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Conan


Mythic Battles: Pantheon

  1. Helyan

    Tattoo

    Finally his so distinctive tattoo !

    © Sylvain MOCHET

  2. Helyan

    Eyes

    I try to not make him squint...

    © Sylvain MOCHET

  3. Helyan

    Kratos

    And here, after finishing and decoration of the base. Kratos is ready for the Ragnarรถk :)

    © Sylvain MOCHET

  4. Little photo shoot with some friends

    © Sylvain MOCHET

  5. Helyan

    Dashboard

    Creation of a dashboard and a troop card for his son just for fun ;)

    © Sylvain MOCHET

  6. And to continue, I've create a mini-compendium in the Martin Grandbarbe's style :D

    © Sylvain MOCHET

  7. Here you'll find all the Inn's furniture for your game ! https://www.black-book-editions.fr/produit.php?id=5497
  8. Greetings, I am excited to present to you a Conan/Wonder Woman crossover scenario! The Heart of Ares. Conan and Wonder Woman join forces to stop a madman threatening both of their Ages! This scenario uses the Vanir Valkyrie to represent Wonder Woman. I have included a Wonder Woman Hero card generously made by @Prohibited014 . This scenario also uses Ares, Wonder Woman's long time adversary, from the Mythic Battles Corinthia crossover expansion. Check it out and let me know what you think! Wonder Woman Conan The Heart of Ares.pdf
  9. I originally posted this on Board Game Geek in a discussion about creating "balanced" scenarios for Monolith's Conan board game. People responded positively to it so I thought it might be useful here. I've only made one scenario that I felt was good enough to share out of several attempts. So I'm no expert, but here are my thoughts anyway. #1 Play a lot. Play through all the Official scenarios. And play as many unofficial fan made scenarios as you can find. The Official scenarios will help you understand how a scenario is "supposed" to be. And the Unofficial ones will help you see what works and what doesn't work. You will also learn what effects balance. Circular Strike in Hunting the Tigress wrecks the scenario. But a high reinforcement value in Blood Red Dawn (Nordheim #1) nullifies Circular Strike. Archers balance out Evasive. Ranged weapons for the Heroes can snag an escaping Villian at the last second. A tempting treasure chest just a little too far away can run the clock out on a greedy Hero. Blocking can make a heavily armed Hero pretty much useless. Single gem attacks with Ambidextrous make the Overlord spend extra gems on Defense rolls for heavily armored Monsters. By playing as much as you can you will see what works and what doesn't. What you like and don't like. #2 Play by yourself first. That way you aren't wasting anyone's time. This is especially true when playing a fan made scenario, whether yours or someone else's. This will also help you detect problems with your own scenario, because you know what each side is going to do, so you have to really think through each move. #3 Avoid excessive special rules. Conan is a great game, custom scenarios should not "reinvent" the game. I want a Conan scenario, not a new game that uses Conan components. Keep it simple. And steal special rules from Official scenarios. I loved the way the Crows reinforce in the Nordheim expansion, so I used it it mine. Or the interrogating the priest's in The Wrath of Anu. Poison in Stygia. Steal Official special rules for your scenario, rather than invent your own, you already know they work. This also keeps everything uniform so other players will understand the rule. Meaning, for example, use Monolith's poison rules, rather than inventing your own. #4 Avoid using too many pieces. The Conan minis are awesome. I want them all on the board, but that rarely works out well. Conan is not a table top war game, it's a scenario based skimish game. By definition it uses less mini's and more story... which leads my next point... #5 Write a good story. We all love Robert Howard's stories. Honor him with your story telling. Craft a good story and build your scenario around it. Fit the minis, board, special rules and other game mechanics into the story. Nordheim is great because it loosely follows The Frost Giant's Daughter story. A great story makes your scenario more immersive, you feel like you are in the story. The Unofficial scenario Torrid Night is a great example of this also. Great, funny story, with simple game mechanics to play out the story on the board. #6 Don't overly strive for a "perfect" balance, strive for a great game experience that brings people back for more. Balance is a strange issue because often times people seem like they feel a scenario is out of balance if they don't get the result they want. "It's impossible for the Overlord to win" or "I can't win with the Heroes." Just because a scenario is hard or even "impossible" for one side doesn't mean the game is wrecked and out of balance. 50-50 balance is fine if the players are evenly matched. 60-40 is better if one player is more skilled. Chess is a perfectly balanced game and it gets kind of dull in a hurry. Each Conan scenario is, in a way, a unique game unto itself. That's what makes it awesome. That is it's strength. A great example of a fun 60-40 scenario is the official scenario The Terrible Lovers. It is tough for the heroes to win, but it is a solid well balanced scenario. And most importantly fun and challenging. #7 Quit easily. If your scenario isn't working for you, it probably won't work for anyone else. Set it aside for later and try something else. #8 Have fun for Crom's sake. Or not. Crom doesn't care if you waste your time being frustrated over perceived "balance" issues or page after page of special rules. As long as enemies are crushed and driven before you and women are lamenting, everyone wins. These are just my thoughts, for what it's worth. (go easy on me, :) )
  10. Hi everybody! You may not be aware of the campaign @Florentin, @Xaltotun and me are developping based on Conan the Barbarian movie. This project started long ago and I have moved my equipment cards to the new project folder, to centralise everything. There you will find: - Hero sheets. - Enemy tiles. - Paper stand ups for mounted enemies. - Rules for Mounted Combat. - Life tokens and tokens for our first scenario, the Battle of the Mounds! - Brand new map for our first scenario, Battle of the Mounds. - Cards (equipment, spells, Hero level and campaign). And we are working on our first scenario, hopefully we'll have a playable demo version for Christmas! Take a look!
  11. Version 2.0.0

    802 downloads

    Translated and enlarged FAQ file of the Campaign Book - The legend of the devil in Iron FAQ_v2.pdf This file was originally in the French language (see the download section in the Communautรฉ Francaise). I added FAQ's from BoardGameGeek, noted problems with some of the Game boards and lists of needed miniatures and maps per scenario. Have fun with Conan!
  12. Version 1.0.0

    137 downloads

    Battle of the Mounds scenario for the Conan the Barbarian Campaign.
  13. Version 2.0.0

    160 downloads

    Gameboard rules for the Mounds map.
  14. Version 1.5

    460 downloads

    This file was created to play to the scenario "Battle of the Mounds" of the "Conan the Barbarian" 1982 movie campaign!
  15. Version 1.1

    370 downloads

    Dozens of new objects to add to your Equipment or Treasure Deck. Mostly worthless, but worth a big laugh... PDF FILE: Deck of Worthless Objects (for Conan_Monolith) (v1.1 2018) New version - see download below!! NEVER AN EMPTY CHEST - NEVER A DULL MOMENT IN AN INN OR DURING A CASTLE FEST Bored of empty chests or rules that only say that your recently opened chest is empty? Or is the Campaign you play too easy because all the heroes acquired valuable items during the 1st and 2nd scenario? Well here are some cards to make a Treasure Chest deck, full of worthless and mostly useless objects. But they are worth a laugh and therefore - maybe - even priceless. Off course you have to add some serious stuff to the treasure deck also. On the other hand ... some worthless objects can be throwned to a specific target. Although they shatter easely, these worthless objects aren't useless entirely. Rules for Worthless Equipment Cards These cards are essentially designed for treasure chests or token rewards. I wanted to make the rules for the cards as simple as possible. Objects without a range token, with encumbrance 0, can be used as empty chest items. They are utterly useless and worthless, but they are worth a laugh off course. Equipment cards with a ranged symbol can be thrown to another miniature (plastic model) or to an object (if the scenario has one specified). Throwing an object works like throwing a knife or axe; with the following rules: 1) Before throwing, name the object you want to hit; you can only target 1 object (usually a miniature) 2) Broken flask symbol: The object can only be used once. As soon as it is thrown, it shatters when hitting a target (or when missed: it shatters on the ground or the floor). 3) Numbered Ranged symbol: the black and white ranged symbol means the maximum range. Example: the Stygian Chamber Pot has a range of 1. It can be thrown in your own area, or in any adjacent areas with a clear line of sight. It cannot be thrown into an area which is 2 spaces away from you (dont count your own area). Normal hindering rules for ranged attacks applies. PDF FILE: YOU FOUND ME! Description: YOU FOUND ME! This cardset can be used together with the Worthless Objects - Equipment card set (designed for Conan Monolith). You can use these cards for specific scenario rules, e.g. find the princess, find a key, find the sword/treasure/man etc. You can use the 'You Found Me' cards in various ways. For example, in the beginners scenario 'In the Clutches of the Picts', it works as follows: 1. Static placement For the 'In the Clutches of the Picts' scenario, place the numbered marks on the gameboard, as shown in the setup diagram. Now, make a Worthless Object - Equipment deck of at least 7 cards, or more if you want some random variety (in this scenario, Pict camp, it is suggested to add several Pictish objects). Don't add ranged cards with the shatter symbol for official scenarios, since it can unbalance the scenario (If you want to use some one-time-only Worthless Objects with the shatter symbol, you have to tweek the scenario). Shuffle the deck without looking at the cards, and draw seven cards. These cards resembles 7 random token numbers. Now add the Princess (or another card with the text: you found me). Shuffle the deck again and lay them in a row next to the gameboard, each card adjacent to another, with the backside up (you cant see the objects). After this, place on each card a number marker, the same amount and the same numbers which are on the gameboard. As soon as you enter a hut, remove the number marker from the gameboard and draw a Worthless Equipment card with the same number marker. Did you find the princess or just some 'dust and dead flies'? 2. Random placement Same as above, but place 8 shield-style tokens in the huts, numbers are not needed). Shuffle the deck. As soon as you enter a hut, remove the token and draw a card from the Worthless Equiment deck. Find your Princess -- ahh ... You found me! Random placement Variant: make a deck of 7 cards, 1 card is the Cimmerian beer mug, the rest is your own choice, but no other ranged-single use cards may be added to the deck (or tweak the scenario and add more single use ranged objects to the deck; in that case the Overlord may regenerate more gems in the Book of Skelos...). After you have succesfully entered 2 huts, shuffle the princess card into the deck. In this way, you cannot find the princess in the first two huts. Less luck, more skill, more fun! -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  16. The legend of the devil in Iron FAQ_v2.pdf View File Translated and enlarged FAQ file of the Campaign Book - The legend of the devil in Iron FAQ_v2.pdf This file was originally in the French language (see the download section in the Communautรฉ Francaise). I added FAQ's from BoardGameGeek, noted problems with some of the Game boards and lists of needed miniatures and maps per scenario. Have fun with Conan! Submitter ronveer Submitted 03/23/2018 Category Rules  
  17. Recently I posted on the Conan's Facebook-group an idea for an Equipment Deck which is especially designed for Worthles (but sometimes not entirely useless) Objects. Several users suggested that is is a good idea to post them on the Overlord's Forum. Well, here the are. Feel free to use them in your scenarios or campaigns. How do these Worthless Objects work? In a Campaign or Scenario the specific goals let you sometimes search for objects, where each object is represented by a chest or number token. Only 1 token shows the thing or person you need to find. The other tokens (or chests) are just blank. That's so dull and unimaginative, isn't it? Well for those who really want to find something, I designed an Equipment deck of Worthless objects. You cant do anything with these objects, but I bet you get a big laughter if you find only the 'Empty Tear Collector', in stead of the desired sword or captive princess. Some objects are even useful, although only once. Such objects can be thrown to a person, and shatter when the action is done. Maybe Conan's next favorite weapon is the Pictish Coprolite, or a Nordic Drinkin'Horn. You never know. After the object is thrown, it is broken and finally useless - after all. You can fight some nice inn fights with some objects, but use them wisely. So not too much, since they can unbalance a scenario. But who cares if you can thraw the mighty Khitan Chamber Pot!? You can find the cards, together with the You find me cardset, in the download section. Have fun with it! Organise a Bar Fight! NOTE: don't tweek the cards. Some cards without a range symbol can be thrown in real life (like the lamps or the pictish tablet), but thats not the case here (Monolith's Conan is not a RPG-game) and it was never my intention to use dead flies as poison or a pictish clay tablet as a projectile. If there is no range symbol on the card, than the card is just a simple replacement for an empty chest symbol. Of course, you can also add some of the Worthless cards to the Treasure deck - especially if the players have the idea that everything is too easy. In that case, add some single use objects into the Treasure Deck, together with the more valuable regular objects. It is all up to you. The main idea of these cards is to have fun, especially when someone is rushin' into a room for a better weapon and only find the infamous Aquilonian Chamber pot or some dust and dead flies. Have fun with Conan!
  18. From the album: The Shivering Hands

    I really like that miniature from Fenryll shop. I feel sympathetic for all those innkeepers that keep getting their inns destroyed by PCs. Rolepaying games are bitchy to NPC commoners.
  19. Version 2.2.0

    204 downloads

    All cards needed to play the campaign (more cards will be added as development continues). - New Equipment cards. - New Spells. - Hero Level cards (following the format of the official campaign The Devil in Iron). -Campaign cards (a new category of cards created ad hoc, mainly to simplify special rules).
  20. Version 5.0.0

    183 downloads

    Mounted Combat rules for Overlord units, developped for the Conan the Barbarian Campaign.
  21. 2-3 players - 1 ravens - Stretch goals and add-on Dragon "In this scenario Fredrik, and his giant wolf Mahigan, have to save the queen Zenobia (Conan's wife). A renegate black dragon bewitched her in an eternal sleep. Our courageous Heroes have to go throught the undead army till the Queen's room. Beware! the black dragon is very strong... but fortunately he is afraid of dark and the heroes may hide behind those curtains! Download : The sleeping beauty - complete pack (scenario + map + 2 heroes)
  22. This scenario is designed to introduce younger players to the game of Conan. I've played it with my 7 year old grandson and seems to be OK for balance. Unless stated otherwise, normal game rules apply. Water Bombs Away.pdf water bomb weapon card.pdf
  23. 2 Players - Easy - Core Box "A scenario starring a challenge between Belit and Conan - Without Overlord, place to adventure!" mayhem at Sin Valent Inn.pdf
  24. Version 2.0.0

    128 downloads

    Ranged attacks Optional Rules, for maps bigger than official size.
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