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Matt John S

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Everything posted by Matt John S

  1. I think the way you have it on the cards is great.
  2. @Ken, awesome work. I'll have a look soon as I can!
  3. It would be totally cool if fans created pdf magazine. If it's not being sold, there are no issues and you can post it here. I love the idea.
  4. We have indeed been reflective of how the Compendium distribution was handled and are absolute re-thinking how we handle it in the future. We don't want to abandon it, but we recognize our last method did not work for everyone. We have some ideas that may make it reliable. We kind of do want it to be like White Dwarf, but we are a small team and need to manage or slate carefully. Once we have this figured out we will plan what's next for fan compendiums. I think it's a very real and interesting idea that this community campaign could be compiled into a future Compendium like the others. but we have things to figure out first.
  5. Neil, I wouldn't say it's an official Monolith product. I mean, it's not being sold, but it is endorsed and was launched by one of its employees (me). But I'm not sure it matters. If we promote it via Monolith channels people will see it and see that Monolith wants to promote it. The key message, for me at least, is that this is what the fans have created and really spotlights the original desire that this game be embraced by the community. This whole site is about that very thing. I'm not sure if I've answered your question, but that's sort of how I see it.
  6. @Epaka, thanks for the mention. I wrote the board game campaign (with much help and patience from my gaming group), the RPG chapter (except for a few polishes), the solo/co-op rules and campaign, and the how-to write scenario section. The how-to section is kind of a chronicling of my process writing the book. Some will lament that the guidelines aren't specific enough, I'm sure, but the fact is there are no true templates or points system to assign the design process for this game. It's interesting to note that I wrote many of these scenarios long before the board game even shipped! So many of the scenarios presented here are without the influence of any other existing scenarios as I only played the original Pict village scenario before sitting down to work. I learned the 'engine' and went from there. My hope is they are a little distinct as a result. The RPG stats for the Monolith components was done by Jason Durall. That was a late addition, but I think it was a cool way to sort of complete the crossover. The draft that was previewed has a bunch of tile errors, so be mindful of that. They have since been fixed and we are still adding other corrections people spotted. There are a ton of moving parts with this book, as you can imagine! I'm digging the layout and the overall look of the book. I've gotta say I'm a bit nervous of the book finally coming out. it's been gestating so long I'm afraid the hype and anticipation has ballooned. I really hope people dig it. I poured a lot of love, time, and attention into the project. It will be available at retail as far as I know, but not until backers receive their copies. It may be available to all in PDF once backers have the finals of those. If I find that people enjoy the solo/co-op mode I've sketched out, I'll see what I can do about generating more content for it. I'd like to recruit others in a similar way I did for the community campaign (which should be in its final form very soon). I'd very interested to see what others could come up with and share via the-overlord.net. Though the rules and campaign are complete, I feel like there are many places we can take it, should the desire and will be there. I keep coming up with new ideas for the solo/co-op rules and would very much like to add to it. You'll see that as you progress through the campaign, the scenarios get a bit more complex and dynamic as I didn't want to overwhelm people with new rules in the early scenarios. I also designed it so that you could play 2 or 3 scenarios in a sitting. This one is more of a super-lite RPG in that you accumulate gear and Boons (Xp lite) and have some choice of the scenarios you play. There is also a fun ranking system to track how well you did throughout the campaign. You don't want to be a 'perfumed fopp.' Anyways, we'll see where things go. Big thanks for caring! Matt
  7. We haven't made any decisions regarding that. We will see how this goes. It is something of an experiment and the results may inform our future approach.
  8. This does not prevent us from continuing with work on our game. I can't say too much about it other than these two things can both exist.
  9. Hey all, sorry for being absent. I have been up to my eyeballs in work (when I wasn't in Hawaii), but have finished my edits on Dreams of Atali. I believe @Ken can now access it via the link? Let me know if not. I think we've done some great work here. Once Ken has it compiled in a beautiful little package we'll upload it on this site and I'll advertise it via offical Monolith channels. I'm also talking with the team about what other form this campaign may take. I'll get into details when/if I have them 😉
  10. Hey guys, so sorry I have been absent. I literally just finished with the Mythic Battles campaign and knew I needed to pop in. @Ken, the pdf looks awesome. I saw a few typos in mine. What's the easiest way to fix those? As for the changing of weapons and characters-- I don't think we need to get stuck on this. It's just how this game goes. We want continuity, but we also want the individual designers to be able to to do their thing. Conan doesn't have the same sword from story to story. So, personally, I see this as a non-issue. We are assigning XP to the side, not the individual, anyway. I let Monolith know about the pdf. They even mentioned perhaps having their own team doing some play testing. I'm not sure how realistic that is considering their schedule, but if that's something you guys would like, I could push for it. Otherwise, I'm going to see that we get this shared via their official channels. So, let me know when we've got the version absolutely where we think we want it, and then I'll promote it for further play testing. Thanks for keeping the standard raised! @drmauric @Primeval @Neil Amswych
  11. The spellbook really doesn't matter. If it's at all an issue, keep it out the Neil's scenario. It most definitely doesn't warrant any of the flavor text changing.
  12. For consistency sake, if the spellbook CAN stay in your scenario, @Neil Amswych, as @drmauric suggests, then I say it stays. It would be better to maintain that consistency. As a player, I would probably resent the one scenario that removed my favorite item. But that's just me. You have the say on that, ultimately. I've been very busy working my multiple jobs and my gameplay time has been focused on Imaginarium as I'll be running that campaign as well. Not to mention I've been editing the next compendium volumes for English and also have to tackle the Batman rulebook. So Conan is on the backburner for me only because it has to be.
  13. That looks solid to me, @drmauric. Good job!
  14. @Ken @drmauric @Neil Amswych @Primeval I finally have my draft up. Sorry for the lateness. I've been busy as hell. I already noticed a few typos, but it should all be pretty clear and ready for testing. 1081 (2).pdf
  15. It messed with mine too, but I left it because I could get it to switch back and am now busy trying to finish up this scenario ;)
  16. I added them. Let me know if that's what you wanted.
  17. Sorry, @Ken, where are the new posts you want linked? And, I still need to complete my intro text write up. If I don't get it done by the end of this weekend, I'll post it without the intro text, just so it's playable.
  18. We could fit the crown in mine without much fuss. The other thing to consider is this: players don't actually have to pick it up in a scenario. We could just write it in some end game conditions. "If the heroes win, they may add x to the starting equipment of one of their heroes in the subsequent scenario" or something...
  19. Another reason I think some are turning a blind eye to this campaign is that they are not down for playtesting. They may view this as work and are waiting for us to do the heavy lifting so they may enjoy a campaign.
  20. When this is done and we're happy with it, I'll push to have Monolith publish a Kickstarter update informing people that it's available with links. That will get their attention.
  21. Hey team, I actually got back to this for a bit tonight. Just about have my scenario composed for your viewing. I will hopefully have it up on the weekend. Just letting you know I haven't forgotten about this! Looks like you've all been keeping the ship afloat. Excellent work! @drmauric @Primeval @Ken @Neil Amswych
  22. @Ken, I'll make that switch, but yes, you could totally just create a post underneath it. Sorry again for my absence. The Batman KS has a total lock on my efforts, but my time will free up by the end of Saturday.
  23. Epaka, I'm very happy to hear that. I tried my best to turn the French translations into reader-friendly English but had to rush on a few of them. I'm hoping there aren't too many errors. I pointed out anything that didn't seem clear to my eyes and @Doucefeuille seems to have done a fantastic job with this. Mind you, I haven't received mine yet.
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