madcollector Posted January 22, 2025 Posted January 22, 2025 If you have any questions about rules applying specifically to the Xuchotl map, ask them here. (for questions specifically related to a scenario please use the Official Scenarios board.) 1
AS223 Posted May 3, 2025 Posted May 3, 2025 There are two LOS symbols. But it’s is one area. How do I decide which one to use? Can a miniature move from the left side to the right, although the passage between (the part in front of the door) is too narrow for the base of the miniature. thank you very much much.
Roolz Posted May 4, 2025 Posted May 4, 2025 Several symbols per area are just here to give more lines of sight. Use the one that allows LoS (if applicable). Area shape has no influence on how dudes are placed inside. There no “movement” inside an area. You can place and “move” dudes as you wish. 2
Roolz Posted May 8, 2025 Posted May 8, 2025 In case of doubt, check the Boards LoS tool on the Companion : Games->Conan->The companion It can also be installed on a smartphone.
AS223 Posted May 20, 2025 Posted May 20, 2025 We’ve played this scenario multiple times, and here’s what we’ve found: If the heroes draw the Pipes card last, the Overlord gains early access to the 5-gem Event, and the heroes are forced to reveal all three staircases to locate the tomb entrance—making the game significantly more challenging. In this configuration, the scenario feels well-balanced, especially for experienced players. However, if the Pipes card appears early and the Overlord is left stuck with just 3 gems, the balance shifts heavily in favor of the heroes, who can secure an easy victory 1
MeanBone Posted May 20, 2025 Posted May 20, 2025 Perhaps split the deck of cards in half, shuffle the pipes card into the bottom half, then place the other half back on top. 2
AS223 Posted May 21, 2025 Posted May 21, 2025 At first, I appreciated the event deck for adding variety to each session. However, I’m now unsure whether including it was the right choice. In my opinion, the outcomes are too inconsistent, and its impact on the scenario’s difficulty is disproportionately high. I’ve always appreciated Conan for its well-designed scenarios—so I don’t see the value in turning difficulty into a matter of chance. 1
Ken Posted May 29, 2025 Posted May 29, 2025 On 5/21/2025 at 3:34 AM, AS223 said: At first, I appreciated the event deck for adding variety to each session. However, I’m now unsure whether including it was the right choice. In my opinion, the outcomes are too inconsistent, and its impact on the scenario’s difficulty is disproportionately high. I’ve always appreciated Conan for its well-designed scenarios—so I don’t see the value in turning difficulty into a matter of chance. I'm sorry you don't like this scenario, but thank you for your feedback. There is definitely a higher variability depending on when the pipes and stairs are found, but this scenario was an attempt to push the boundaries and try something new and exciting. There are other scenarios that are easier if the heroes find something (key, princess, etc.) early in the scenario. Even dice rolls are an element of chance.
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