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  • 3 months later...
Posted

There are two LOS symbols. But it’s is one area. How do I decide which one to use? Can a miniature move from the left side to the right, although the passage between (the part in front of the door) is too narrow for the base of the miniature. 
 thank you very much much. 

 

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Posted

Several symbols per area are just here to give more lines of sight. Use the one that allows LoS (if applicable). 
Area shape has no influence on how dudes are placed inside. There no “movement” inside an area. You can place and “move” dudes as you wish. 

  • Like 2
Posted

In case of doubt, check the Boards LoS tool on the Companion :  Games->Conan->The companion

It can also be installed on a smartphone.

  • 2 weeks later...
Posted

We’ve played this scenario multiple times, and here’s what we’ve found:

 

If the heroes draw the Pipes card last, the Overlord gains early access to the 5-gem Event, and the heroes are forced to reveal all three staircases to locate the tomb entrance—making the game significantly more challenging. In this configuration, the scenario feels well-balanced, especially for experienced players.

 

However, if the Pipes card appears early and the Overlord is left stuck with just 3 gems, the balance shifts heavily in favor of the heroes, who can secure an easy victory

  • Like 1
Posted

At first, I appreciated the event deck for adding variety to each session. However, I’m now unsure whether including it was the right choice. In my opinion, the outcomes are too inconsistent, and its impact on the scenario’s difficulty is disproportionately high.

I’ve always appreciated Conan for its well-designed scenarios—so I don’t see the value in turning difficulty into a matter of chance.

  • Like 1
  • 2 weeks later...
Posted
On 5/21/2025 at 3:34 AM, AS223 said:

At first, I appreciated the event deck for adding variety to each session. However, I’m now unsure whether including it was the right choice. In my opinion, the outcomes are too inconsistent, and its impact on the scenario’s difficulty is disproportionately high.

I’ve always appreciated Conan for its well-designed scenarios—so I don’t see the value in turning difficulty into a matter of chance.

 

I'm sorry you don't like this scenario, but thank you for your feedback. There is definitely a higher variability depending on when the pipes and stairs are found, but this scenario was an attempt to push the boundaries and try something new and exciting. There are other scenarios that are easier if the heroes find something (key, princess, etc.) early in the scenario. Even dice rolls are an element of chance. 

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