kpitaine-crochet Posted April 10, 2019 Report Share Posted April 10, 2019 (edited) Hello, I am doing this topic so that you can directly put your questions concerning the rules. It will be easier to centralize everything rather than open a multitude of topics and it will facilitate the follow-up. Thank you in advance Edited April 10, 2019 by kpitaine-crochet 1 Quote Link to comment Share on other sites More sharing options...
Gareth Posted April 21, 2019 Report Share Posted April 21, 2019 Few rules questions after a couple of games. Mostly after confirmation that we got it right. 1. Misfortune - this means the Villain can make you re-roll 2 dice for every roll you make in Dr Deaths' area? 2. Push the limit - when you use this ability it says you take a wound, does the cube you put into the Wound Zone come from the Fatigue Zone? or must it come from the Reserve Zone? 3. If you use the Attraction ability (Bat Claw) to "drag" someone from a higher level do they take falling damage? Also it says that the target needs to be a distance of 1 away, distance says its the minimum number of moves (not move cost) by this logic on the chemical plant map you could for example pull someone from the top of one of the barrels to another as they are a single move (jump) apart? Quote Link to comment Share on other sites More sharing options...
tony Posted April 22, 2019 Report Share Posted April 22, 2019 18 hours ago, Gareth said: Few rules questions after a couple of games. Mostly after confirmation that we got it right. 1. Misfortune - this means the Villain can make you re-roll 2 dice for every roll you make in Dr Deaths' area? 2. Push the limit - when you use this ability it says you take a wound, does the cube you put into the Wound Zone come from the Fatigue Zone? or must it come from the Reserve Zone? 3. If you use the Attraction ability (Bat Claw) to "drag" someone from a higher level do they take falling damage? Also it says that the target needs to be a distance of 1 away, distance says its the minimum number of moves (not move cost) by this logic on the chemical plant map you could for example pull someone from the top of one of the barrels to another as they are a single move (jump) apart? 1- yes 2- You do like regular wound so first from fatigue zone. 3-No cause it's not a movement so ytou don't fall so no damage Yes you can count with the jump move. Quote Link to comment Share on other sites More sharing options...
kpitaine-crochet Posted April 23, 2019 Author Report Share Posted April 23, 2019 Hello, 1) misfortune and you can reroll the same dice twice 2) and if there is no cube in fatigue zone, you take from an action, otherwise in active zone 3) and the size index of the target is lower or equal to the possessor Quote Link to comment Share on other sites More sharing options...
UncleMogrel Posted February 18, 2022 Report Share Posted February 18, 2022 hey guys! Can any1 tell me if the Villian "chain" attack explained at the rulebook p. 36 Killer Crok, is considered as one big attack pool of dices, or several smaller one? Is the attack 3 different attack, and should the Hero then make 3 defence rolls and get 3* free automated defence, or is it one big attacks, henc only giving the Hero 1* free defence and one big defence roll? Br William and Co. from denmark, playing Batman for the first time this very weekend :-) Quote Link to comment Share on other sites More sharing options...
Roolz Posted February 20, 2022 Report Share Posted February 20, 2022 (edited) On 2/18/2022 at 11:20 AM, UncleMogrel said: hey guys! Can any1 tell me if the Villian "chain" attack explained at the rulebook p. 36 Killer Crok, is considered as one big attack pool of dices, or several smaller one? Is the attack 3 different attack, and should the Hero then make 3 defence rolls and get 3* free automated defence, or is it one big attacks, henc only giving the Hero 1* free defence and one big defence roll? Br William and Co. from denmark, playing Batman for the first time this very weekend 🙂 As per his villain tile, Killer Croc can either make 1 big attack (Yellow Die rerollable + 1 Black Die rerollable) OR 4 small attacks (1 YD + 1YD rerollable). If he chooses to do 4 small attacks, they're resolved separately (i.e. in that example Batman defends separately 3 different attacks, and Montoya for 1 attack). Edited February 20, 2022 by Roolz Quote Link to comment Share on other sites More sharing options...
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