Djimne Posted June 3, 2017 Report Share Posted June 3, 2017 Please ask here any questions about specific rules for the scenario "Infernal Pursuit" by Philippe Ville. You can find this scenario there, on Monolith's website. (Please go hither for any questions specifically related to Ships map) Quote Link to comment Share on other sites More sharing options...
Springheel Posted August 9, 2020 Report Share Posted August 9, 2020 (edited) "Each hero can move the turn marker once per turn per mast or poop deck area." I find this unclear. How many navigations can be done in a single turn? So can Conan start in one mast area, move the turn marker, then move to the next mast area and move the turn marker from there in a single turn? And Shevatas can do the same? That would mean moving the turn marker 4 spaces in a single turn. And it only costs them 2 gems, leaving them plenty to defend with. With multiple routes between the two masts, the OL can't even effectively hinder Conan, let alone Shevatas. Under that interpretation, with the right amount of gems, they could even hit all three navigation areas in a single turn, ending the game. Or is it supposed to read that if Conan uses 1 mast as a navigation area, Shevatas cannot use the same area that turn? That would help somewhat. Edited August 9, 2020 by Springheel Quote Link to comment Share on other sites More sharing options...
pensareadaltro Posted September 19, 2020 Report Share Posted September 19, 2020 On 8/9/2020 at 11:45 PM, Springheel said: "Each hero can move the turn marker once per turn per mast or poop deck area." In french version that said: "La Navigation n’est possible qu’une fois par tour, par zone et par figurine." that means: "Navigation is only possible once per turn, by zone and by model." So Conan can do once per turn and Shevatas do the same (if he is isn't the Conan's area). That means: one turn maximum 2 moves. D' 1 Quote Link to comment Share on other sites More sharing options...
Roolz Posted October 5, 2020 Report Share Posted October 5, 2020 Indeed, heroes can move the ship maximum 2 times per turn in this scenario. However, it's theoretical : It would mean that heroes manage to have a majority of minis on 2 different control areas during the same turn, and I think it's quite difficult (or at least, less optimal than killing some enemy pirates, recruiting others, while moving the ship little by little). Quote Link to comment Share on other sites More sharing options...
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