Jump to content

Conan the Barbarian


Arthadan

Recommended Posts

Hey guys, I made the Trample page. I also have to apologize for making a mistake with my initial proofreading - "Stunned" is not the right word at all for what you are doing with  Trample; sorry for that - it should be Fallen. I corrected it here and put the rules as you laid them out. I hope this meets with your approval.

 

 

 

 

 

 

Trample.png

Trample facing page.png

Edited by Primeval
  • Like 3
Link to comment
Share on other sites

On 14/11/2017 at 12:37 PM, Arthadan said:

 

In the case of minions, yes. In the case of bosses, either way is possible. They can fall on the stakes with their horses or being dismounted by the blow and then hit the stakes.

 

My suggest is to create the skill as general as possible, so that it can be applied to all minis, but specify the special use of it in this scenario, inside the rules.

 

So we everyone can use this skill in other homemade scenarios.

 

I think this is the game spirit: few general rules, and every scenario has his own particular ones / exceptions.

Edited by Xaltotun
  • Like 1
Link to comment
Share on other sites

1 hour ago, Xaltotun said:

 

My suggest is to create the skill as general as possible, so that it can be applied to all minis, but specify the special use of it in this scenario, inside the rules.

 

So we everyone can use this skill in other homemade scenarios.

 

I think this is the game spirit: few general rules, and every scenario has his own particular ones / exceptions.

Yes, the rule is general. If you are mounted and suffer any damage adjacent to a Spike area, you may suffer additional damage. It makes no distinction between minions and bosses, nor is needed.

  • Like 1
Link to comment
Share on other sites

I'll start playtesting tomorrow!

 

I'll draw by hand the last modifications we have discussed on the map and try out different River setup, initial enemies deployement, etc. I hope to give you a scenario with core rules that work and then we can all do some internal playtesting and polish things.

 

By the way, Rexor will drop Conan's father sword (broken version) when he dies, just like in the movie. Don't have much impact in the scenario but I think is a nice touch.

 

Where do you think heroes should start? I'm going to review the fight to see where Milius placed them.

 

 

Link to comment
Share on other sites

5 minutes ago, Arthadan said:

I'll start playtesting tomorrow!

 

I'll draw by hand the last modifications we have discussed on the map and try out different River setup, initial enemies deployement, etc. I hope to give you a scenario with core rules that work and then we can all do some internal playtesting and polish things.

 

By the way, Rexor will drop Conan's father sword (broken version) when he dies, just like in the movie. Don't have much impact in the scenario but I think is a nice touch.

 

Where do you think heroes should start? I'm going to review the fight to see where Milius placed them.

 

 

 

Based on my last watching of the movie, I'd say that at least Conan began somewhere in the monoliths, perhaps near the edge away from the Princess?  

 

Subotai I think would be on the other side for when the Overlords start fanning out to pick them off there.  

 

Not sure about The WIzard, but between the Mounds and Monoliths?  

  • Like 1
Link to comment
Share on other sites

First playtesting complete!

 

It WORKS! Some small changes made on the fly, some more to be tested tomorrow, I'll share the small changes I've made this evening or tomorrow and some pics..

 

In the end Subotai has been killed by Rexor after shooting dead a Black Guard running away with the Princess and Thulsa Doom has turn his back away at the end of turn 10, admiting his defeat. Pretty intense and epic moments.

 

By the way. I've played the OL and an expert player has played both heroes. Here's her opinion:

 

At the begining it was a bit complicated, but soon you get the hang of it,.It has been pretty balanced and I've ejoyed it pretty much.

 

:ambidextre:

Edited by Arthadan
  • Like 2
Link to comment
Share on other sites

Areas 3-85: border was updated to smooth the drawing.
Areas 40-18 : The update of the border between the both areas was realized.
Area 66: To my opinion it is a good thing to keep it as it is!
In fact, in the movie, Subotaï sought refuge in this place, to catch some arrows before to go in area 14 and shot on both riders when they were near Yasmina.
Note: this area is between two monoliths. So, I think special rule to hide could be applied because Subotaï was not seen when he caught his arrows.
Area 67: was deleted because cause of trouble and spikes too.
Area 86: was updated as required.

+ All areas center were changed with a non pixelized bitmap.

 

The map was udpated in the download section.

Map1.thumb.jpg.b9629d6d344b1de2ff7ac721386d9d08.jpgMap2.thumb.jpg.d41c845a8877f8706106a33e7f2bd887.jpg

  • Thanks 1
Link to comment
Share on other sites

46 minutes ago, Florentin said:

Areas 3-85: border was updated to smooth the drawing.
Areas 40-18 : The update of the border between the both areas was realized.
Area 66: To my opinion it is a good thing to keep it as it is!
In fact, in the movie, Subotaï sought refuge in this place, to catch some arrows before to go in area 14 and shot on both riders when they were near Yasmina.
Note: this area is between two monoliths. So, I think special rule to hide could be applied because Subotaï was not seen when he caught his arrows.
Area 67: was deleted because cause of trouble and spikes too.
Area 86: was updated as required.

+ All areas center were changed with a non pixelized bitmap.

 

The map was udpated in the download section.

Map1.thumb.jpg.b9629d6d344b1de2ff7ac721386d9d08.jpgMap2.thumb.jpg.d41c845a8877f8706106a33e7f2bd887.jpg

 

Great work as always!

 

You are right, area 66 is fine as it is. In gfact Subotai has used it today! :wink:

 

That's the exact map I've used for playtesting (hand-drawing your latest changes). And I have one last request (I promise this is the very last one!).

 

Thing is the heroes are already outmanoeuvred by their mounted enemies so, to make a bit easier for them to move within the monolith field, I'd remove 2 monoliths (or make them smaller or any other solution you see fit, like rotating the one on the right). The idea is that they  interrupt movement no more:

 

 

 

 

monolitos.jpg

Link to comment
Share on other sites

Changes I suggest after my first playtesting (besides the one on the map on the previous post):

 

MOUNTED COMBAT

A Mounted miniature count as two miniatures on foot regarding hindering. In other words, one mounted miniature in an area with one enemy on foot is not affected by hindering, and it would have a penalty of -1 if there were 2 enemies on foot.

 

ENEMY TILES

Akiro's armour needs to be reduced from 3 to 2 (he's way too tough now).

 

EQUIPMENT

The horned helmet armour value needs to be toned down as well, from :jaunerel: to :jaune:

 

SCENARIO

WINNING THE GAME

HEROES: The Heroes win if they prevent the Overlord victory conditions to happen for 10 turns OR if they kill Thulsa Doom before the end of turn 10.

 

OVERLORD: While Thorgrim and Rexor are alive, before the end of turn 10 the Princess must be captured and taken outside the board by the zone with the reinforcement token AND both heroes must be killed.

When Thulsa Doom enters the game, the Overlord wins killing or capturing the Princess (no need to exit the board) OR Killing all the heroes before the end of turn 10.

 

HEROES

The game starts with the heroes' turn. The heroes start in the areas indicated by the setup diagram.

Suggestions for 2 heroes:

* Conan (Atlantean Sword, Old Armor).

* Subotai (Hyrkanian Sword, Spear, Old Armor).

[The rest about Akiro is the same]

[The horned helmet becames another token object the heroes can place]

 

OVERLORD

[Starting gems changed]

The Overlord starts with 5 gems in their Reserve zone and 7 in their Fatigue zone, and places the recovery token showing a recovery value of “5” in the Book of Skelos.

 

SPECIAL RULES

AMBUSH AMONG THE STANDING STONES

[Modified]

- The hero remains hidden in the following turns if he remains in cautious stance or until an enemy unit enters an area with a hero token. In this case the token is removed (if it was the decoy) or replaced with the hero miniature (if it was the hero).

 

ARROWS

[Added Subotai gets arrow also when picking up the bow. Problem is there is only one token per area and it makes no sense having the bow in one area and arrows in another]

- When he picks up any arrow token or the Hirkanian bow token, he will increase his arrow number by 5 (arrow tokens are placed by the heroes, along with some more items, see the following special rule, "the dead will help us").

 

THE BROKEN SWORD

Rexor wields Conan’s father sword in this scenario and it will break as he dies. When Rexor dies, place the Broken Sword equipment card in his area.

 

HE WILL COME FOR ME

Thulsa Doom himself will enter the battle along with the purple Riders of Doom tile from turn 6 if Thorgrim or Rexor are dead and any other unit tile. Remove 2 the dead tiles from the River (pick 2 in this order, Thorgrim if he is dead, Rexor if he is dead, any other dead tile) and add the purple Raiders of Doom  and Thulsa Doom tiles at the end of the River and place the miniature in the zone with the token with the number 1.

One of the Raiders of Doom bears the Standard of Set. Place the Standard of Set token near this miniature. It will move along this miniature and it is removed from the game if this miniature dies. It is needed for the Event card effect “Battle Orders”.

Finally, replace the recovery token in the Book of Skelos with the one showing a recovery value of “7”.

 

NOTE

Set’s Arrow spell cannot be parried as a general rule but a hero with the Ancient Shield can try to parry the spell.

 

 

Comments?

 

  • Like 1
Link to comment
Share on other sites

1 hour ago, Arthadan said:

 

Great work as always!

 

You are right, area 66 is fine as it is. In gfact Subotai has used it today! :wink:

 

That's the exact map I've used for playtesting (hand-drawing your latest changes). And I have one last request (I promise this is the very last one!).

 

Thing is the heroes are already outmanoeuvred by their mounted enemies so, to make a bit easier for them to move within the monolith field, I'd remove 2 monoliths (or make them smaller or any other solution you see fit, like rotating the one on the right). The idea is that they  interrupt movement no more:

 

 

 

 

monolitos.jpg

 

In fact, I think it would be funny to allow some stones to be crossable only by men on foot.

Yellow circled stones could be these kind of stones.

But maybe, it could be necessary to use 1 extra gem for a such movement.

lower_standing_stones.jpg.9b55d0b11dfb0b3d19bc69d3fe1a9252.jpg

So not certain that it would be necessary to modify the map as the stones are already different from the other classical rectangled monoliths.

But the stones could be circled by an other color than white to identify them maybe a kind of golden colors ?

 

Thus, different new movements could be authorized.

A: 10 <--> 84

B: 37<-->16 (even if path between monoliths is narrow)

C: 44 <-->39/40 & 38<-->40

D: 45 <--> 46/43 & 43 <--> 46

E: 30/84 <--> 46/19

 

What are you thinking about this ?

 

Edited by Florentin
  • Like 1
Link to comment
Share on other sites

9 minutes ago, Florentin said:

 

In fact, I think it would be funny to allow some stones to be crossable only by men on foot.

Yellow circled stones could be these kind of stones.

But maybe, it could be necessary to use 1 extra gem for a such movement.

lower_standing_stones.jpg.9b55d0b11dfb0b3d19bc69d3fe1a9252.jpg

So not certain that it would be necessary to modify the map as the stones are already different from the other classical rectangled monoliths.

But the stones could be circled by an other color than white to identify them maybe a king of golden colors ?

 

Thus, different new movements could be authorized.

A: 10 <--> 84

B: 37<-->16 (even if path between monoliths is narrow)

C: 44 <-->39/40 & 38<-->40

D: 45 <--> 46/43 & 43 <--> 46

E: 30/84 <--> 46/19

 

What are you thinking about this ?

 

 

That would be a good solution!

 

Tricky thing is how to make them easily identifiable at first sight. Perhaps making them much darker than the others, as if they were much lower stones (like "A" or even darker)? 

Edited by Arthadan
Link to comment
Share on other sites

42 minutes ago, Arthadan said:

Changes I suggest after my first playtesting (besides the one on the map on the previous post):

 

MOUNTED COMBAT

A Mounted miniature count as two miniatures on foot regarding hindering. In other words, one mounted miniature in an area with one enemy on foot is not affected by hindering, and it would have a penalty of -1 if there were 2 enemies on foot.

 

ENEMY TILES

Akiro's armour needs to be reduced from 3 to 2 (he's way too tough now).

 

EQUIPMENT

The horned helmet armour value needs to be toned down as well, from :jaunerel: to :jaune:

 

SCENARIO

WINNING THE GAME

HEROES: The Heroes win if they prevent the Overlord victory conditions to happen for 10 turns OR if they kill Thulsa Doom before the end of turn 10.

 

OVERLORD: While Thorgrim and Rexor are alive, before the end of turn 10 the Princess must be captured and taken outside the board by the zone with the reinforcement token AND both heroes must be killed.

When Thulsa Doom enters the game, the Overlord wins killing or capturing the Princess (no need to exit the board) OR Killing all the heroes before the end of turn 10.

 

HEROES

The game starts with the heroes' turn. The heroes start in the areas indicated by the setup diagram.

Suggestions for 2 heroes:

* Conan (Atlantean Sword, Old Armor).

* Subotai (Hyrkanian Sword, Spear, Old Armor).

[The rest about Akiro is the same]

[The horned helmet becames another token object the heroes can place]

 

OVERLORD

[Starting gems changed]

The Overlord starts with 5 gems in their Reserve zone and 7 in their Fatigue zone, and places the recovery token showing a recovery value of “5” in the Book of Skelos.

 

SPECIAL RULES

AMBUSH AMONG THE STANDING STONES

[Modified]

- The hero remains hidden in the following turns if he remains in cautious stance or until an enemy unit enters an area with a hero token. In this case the token is removed (if it was the decoy) or replaced with the hero miniature (if it was the hero).

 

ARROWS

[Added Subotai gets arrow also when picking up the bow. Problem is there is only one token per area and it makes no sense having the bow in one area and arrows in another]

- When he picks up any arrow token or the Hirkanian bow token, he will increase his arrow number by 5 (arrow tokens are placed by the heroes, along with some more items, see the following special rule, "the dead will help us").

 

THE BROKEN SWORD

Rexor wields Conan’s father sword in this scenario and it will break as he dies. When Rexor dies, place the Broken Sword equipment card in his area.

 

HE WILL COME FOR ME

Thulsa Doom himself will enter the battle along with the purple Riders of Doom tile from turn 6 if Thorgrim or Rexor are dead and any other unit tile. Remove 2 the dead tiles from the River (pick 2 in this order, Thorgrim if he is dead, Rexor if he is dead, any other dead tile) and add the purple Raiders of Doom  and Thulsa Doom tiles at the end of the River and place the miniature in the zone with the token with the number 1.

One of the Raiders of Doom bears the Standard of Set. Place the Standard of Set token near this miniature. It will move along this miniature and it is removed from the game if this miniature dies. It is needed for the Event card effect “Battle Orders”.

Finally, replace the recovery token in the Book of Skelos with the one showing a recovery value of “7”.

 

NOTE

Set’s Arrow spell cannot be parried as a general rule but a hero with the Ancient Shield can try to parry the spell.

 

 

Comments?

 

 

  • Maybe I would replace the OL victory condition:

<<

OVERLORD: While Thorgrim and Rexor are alive, before the end of turn 10 the Princess must be captured and taken outside the board by the zone with the reinforcement token AND both heroes must be killed.

>>

by

<<

While Thorgrim or Rexor are alive

>>

In fact, I would like to avoid the case where the OL  sacrifies Thorgrim (as example) and then Rexor and all the other riders run to the Yasmina's hill to kill her....

 

  • What about trying to save the Conan's father sword to be broken ?

Maybe a full sword could be catched by Conan at the death of Rexor ?

 

  • I love the rules of the ancien shield & the set's arrow spell!
Link to comment
Share on other sites

9 minutes ago, Arthadan said:

 

That would be a good solution!

 

Tricky thing is how to make them easily identifiable at first sight. Perhaps making them much darker than the others, as if they were much lower stones (like "A" or even darker)? 

I would like to draw in golden color the crossable stones edge.

Link to comment
Share on other sites

The map could be this !

A new area that I could propose would be one of the stone near the Yasmina's hill (in yellow too).

At first sight, I believe that it would be useless but now I think it could be interesting because

Map1_yellow.thumb.jpg.18112b03a0b3e039572f57c1775b96d7.jpg5a10b9e9e9ba9_Anotheryellowstone.jpg.ebe4966f7338e70271967c828a436c5a.jpg

That could allow to go from 62 <--> 63 & from 61 <--> 14 !

 

The .jpg file here:

5a10bb075c38c_MapBOTM181117areascirclesyellow.thumb.jpg.a057446910ec758a30f2fdd1188f85f4.jpg

Edited by Florentin
Link to comment
Share on other sites

3 minutes ago, Florentin said:

The map could be this !

A new area that I could propose would be one of the stone near the Yasmina's hill (in yellow too).

At first sight, I believe that it would be useless but now I think it could be interesting because

Map1_yellow.thumb.jpg.18112b03a0b3e039572f57c1775b96d7.jpg5a10b9e9e9ba9_Anotheryellowstone.jpg.ebe4966f7338e70271967c828a436c5a.jpg

That could allow to go from 62 <--> 63 & from 61 <--> 14 !

 

I think that one doesn't need to be changed. There are gaps wide enough to be understable a character on foot can move from 61<-->62 <-->14 and 61<-->63<-->22.

I suggest changing just the previous ones (A to E).

Link to comment
Share on other sites

55 minutes ago, Florentin said:

 

  • Maybe I would replace the OL victory condition:

<<

OVERLORD: While Thorgrim and Rexor are alive, before the end of turn 10 the Princess must be captured and taken outside the board by the zone with the reinforcement token AND both heroes must be killed.

>>

by

<<

While Thorgrim or Rexor are alive

>>

In fact, I would like to avoid the case where the OL  sacrifies Thorgrim (as example) and then Rexor and all the other riders run to the Yasmina's hill to kill her....

 

Thing is it's nearly impossible to kill Thorgrim and Rexor. To begin with they are in the last positions of the River, so they arrive late to the fight (just like in the movie) and heroes are a bit beaten up by then. Also, keep in mind Thulsa Doom will never appear before turn 6 so heroes will have a good chance of protecting/recovering the Princess even after killing the "sacrified" OL character.

 

Besides, if we follow your suggestion,  heroes will  try not to kill both, Thorgrim and Rexor, so Thulsa Doom will never appear and OL's victory conditions change for the worse.

 

Anyway, further playtesting will give us the answer. 

 

55 minutes ago, Florentin said:
  • What about trying to save the Conan's father sword to be broken ?

Maybe a full sword could be catched by Conan at the death of Rexor ?

 

I kind of like a final duel between Conan and Thulsa Doom with the broken sword, just like the movie. @Xaltotun what do you think?

 

55 minutes ago, Florentin said:
  • I love the rules of the ancien shield & the set's arrow spell!

 

Thanks! 

Link to comment
Share on other sites

48 minutes ago, Arthadan said:

 

Thing is it's nearly impossible to kill Thorgrim and Rexor. To begin with they are in the last positions of the River, so they arrive late to the fight (just like in the movie) and heroes are a bit beaten up by then. Also, keep in mind Thulsa Doom will never appear before turn 6 so heroes will have a good chance of protecting/recovering the Princess even after killing the "sacrified" OL character.

 

Besides, if we follow your suggestion,  heroes will  try not to kill both, Thorgrim and Rexor, so Thulsa Doom will never appear and OL's victory conditions change for the worse.

 

Anyway, further playtesting will give us the answer. 

 

 

I kind of like a final duel between Conan and Thulsa Doom with the broken sword, just like the movie. @Xaltotun what do you think?

 

 

Thanks! 

Thank you !

Moreover, would it be possible to have a document that regroup rules in the download part of the forum ? And so each time it would be updated we would all share the same full version ?

It could be in .txt format !

Edited by Florentin
  • Like 2
Link to comment
Share on other sites

17 minutes ago, Florentin said:

Thank you !

Moreover, would it be possible to have a document that regroup rules in the download part of the forum ? And so each time he would be updated we would all share the same full version ?

It could be in .txt format !

 

Sure, let me do a bit more playtesting tomorrow and I'll sharethe document next week.

  • Like 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

Our website uses cookies to guarantee you the best navigation. By continuing your visit, you confirm that you accept these cookies. Our Cookie Policy has other terms. Privacy Policy