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Matt John S

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Posts posted by Matt John S

  1. 3 minutes ago, XenoRico said:

    Thanks, but don' forget the french translate for that !!!!

    It won't be soon, unfortunately, Xeno. The designers who worked on this are English speaking and we haven't yet translated the rules doc to French. But it will come. 

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  2. 2 hours ago, snackalot said:

     

    Oh okay, that's totally cool if it was intentional. I assumed it was a little bit of a fudge up on the designer side and that the original intent was to have the skills take up different design spaces, because the two skills had different names. If the two skills were meant to be different degrees of the same skill, I expected them to be named something along the lines of Evasive I and Evasive II. Or, maybe something closer to Batman where it's Evasive with a number underneath it. If they were meant to be the same type of skill, but just differing in degrees, I'm totally on board with Evasive and Feline Grace as it is. That was my bad for assuming designer intent by reading in between the lines. Thanks for taking the time to hop in Matt, your activity community management is always appreciated.

    Thanks you, sir. As to the origins of the skill, I'm not sure, but that's how I've always interpreted it. In Batman it seems they wanted more versality with the skill but for Conan they hadn't taken that measure. In any case, for now Conan's adventure mode rules will stay the same and we'll add to the existing scenario pool. Perhaps Adventure Mode will get an overall in the future--one where there's a common system for all themes, but not just yet. 

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  3. The focus of the KS will indeed be on Versus mode as it's something Monolith is really happy with and proud of. We want Conan players to have much more freedom to use the hordes of miniatures they have with much more choice. It's an excellent mode--one I'm constantly hearing about as people express their surprise at it. I'm not sure why it's surprising, but yes, Versus mode is awesome and I personally can t wait to have it for Conan. 

     

    But don't worry, we will have more Adventure Mode scenarios and maybe even a short solo/co-op campaign  that uses the Sourcebook rules, should people want that. As I always ask those clamouring for more Adventure Mode scenarios--have you played them all? There are something like 70 scenarios out there plus the excellent community work. 

     

    In any case, I love AdventureMode, you love and Adventure Mode, and we shall have more Adventure mode 😉

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  4. On 10/15/2019 at 1:52 AM, snackalot said:

    Thanks for the heads up about the video. I’m pretty excited to see what’s going to be in the new kickstarter. My group will probably be strictly adventure mode, so I’m a little disappointed to hear that the KS will be focused on versus mode. Im always down to buy some more minis though. Also, I hope they fix a couple ends and ends with the Conan rules like the fact that Feline Grace is just a way crummier Evasive.

    I believe a lesser version of Evasive is just fine. Why shouldn't there be degrees? Evasive is extremely powerful and shouldn't be used for every agile character. 

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  5. 3 hours ago, The Captain said:

    To continue with a long and proud tradition of these threads, I didn't see one for Valeria yet.

     

    Although the model's clothing isn't quite faithful to what Howard described in Red Nails, I tried to paint her colour scheme as closely as possible to her description. I had a lot of trouble figuring out the belts and buckles on her waist - astigmatism makes miniature painting kinda difficult...

    valeria.JPG

    I found this one difficult to paint. the details were fine. But It's done. Good job on yours. 

     

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  6. I'll say this, I intend to find out what's up with the compendiums. As far as I know it's close to finished. I edited it a long time ago. I think the team is just very busy at the moment. 

     

    Also, there is no licensing beef with Cabinet. Our partnership is strong and things are moving ahead. Don't worry, just do your best to be patient, though I know it's been a long time. I have personally been working on free-for-the-community projects to keep the game alive in the meantime (more to come, thanks to our stalwart community members).

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