paul90 Posted March 11, 2020 Report Share Posted March 11, 2020 Hi folks, I am looking for some advice on stats for a Reaper Stone Golem. I think the sculpt fits the Conan vibe very well. Sorry if the pic is too big. I was thinking of giving him Wallwrecker and Circular Strike, a move of 2, armour of 10 and life points 9. What do you think?. Quote Link to comment Share on other sites More sharing options...
Not Quite Dead Posted March 12, 2020 Report Share Posted March 12, 2020 Hi there! Not sure if you plan to use it as an enemy or as a hero. If you want the Golem as an enemy, you could start from the stats of the Manifestation of Mitra from the 2020 KS. Maybe the skill is less relevant, as the Manifestation of Mitra looks far bigger than the Reaper Stone miniature. or could be better to show that this creature hits really hard. Of course, with such an high armour, one should rely on scenario related event in order to harm/destroy the golem. Same goes with Kosathral Khel, the Devil in Iron: really high passive armour, that can be reduced through a special weapon. I guess that the 23th news from the 2020 KS, written by, I guess, no other than @drmauric could be useful to this regard, as it provides an interesting example of tweaking stats through the scenario. Quote Link to comment Share on other sites More sharing options...
drmauric Posted March 12, 2020 Report Share Posted March 12, 2020 Right on. Definately need a way to get through that armor. Even Conan with a good weapon will struggle to consistently damage a creature with Armor that high. Most other characters won't even come close. As mentioned a scenario specific rule to reduce the armor might be needed. Otherwise something like the Withering spell from the KS Stretch Goal pack would be useful. In a scenario with no special rules a 3 armor with a decent amount of Life Points makes for a challenging enemy. Take a look at some scenarios with the Dark Demon for reference. Quote Link to comment Share on other sites More sharing options...
paul90 Posted March 12, 2020 Author Report Share Posted March 12, 2020 (edited) Good ideas gents, I'm thinking that the best way to deal with such an enemy would be to net him/trap him or get him to fall down a big hole or crevasse. I may give him a base speed of just 1 so he could be avoided unless the overlord spends a lot of movement gems on him. Slippery characters could get past him too, it may be fun to have a game of cat and mouse with him. Edited March 12, 2020 by paul90 Another thought!. 2 Quote Link to comment Share on other sites More sharing options...
drmauric Posted March 12, 2020 Report Share Posted March 12, 2020 Those sou d like some good ideas! Good luck! Quote Link to comment Share on other sites More sharing options...
paul90 Posted March 12, 2020 Author Report Share Posted March 12, 2020 I'll let you know how it goes when the models come from ebay. 1 Quote Link to comment Share on other sites More sharing options...
paul90 Posted March 15, 2020 Author Report Share Posted March 15, 2020 I've had a couple of games using the stone golem. He worked pretty well, hitting very hard when he had the chance but quite easy to avoid. I will experiment with giving him Blocking but that may overpower him. 1 Quote Link to comment Share on other sites More sharing options...
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