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Neil Amswych

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Posts posted by Neil Amswych

  1. On 10/23/2018 at 7:09 AM, Matt John S said:

    @Ken @Primeval @Neil Amswych @drmauric 

     

    Hey guys, here are some questions posed by the gentleman who is doing the French translation. 

     

     - On the second scenario, it is said about Hadrathus' spellbook that "In order to use it in future scenarios, he must be carrying it at the end of this scenario." Does this also applies if another Hero is carrying it, or does it have to be Hadrathus and no one else? -

     

    I don't bloody know! Thoughts, everyone? I'd be inclined to say anyone.

    • Like 1
  2. On 8/31/2018 at 2:58 PM, Matt John S said:

    Hey all, sorry for being absent. I have been up to my eyeballs in work (when I wasn't in Hawaii), but have finished my edits on Dreams of Atali. I believe @Ken can now access it via the link? Let me know if not. I think we've done some great work here. Once Ken has it compiled in a beautiful little package we'll upload it on this site and I'll advertise it via offical Monolith channels. I'm also talking with the team about what other form this campaign may take. I'll get into details when/if I have them 😉

     

    So, is this actually an official Monolith campaign? Or is it a fan-made campaign that Monolith allow to happen? It would be nice if Monolith could say, "Hey everyone, here's our new campaign, and the awesome thing is that it was fan-made, so here it is." Is that possible?

  3. On 8/5/2018 at 1:53 PM, drmauric said:

     

    @Neil Amswych

    - Crossbowmen need fixing. The green tile in the editor does not exist in the game. I think it would be best to switch the tile to the gray boarder and the figures to the gray bases.  Red is already being used by the crows. And as you have stated the gray ones statistics are the ones you want.

     

    - also an Equipment card from one of the retail boxes should be assigned to the Medallion. The Stygian Artifact is being used in three other scenarios so that is not a good option. Like I've recommended in previous posts, since no retail Equipment card really looks like a Medallion anyway, I would suggest an Amulet fragment from Nordheim.

     

     

    I'm totally swamped right now so I rather need to pass this over to you guys for help. Being colourblind I can't see the grey tiles. And aren't the Javelin Throwers grey? (Yes, I'm that colourblind). Going to need some directed help, please, so I can wrap this up.

     

    Thanks

    • Thanks 1
  4. If you guys want me to change the reward in Fight or Flight just let me know. The idea behind the way it was originally written is because the heroes don't yet know how important the Xuthal's Crown is going to be, but if they think there's 1VP in it, they're more likely to go for it. But if you'd rather me write it differently in terms of reward, just let me know what to change it to. Thanks.

  5. On 7/30/2018 at 3:36 AM, drmauric said:

     @Neil Amswych

     

    Thanks for the response. It's a valid point.  And it's true enough that we have plenty of exciting and new things to wrap up in this one first.

     

    To me, what could be really exciting would be a Witch Hunter campaign using the spells we hardly ever see. There are some great spells out there and I think that would be a whole new adventure in and of itself. 

  6. On 7/26/2018 at 6:58 PM, Ken said:

     

    @Matt John S @Neil Amswych @Primeval @drmauric

     

    Here are my thoughts:

     

    1. Since victory points are capped at 4, the heroes probably won't agree unless they lose one of the first two scenarios and they want to try to make up for one. At least it makes for a meaningful decision. Of course, completionists will play the scenario regardless.

     

    Honestly, I'm not mad on the idea of the extra scenario. I really liked the idea very early on of having the Kushite Witch Hunters be a running theme throughout the campaign. I'd rather save them for another campaign. Sorry, because I know that not likely to be a popular opinion but there's so much that's exciting and new in this campaign that I think we should save the Witch Hunters for another time.

     

    On 7/26/2018 at 6:58 PM, Ken said:

     

    2. Speaking of victory points, scenario 2 has the potential to grant the heroes 2 victory points in addition to 2 legacy weapons. Should we consider leaving the VPs at 1 and have the carryover items (or lack thereof) be their own reward?

     

    You've reminded me that I need to clarify that they can't grab an item, lose the scenario and keep it, as they would for equipment. They have to get them out of the city. It's VERY unlikely that the heroes will get the two Victory Points from Fight or Flight. The safe bet is one.

     

    On 7/26/2018 at 6:58 PM, Ken said:

     

    3. Speaking further of victory points, has anybody tried playtesting under victory point conditions? I pity the player/team who has 0 and goes against a player/team who has 4.

     

    Nope, sorry.

     

  7. Hello

     

    We're creating a Hellboy / Conan crossover and have started designing the Hellboy characters. We need someone who can help with the graphics to create new character cards. That would mean changing the art, the stats and, in at least one instance, creating a new skill box.

     

    Please let me know if anyone is able to help.

     

    Thanks

  8. I know this thread has only had 13 views so far, but I now need the help of someone who can design us new character sheets, please. Anyone know who's good for that? Thanks.

    • Like 1
  9. On 7/18/2018 at 7:41 AM, Footballzs said:

    Just finished Fight or Flight a win for the OL. I thought the heroes were looking good. One more turn and I think they would have made it off with the merchant, however the Dark Demon attacked the merchant and scored 8, 3 orange defence dice only managed 3 (that was all I had left in gems), mercifully the merchant didn’t feel a thing.

     

    I almost made an error, I was about to activate the Dark Demon for a cost of 3 gems until I reread the Special Rules and realised I had to wait until it was at 1 gem. 

     

    I picked up the medallion but didn’t need it in the end but if I had managed to escape I would gotten 2 Victory points, it was close. I missed out on Xuthal’s Crown as well.

     

    Yogah, Ikhmet and Hadrathus copped 1 wound each, Shentu had 1 gem left and I ended up using Gift of Life to save him, but it didn’t make a difference as he wasn’t used again.

     

    The heroes could have played it slightly differently and could have won so I am not concerned by balance. The game ended on round 8.

     

    I made slight changes to the set up from your scenario. As mentioned the green tile is shown incorrectly so I used the grey tile, and, because there were so many grey minions, I used the purple tile for the Javelin Throwers.

     

    A fun scenario.

     

    After the second scenario the heroes have no Victory points, the OL has 3, carry forward item: the Spellbook.

     

    Perfect. If you go for Xuthal's Crown and the Medallion it becomes a tough scenario. But if you don't get them, the final scenarios are harder. The really hard thing in that scenario is protecting the merchant. It's all about timing, especially letting the Crossbowmen do their thing and then dashing for the merchant. 

    I will look at the wording for the DD.

    Interesting that the heroes are 0-2. Since the first campaign is generally felt to be too easy for the heroes, it's nice to have something tough. My scenario was definitely designed to be tough.

    Thanks for testing it.

  10. I just spent the last two hours solo playtesting this scenario. It was a total nail-biter. Conan killed Atali turn 1 while Hadrathus went for chests and Bori’s Rage on Thoth-Amon. Meanwhile, Niord and Ikhmet gunned for the Outer Dark Demon. They killed it but both died. Conan did the largest Circular Strike attack I’ve ever seen, with 14 damage from the Halberd (check the spelling on that btw), killing 4 minions in one swing. The key for the heroes is attacking the ODD and Thoth amon at the same time because the OL burns through gems stopping the heroes from getting either kill. In the end, Hadrathus opened all 4 chests on the mainland and then picked up the Stygian Artefact left by the dead ODD, opened a chest on the boat, found the Scepter and eventually killed Shuang Mian with the third Lightning Storm attack. Was genuinely the most enjoyable game of Conan I’ve played in a while. It’s an excellent campaign end, and it’s ready to go. Sorry for my bad tests earlier.

    • Like 2
  11. Let’s say on turn one, Shuang Mian activates and throws down a lot of gems to move Conan. Knowing that Conan has to move towards Atali, SM moves Conan further away, meaning it’ll take him longer to get there. Does that contravene the enthrallment rule that Conan must move towards her?

    • Like 1
  12. Guard of 1, Move of 2!! I need more sleep. Please ignore our tests. Although I still think a little more power for the sorcerers is good in terms of fluff. And being able to use Hadrathus’ spells while he’s possessed  might be nice.

  13. On 7/5/2018 at 7:32 AM, Footballzs said:

    Just setting up for Fight or Flight. Two comments:

     

    1. There is no mention of what to use to represent the Medallion. The Stygian Artifact?

    2. There is an error with the Crossbowmen tile. You use the green tile but it shows the grey tile stats. The actual green tile has zero armour the one shown in the set up has one armour.

     

    I will play this weekend and report back.

     

    1. Yes, exactly that.

    2. There was an issue with things not being on the builder at the beginning. Use the ones with a Guard of 1.

  14. Hi

    The Hellboy board game finished on Kickstarter. A few of us are working on a crossover where four heroes from the BPRD go back to Conan’s time. This would involve cresting four heroes cards and also for OL tiles for Hellboy characters.

     

    If you want to be involved, please let me know.

    • Like 1
  15. So, we didn’t realize in our previous games that the Spellbook replenishes at the start AND THE END of the heroes’ turn. That’s insane. It makes Hadrathus virtually untouchable. That plus the Battle Ace for Conan plus the reduced Javelin Throwers plus the reduced Reinforcement rate made for a very different game. That was especially the case because our game also had a HUGE dice swings away from the OL. The Dark Demon only did 3 damage on 3 red dice, my Eternal Guards kept swinging and missing rolling 1 hit on an orange and a red, and Hadrathus kept rolling double 2s with Bori’s Rage, sometimes by rerolling one of them. So in some sense it’s balanced because without that dice swing the heroes might not have won.

     

    BUT we still have suggestions:

     

    1) Swap the positions of the Demons and make the Stygian Artefact come from the DD not the ODD. It’s a harder kill because of Jinx (unless you have the Medallion) but it’s slow so it can’t fly away like the ODD. It’s so hard to kill the ODD because of its 8 move that the heroes never go for it, or for Shiang Mian. Put the lumbering DD on the ship with him, though, and you’ve got a real

    incentive to go that way instead.

     

    2) One probem with this scenario is it relies too much on minions because the Sorcerers really aren’t very good at magic. Their spells aren’t very good and at a move of 1 it’s going to take FOREVER for them to meet up. Since it’s almost impossible to go for Shuang-Mian at the moment, that means every scenario plays out in the top left corner attacking Thoth-Amon. So, two changes...

      1: Give Thoth-Amon a move of 2. It will still take him SIX activations to reach Shuang-Mian, assuming no hindering. 

      2: Change Set’s Possession to Changing Destiny or Psychic Strike. At the moment, Hadrathus uses move and Teleport to zip in and out and it’s tough to use Set’s Possession. At least with Changing Destiny (combined with a move of 2) he can stop Hadrathus’ constant pew-pew. Or with Psychic Strike, which is a really powerful spell, he can slow someone down another way. Having a more powerful spell on Thoth-Amon also makes Shuang-Mian a more appealing target. My preference would be Changing Destiny just because Psychic Strike is so powerful. Perhaps Move of 2 + Changing Destiny OR Move of 1 and Psychic Strike. But the sorcerers need to be more powerful.

     

    Finally, there’s really no point in putting the Xuthal Crown on Hadrathus since you can’t the mind control event to use spells. But we think you should be able to. If Hadrathus can Bori’s Rage his friends that would be fun. Or move 2 and Teleport 2. But he wouldn’t be able to Lightning Storm because it costs 3. 

     

    So, it was an outlier game because of the dice skew. But changing the Demons at the very least opens the board up much more and therefore gives more variety.

     

     

    • Like 1
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