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  3. New version (V2) uploaded. Mostly, some parts reworded for clarity's sake.
  4. I think the Bossonian Archers or the Crossbowmen (green) would decent substitutions as far as attack dice are concerned. But they only have a 2 movement compared to the Javelin Throwers 3 movement. But that might not matter since they are ranged units.
  5. Hi @drmauric, Here's a question I got from the fench translation: in Grim Cargo, you use Javelin Throwers from Khitai. Is there a substitution for them?
  6. Also some stock of expansions for sale in the online shop, opening may 11th
  7. Expansion for the Conan boardgame, themed around Red Nails. Being written. Conan RPG themed around.... Conan. Being written.
  8. Now that Monolith has the Conan license, has there been any update as to what is coming next? Reprints and future expansions for the board game. What's to come for the RPG? Their website is under construction, their Facebook page is filled with Orc Quest stuff
  9. 1 - One blue Gem allows you to upgrade all dice for the spell for that casting, so for example Mitra's Healing would roll a red dice, Bori's Rage would roll 2 Red Dice etc. 2 - He has pockets full of his own life potions.
  10. Good question, and I can see that I wasn't clear in the rules. A caster with Borne by the Wind can fly over both lava and fire. Of course, if they start their turn on the ground in an area with fire, they take the damage before casting the spell.
  11. In the Burning Heart, does the Fire rule apply to Heroes with the Flying skill, like the Lava does?
  12. Hi @zombocom Quick questions while proofreading the french translation 1. Page 6, about the scepter: does 1 blue gem allow for all dice to be changed? One and only one die? One die per gem? 2. Page 12: does the Captain drink and discard the Life potion from the asset deck (thus it is lost for the Heroes)? Or does he have his own?
  13. Thanks! 🙂 Most as expected, with the exception that the warlock had to be killed. The heroes won extremely fast without that requirement, but we'll replay the mission correctly.
  14. Nesh-Shogta has not logged for a while so I'll try to answer, since I helped proofreading the 1st French version. It was a long time ago (almost 3 years) so take my answers with a grain of salt (at the end of the day, use your best judgement 🙂 ). Almost. Aesir and Vanir are undead, Scorpions and Warlock are not. Heroes have to kill the Warlock as well. Yes, I think so. Overlord just chooses the target/path and rolls for damage. Yes. The mention of the warlock's area is just to help determining the rock's path, damage starts 1 area away. Yes. Quicksand effects start on next Heroes' turn (as soon as the Hero tries to move). Yes. When all the picts & Thak are dead, Kerim & the Guards will attack the Heroes. Though, you might rule ("hard mode") that the OL gets full control of Kerim & Guards as soon as all Heroes are free. I believe it comes from an early draft of this campaign. Seems useless here, indeed. Yes. Same as the 1st Complex Manipulation. Yes, I think so. The Lockpick gives an extra Gem for lock-picking, so if a Guard drops it, it can be used to help opening the chest without the Key (complex manipulation difficulty 2). Yes, I think so.
  15. Our hardcover arrived! Reading through the first couple of missions, I have a few questions. Apologies that there are so many. Feedback would be highly appreciated! 😊 Scenario 2: I assume all non-scorpion units are undead, and killing the warlock is also required to win. The murderous rock doesn't really activate the warlock I suppose, (getting movement, casting spells, attacking) and this is more for flavor explaining how the rock is rolling? The rolling rock/damage starts at 1 zone away from the warlock? (Not zone 0) Quicksands: if read literally, when targeted at a hero's zone during the overlord turn, the hero needs to spend already 3 extra movement points during his turn. I assume only the heroes turns count for this, and the first hero turn would only be 2 extra. Mission 3 - all clear Mission 4: Kerim Shah and his guards attack the Picts and not the heroes I suppose? Until this point, all heroes still have their starting equipment. Only Balthus thus keeps wearing his breastplate, and all other weapons are given to the guards/chests. Counting the weight of all weapons, they have an encumbrance value of exactly 10. Thus what is the point of the 10 encumbrance limit of the chest? Escape: I assume the second manipulation roll also has a difficulty of 1. Weapons of the guards: (3 life points, difficulty 2) does this mean kerim Shah has 3 life points, and, without the key, the chest has a manipulation difficulty of 2. I assume that the key makes it so that this chest becomes a simple manipulation. What is the interaction between the Lockpick of Belit and this chest? I believe that the first player opening the chest can choose one weapon, and all the other ones would go into the zone where they can be picked up with a simple manipulation.
  16. A question about: - Tome of Skelos, from Conan's Conqueror expansion? - Shadow Kingdom? - Tales of the Red Brotherhood? An error or typo spotted in a scenario? Post & ask hereunder!
  17. Conan the Conqueror - Errata & Clarifications [EN] View File Errata & Clarifications on Tome of Skelos, Tales of the Red Brotherhood, and Shadow Kingdom. It is recommended to "Follow", to receive notifications in case of updates. Submitter Roolz Submitted 04/08/2023 Category Rules  
  18. Version v2

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    Errata & Clarifications on Tome of Skelos, Tales of the Red Brotherhood, and Shadow Kingdom. It is recommended to "Follow", to receive notifications in case of updates.
  19. Great questions! For this campaign, Boons are attached to a Hero, not an Archetype. I want players to use the same heroes for this campaign. I only provided the option to change heroes for thematic reasons, but it will cost them their Boon. If they die, and return with the same Hero, they get to keep their Boon. Scenario rules override general rules. However, I don't recall any scenario rules that override the loot rule. Now that I think about it, the Defeat section is unnecessary because each scenario details how to proceed (replay the scenario or continue). Yes. I guess it could read "get all the items they found during the scenario"
  20. Hi y'all while proofreading my translation, @Roolz had a few questions for clarity's sake. Since he's usually right about that stuff, I'm asking you his question here : Boons: Are Boons for the Archetype (like in Conqueror)? Or for the singular Hero, and is lost if they die? Defeat: The gereral rule states: "When this happens, the Heroes suffer a Defeat and lose all the equipment they looted during that scenario." Is it always true? Or can scenario rules overrule this? Enter the Labyrinth: In case of Victory, Heroes "get all the items from the asset deck they found during the scenario." Does that iclude the Yuetshi knife and life potions?
  21. Hello! Just a fan of Gotham City Chronicles seeing if anyone lives in the areas of Oklahoma City, Moore, Norman etc who is also a fan. Might help with potential meet ups and events at local game shops!
  22. So during the Season 2 Kickstarter of Gotham City Chronicles, I left a comment about making the Terrible Trio a playable villain. We’ve had henchmen with double tiles for duos before (Bud and Lou, Tweedle Dee and Dum) and even a quartet with Pyg’s henchmen. But what about the Terrible Trio (Shark, Vulture, and Fox) with a double tile for villain leaders? On the surface, it sounds fun. But in the details, would they be too powerful? They’d probably need 2-3 heroes on missions. But it’s an idea I love. what are your thoughts?
  23. Here's a little something for newbies in comics, to help them navigate the Crises of DC. Hope you'll like it. The Flash movie is about to change the whole DCEU cinematic universe. But the DC comics universe is actually a multiverse, made of several alternate earths, ever since the creation of the company. Let’s dive together into DC’s Disruptive Crises. DC origins DC comics is one of the two biggest publishers in the US with Marvel Comics. Together, they’re known as the Big Two. But DC Comics wasn’t officially called that until 1977. It all began in 1934 with Major Malcolm Wheeler-Nicholson creating the National Allied Publications company. They published the first original content for comics instead of comic strip reprints. These comedic booklets gave their name to comics. Wheeler-Nicholson quickly had revenue problems and had to take some partners in 1937 in order to publish his Detective Comics project (where Batman later appears in #27 in 1939). The partnership leads to a new company called Detective Comics Inc. which would be the unofficial name of DC until 1977. In 1938 Detective Comics Inc. Published Action Comics and changed the face of the Earth: Superman makes a grand entrance and kickstarts the superhero era for all the publishers at the time. Max Gaines saw an opportunity and launched All-American Publications. His series would later deliver Wonder Woman, Flash, Green Lantern and the Justice Society of America. The company was funded by Harry Donnenfeld, the CEO of National and Detective, and so All-American uses a DC logo on their covers for marketing reasons, despite being a different company altogether. What we know today as DC’s Golden Age is in fact an amalgam of two different universes merged together in 1946 when Gaines sold his shares of his company. Detective Comics Inc. and All-American Publication became National Periodical Publications, DC’s true name until 1977. This process of company mergers happened again with Fawcet Comics (publisher of Shazam) in the 1970s and with Charlton Comics (Captain Atom, Blue Beetle, The Question…) in the1980s. Each sold series would then live their lives in their own universes, unaware of the other houses under the DC logo aegis. A Crisis on two worlds At the end of WWII the boys came home, spirits were high and America didn’t need supermen in trunks to get inspired anymore. Comics refocused from superheroes to horror, western and romance. Only Batman, Superman and Wonder Woman barely survived, the Justice Society of America was completely gone. But superheroes came back in the 1950s during the Cold War, starting their Silver Age. National/DC dusted up their caracters and launched new versions of Flash and Green Lantern, in a brand new world without any links to their forerunners. Right until a gamechanger issue: in Flash #123 (1961), Jay Garrick the first Flash meets Barry Allen in a story titled "Flash of two worlds" where we learn that the Golden Age heroes still live on another Earth, on a different vibration frequency. This marks the start of the DC Multiverse, and frequent crossing between these universes. In Justice League of America Annual #21 (1963), JLA and JSA meet and the first mention of a Crisis appears. That name would later be synonym of multiversal events, where Flash would never be very far away. Crisis on Infinite Earths Since the 1940s, the DC multiverse kept expanding though mergers and publishers buyouts. The whole situation slowly became a mess. The Silver Age heroes lived ont Earth-One, the Golden Age heroes on Earth-Two, where Batman and Catwoman had a daughter Helena Wayne who became Huntress. Earth-Four was home to the Charlton characters, and Earth-S to the Shazam family frop Fawcett. Keeing up with who lived where required a comics degree, so DC had more and more trouble attractig new readers. Meanwhile, things were good for Marvel, very good indeed. In 1984 their Marvel Super Heroes Secret Wars event was a huge hit. DC had to react, so in 1985 they decided to clean the slate and rebuilt their universe on sound foundations. No more multiverse. In a cataclysmic 12 parts event called Crisis on Infinite Earths (later called Crisis for the sake of brevity), the awful Anti-Monitor destoys universe after universe until there is only one left for the DC characters. In this hard reboot, the pre-Crisis continuity is erased and the history of the characters starts anew. Superman, Shazam and Blue Beetle live in different cities but cross paths without any need for a comics threadmill or a magic portal. The Golden Age heroes went through WWII and gifted their legacy to the Silver Age generation, who in turn mentor their sidekicks. From Crisis to Flashpoint Crisis did its job: sales spiked, continuity was streamlined, eand the Multiverse was gone. Scenarists had a blank slate and rebuilt DC’s greatest heroes from scratch in a new History of the DC Universe: John Byrne restarted Superman in Man of Steel, George Perez told Wonder Woman’s new origins... Alas, the reader’s attention span is what it is, and after a while storytellers had to get their attention again, and lo and behold the alternate Earths came back. Throughout the years, DC did lots of events to boost sales. Many had no link to Crisis (Armageddon 2001, Final Night, Blackest Night…), but the mention of Crisis still was a big seller. Hey kids, a Crisis means big multiversal stuff! So we had Zero Hour: Crisis in Time (1994), Identity Crisis (2004), Infinite Crisis (2005), Final Crisis (2008), Heroes in Crisis (2018) and Dark Crisis (2022). These Crises didn’t have the original’s impact though, and DC’s multiverse kept growing since 1985: the Death of Superman, Coast City’s destruction, Hal Jordan breaking bad and his salvation... Meanwhile back at DC headquarters, the company also went through cosmics events. The publisher belongs to Warner for a while, but in 2010 Diane Nelson, CEO of DC Entertainment, challenged Jim Lee and Dan Didio to boost fading sales. Since the previous attempts didn’t work, both co-editors bring out the big guns and use the Crisis playbook. And so here we go again in 2011 with the Flashpoint event. Barry Allen (the Flash) wakes in a world where his deceased mother is alive. In a timewave akin to Back to the Future, or present is changed: Atlantis and Themyscira are at war, Superman never was raised by the Kents, and Bruce Wayne died in Crime Alley instead of his parents. This alternate earth could have been just another Elseworld before the status quo returned, but Lee and Didio Ce monde alternatif aurait pu rester une parenthèse avant un retour à la normale, mais Lee et Didio use it to reboot the DC Universe again. Flash is once again in the middle of a DC Crisis! When Barry restores the timeline, the DC multiverse is merge as the New 52, a brand new universe launched with 52 new series. Rebirth Crisis was a hard reboot, the New 52 is a soft one. Instead of retelling the same origin stories again, some characters keep their background, and others start fresh. Batman keeps No Man’s Land, Green Lantern lived his Blackest Night, but Green Arrow is young again and a single Superman arrives in Metropolis from Kansas. Like during Crisis on Infinite Earths in 1985, some characters from other imprints enter de DC universe, from Jim Lee’s Wildstorm to the Vertigo line. The New 52 is a success and the sales go through the roof. Alas the nature of the soft reboot leads to a lack of editorial cohesion between rewritten characters and those who keep their pre-Flashpoint continuity. And after the #1 effect, sales tend to go back to their usual level… Some fans don’t connect with the new timeline and ask for the beloved characters back. DC tested the market in 2014 and acted in 2016 the end of the New 52 with DC: Rebirth where most of the heroes got their pre-Flashpoint memories back. Flashpoint Flashpoint is a Crisis type comics, whose purpose is to wipe away the DC series in order to start fresh after shaking things up. The original 5-part series was published between may and september 2011. It was introduced in issues #8 to #12 of The Flash (2010) and had an army of tie-ins. Characters from BGCC : none. MadCollector : Flashpoint is supposed to be THE big DC movie this year. Let’s have a look at the book that lead to the New 52, the universe behind the Batman Gotham City Chronicles. Aerth : Right, no New 52 without Flashpoint, so no Court of Owls, no Talons, no Batwing, no Bluebird, no Duke/Signal... MC : This is also an opportunity to look into this book full of alternate heroes, even if we won’t see them roaming the streets of Gotham. A : Let’s start with the art. MC : Pencils are from Andy Kubert, well known from Jim Lee’s fan because he followed Jim on X-Men. Colors are signed by Alex Sinclair, and inks are from Sandra Hope and Jesse Delperdang. A : Kubert knows his Bat-verse ? MC : for sure, from his inks on his brother Adam’s Batman versus Predator to Frank Miller’s Dark Knight III, the birth of Damian Wayne or the last issue of the Caped Crusader ever by Neil Gaiman. A : And what about the story ? MC : Geoff John is DC’s continuity man. After he gave a youth cure to the Justice Society of America in 2000, Johns restored Green Lantern. His success made him DC’ Chief Creative Officer in 2010, right in time for Flashpoint and the New 52. He’s also a consultant for most of DC’s TV shows. A : What’s the pitch? Is there gore and spit? MC : The story starts with a bang: with Barry Allen falling down the stairs instead zooming in a flash. His mother comes to his rescue, with is weird because she died when he was 9 years old. A : Seems like the kind of things one would remember. MC : You bet. And this change is a positive one, to him at least, but some details are all wrong. Atlanteans raised half of Europe in a war against Amazons, who invaded the UK. A : That’s not exactly how I remember my History classes. MC : So Barry goes to Batman in his Batcave. He compares his memories with the facts that Thomas Wayne gives him... A : You mean Bruce Wayne? MC : Nope, Thomas Wayne a.k.a the Batman. A : Holy Duck! What sorcery is this? MC : One of the myriad of changes throughout the story. Here, Batman doesn’t have the same moral code as his son. A : Riiiiiiight! MC : To be brief and avoid spoiling more than necessary, these adventures will lead to a brand new universe which includes the WildC.A.T.S and the Authority. The main series is short with 5 issues only, but the plethora of tie-ins allow the reader to dwelve into Barry’s mad world. Flashpoint : Batman Knight of Vengeance by Brian Azzarello and Eduardo Risso is a masterpiece of the Dark Knight storytelling.
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