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Aardvark

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  1. Below are mostly nitpicky issues I have found with the Missions Booklet. Obviously any changes I list below are only my recommendations which others may disagree with (or I may simply be wrong). General Note on Miniature Images for the Missions: For the missions, I would expect the miniature image on the tiles and the image displayed on the board (and off-board components) to be the same but in many cases the image is the mirror-image. I do not bother listing all of the instances this occurs because it appears it happens in all missions but as an example, on pages 6-7, for the tiles in river positions 1, 5, and 6, the images shown on the board are the mirror-image. I would recommend that this be changed. Inconsistent Capitalization: On the bottom-right of page 20 it has “kryptonite fragment card”, upper-left of page 21 has “kryptonite fragment card”, and the lower-right of page 29 has “information card” in two locations. In other cases the card name is capitalized, for example, on page 20 “Security Pass card” is used (not “security pass card”). I would recommend searching for “card” to see if any other card names are not capitalized, and to change them for consistency. LP Marker: The text “LP marker” is used on pages 37, 41, 47, and 55 (assuming I did not miss any). I may be wrong but I do not think the term “LP marker” is not defined in the rules. While I realize what it means, I suggest changing the text to “life point marker” to make it clear (or defining “LP marker” in the Rulebook, if it is not already). Page 2: In the image on the right half of the page, the text for items 1, 6, and 7 are in French. Page 3: For Item 11, in the text “Those miniatures are not part of the villain’s character pool”, I may be wrong but I think the word “Those” should be “These”. Pages 8-9: For the tile in river position 3, it indicates there are 3 miniatures but the board setup indicates there are four. Page 25: In the right-column, in the text “PLUNGING THE HOSTAGE INTO THE ACID: at the end of the Check End-game Conditions step 2”, I think “step 2” should be changed to “2 step”. Pages 32-33: The four By-Stander icons on the board do not have an orange background as the tile does. Page 33: On the lower-left, in the “AGGRESSIVE” section, in the text “as soon as a character they control by the villain attacks a hero”, I think “they control” should be changed to “controlled”. Pages 48-49: The three Guard icons on the board do not have a blue background like the tile does. Pages 48: The game elements list indicates there are two broken walls but only one is shown setup on the board. Pages 48: In the “END GAME CONDITIONS” section, in the text “at the end of the hero Turn 6, the game ends - the current step is Check End-game Conditions 2 of turn 6”, change “2” to “1” (since heroes have the initiative). Page 51: In the text “5 REINFORCEMENT POINTS + INFECTION: any hero with a Bite token immediately suffers 1 wound”, I recommend changing “any” to “each” to make clear that all heroes with a bite token are affected, not just one hero (as some people may interpret it). Page 55: In the text “0 REINFORCEMENT POINT + UNEXPECTED ARRIVAL: the villain replaces the event tile by the Red Hood tile”, suggest changing “by” to “with”. Page 55: In the right column, in the text “The Batmobile controller can only perform this action 3 times from Batmobile A (or B)”, to make clear that 3 attacks can be made from both area A and B, I would recommend changing “(or B)” to “(and 3 times from B)”. Pages 57: It may be the pdf (verses what the quality will be in the printed document), but it is not clear to me where level 1 and 2 are on the board. Pages 57 and 59: The Promontory icon shows the hash marks going in the mirror-image direction than what is shown on the board. Not a big deal but for consistency the Promontory symbol should be flipped horizontally. Page 58: The “Promontory” icon is not shown below the board even the board has the hash lines shown on the board.
  2. areBelow are issues I have found with the rules. Obviously any changes I list below are only my recommendations which others may disagree with (or I may simply be wrong). General Note on Flowcharts: Some flowchart boxes indicate when the detailed description of the box is on another page and some do not (sometimes even within the same flowchart). Personally I do not think the reference to the page is necessary but recommend that if you are doing it for some you should do it for all of them. Page 6, Game Boards: In the introductory text it has “in addition to special rules described in the game boards rules”. I assume that the “game boards rules” are found in the mission description but it would be nice if this text found were to find the game boards rules. Page 6, Game Boards: In the introductory text it has “in addition to special rules described in the game boards rules”. I see that the game board rules are in the Missions Booklet. Suggest adding text such as “See the Missions Booklet for the board game rules.” Page 10, The Heroes: In the introductory paragraph has the following text: “Each mission stages 1 to 3 heroes that can be embodied by one or several players.” Maybe it is me but I think it would be more clear if the text was something like “Each mission has 1 to 3 heroes in play that can be controlled by one or several players.” Page 17, Declare a Complex Manipulation: A reference to page 26 for more details on throwing equipment would be useful. Page 17, Add the Tool Bonuses: I may be wrong about this but shouldn’t “(see page 25)” actually be “(see page 24)? Page 21, Movement Flowchart: After the “Spend Energy Cubes” box the flowchart does not show the standard half boxes with the text “Exertion Limit Not Reached” and “Exertion Limit Already Reached” found in other flowcharts (even though movement has an exertion limit). (Or perhaps the half boxes should be put above the “Spend Energy Cubes” box, see my “Page 41, Reroll Flowchart” errata below). Page 21, Spend Energy Cubes (lower-right): Change “movement space” to “movement action space” in three locations (since that is how other action spaces are referred to and the term used in the Elite Command skill). Page 24: The text near the card images is in French in six locations. Page 24, lower-left, skull icon: The text should probably indicate that the icon indicates it is a “Lethal Item” (since that term is used in the Moral Code skill). Page 24, lower-left, trashcan icon: The Retaliation skill (page 54) in the third bullet indicates the weapon cannot “have the disposable restriction”. Presumably it means this trashcan icon. However the word “Disposable” is not used in the icon’s description but I assume it should be added. Page 28, upper-right: For the “Fatigue Zone” description, change “Upkeep Villain” to “Upkeep Villain step”. Page 29, lower-right: The header for item 16 is in French. Page 35, Calculate the Number of Successes: In the first line, add a space between “successes.The” Page 36, upper-left: At the end of the paragraph beginning with “Complex thought” change “(see page 35)” to “(see page 34)” since that is the page the description of character complex manipulation begins. Page 38, Defense Flowchart: After the “Spend Energy Cubes” box the flowchart does not show the standard half boxes with the text “Exertion Limit Not Reached” and “Exertion Limit Already Reached” found in other flowcharts (even though defense has an exertion limit). (Or perhaps the half boxes should be put above the “Spend Energy Cubes” box, see my “Page 41, Reroll Flowchart” errata below). Page 39, Determine the Number of Wounds: In the orange box, after “WOUNDS SUFFERED” add “(MINIMUM 0)”. While this text is not needed as it is already covered in the rules on page 43 under “Negative Value”, the text is on the Hindering headers on page 44 so think it should also be here. Page 41, Reroll Flowchart: The half boxes “Exertion Limit Not Reached” and “Exertion Limit Already Reached” are above the “Spend Energy Cubes” box but in other flow charts they are below the “Spend Energy Cubes” box. This flow chart makes more sense to me with the half boxes above the “Spend Energy Cubes” box and think others should be changed (but that is not the stand format used in the rules by other flowcharts). The only drawback to putting the half boxes above the “Spend Energy Cubes” box is that the descriptive text for the half boxes appears in the Spend Energy Cubes section, not in the descriptive text of the box above it (in this case, the Declare Any Paid Rerolls section). Pages 42-43: There is no “FIG._65”. Page 44, Enemy and Ally Miniatures: The meaning of the text “The one is not taken into account when counting the number of ally miniatures” is not clear to me. However, I think I know what you were trying to indicate, and assuming I am right, I recommend changing the text to something like the following: “When counting the number of ally miniatures, the hero or character doing the counting does not include themselves.” Page 44, bottom-left: Both the bottom-left box and the box to the right have the same text: “Total size index of allied miniatures”. In the box to the left, the text “allied” should be “enemy”. Page 46, Attraction Skill: In the “Effect” section, third bullet, recommend changing “inferior or equal” to “lower or equal” to use the phase the rulebook usually uses. Page 46, Blast Skill. In both the introductory text and the “Effect” section, the text “an adjacent area” is used. While it is clear to me that this means one adjacent area (not all adjacent areas), people seem to always get confused by this so to avoid confusion, recommend changing “an adjacent area” to “one adjacent area” in two locations. Page 48, Cry Skill. In both the introductory text and the “Effect” section, the text “an adjacent area” is used. While it is clear to me that this means one adjacent area (not all adjacent areas), people seem to always get confused by this so to avoid confusion, recommend changing “an adjacent area” to “one adjacent area” in two locations. Page 48, Cry Skill. In the last line of text, in the text “possessor]is” add a space after “]”. Pages 48-49, Elite Command Skill: In the last line of the introduction paragraph, in the text “miniatures is move to”, change “move” to “moved”. Pages 48-49, Elite Command Skill: In the “Effect” section, second paragraph, in the text “These start the mission in the same area as them”, change “them “ to “[the possessor]”. Pages 48-49, Elite Command Skill: The “Effect” section, second paragraph, has the text “If the area would become over-occupied with the miniatures, they are placed in adjacent areas.” Recommend adding to the end in this text “(see page 43)” to reference what happens if the adjacent area would also be over-occupied (or perhaps for space savings just change the text to “If the area would become over-occupied, see page 43.”). Page 49, Elusive Skill: I do not understand this skill. The effect of the skill does not match the introductory paragraph of the skill, I think the effect has the wrong text. Page 50, Grenade Skill: In the “Effect” section, first paragraph, in the text “distance between them and the targeted area”, change “them” to “themselves” (or perhaps “[the possessor]”). Page 50, Hacking Skill: The second bullet has the text “in the description of the performed thought, it is indicated that the skill is taken into account”. While I think understand the meaning, I find the wording is awkward. I suggest changing “that the skill is taken into account” to “that the skill can be used”. NOTE: If you do make this change, this change would also apply to the following skills (which I do not separately list): Investigation (page 51), Lock Picking (page 51), and Munitions Specialist (page 52). I see that the phrase “the skill is taken into account” is used in the Missions Booklet so I withdraw this suggested change. Page 50, Imaginary Friend Skill: The Requirement for this skill has “[the possessor] declares the use of the skill.” In The “Effect” section it has “As long as the imaginary friend is present on the board, [the possessor] gains an additional yellow die for each of their actions.” Since they always gain the yellow die, shouldn’t the Requirement be “None”? Pages 51-52, Luck Skill: The “When” section has the text “during a reroll”. While not wrong, I suggest changing to a more formal text (which is used in most of the rules) by changing it to “during a Rerolls step”, or “at the start of the Free Rerolls step”, or something similar. Page 52, Marksman Skill: In the “Requirements” section, first billet, in the text “[the possessor] is”, remove the extra space before “is”. Page 52, Misfortune Skill: In the “When” and “Effect” sections, change “Declare the Paid Rerolls step” to “Declare Any Paid Rerolls step” (in a total of two total locations) to match what is used in the rules on page 41. Page 52, Munitions Specialist Skill: In the “Effect” section, in the text “[the possessor]adds” add a space before “adds”. Page 53, Parkour Skill. In the “Effect” section, change the double period to a single period. Page 53, Point Blank Skill: In the “Effect” section, in the text “[the possessor]is” add a space before “is”. Pages 55-56, Sneak Attack Skill: In the second bullet, in the text “the defender is in the same area as them” change “them” to “[the possessor]”. Pages 55-56, Sneak Attack Skill: The third bullet has “the total menace indexes of the allies is equal to or higher than the total menace indexes of the enemies in the area of the attack.” I think per the rules for Enemy and Ally Miniatures rules on page 44 that [the possessor] is not included in the menace index value of the allies (I have suggested errata above for that rule since I find it unclear). To make this rule clear, recommend changing the text “the total menace indexes of the allies” to something like “the total menace indexes of the non-[the possessor] allies”. Page 56, Support Skill: The “When” section has the text “during a reroll”. While not wrong, I suggest changing to a more formal text (which is used in most of the rules) by changing it to “during a Rerolls step”, or “at the start of the Free Rerolls step”, or something similar. Page 56, Support Skill: The first bullet has “the miniature performing the reroll is an allied to [the possessor].” Remove the word “an”. Page 56, Tactician Skill: The introduction paragraph indicates that the skill can only be used on “an allied miniature that hasn't been the target of this effect this turn”. However, the “Effect” section does not indicate it must be an ally or that the effect can be used each turn (the effect section implies it can only be used just once per miniature). Page 59, Fly Trait: The introduction paragraph has in part “Its possessor moves by flying. They then ignore hindering and difficult terrain when moving.” Suggest changing “They then” to “They”. Page 59, Fly Trait: In the “Effect” section, first paragraph, in the text “[the possessor] must respect this exceptions”, change “this” to “these”. Page 59, Fly Trait: In the “Effect” section, at the end of the second bullet, add a period. Page 59, Gas Immunity Trait: Since the “Effect” section has the text “or a toxic gas token” recommend that text also be added to the end of the “When” section.
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