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MeanBone

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Posts posted by MeanBone

  1. On 1/25/2018 at 8:51 AM, tet2brick said:

     

    Warp transit completed. :biggrin:

     

    The tiles and pawn are available :)

     

    Sorry for the delay

    Excellent! Looks great :) Only 2 small problems I have noticed: 1, the Horrors pawn does not appear. 2, under Expansion (near the top) there is no option for "The Others: 7 Sins" to show it is required for the Scenario.

     

    Otherwise perfect :D

    • Like 1
  2. On 1/17/2018 at 9:02 AM, tet2brick said:

     

    Okay, sorry, the afternoon was lost in warp transit. :biggrin:

     

    I'll do it soon. really this time. 

    Sounds good, I have some of the expansions so I can playtest some crossover scenarios for Conan-The Others now :D

    • Like 2
  3. Conan-The Others: 7 Sins Crossover


    These are 20 Conan Tiles (in English and French versions) as well as Pawns for Leaders, Monsters, and Minions from the game The Others: 7 Sins. The art from that game was also by Adrian Smith, the same artist as Conan. These are useful for creating custom Conan scenarios featuring Demonic forces for the Overlord.


     

  4. On 11/17/2017 at 9:25 AM, tet2brick said:

    Mythic update : All the maps from Mythic battle and all the content from the Corinthia cross-over are in the editor :) 

     

    This is great, I have started 3 scenarios using Mythic maps, thanks man!

     

    Any chance you will add the tiles/pawns from The Others: 7 Sins that I posted earlier?

  5. I posted these English tiles on the French Overlord board before the English board existed (lots of Google Translate was required back then :concentration:) so I'll just post a link here to the thread (it's mostly in English): https://the-overlord.com/index.php?/topic/648-crossover-for-the-others-7-sins/

     

    I also included some suggested special rules for the minions:

     

    Some ideas for special rules for the demon minions (in addition to their ability icons)...

    Children of Ajujo -- Stench: Heroes in the same space regain 1 fewer gem from fatigue to reserve at the start of their turn.

    Hags of Hell -- Distraction: Heroes in the same space cannot make any ranged attacks.

    Horrors -- Terror: Heroes must use 1 extra movement point to enter their space.

    Crawlers -- Pounce: When attacking webbed Heroes, add 1 extra yellow die with reroll to their attack.

    Sons of Nergal -- Acid Blood: When killed, cause area attack of 1 orange and 1 yellow die against any Heroes in their space.

    Screamers -- Shriek: Heroes in the same space must pay 1 extra gem to cast each spell.

    Rippers -- Shred: When attacking Heroes wearing armor (passive defense), reduce Heroes' passive defense by 1.

    • Like 2
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