oOAntonioOo Posted March 3 Posted March 3 Fellows, I've been building a Foundry VTT system specifically for Monolith's Conan RPG and it's now available for download. It's called Blood and Steel. This is built from the ground up for the Hyborian Age RPG rule, Flex die, Stamina Points, the whole deal. What's in it: -Full character sheet with guided creation (hit the ? tab and it walks you through it) -GM toolkit ("Albert") with drag-and-drop enemy spawning from the full bestiary -Area-based distance encounter builder -Fully functional sheet: initiative from the sheet, weapons, attacks, armor, spells skills, recovery, stamina, life point tracking and so much more. -Complete sorcery system with all spells implemented, automated to work as easily as pushing a button. -Brand new Ground Breaking Threat Engine for procedural enemy difficulty, fully automated drag and drop the enemy to the VTT and they get a several random traits and abilities that require minimum GM brainpower to work. -Smart targeting: When damage is rolled, a skill or a spell with an effect they are loaded into the smart mouse targeting system. The GM then shift clicks it to the target and the system does the rest. -Works in Foundry VTT v11 through v13 How to install: In Foundry, go to Settings → Game Systems → Install System Paste this URL into the Manifest URL field at the bottom: https://raw.githubusercontent.com/antoniosantos8520-cyber/conan/main/system.json Click Install. That's it. It's fully playable right now. Still a work in progress — not all enemy art is packed in yet and not every enemy has been run through the Threat Engine — but everything functions and your players can make characters and start swinging swords tonight. YouTube tutorials for setup and how-to's are coming soon. It's free, open source (GPL v3), and built by a fan for fans. Feedback and bug reports welcome. GitHub: https://github.com/antoniosantos8520-cyber/conan 2
oOAntonioOo Posted March 4 Author Posted March 4 Smome Some Images from the game, character sheets, a enemy card the old design the new one is cooler. A few other things. I plan on putting updates here in the future in hopes of tempting some people to try the game.
oOAntonioOo Posted March 13 Author Posted March 13 "In the age-old tradition of the wandering bards and chroniclers who carried the deeds of heroes across a thousand kingdoms, there now walks a new keeper of tales. Not of parchment and quill alone — but of fire, image, and living story. What the sorcerers of Khitai hoarded in locked vaults, Howard carries freely to any table under any sky." HOWARD THE CHRONICLER — FREE ON FOUNDRY VTT Some of you build worlds in silence. Hours of notes, maps, journals — prep that never fully makes it to the table. Howard changes that. Howard the Chronicler is a free Foundry VTT module that lets you build a complete, playable Tale — and hand it to anyone ready to run it. Here's what you build: Scenes & Maps — Link your combat scenes directly to the pages of your tale. One click from the story to the fight. Enemies & NPCs — Tag them to specific pages. Drag them straight to the canvas when the moment comes. Skill Checks — Place them on the page where they happen. DC, skill, description — right there when you need it. GM Notes — Per page, per moment. Everything your GM needs is exactly where the story is. Comic Pages — Build panels, drop images, size them, layer them, write speech bubbles and caption boxes. No art skills needed. Put panel. Put image. Repeat. It looks like a comic because comic books are awesome and so is your table. Show Your Players — Reveal panels one at a time. Project the full page to the VTT canvas in Theater mode. Let them see the work you put in. Export Everything — One .htale file. Images, scenes, enemies, maps, notes — all of it. Send it to anyone. They import it, enable Howard, and they're ready to play. What you built is what they get. Save to PDF — Hand your players a copy of the session. Something they actually keep. This is not a journal plugin. This is not a notes app. This is your campaign, your story, your world — delivered like it deserves to be. Howard the Chronicler. Free. Ready. Go forge your Tales. "I have crossed the Vilayet Sea and the Zuagir wastes — but I have never seen a tale told like this." 1
oOAntonioOo Posted May 26 Author Posted May 26 (edited) ⚔️ BY CROM, IT’S DONE — BLOOD AND STEEL IS FULLY PLAYABLE ⚔️ “And so the Hyborian Age opens its gates not to gods, nor to scholars, nor to scribes — but to those who would seize the throne with their own two hands. The road is paved. The blade is drawn. The dice are loaded with fate. Go now and conquer.” It works. All of it. Every spell casts. Every weapon swings. Every condition tracks. Every enemy spawns, fights, and dies with the brutal weight Howard’s Hyborian Age demands. Months of building, testing, breaking, fixing — and tonight I’m calling it: Blood and Steel is a complete, fully playable Foundry VTT system for Monolith’s Conan RPG. Not a beta. Not “almost.” Playable. Some character and weapon art is still in the forge — I’ll keep adding portraits as I draw them — but every mechanic functions, every dice roll resolves, and your players can sit down tonight and start carving their names into the Hyborian Age. ⚔️ FOR YOUR PLAYERS 🎭 Guided Character Creation Hit the ? tab and Howard-quality tutorials walk new players through: Origin Stats Skills Equipment Sorcery Step by step. 🎲 The Full Monolith Ruleset Fully implemented: Might / Edge / Grit / Wits Scaling stat dice (D6 → D8 → D10 → D12) Stamina Points Life Points Advancement systems All core combat math 🌀 Flex Die Mechanics — Automated Every attack, check, and spell cast automatically triggers the d10 Flex Die when appropriate. Spellcasting includes all three Flex options: Recover Stamina Cast! / Massive! Regain spell costs (refund LP/SP spent) 🗡️ Initiative From the Character Sheet No combat tracker fumbling. 🛡️ Eleven Live-Tracked Conditions Every condition has real mechanical impact: Mounted Poisoned Unconscious Stunned Bound Frightened Blinded Prone Grappled Bleeding Burning Examples: Blinded → attacks automatically miss unless Flex saves you Burning → take 1d4 fire damage each round with a 50/50 chance to extinguish 🩸 Recovery + LP Tracking Automatic: Recovery slots Between-encounter healing LP caps from Origin + Grit + bonuses Max LP calculations 🪄 Every Spell Implemented Including: Witchcraft, Necromancy, Black Magic, Demon Pact Sorcery, White Magic. Spells like: Snake Arrow Astral Projection Frightful Aura Fearsome Ward Wave of Darkness Beast Form Mesmerism Hellfire Healing Magic All one-click automated. Quick-cast from the spell icon, with expandable detailed cards. 🎯 Smart Targeting Damage rolls and spell effects load into a smart-mouse buffer. Shift + Right Click a token and the system: applies damage tracks conditions adds buffs/debuffs No math. No bookkeeping. The GM aims. The system handles the rest. ⚔️ FOR YOUR GM Meet Albert — the GM tools sheet. Automatically created when the world loads. Open him from the Actors tab. 🃏 Six Themed Enemy Categories Each with unique visual styling: Human Beast Undead Demon Monstrosity Inanimate 🎴 CCG-Style Enemy Cards Every enemy opens as a dramatic trading-card-style sheet featuring: Stats Weapons Abilities Active effects HP tracking Status conditions All in real time. 💀 The Threat Engine Spawn a Guard? You might get: an Elite Guard a scarred veteran a berserker a cruel duelist Spawn a Witch? You may get a Hex-Witch Beastmaster summoning doubled beasts with boosted attack and damage. Features: 78+ procedural trait combinations Randomized elite variants Skull threat tiers (0–3) Visible danger indicators on token nameplates 🛠️ Custom Enemy Builder Create creatures stat-by-stat: assign categories build abilities drag directly to canvas Fully integrated with the CCG card layout. 🗺️ Area-Based Distance + LOS Drop A–Z markers onto scenes and wire area connections through the matrix system. Players instantly see: range line of sight tactical positioning Example: “B. Range 3 / LOS” The whole map remains visible — the mystery becomes who occupies the darkness. 👁️ Advanced LOS Rules Supports: sealed rooms elevated vantage points partial cover shoot-through terrain hidden enemies shadow concealment Tactical without becoming clunky. 🐎 Travel Master Includes: 5 travel modes (Foot → Sea Ship) 7 terrain types 6 weather conditions 18+ named locations automatic encounter-distance generation 🌪️ Winds of Fate Monolith’s Rule of Three system integrated directly into Albert. Tilt destiny when the story demands it. 🎯 Smart Spawn Flow Drag an enemy from Albert to the canvas and the system: creates the actor generates the token applies Threat Engine traits stores all data automatically One drag. Done. ⚔️ COMBAT THAT MOVES 🗡️ Roll-Over Core System Single-roll resolution: Stat Die + Stat Value vs Difficulty Fast. Brutal. Clean. ⚔️ Full Damage Pipeline Automated: attack rolls damage rolls armor reduction spell mitigation floating combat text Armor protects against: melee ranged sorcery 💚 Floating Combat Numbers Red → damage Green → healing Purple → refunded spell costs 🎨 Cross-System Spell Effects Cast Tide of Stone from your sheet and: enemies receive debuffs instantly defense values update live effects propagate across the system The game speaks to itself. 👀 GM Hover Defense Tooltip Hover a token to instantly see: Phy 8 / Sor 5 No sheet diving. 📖 BONUS — HOWARD THE CHRONICLER Want dramatic comic-book-style narrative sequences for your players? Install the separate Howard the Chronicler module alongside Blood and Steel. Free. System agnostic. Built to complement Conan. Manifest: https://raw.githubusercontent.com/antoniosantos8520-cyber/Howard-the-Chronicler/main/module.json 📥 INSTALL THE MAIN GAME In Foundry: Settings → Game Systems → Install System Paste: https://raw.githubusercontent.com/antoniosantos8520-cyber/conan/main/system.json Click Install. Create a world. Albert creates himself automatically. Start swinging swords. Compatible with: Foundry VTT v12 Foundry VTT v13 Foundry VTT v14 Free. Open source (GPL v3). Built by a fan, for fans. Bug reports, feature requests, and war stories from your table are always welcome. GitHub: https://github.com/antoniosantos8520-cyber/conan Go forth, adventurers. The Hyborian Age waits. Edited May 28 by oOAntonioOo 1
oOAntonioOo Posted May 28 Author Posted May 28 New Custom Item Workshop for GMs. Procedurally Generated enemies with varied stats so no two gaurds are ever the same. No GM overhead all traits are automated and just work as you play. Simply pull them straight to the board and your ready to go. 1
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