of the orgy chamber 

    Total amount: 10 deads no more

     

    10 on-screen, perhaps more off-screen.  So about 10-12 initially sound reasonable?  Before reinforcements arrive?  

     

     

    3 hours ago, Florentin said:

    One conclusion, there is no real danger until the arrival of Rexor & Thorgrim for heroes…It is more of a butcher shop…

    Besides, the scene is fast:

    between the sentence "So this is paradise" and the arrival of Thorgrim & Rexor: only 4mn.

    Before the first Subotai sword hit (6:44) and the arrival of "Thorgrim & Rexor" (8:16): 1mn32s...very very short.

     

    Short and sweet, but then it needed to be since they also had to get in and out of there.  

     

     

    3 hours ago, Florentin said:

     

    Some other feelings:

    - I'm not certain Conan is enough strong to survive a double simultaneous assault from Rexor & Thorgrim without the fall of a part of the column...and arrival of new guards with spears and maybe Thulsa Doom with spells… He could be killed or capture again!

     

    The whole Pillar came down actually, after two blows from Thorgrim's War Hammer - much to his own surprise.  :umnik:

     

    But Conan as far as I could tell did hold his own okay against them for as long as he did.  Having Subotai nearby to help is something I think can be considered.  

     

     

    3 hours ago, Florentin said:

    - To my mind, the actual scenario map design is too short for an "infiltration scenario": to consider only the orgy chamber reduce the stress and if no more guards arrive the scenario could become quite boring! If the scenario is not an "infiltration scenario" no more enemies than in the movies in the orgy chamber, could become a problem for the overlord player who would not have pleasure to play.

     

    Don't forget that this follows immediately from Scenario VI, where they have to avoid detection to reach the Orgy Chamber.  After all if the alarm were raised there, Doom would have enough time to walk out of the Chamber through one of the other exits with Yasimina if the rules were to so state.  Alternatively the Overlord could set a Trap.  

     

    But I think this would be something best left for the 'Expert Mode'.  

     

    And as mentioned before, there's always the possibility of Doom being forced to enter the fray.  That could have some implications...

     

     

    3 hours ago, Florentin said:

    - I'm asking myself if specific rules should not be created to manage effect of noise and fire effect on the danger that should increase rapidly… a kind of specific rules inspired from    "Rise of the Kage" (or in french)  or maybe "homebrew" Conan rules for stealth that already exist somewhere on "the Overlord web site"?

    - Maybe alarm system should be set in the room ?

    - Shadows & lights can be important? Sound ? Smell ? Drugs effect on enemies ? Or not ?

     

    If a fire is started, it would take time to properly take hold, and be noticed, but yes, I can see how it would need to be factored in.  

     

    One idea I had for that (Alarm System in the Room) is for Doom to have a means of activating it from his Dias when he realises the danger he is in.  So even as he's becoming a snake, he's already tripped it and the others arrive in the given number of turns.  

     

     

    3 hours ago, Florentin said:

    I have the feeling that to create a funny scenario, we are going to imagine some elements that are not seen in the movie because the heroes infiltration is perfect: they are lucky and skillfull...

     

    Well, there's one way to provide that already a few posts back. :dwarf:

     

     

    3 hours ago, Florentin said:

    >> In addition, even if in the movie we do not see a fight with the leopard that seems to be near the princess, a question is raising: is it a real fawn or a kind of kitten ?

     

    In the Novelisation, it is stated that the leopard was also affected by the narcotics, so that should still hold true here.  Of course should the Chaos ensue...

    • Like 2

  7. 1 hour ago, Florentin said:

    Very good job @Vincent255 !:dwarf::dwarf::dwarf::dwarf:

     

    What is your feeling about the guards strength and number already present in the rooms even the ones that are completely naked ?

    Same things for the others!

    The difficult thing here is to manage the different guards strength, arrival and reinforcement across time !

     

    Thanks. :paladin:

     

    I would say that for the ones inside the Orgy Chamber already, since they're already under the influence of the Narcotics being burned or taken in that room, they're going to be very weak, with slowed reaction time, poor reflexes, and no real tactics.  

     

    If you look in the movie, you'll note how they came one or two at a time, not as a group unlike in the Battle of the Mounds - where Conan, Subotai, & Akiro had the 'Home Field Advantage'.  

     

    And I counted perhaps 12-15 such 'Guards' present at that time, before Reinforcements arrived.  Probably 12.  

     

    Thus by the time Rexor, Thorgrimm, and the un-Wasted Guards (in both senses of the term) arrived, the Heroes wouldn't be that worn down from where I stand.  

     

    Definitely stronger than the Drugged Guards, but unprepared for combat inside these deepest reaches of Doom's Stronghold.  

     

    Then there's Doom himself to consider, the threat level he wields depending on his state should a Hero Player reach him.  

     

    A lot of variables, I'll admit.  

    • Like 2

  8. And the three stages for Thulsa Doom's Snake Transformation:  

     

     

    Stage 1

    TD1.thumb.png.99cb62945ace9ebebf12366415b4b359.png

     

    Eye of Set Spell now at Maximum Power/Effectiveness

     

     

    Stage 2

    TD2.thumb.png.4827c40c2621437efb3cea4632143b51.png

     

    Still has 4 limbs, but all scales now

     

     

    Stage 3

    TD3.thumb.png.e47c9a4d30a81bd7f53d9f114d904d4a.png

     

    "Hmm, Left or Right Exit?"  

    • Like 2

  9. Well I've gone over it again, and reworked the Scenario again.  

     

    A few tweaks on the scenario text, and a more substantial reworking of the Map to make it a little more like the actual Orgy Chamber - mainly by using these as reference: http://www.conancompletist.com/EN/anx/orgy_anx/orgy_annexes_img.html

     

     

     

    Scenario VII - Fangs of the Serpent II

     

     401670165_ScenarioVII-FangsoftheSerpentII-MapWIP2.thumb.png.22dc76da614bb1bddc89e11d53b336df.png

     

     NB:  It's not too clear on this Map, but the Space between (3) & (4) to the right of the raised walkway is solid wall all the way up, and thus not usable space.  

     

     

    VICTORY CONDITIONS

     


    HEROES:          The Heroes win the Scenario if before the end of Turn 8[1], they have either escaped with Princess Yasimina or Thulsa Doom is killed, and at least Conan and Subotai are still alive.  

     

    OVERLORD:      The Overlord will win should the Heroes: Fail to steal Princess Yasimina; Valeria and Conan or Subotai are killed, or; Princess Yasimina dies before the end of Turn 8.  

     

    So this is Paradise.”  


    Aided by their Skills, and the Information supplied by the Wizard Akiro, Conan Subotai, & Valeria have succeeded in their infiltration of the Mountain of Power, to the innermost sanction of Thulsa Doom’s Fortress.  

     

    In this brightly-lit room of pungent, sickly sweet incense and depravity, their camouflage is of no use to them, but they need maintain their secrecy for only a little while longer, until they are in position to strike.  

     

    Within the Alcove at the far end of the Orgy Chamber sits Thulsa Doom, with the Princess Yasimina beside him.  Before our Heroes is the True Face of the Cult of Set, and that of Thulsa Doom himself revealed.  

     

    "The Infidel Defilersss.  Sshhall all Drown in Lakes of Blood.  Now they will know why they are Afraid of the Dark.  Now they will Learn, why they Fear the Night."  

     

     


    HEROES:          

    The Game begins with the Hero’s Turn.  The Heroes start in the area indicated by the Setup Diagram.  

     

    Conan (Atlantean Sword)
    Subotai (Hykarnian Sword)
    Valeria (Sword, Rope)

     

    OVERLORD:      

     

    Thulsa Doom will begin in the area indicated by the Setup Diagram, Rexor & Thorgrim will not enter the Map until Turn 5 - or sooner if Summoned[1].  

     


    SPECIAL RULES

     

    “The Gods, I told them I would pay the Price.”:  Valeria is destined to die at the end of the Scenario even should she survive at the end of Turn 8.  

     

    “Since they are all Servants of the Snake-God…”:  Due to all within his innermost sanctum being the Faithful of the Cult of Set, Thulsa Doom sees no need to place any guards within the Chamber itself.  As such, they will not arrive until later in the scenario, and only if Summoned. 

     

     “If we wait a while, they will all fall asleep.”:  If by the end of Turn 4 the Heroes have remained undetected, the Overlord Units present in the Chamber will all have succumbed to the Narcotic Incense, thus unable to respond to moves made by the Hero Units.  

     

    The True Face of Thulsa Doom:  When Thulsa Doom realises he’s in Mortal Danger (or earlier should the Overlord wish), he will shed his human form and take on the form of a massive snake as so to make possible his escape (through the tunnels at the back of the Alcove indicated on the Map).  This is comprised of 3 stages [2], requires 3 Turns to complete, and will be interrupted should a Hero Player reach him.  

     

    “I Sssee You.”:  Thulsa Doom will be able to detect the Heroes Intrusion into his innermost sanction once per turn.  [3]

     

    If the Heroes do not move, roll a Dice and decide High or Low, the Heroes will be detected if the Overlord is correct.  

     

    If any Hero Unit moves, roll a Dice and select a number, the Hero will be detected if the Dice lands on any number other than the selected one.  

     

    If any Hero Unit moves past a given point, the Hero will be detected as from his position on his Dais, Thulsa Doom will be able to see them. 

     

     

     

    APPROACH OPTIONS 

     

    Ultimately, how the Heroes proceed can be boiled down to three basic designs.  


    SILENT APPROACH:      

     

    Gambling on the Narcotic Drugs imposing Loss of Consciousness on the Present Overlord Units, the Heroes bide their time, remaining hidden and unmoved before carefully approaching the slumbering Princess Yasimina, stealing her away before anyone realises she’s gone Missing in the Night.  

     

    PROS - Provided that they are unseen, they will be able to steal the Princess and leave without a fight.  Killing Thulsa Doom at this point should be simple.  

     

    CONS - Many Turns must pass before they can begin their approach, should Thulsa Doom sssee them in this time, this option will be invalid and an immediate attack must be launched for the Heroes to have any hope for Victory.  

     

    PREPARE TO ATTACK:  

     

    The Heroes split up, moving themselves into position to attack on Multiple Fronts.  At the same time, they arrange distractions to induce Panic and Chaos as so to aid themselves when they launch their attack to steal the Princess.  

     

    PROS - As this is the method used in the Movie, it is well-known.  While Thulsa Doom will be able to detect them with ease, it is likely he will escape while he has time, leaving the Princess unprotected, and easy to Steal.  The chaos created by the distractions will work in the Heroes Favour.  

     

    CONS - Thulsa Doom will have ample time to escape, one Victory Condition will be Lost as a consequence.  You will be forced to fight your way out, and reinforcements are certain to arrive before you can escape.  

     

    DIRECT ASSAULT:  

     

    This is exactly what it says on the tin.  

     

    Throwing Caution to the Four Winds (whom Crom laughs at), the Heroes mount an immediate charge for the Princess Yasimina, attacking all who stand in their way.  

     

    PROS - The guards present will still be intoxicated, and unable to mount a serious defence, if any.  Thulsa Doom will not have time to escape, forcing him to face the Heroes.  

     

    CONS - Should Thulsa Doom be at Stage 1 of his metamorphosis, his ‘Eye of Set’ Spell will be at maximum strength, virtually impossible to withstand.  With the battle starting so soon, Rexor & Thorgrim will arrive sooner.  

     

     

    [1] - As in the movie, Rexor & Thorgrim (plus a few guards) won’t arrive until late in the Scenario.  A set number of turns after Thulsa Doom activates a mechanical alarm set by his Dais?   If Summoned sooner, they will arrive within 2 Turns.  

     

    [2] - Again, as in the movie, this will be a slow process, and requires effort on Thulsa Doom’s part to enact.  Incidentally, could using his tail as it grows to activate the alarm work?  

     

    [3] - The movie never did explain how Thulsa Doom was able to know they were coming, but given the powers he demonstrated, such a spell isn’t an unreasonable conclusion to reach.  And if they move, they will have to cross points where they can be seen by him, hence why the odds are stacked so highly in his favour in that case, and still very good even if they stay still.  

    • Like 2
    • Thanks 1

  10. 7 hours ago, Arthadan said:

    Quick question: do you think this scenario should be played right after scenario VI (sneaking into the caves)? I mean with no downtime in between, so gems lost in scenario VI will not be recovered before this one.

    If we go for that, heroes will have one potion each (provided by Akiro) at the start of scenario VI. And we will need to design this scenario with weakened heroes in mind.

     

    Hard to say.  I know in the movie it was almost straight from one to the other, with perhaps less than a minute of respite - when they noticed what as going on in the Orgy Chamber - but the Heroes were able to avoid any fights so I'd think they'd still be close to full strength in that instance.  Little (if any) in the way of fatigue.  And a general lack of awareness as to their being there - save perhaps for TD.  

     

    It can work, but I wonder what the others think.  


  11. 14 minutes ago, Arthadan said:

    Love the idea of using torches! The heroes should be able to set curtains on fire, creating a distraction as Valeria does in the movie.

    Not sure about the variable setup positions though, the more variables we have, the harder it will be to balance them all.

     

    A distraction that can cause panic and chaos which will aid the Heroes?  I like the sound of that.  

     

    Getting a good position for them in the first place I suspect will be a challenge.  As so to make sure they can do the job, but not force the heroes down a singular path with regards to gameplay.  

    • Like 1

  12. 56 minutes ago, Florentin said:

    A new proposition:

     

    Smaller_Cave_Rotation_2_Tunnels.png

     

    I like the look of this one.  

     

    Keeps the critical elements of this map in view, you can see the difference between the Crafted Chamber and the Natural Tunnels.  

     

    I think this one can work.  

    • Like 2

  13. 8 minutes ago, Arthadan said:

     

    Since in this scenario we have no mounted troops, I think it would be better to use a normal (official) size map. They have a nice size for foot miniatures. Also, I think we don't need to see much of the tunnels. I suggest something like this:

     

     

     

    S80402-133752(1).jpg

     

    In that case I would suggest this:  

     

    Map.thumb.jpg.2beb5a311e3604af3cfb6667bc6c53eb.jpg

     

    Tunnels cropped away but the whole of the chamber is still there.  


  14. 16 minutes ago, Arthadan said:

    I think having two tunnels is a good idea, makes the map more interesting.

     

    I'll need to watch the scene again, but I think Rexor and Thorgrim were in the room. Certainly they were half-dressed, as if they had been interrupted from more pleasant endeavors.

     

    I recall them entering the Chamber after the battle started, that said they did appear to have been interrupted from said endeavours.  

     

     

    Quote

     

    The reason behind TD transformation is of little consequence from a scenario design point of view. In the end what matters to us is that he will start his slow transformation at the start of the scenario.

     

    While I would prefer it to begin when he realises the Heroes are there, if that's too much hassle to work in, this'll do just fine.  

     

    That said, there is a consequence from where I stand.  If he escapes, he lives to fight (well, flee, actually) another day.  

     

     

    Quote

     

    Regarding gameplay, I was thinking about something along the lines of these special rules from the official scenario Trapped like Rats:

     

    • Hidden in the shadows: At night, the heroes take advantage of the darkness and the drowsiness of their jailers; if the alarm has not been raised:

    • Characters cannot perform Ranged attacks.

    • The Overlord cannot use benefits.

    • The Overlord can activate only 1 tile during their turn.

    • When a minion dies, lay the minion’s model down in the model’s area instead of removing the model from the board. If a hero is in an area with a dead minion and there are no living enemy characters in the area, the hero can perform a simple Manipulation to remove a dead minion’s model from the board.

     

    • Alarm!: The alarm is raised if any of the following occurs:

    • A character uses Wall Wrecker or an Explosive Orb.

    • At the beginning of the Overlord’s turn, if a unit is in an area with a dead minion or a hero.

    • At the end of turn 4.

    When the alarm is raised, the Overlord removes all dead character’s models from the board and places 5 Bossonian Guard models with green bases in the entrance area. The Overlord places the green Bossonian Guards tile on the left in the River, sliding tiles to the right as needed, and replaces the recovery token in the book of Skelos with the recovery token showing a recovery value of “5.”

     

    Interesting.  I suppose there would be a number of ways for the alarm to be triggered, bringing the more alert guards into the fray.  


  15. 2 hours ago, Florentin said:

    Hi Vincent,

     

    [Snip]

     

    Moreover, I think that it should be very difficult for Conan to leave the cave when he faced Rexor & Thorgrim. I thing the fall of the central pillar brought him back to reason,  otherwise he might be dead, blinded by his revenge ? Maybe it was a God action to say him "Conan it is time to go away" ?

    Note: in a first version of the Conan arrival in the Orgy Room, Milius  would like Conan killed the first woman he met...But as this scene showed a worse vision of what was Conan, Milius changed the scene and the woman was only pushed. For me, this was a mistake like the scene in Star Wars, in the Cantina where Lucas made Greedo attacked first Han Solo in the last version of the movie: Solo is a selfish rascal and not a white knight ... Human are complexe and often their darkness overcome their values...and for Conan it is the same thing and besides Conan is a barbarian!

     

    IMHO, Conan killing one who wasn't a threat was going too far.  I suspect this is why Milius changed it (before the Exectives could) to having her pushed out of the way while those who were trying to stop and kill them met their ends.  

     

     

    Quote

     

    I have some remarks/questions:

    • Do not understand why Princess Yasmina could die ? For me no one want the princess to be killed. It is not the same thing that in the BOTM scenario. So I will supress this option. For me princess is a kind of item in this scenario that could only trigger an alert ?
    • For me Thulsa Doom is becoming a snake only to go to feed himself somewhere or to go to practice a dark ritual. To my opinion,  he didn't detect the attack if not an army would have been arrived faster. But this is to discuss ! 

     

    IMHO, Thulsa Doom did realise he was in danger, which is precisely why he Scaled Up as a means of escape, the two tunnels you see at the back of the Alcove being just the right size for a snake to slither through but too small for even Subotai to to squeeze himself into being a pre-built means for him to get himself out of there.  

     

    And like I said, it's slow (it certainly appeared that way in the movie), so if he doesn't have enough time to escape, he might be forced to fight them as he is.  

     

    Incidentally, I don't think they ever showed just how much ground Rexor, Thorgrim, and those guards had to cover before they entered the Fray, but anything other than 'Right Next Door', would require that they had been alerted by some kind of alarm to get there before the Battle was over I believe.  

     

     

    1 hour ago, Arthadan said:

     

    You've made me remember something Valeria says before they go for Yasmina: "a thief could do it, but not a vengeful one".

     

    I think the question is: would Conan try to restrain himself at all? I don't remember him struggling to restrain, he just charges into the room as soon as he sees Rexor and Thorgrim there (it is worth remembering how they humiliated Conan when he was captured).

     

    Perhaps Conan can act in "stealth mode" until he has line of sight to Rexor or Thorgrim. When that happens, he is bound to attack them.

     

    How does it sounds?

     

     

    I think the phrase is actually "Good Thieves could do that, but not Vengeful ones."

     

    If Rexor and Thorgrim arrive before they get out (which I think is all-but-assured) then someone had to fight them off to give the others an opening to get the Princess out.  He was clearly the most willing.  

     

     

    1 hour ago, Florentin said:

    Yes it is right! And I'm totally agree with your arguments. 

    I have already thought to what you wrote before to write my previous post.

     

    It was only a proposal to try to add some "salt" to the scenario, no more.

    If people thing it is more a cause of trouble the "blood thirsty madness" concept could be forgotten.

     

    In fact, I thought the scenario could become a very boring scenario for the Overlord player because the heroes are stronger than the vilains until the arrival of Rexor, Thorgrim and maybe additional guards.

    Or maybe it could be imagined that Thulsa Doom could change in snake and stay in the room to fight against the invasion if the alert is triggered before he leaves it?

     

    Balance of this scenario, is for me difficult to do...

    But maybe we can use other elements to try to balance it!

     

    Moreover, I will try to work on a very simple map with only manual drawings to help us to work on the scenario as it was proposed! I thing it is a good idea at first step !

    Only question for the battlegound  is, are we focusing on the orgy chamber or on the whole corridors and rooms network of the mountain that was crossed by the heroes in the movie ?

     

    As @Arthadan said, Scenario VI already covers that.  Leaving Scenario VII to focus on the Orgy Chamber.  

     

     

    33 minutes ago, Arthadan said:

     

    Scenario VI - The Fangs of the Serpent I is precisely about sneaking into the tunnels using the official Stygia tunnels map, so I guess we can have the orgy room, Thulsa Doom throne room, and just the start of the tunnel to the kitchens, all fitting into an official-sized map if possible. @Vincent255, what is the other tunnel in your sketch?

     

     

    Obviously the one at the base of the Map leads from Scenario VI, the other one I modelled off recollection of that scene, and some educated guesswork.  

     

    Simply you could have Rexor, Thorgrim, and the other non-intoxicated guards come in from either there or the other tunnel.  I also believe that (the upper Tunnel marked '6') would be where Thulsa Doom and Yasimina came in, given the latter was shown approaching Doom after the Heroes entered.  


  16. Okay then.  It'll be a bit of a read, but hopefully this works well as a benchmark/reference...

     

     

    Scenario VII - Fangs of the Serpent II

     

     

    5ac0e92a4d24f_EyeoftheSerpentIIMap2.thumb.png.7417e1ef6b682aa322025cb98d28d2e7.png


    VICTORY CONDITIONS


    HEROES:          The Heroes win the Scenario if before the end of Turn 6/7/8[1], they have either escaped with Princess Yasimina or Thulsa Doom is killed, and at least Conan and Subotai are still alive.  

     

    OVERLORD:      The Overlord will win should the Heroes: Fail to steal Princess Yasimina; Valeria and Conan or Subotai are killed, or; Princess Yasimina dies before the end of Turn 6/7/8.  

     

    “So this is Paradise.”  


    Aided by their Skills, and the Information supplied by the Wizard Akiro, Conan Subotai, & Valeria have succeeded in their infiltration of the Mountain of Power, to the innermost sanction of Thulsa Doom’s Fortress.  

     

    In this brightly-lit room of pungent, sickly sweet incense and depravity, their camouflage is of no use to them, but they need maintain their secrecy for only a little while longer, until they are in position to strike.  

     

    Within the Alcove at the far end of the Orgy Chamber sits Thulsa Doom, with the Princess Yasimina beside him.  Before our Heroes is the True Face of the Cult of Set, and that of Thulsa Doom himself revealed.  

     

    "The Infidel Defilersss.  Sshhall all Drown in Lakes of Blood.  Now they will know why they are Afraid of the Dark.  Now they will Learn, why they Fear the Night."  

     

     


    HEROES:          

    The Game begins with the Hero’s Turn.  The Heroes start in the area indicated by the Setup Diagram.  

     

    Conan (Atlantean Sword)
    Subotai (Hykarnian Sword)
    Valeria (% Sword, Rope)

     

    OVERLORD:      

     

    Thulsa Doom will begin in the area indicated by the Setup Diagram, Rexor & Thorgrim will not enter the Map until Turn 3/4/5[2].  

     


    SPECIAL RULES

     

    “The Gods, I told them I would pay the Price.”:  Valeria is destined to die at the end of the Scenario even should she survive at the end of Turn 6/7/8.  

     

    The True Face of Thulsa Doom:  When Thulsa Doom realises he’s in Mortal Danger (or earlier should the Overlord wish), he will shed his human form and take on the form of a massive snake as so to make possible his escape (through the tunnels at the back of the Alcove indicated on the Map).  This is comprised of 2 stages[3], and requires 2/3 Turns to complete, and will be interrupted should a Hero Player reach him.  

     

    “If we wait a while, they will all fall asleep.”:  If by the end of Turn 3/4 the Heroes have remained undetected, the Overlord Units present in the Chamber will all have succumbed to the Narcotic Incense, and will be unable to respond to moves by the Hero Units.  

     

    “I Sssee You.”:  Thulsa Doom will be able to detect the Heroes Intrusion into his innermost sanction once per turn.  [4]

    If the Heroes do not move, roll a Dice and decide High or Low, the Heroes will be detected if the Overlord is correct.  

    If any Hero Unit moves, roll a Dice and select a number, the Hero will be detected if the Dice lands on any number other than the selected one.  

     

    APPROACH OPTIONS 

     

    Ultimately, how the Heroes proceed can be boiled down to three basic designs.  


    SILENT APPROACH:      

     

    Gambling on the Narcotic Drugs imposing Loss of Consciousness on the Present Overlord Units, the Heroes bide their time, remaining hidden and unmoved before carefully approaching the slumbering Princess Yasimina, stealing her away before anyone realises she’s gone Missing in the Night.  

     

    PROS - Provided that they are unseen, they will be able to steal the Princess and leave without a fight.  Killing Thulsa Doom at this point should be simple.  

     

    CONS - Many Turns must pass before they can begin their approach, should Thulsa Doom sssee them in this time, this option will be invalid and an immediate attack must be launched for the Heroes to have any hope for Victory.  

     

    PREPARE TO ATTACK:  

     

    The Heroes split up, moving themselves into position to attack on Multiple Fronts.  At the same time, they arrange distractions to induce Panic and Chaos as so to aid themselves when they launch their attack to steal the Princess.  

     

    PROS - As this is the method used in the Movie, it is well-known.  While Thulsa Doom will be able to detect them with ease, it is likely he will escape while he has time, leaving the Princess unprotected, and easy to Steal.  The chaos created by the distractions will work in the Heroes Favour.  

     

    CONS - Thulsa Doom will have ample time to escape, one Victory Condition will be Lost as a consequence.  You will be forced to fight your way out, and reinforcements are certain to arrive before you can escape.  

     

    DIRECT ASSAULT:  

     

    This is exactly what it says on the tin.  

     

    Throwing Caution to the Four Winds (whom Crom laughs at), the Heroes mount an immediate charge for the Princess Yasimina, attacking all who stand in their way.  

     

    PROS - The guards present will still be intoxicated, and unable to mount a serious defence, if any.  Thulsa Doom will not have time to escape, forcing him to face the Heroes.  

     

    CONS - Should Thulsa Doom be at Stage 1 of his metamorphosis, his ‘Eye of Set’ Spell will be at maximum strength, virtually impossible to withstand.  With the battle starting so soon, Rexor & Thorgrim will arrive sooner.  


    [1] - The map isn’t large, but a bit needs doing, hence the range of turns shown, can be decided when more developed.  

     

    [2] - As in the movie, Rexor & Thorgrim (plus a few guards) won’t arrive until late in the Scenario.  A set number of turns after Thulsa Doom activates a mechanical alarm set by his Dais?   

     

    [3] - Again, as in the movie, this will be a slow process, and requires effort on Thulsa Doom’s part to enact.  Incidentally, could using his tail as it grows to activate the alarm work?  

     

    Stage 1

     

    5ac0e9b622f77_ThulsaDoom29.thumb.jpg.a99e2244599e47d610ab3952659357ec.jpg


    Stage 2

    59c30af2ae449_ThulsaDoomSC-6.thumb.jpg.713bff52008c7ebd53ab4f1c772dece8.jpg


    [4] - The movie never did explain how Thulsa Doom was able to know they were coming, but given the powers he demonstrated, such a spell isn’t an unreasonable conclusion to reach.  And if they move, they will have to cross points where they can be seen by him, hence why the odds are stacked so highly in his favour in that case, and still very good even if they stay still.  

     

    59c30b205c375_ThulsaDoom45.thumb.jpg.8f169af28c5dd944395b4dca818e1055.jpg

     

    or 

     

    5ac0e9f26fb6d_ThulsaDoomSC-4.thumb.jpg.2009a4bc83247bff5ca8665884d65e8b.jpg

    Image or Screencap to be Cropped for Spell “I Sssee You.”  
     

    • Like 2

  17. 39 minutes ago, Arthadan said:

    Well, that settles it. We're all in for scenario VII!

    Perhaps we should start with a simple map (just black lines) to play around with the zone division and then build up the finished color version from there.

     

    @Vincent255, could you please share your ideas about the scenario with the group?

     

    This thread or a in a new one?

    • Like 1

  18. 21 minutes ago, Florentin said:

    What scene are you calling the" Fangs of the serpent" in the movie ?

     

    It's all the way back at Page 1.  Post 1.  

     

    The name given to the 7th scenario (the one preceding BotM), when they're off to Steal a princess.  

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