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Stats for a Stone Golem


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Hi folks, I am looking for some advice on stats for a Reaper Stone Golem. I think the sculpt fits the Conan vibe very well. Sorry if the pic is too big.

77171_w_1.jpg

 

 I was thinking of giving him Wallwrecker and Circular Strike, a move of 2, armour of 10 and life points 9. What do you think?.

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Hi there!

 

Not sure if you plan to use it as an enemy or as a hero.


If you want the Golem as an enemy, you could start from the stats of the Manifestation of Mitra from the 2020 KS. Maybe the :allonge: skill is less relevant, as the Manifestation of Mitra looks far bigger than the Reaper Stone miniature. :cp_precis: or :circulaire: could be better to show that this creature hits really hard.

 

https://ksr-ugc.imgix.net/assets/028/280/029/c7223519ad01962c802e5984853edd09_original.jpg?ixlib=rb-2.1.0&w=700&fit=max&v=1583083540&auto=format&gif-q=50&q=92&s=5956d3df5f41d4a2042879f588a328c8

 

Of course, with such an high armour, one should rely on scenario related event in order to harm/destroy the golem. Same goes with Kosathral Khel, the Devil in Iron: really high passive armour, that can be reduced through a special weapon. I guess that the 23th news from the 2020 KS, written by, I guess, no other than @drmauric could be useful to this regard, as it provides an interesting example of tweaking stats through the scenario.

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Right on. Definately need a way to get through that armor. Even Conan with a good weapon will struggle to consistently damage a creature with Armor that high. Most other characters won't even come close. As mentioned a scenario specific rule to reduce the armor might be needed. Otherwise something like the Withering spell from the KS Stretch Goal pack would be useful.

 

In a scenario with no special rules a 3 armor with a decent amount of Life Points makes for a challenging enemy. Take a look at some scenarios with the Dark Demon for reference.

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Good ideas gents, I'm thinking that the best way to deal with such an enemy would be to net him/trap him or get him to fall down a big hole or crevasse. I may give him a base speed of just 1 so he could be avoided unless the overlord spends a lot of movement gems on him.

Slippery characters could get past him too, it may be fun to have a game of cat and mouse with him.

Edited by paul90
Another thought!.
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