Jump to content

Vincent255

Members
  • Posts

    46
  • Joined

  • Last visited

Posts posted by Vincent255

  1. 21 minutes ago, Florentin said:

    What scene are you calling the" Fangs of the serpent" in the movie ?

     

    It's all the way back at Page 1.  Post 1.  

     

    The name given to the 7th scenario (the one preceding BotM), when they're off to Steal a princess.  

  2. Well to be perfectly honest, the protracted wait that's been the case since the beginning of the year - following a relatively quick development earlier - I think is the main reason for the decline in the post rate due to waning interest.  And this particular scenario is now running months behind the original schedule which I doubt is helping any.  

     

    Still, I was hoping the next Scenario to be developed would be:  VII - The Fangs of the Serpent II, that being the one which caught my interest the most.  

     

     

  3. 18 minutes ago, Arthadan said:

     

    Many official scenarios have a turn limit of 8 turns (one full turn is one OL and one Heroe turn). For example In the clutches of the Picts scenario is 8 turns.

     

    Now that I didn't know.  

  4. 5 hours ago, Arthadan said:

     

    Sorry, but I don't get where the confusion is. :unsure:

    Many official scenarios have a turn limit (usually 8). In this case it's a bit longer  because both Overlord's goals are difficult to achieve and the big map adds a distance factor. 

    So, if the OL achieves his goals within 10 turns he wins and if not it would be a Heroes' victory. The reason behind this is that Thulsa Doom decides to retreat after having his forces severly beaten up (as in the movie).

    I hope I have answer the question, if not please tell me exactly what you find confusing about the turn limit.

     

    Only because every game I've played before either lacks a turn limit, or has a much larger one, and once a time limit was used.  Hence why the 10-turn limit had me wondering if that would be enough.  

  5. 11 hours ago, Arthadan said:

     

    Thanks man!

     

    Now that you've read it, what do you think?

    Is it easy to understand (grammar mistakes apart)?

    Do you think the special rules capture the essence of the movie well enough?

    Open questions, by the way. Anybody feel free to comment!

     

     

    Well, the 10-Turn Limit does confuse me (forgot to mention that earlier).  Could you clarify that detail?  Explain why?  And how that can be enough?  

     

    Other than that though, the rest makes sense to me, and does capture the Spirit of the Movie well.  :smile:

  6. On 03/02/2018 at 1:11 PM, Arthadan said:

    I think I'll remove the special rule with the skeletons. It doesn't add much to the gameplay and the scenario is a bit complex.

     

    Worth it keeping it?

     

    I doubt it.  They're little more than an obstacle.  

  7. Read it through...

     

    Revisions to the OL Victory Condition does make sense to me, seeing as it adds more to/toughens their requirements, so the Heroes have more of a chance - I think I recall you stating that that was an issue before.  

     

    Though forcing Conan to leave behind the Heavy Axe and Helmet does make me wonder as to why.  I'm sure in the movie, he had both of them the moment the Battle of the Mounds began, though Doom's 'Army' was already approaching when he picked them up and selected his first point to fight - just as he made his One and Only Prayer to Crom.  

     

    As for Thorgrim?  Don't you mean 'increasing his chance to kill'?  Because as you worded it, it's, rather confusing.  

     

    Still.  It's a good update, and it's good to hear that this scenario is getting closer to completion. :smile:

    • Like 2
  8. 1 hour ago, Florentin said:

    I remember to have talk about this on the french forum, there are ages (~April 17th 2017).

    This is in french...do not know if every one can understand what was written (see below PS) so I summarize the conclusion:

    <<

    Heroes that should not die  escape  out of the map to avoid to be killed when their hit points are under 0.

    People that should die are killed at the end of the scenario...the OL read a small text that will tell the story who is going to die & how.

    >>

     

    However, this solution is not the one I would like now. In fact, if Valeria was not killed, she would had certainly participated to the Battle of the mounds...

    If Rexor and Thorgrim had escaped the battlefield in the BOTM maybe the last fight against Thulsa Doom would not have been as easy as it was.

    So I think it would be great to try to find a game system that could allow to live new "Conan the barbarian adventures".

     

    PS: post April 17th

    <<Snip>>

     

    So long as Google Translate was sufficiently accurate, I have a good idea as to what you're getting at.  

     

    One thing I'd say, is that were Valeria spared Death, she'd be likely to die at the Battle of the Mounds.  And I can see the Heroes losing the Favour of the Gods, which could well turn the  tide against them.  I say this since Valeria did see her own Death as the Price she paid for saving Conan from Death's own doorstep.  

     

    Hence why I feel that her Death would have to be preordained, by way of a clear statement making clear that were she to survive the Palace Battle, Thulsa Doom takes his revenge with her Fall.  

     

    As for the Village Raid?  Well, Thulsa Doom didn't turn up until after the Battle was over, so he at least is assured survival there I believe.  

    • Like 1
  9. 11 hours ago, Florentin said:

    That Sword be broken or not at the end of the BOTM scenario is not very important for me!

    It was only for fun!

    But the right question is different! Could we obtain a scenario end that is not exactly the movie one ?

    i.e.: Valeria wasn't killed at the end of the "caves rescue" mission !

    And if so, how to adapt the scenarii in campaign mode to be consistent with the end of previous scenario.

     

    Well I know that in the Novelisation, the Sword Rexor Wielded (the one that was made by Conan's Father) did remain intact, and Conan reclaimed it upon killing him.  

     

    For Valeria, I think what you're describing is indicative of Gameplay/Story Segregation.  So I'm not all that sure how it could be adapted into the Game.  

  10. 5 minutes ago, Arthadan said:

    I'll start playtesting tomorrow!

     

    I'll draw by hand the last modifications we have discussed on the map and try out different River setup, initial enemies deployement, etc. I hope to give you a scenario with core rules that work and then we can all do some internal playtesting and polish things.

     

    By the way, Rexor will drop Conan's father sword (broken version) when he dies, just like in the movie. Don't have much impact in the scenario but I think is a nice touch.

     

    Where do you think heroes should start? I'm going to review the fight to see where Milius placed them.

     

     

     

    Based on my last watching of the movie, I'd say that at least Conan began somewhere in the monoliths, perhaps near the edge away from the Princess?  

     

    Subotai I think would be on the other side for when the Overlords start fanning out to pick them off there.  

     

    Not sure about The WIzard, but between the Mounds and Monoliths?  

    • Like 1
  11. As a WIP I like this a lot.  

     

    Victory & Defeat Conditions look Solid to me, and I don't believe they need modifying.  

     

    Some of the Special Rules appear to fit the 'Expert Mode', that was raised a while back, namely the limit to Arrows that Subotai can fire.  

     

    The Intro for this Scenario I particularly like.  :smile:

    • Like 1
  12. Sounds like a good idea to me, the suggestion of restricting a mounted OL piece to where they can fit.  

     

    The way I see it, between the corridors, there should be space to squeeze a Hero into, a place to launch a surprise attack if they can remain unseen.  

    • Like 2
  13. Just now, Xaltotun said:

    Yes, the standard of Set has 2 functions: help ro find always Doom in battle, and more is a moral boost , yes!

     

    I think that, keeping in his seight, Fangs of Set and Leaders too could be affected by a bonus: either +1, or :jaunerel: or even a  :jaune:.

    Furthermore, in the same areas where Doom is, Stanrdard can recall immediately all fangs and leaders to defend him,  regardless of hindering (giving the +1 in movements if they are dismointed, but on its line of seight.

     

    What do you think?

     

    This seems like a good idea to me.  

     

    6 minutes ago, Florentin said:

    Thanks ! Maybe we can put this rules in a chapter at the end of the scenario called "To live the real "Conan the Barbarian" epic battle"!

    They could be additional rules that could be used by those who want to live again the battle where Conan and his friends fought !:dwarf:

    So, the people that don't want to see too much update could avoid them at first sight!

     

    One idea I've been thinking about from the comments so far regarding the rules.  

     

    Would there be anything wrong with making the game available with two settings?  

     

    As in:  Standard Rules; And Expert Rules?  

     

    Standard being exactly that, while Expert would add things like Ammo Limits?  

     

    Would this work?  Or could it cause too many problems to go with it?  

    • Like 3
  14. On 23/08/2017 at 10:17 AM, Arthadan said:

    VII - The Fangs of the Serpent II

    Heroes: Conan, Valeria, Subotai

    Map: Custom (Mountain of Power Hall)

    Inside the halls under the mountain, the warriors must make their way through the Princess and they will come across an unexpected scene. They must seize the Princess and escape. This scenario corresponds to 'the orgy' scene. Yes, I plan to include the 'green soup'.

     

    This, really has grabbed my interest already, and it's only in the early stages!  :smile:

     

    Thing is.  I'd love to contribute to this, but what you see here is about the limits of my capabilities: 

     

    59c316b10dfb3_EyeoftheSerpentIIMap.thumb.png.c7fa9d7f73c11b4a32906e559457c943.png

     

    A loose approxomation of the Mountain of Power Hall/Orgy Chamber, where:  

    1. Escape Tunnel
    2. Escape Tunnel
    3. Snake-Head Doom upon dias/throne/seat/etc 
    4. Split Pea & Hand Soup
    5. Four-Faced Pillar
    6. Tunnel to Kitchens
    7. Tunnel to somewhere else
    8. The Princess Yasimina

    Which is about the only particular scenario I'm expecting to see: 

     

    59c30b205c375_ThulsaDoom45.thumb.jpg.8f169af28c5dd944395b4dca818e1055.jpg  <-  Halil Ural

     

    59c30af2ae449_ThulsaDoomSC-6.thumb.jpg.713bff52008c7ebd53ab4f1c772dece8.jpg  <-Screencap

     

    59c30b5b6d46a_ThulsaDoom32.thumb.jpg.4d0c61dc5d816084891f6af3f43a7e7d.jpg  <- Mark Schultz?

     

    TD3.thumb.jpg.e3fa799b7d257b8dce3a88200d4aabfc.jpg  <-  Ron Cobb Storyboard? 

     

     

    In any case, for the Battle of the Mounds Scenario, there is here, with a French Language Version here.  The site itself I find tricky to navigate, and prefer to use Google to grab the pages I'm after, but does have a lot of information and images which could help.  

    • Like 3
    • Thanks 1
×
×
  • Create New...

Important Information

Our website uses cookies to guarantee you the best navigation. By continuing your visit, you confirm that you accept these cookies. Our Cookie Policy has other terms. Privacy Policy