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Swarc

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  1. I'm a bit confused by the win/loss conditions for the first scenario in the Nordheim expansion, "A Red Sun Rises". The heroes win if at least 1 hero is alive at the end of turn 8, and 5 or more victory points are scored (for each hero character in the center hill spaces marked 2 or 3 at the end of turn 8, 1 victory point is awarded). The Overlord wins at the end of turn 8 if all heroes are dead, or if the heroes score less than 5 VP. What confuses me is that the rules for the scenario state that if Niord dies, all of his 5 Aesir Warrior units are then immediately removed from the game. This means that, even if all of the other 3 heroes survive, they can only score a maximum of 3 VP at the end of turn 8, assuming they all finish turn 8 in the hill spaces marked 2 or 3 (each hero can only score a max of 1 point, according to the rules). So really, all the OL has to do is kill Niord, because that takes away any possibility of the heroes winning by removing 6 possible VP. It's not impossible to keep Niord alive of course, but fairly difficult given the mobility of the wolves, the open nature of the board, and the ability to respawn 8 units at a time from event tile 1. If this intentional? Or is there a mis-translation here, and the heroes should actually score 2 or 3 points at the end of turn 8 for each spot they are in marked with a 2 or 3 (respectively)? The latter seems to make more sense, otherwise why bother marking the center hill spot with a 3, and the other spots with a 2? Why not just mark them all with the same number if each spot is only worth 1 VP?
  2. Hi, Any word on this? As far as I can tell, Sedition and Damned Resurrection can only be found in the Book of Set, which is very expensive to get a hold of on the secondary market. Thanks, Marco
  3. Thanks all for the quick responses and clarification, much appreciated!
  4. Hoping someone can help clarify the Mind Control spell from the base game. It has a minimum 1 cost, 3 exertion limit, and the EN version reads: "Assign a number of gems from your Reserve zone to this card and choose an enemy not in your line of sight. That enemy gains that many movement points, which you must spend to move that enemy in a way that would not cause it to suffer damage." Does it cost 1 to "activate", similar to teleportation, then you can spend another 1 or 2 to move an enemy that many spaces? Or is there no "activation cost", and however many gems you put on it = how many spaces you can move an enemy (so you put 2 gems on it to move 1 enemy 2 spaces, or 1 gem on it to move an enemy 1 space). I came across this BGG thread that seemed to indicate problems with the translation, and a clarification from Monolith, but it doesn't provide a link to that source: https://boardgamegeek.com/thread/1694074/mind-control-extra. The thread doesn't really end with a definitive conclusion, and introduces other questions about whether extra move points are granted and whether or not line of sight is required. I don't have the FR version of the spell to run through Google translate and compare to EN. Can someone help clarify exactly how the Mind Control spell works?
  5. Hi, Are the Sedition and Damned Resurrection scenarios from the Book of Set available anywhere online? If not, is there an ETA for when they will be made available? Thanks!
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