Jump to content

Shape changing


Recommended Posts

Some of you may have seen the Kull project I am doing; one of the characters come from a Kull comic book and is Kull's twin sister- Iraina. She changes into a tigress at the fullmoon, but in the story it is mentioned she has learned dark arts from the tiger god and forged a unique connection. Thus I gave her alchemy with the idea that she could create an unguent that would allow this transformation to occur at other times, albeit in a less powerful version.  The shape changer spell will be the basis I think, in that she will be out of it for a turn while changing. However, I am not sure how to handle it beyond that - changing into a tiger will mean all she can is attack and move, so it might not be all that worthwhile. I think she will gain more movement at least, so that might help, and I was thinking the transformation has a mild healing component as well. But what about gems? Keep the mechanic the same and just set a new tile for her tiger form on top of her hero card?

 

Open to ideas and suggestions.

 

 

  • Like 2
Link to comment
Share on other sites

@Primeval, I'm an ancient player of Guildwars I (~5000h on 8 years) & II (at less ~2000h on 3 years)... A kind of addiction !:sorcerer:

In these video games you have the capability when you are playing a certain race (Norn: a kind of giant cimmerian people)  to change in animal (Wolf, bear, raven ...or snow leopard).

For this last animal you will find there a description of the skills. A video is better than long discussion (see there).

 

But, in Guildwars 2 there is no management of the energy (gems in Conan) so it may be quite difficult to adapt the skills to the game as you would like.

snow_leopard.thumb.jpg.add3a515aca114b4070178ac06659a73.jpg

 

Nevertheless, in Guildwars 1 there was energy management !

For me the tiger is a kind of mix between the wolf & the bear from Guildwars 1.

Below in blue you have the energy cost in blue  (kind of gems), and the max time of transformation in gold (kind of game turn).

In Guildwars, you can activate skills in exploration area when you want. But one activated you can not relaunch them until a given amount be passed  that depends of the skill. The activation cost energy but give you some additional power (dommage bonus, speed, health...).

 

  • The raven blessing can be seen there

59da8c298f4bc_Ravenblessing.thumb.jpg.ed0158ff8f27b3df79348591d75bc506.jpg

 

  • The bear blessing can be seen there

Ursan.thumb.jpg.9b9106a5ad734f3f7cdb88b386aa20ea.jpg

 

  • The wolf blessing can be seen there..

For the Wolf blessing, here are the skills that your hero has when he is transformed in wolf:

Below the four skills of the wolf are detailed and an additional common to the 3 animals.

I think you can use the description to try to adapt these skills to your own wishes.

 

I try to do this below...But to do so I add a new concept: the frequency of use of the skill.

Thus, maybe this additional element bound to use additional tokens or cards to manage the skills ???

 

Ex.: In  Volfen blessing, there are :

59da7e130f744_volfenblessing.thumb.png.2c3751ab4556fb213adc82f4c81ebb29.png

 

  • Volfen Claw:

59da7e13ab50a_Volfenclaw.thumb.jpg.671d404b55bcf0330524c34036276f92.jpg

Proposal of adaptation to Conan rules:

  • Cost: 2 gems/ 2 additional gems could be used
  • Bonus: to damages: 2 red dices can be rolled during one turn each time the skill is used.
  • Duration: 1 turn
  • Condition: once activated must wait 3 turns before to can be activate again.

 

  • Volfen Agility:

59da7e144125b_Volfenagility.thumb.jpg.90356ba6b8290ac254b2fcfb8c58cb4c.jpg

Proposal of adaptation to Conan rules:

  • Cost: 4 gems/1 additional gem can be used to increase the bonus of 1 (without no limitation)
  • Bonus: reduce of 1 the turn of Volfen skills next activation
  • Duration: none
  • Condition: none

 

  • Volfen pounce:

59da7e153e653_VolfenPounce.thumb.jpg.2418db9873c96cc1792e9784158265c7.jpg

Proposal of adaptation to Conan rules:

  • Cost: 1 gem
  • Movement bonus: +2
  • damages bonus: 2 orange dices
  • Duration: 3 turns
  • Condition: activated only once by transformation

 

  • Volfen bloodlust

59da7e15bfbbf_Volfenbloodlust.thumb.jpg.b683672060fe9ecb1b455799331d4832.jpg

Proposal of adaptation to Conan rules:

Cost: 1 gem (the maximum of gem to engage in this skill once activated is determined randomly. Ex.: 1d4 is to roll)

Damage bonus: 1 orange dice is added to damage by gem engage

Duration: activated for one turn

Condition:  once activated must wait 1 turn without activating it before to can activate it again.

 

and an additional skill:

 

  • Totem of Man

totem.thumb.jpg.1d589845a138f0a604f0c4f77fb4e3ec.jpg

Proposal of adaptation to Conan rules:

  • Cost: 1 gem
  • Effect: You become again an human being but you can not move or do an action  during 1 turn
  • Duration: permanent
  • Condition: none

 

...

You can look all the other animals skills, pick and adapt them as you wish  in order the game stay balanced and funny !:dwarf:

Moreover you could find a lot of skills ideas there and there from Guildwars 1 & 2.

Hope that will help you !

If that can help you we can discuss about this!

 

Edited by Florentin
  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

Our website uses cookies to guarantee you the best navigation. By continuing your visit, you confirm that you accept these cookies. Our Cookie Policy has other terms. Privacy Policy