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[Strategy] In the heart of darkness


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  • 7 months later...

We've played that one recently several times. The strategy for the heroes is a one turn rush to behead Skuthus with Shevatas opening up with a throw on the Dark Demon followed by an attack of Belith and one of her guards. If they succeed the way is free for Conan to kill Skuthus. If not successful, Conan has to finish the Dark Demon in the first turn and the heroes kill Skuthus in Turn 2.

 

We played it 3 times. It was so predictable, we decided in the 3rd game to place the Hyenas at the starting area of the Dark Demon and the Dark Demon one area nearer to Skuthus. It was still an all out rush for Skuthus, but this time Conan died early and brought several monsters into play which almost overwhelmed the heroes. It was not that much longer in terms of game turns, but made for a much more balanced scenario.

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17 hours ago, Footballzs said:

That would appear to be difficult to do. The Dark Demon has Blocking, Skuthus has Protected plus Set’s Halo cast. Killing him in one or two turns would seem to be a rare occurrence in my opinion.

 

It is easy. The Dark Demon dies in turn 1, the only question is if Conan is needed to finish it off, or if he can go further to kill Skuthus. The 2 Bowmen up the total damage needed to destroy Skuthus to 11, which Conan can pull off with his remaining dice. Even if he does not outright kill Skuthus, he slays at least his guards and makes it impossible for the necromancer to flee effectively.

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On 8.1.2018 at 10:21 PM, Footballzs said:

What did you do to kill the Dark Demon in 1 turn?

You place Belith and Shevatas in the same area adjacent to the Dark Demon. Shevatas then throws his knives with all elligible dice he has, supported by Belith, who grants him a free reroll. Also reroll any blanks with the rest of Shevatas' dice (we scored 2 times 9 damage with this combo). The OL will defend, but has to ensure he has some gems left in order to save Skuthus (If the OL burns up all his gems, Skuthus cannot escape the heroes and no event can be brought to bear). After that Belith moves into the area of the Dark Demon together with 1 of her guards and attacks with her spear with a good chance of finishing it off (we rolled catastrophically 2 times, not even penetrating the armour, but you could as well throw the spear and either enhance with rerolls or engage with the Yuetshi Knife, if even the throw did not kill the Demon). If she fails, Conan will send the Dark Demon back into it's own dimension for sure. Belith's Guard ensures the Heroes cannot easily be harmed because they have no gems left and also ups their count against hindering.

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19 hours ago, Footballzs said:

But if Skuthus moves into the space with the Giant Snake, his protected skill means that he is fine as long as the snake is alive. Having used so many gems the heroes would find it difficult to kill the snake and it then gives the OL time to unfreeze and activate other monsters. Or am I missing something?

Only after he has freed the Giant snake can he use it as a shield, meaning he, too, does not have that many gems, so the heroes can either try to take it down with the very few gems they have or they are passive for 1 Turn and then go in for the kill. Still the chance of a first turn win for the heroes is very real, so Skuthus never does move at all.

Edited by Kheldor
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