Jump to content
Matt John S

Community Generated Campaign

Recommended Posts

Just now, drmauric said:

@Ken If you are cool with the Scepter I'll take the Spell Book. So plan on this item being carried over.

 

@all Sound good? 

 

Works for me.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, drmauric said:

@Matt John S I like the simplicity and the one time level up. And what you have in mind for the Heroes.

For the OL maybe bump up armor slightly? or I think someone else mentioned adding a yellow die to something.

 

 

 

I like both of these. 

 

I have mocked up a sample chart to show the variable skill purchases based on Victory Points. Bonuses and values are just placeholders. Also, would ALL heroes get bonuses, or would it cost 1 VP per hero?

 

Overlord 4 VP | Heroes 0 (Overlord tiles get +1 armor AND +1 yellow die)

Overlord 3 VP | Heroes 1 (Overlord tiles get +1 armor AND +1 yellow die | Heroes get +1 defense)

Overlord 2 VP | Heroes 2 (Overlord tiles get +1 armor AND +1 yellow die | Heroes get +1 defense AND +1 Reroll)

Overlord 1 VP | Heroes 3 (Overlord tiles get +1 armor | Heroes get +1 defense AND +1 Reroll)

Overlord 0 VP | Heroes 4 (Heroes get +1 defense AND +1 Reroll)

 

Share this post


Link to post
Share on other sites
3 hours ago, Ken said:

 

I like both of these. 

 

I have mocked up a sample chart to show the variable skill purchases based on Victory Points. Bonuses and values are just placeholders. Also, would ALL heroes get bonuses, or would it cost 1 VP per hero?

 

Overlord 4 VP | Heroes 0 (Overlord tiles get +1 armor AND +1 yellow die)

Overlord 3 VP | Heroes 1 (Overlord tiles get +1 armor AND +1 yellow die | Heroes get +1 defense)

Overlord 2 VP | Heroes 2 (Overlord tiles get +1 armor AND +1 yellow die | Heroes get +1 defense AND +1 Reroll)

Overlord 1 VP | Heroes 3 (Overlord tiles get +1 armor | Heroes get +1 defense AND +1 Reroll)

Overlord 0 VP | Heroes 4 (Heroes get +1 defense AND +1 Reroll)

 

@Grizzlyface, sounds good that way. You do you, just avoid the dream sequence and make it optional. A King Conan scenario being all King Conan sounds great. 

 

@Neil Amswych, that's right - just have the basics done and ready for play-testers to come in and try it out and see what tweaks we need. 

 

@Ken and @drmauric, I like the spellbook thing. works for me. Ken, as for the Outer Dark Demon being an evolved version, that sounds cool to me. I'll have the regular old Dark Demon on mine, or maybe I will use the Outer Dark on mine. I'll see what functions better in the river. 

 

Ken, does your example above keep in mind that both sides get one level up regardless of victory, and these are above and beyond that? I think even if one side gets wiped every scenario, we still need to keep them above water somewhat, so they should get something. I'm a little confused by your wording in this chart:

 

Here you mean they get =1 yellow die to their attacks, right? "Overlord 4 VP | Heroes 0 (Overlord tiles get +1 armor AND +1 yellow die)"

And when you say +1 defense are you saying their orange dice becomes a red? So like, they use red for defense? That's what I was suggesting. if you look at the Hero sheets we're using, it's not that crazy to enhance an attack roll or a defense roll, or add a re roll symbol (especially since Shentu and Inkemet already have the symbol, which is why I allowed them to choose that OR  add a free movement). Certainly this ups their capabilities, but we just have to up the overlord to go with it. So yes, upping the armor value of all overlord tiles would be an easy way to do it, so would adding a yellow attack dice to each of their attack. Maybe we could even add a yellow re-rollable die to their attacks if they have more VPs? I just think everyone should get some kind of level up, but the better they do, the better their bonuses. You have that in your chart to an extent, but "Overlord 0 VP | Heroes 4 (Heroes get +1 defense AND +1 Reroll)" would mean the Overlord gets nothing, which would be crushing for them. Am I reading this right? I like your chart idea, but I may be missing something. And yes, I am imagining that each Hero gets a level up going into the last encounter. For Conan maybe we can just give him a bonus to start or something. 

 

I'm flexible with all of this; those are just my thoughts. let me know if I was reading that right. I just want to add that I think we've got something pretty special in the works here ;)

Share this post


Link to post
Share on other sites
20 minutes ago, Matt John S said:

Ken, does your example above keep in mind that both sides get one level up regardless of victory, and these are above and beyond that? I think even if one side gets wiped every scenario, we still need to keep them above water somewhat, so they should get something. I'm a little confused by your wording in this chart:

 

@Matt John S I was trying to create a chart interpretation of your VP suggestion but with placeholder values. You are correct, though, that I didn't include level ups for losing. Rereading your original suggestion, I realize that I was making it more complicated with my chart.

 

Is this what you originally had in mind?

 

Overlord 4 VP | Heroes 0 (Overlord get A and B | Heroes get X or Y)

Overlord 3 VP | Heroes 1 (Overlord get A and B | Heroes get X or Y)

Overlord 2 VP | Heroes 2 (Overlord get A and B | Heroes get X and Y)

Overlord 1 VP | Heroes 3 (Overlord get A or B | Heroes get X and Y)

Overlord 0 VP | Heroes 4 (Overlord get A or B | Heroes get X and Y)

Edited by Ken
  • Like 2

Share this post


Link to post
Share on other sites
29 minutes ago, Ken said:

 

@Matt John S I was trying to create a chart interpretation of your VP suggestion but with placeholder values. You are correct, though, that I didn't include level ups for losing. Rereading your original suggestion, I realize that I was making it more complicated with my chart.

 

Is this what you originally had in mind?

 

Overlord 4 VP | Heroes 0 (Overlord get A and B | Heroes get X or Y)

Overlord 3 VP | Heroes 1 (Overlord get A and B | Heroes get X or Y)

Overlord 2 VP | Heroes 2 (Overlord get A and B | Heroes get X and Y)

Overlord 1 VP | Heroes 3 (Overlord get A or B | Heroes get X and Y)

Overlord 0 VP | Heroes 4 (Overlord get A or B | Heroes get X and Y)

Yes, Ken, I believe that's it. I'm on the move at the moment, but at a glance, that's exactly what I'm thinking. How does that sound? 

Share this post


Link to post
Share on other sites
7 minutes ago, Matt John S said:

Yes, Ken, I believe that's it. I'm on the move at the moment, but at a glance, that's exactly what I'm thinking. How does that sound? 

 

I like it. It's simple and fairly balanced while keeping a sense of progression.

  • Like 1

Share this post


Link to post
Share on other sites
50 minutes ago, Ken said:

 

I like it. It's simple and fairly balanced while keeping a sense of progression.

Awesome. so we'll give it a tentative yes? You feel free to make adjustments as you see fit, especially in terms of balance since it's you that it affects. 

  • Like 1

Share this post


Link to post
Share on other sites

Just got back here to catch up - looks like the progression/campaign mechanics are well in hand; I will offer any input I can but frankly you guys are more experienced with this kind of thing.

 

Working on the scenario - going to throw an Outer Dark Demon in there, it will be how the Idol is transported to Thoth if the Overlord wins.

  • Like 1

Share this post


Link to post
Share on other sites
13 hours ago, Matt John S said:

Awesome. so we'll give it a tentative yes? You feel free to make adjustments as you see fit, especially in terms of balance since it's you that it affects. 

 

OK.

Share this post


Link to post
Share on other sites
4 hours ago, Neil Amswych said:

Which spells were in the King Pledge (and are therefore permissible) and which were KS add-ons (and therefore aren't)?

That is a good question - I planned to just use whatever my predecessors did for the most part but hadn't considered this.

Share this post


Link to post
Share on other sites

@Neil Amswych @Primeval 

This pdf that, I posted a while back, has been helpful in determining what is in the Retail Box, which the author of the pdf refers to as Core. He even lists out the spells.

 

Keep in mind, the focus is on the Retail Box. (refer back to posts fron Jan 11 and 12) Any thing from the King pledge will need to be printed or proxied by a player and we've move away from that idea.

Also keep in mind you can choose whatever weapons and spells you would like, don't feel obligated to use your predecessor's. We don't want anyone bound or limited by the previous scenario. It's not hard to imagine a Sorcerer having the exact spell he needs, when he needs it. Or a warrior grabbing a more suitable weapon for the task at hand.

 

Oh, and in case you missed it, go back a few posts and read up on the Spell Book carry over item for Hadrathus, you'll need that for playtesting. (or not if you choose, but at least be aware of it. ;)  )

 

Conan from Monolith content.pdf

Edited by drmauric
details. and spelling
  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×