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  4. "In the age-old tradition of the wandering bards and chroniclers who carried the deeds of heroes across a thousand kingdoms, there now walks a new keeper of tales. Not of parchment and quill alone — but of fire, image, and living story. What the sorcerers of Khitai hoarded in locked vaults, Howard carries freely to any table under any sky." HOWARD THE CHRONICLER — FREE ON FOUNDRY VTT Some of you build worlds in silence. Hours of notes, maps, journals — prep that never fully makes it to the table. Howard changes that. Howard the Chronicler is a free Foundry VTT module that lets you build a complete, playable Tale — and hand it to anyone ready to run it. Here's what you build: Scenes & Maps — Link your combat scenes directly to the pages of your tale. One click from the story to the fight. Enemies & NPCs — Tag them to specific pages. Drag them straight to the canvas when the moment comes. Skill Checks — Place them on the page where they happen. DC, skill, description — right there when you need it. GM Notes — Per page, per moment. Everything your GM needs is exactly where the story is. Comic Pages — Build panels, drop images, size them, layer them, write speech bubbles and caption boxes. No art skills needed. Put panel. Put image. Repeat. It looks like a comic because comic books are awesome and so is your table. Show Your Players — Reveal panels one at a time. Project the full page to the VTT canvas in Theater mode. Let them see the work you put in. Export Everything — One .htale file. Images, scenes, enemies, maps, notes — all of it. Send it to anyone. They import it, enable Howard, and they're ready to play. What you built is what they get. Save to PDF — Hand your players a copy of the session. Something they actually keep. This is not a journal plugin. This is not a notes app. This is your campaign, your story, your world — delivered like it deserves to be. Howard the Chronicler. Free. Ready. Go forge your Tales. "I have crossed the Vilayet Sea and the Zuagir wastes — but I have never seen a tale told like this."
  5. Smome Some Images from the game, character sheets, a enemy card the old design the new one is cooler. A few other things. I plan on putting updates here in the future in hopes of tempting some people to try the game.
  6. Fellows, I've been building a Foundry VTT system specifically for Monolith's Conan RPG and it's now available for download. It's called Blood and Steel. This is built from the ground up for the Hyborian Age RPG rule, Flex die, Stamina Points, the whole deal. What's in it: -Full character sheet with guided creation (hit the ? tab and it walks you through it) -GM toolkit ("Albert") with drag-and-drop enemy spawning from the full bestiary -Area-based distance encounter builder -Fully functional sheet: initiative from the sheet, weapons, attacks, armor, spells skills, recovery, stamina, life point tracking and so much more. -Complete sorcery system with all spells implemented, automated to work as easily as pushing a button. -Brand new Ground Breaking Threat Engine for procedural enemy difficulty, fully automated drag and drop the enemy to the VTT and they get a several random traits and abilities that require minimum GM brainpower to work. -Smart targeting: When damage is rolled, a skill or a spell with an effect they are loaded into the smart mouse targeting system. The GM then shift clicks it to the target and the system does the rest. -Works in Foundry VTT v11 through v13 How to install: In Foundry, go to Settings → Game Systems → Install System Paste this URL into the Manifest URL field at the bottom: https://raw.githubusercontent.com/antoniosantos8520-cyber/conan/main/system.json Click Install. That's it. It's fully playable right now. Still a work in progress — not all enemy art is packed in yet and not every enemy has been run through the Threat Engine — but everything functions and your players can make characters and start swinging swords tonight. YouTube tutorials for setup and how-to's are coming soon. It's free, open source (GPL v3), and built by a fan for fans. Feedback and bug reports welcome. GitHub: https://github.com/antoniosantos8520-cyber/conan
  7. Please post here when you're done making it. I would love to use it.
  8. Conan RPG for FoundryVTT - A Developer's Vision I've been building a custom Conan 2d20 system for FoundryVTT and wanted to share what I'm going for. The Vision I wanted character sheets that feel like you're holding a living comic panel from the Conan series. Your character shouldn't feel like a spreadsheet - they should feel epic. The same goes for enemies. When you pull up an enemy card, it should have that same punch. Making Progress Feel Real One thing that always bugged me about RPG character sheets: you buy a skill, a number changes somewhere, and three sessions later you've forgotten you even have it. The Badge system fixes that. Every skill you purchase shows up as a visual badge in your on your sheet in most cases as an interactive button and again in your journal so you can get a good look at it. Every spell you learn gets one too. It's like a trophy case for your character's accomplishments. When you look at your sheet, you can see how far you've come. The system is fully integrated - every origin, every skill, every spell has its place. Designed for the Table I built this with a "phone in hand" mentality. Tight layout. Readable at a glance. Buttons that make sense and can be learned fast. Players shouldn't need a tutorial to figure out how to swing a sword or cast a spell. Click, roll, done. The goal was: if you can use a mobile app, you can use this sheet. The Full System With that framework in place, I poured Monolith's Excellent Conan into it. Origins. Skills. Sorcery disciplines. Combat. Weapons, Armor, Conditions. All of it, working together. Still building. Still refining. But the foundation is solid and it's already running at my table. The goal is in sight!
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  9. Im nearly done with mine! Likely gonna make it free soon. Unlesss.. 🙊
  10. i played tonight with this one - it's great and Żuraw (author) is activly working on new features. HIGHLY reccomended 🙂 https://github.com/ZuraffPL/conan-the-hyborian-age-unofficial more here on latest release: https://www.facebook.com/groups/510490448246745/permalink/889066727055780/ but i'd love to have something for monolith's Batman RPG 🙂
  11. I would love to make a character sheet and bash the system into something usable in Foundry. Right now i am about a week or two from finishing the Conan one. I really like batman and the world so, yes i will for sure be doing one.
  12. Nesh-shogta has not logged for a while. I believe you can use a pdf editing tool to fuse pdfs and make a single one. Yes, I believe so. No idea, sorry :). There has been several updates, the first versions used some boards that had to be printed. Then it used only existing boards. The version number should be indicated on page 3. PS: sorry, didn't see your posts earlier, my notifications didn't work on this topic.
  13. New 0.32 version including in the encyclopedia the MB Isfet crossover : Shadows over Luxur Many thanks to @Roolz
  14. Any chance that there will be some VTT support for the Batman RPG?
  15. We just played the first scenario and came back to check whether the -1 penalty also applies to the heroes’ defense rolls, because it felt very unsatisfying for the hero player. Also, what’s a viable strategy to win if the OL keeps rolling high and only activates the mummies all the time? Now I’ve noticed that the downloadable quest book uses desert tiles, but the version I printed has a map from the northern expansion. What happened there – was the scenario updated or are there two different versions?
  16. Well, the game is "flexible" enough so that anyone can houserule it a bit without breaking the scenarios/gameplay. As long as you enjoy playing, it's fine :).
  17. In update #27 is indicated that in the SG with Robin Minions there Is also the relative digital scenario and in update #28 Is indicated that this Is the 8th scenario added in the campaign
  18. If I'm correct, these are not included in the Solo/Coop booklet since they were written after. But they can surely be adapted with some work & play-testing.
  19. Most adventurers embarking on a Campaign would choose their own items to take with them. If we can choose Heroes appropriate to the tasks of a Campaign, why not Assets and Spells? Before the start of a Campaign, each Hero can pick their own starting Assets/Spells from an approved list of Assets/Spells … 1) that aren’t unique to a particular Campaign/scenario. 2) that aren’t specific to another Hero (e.g. Conan’s Great Sword if you aren’t Conan). 3) that won’t be part of the Asset decks in the scenarios of that Campaign or belong to the NPCs of that Campaign (e.g. Thaug uses the Spell Dagon's Attack in the Red Nails Campaign). 4) that have a total Encumbrance + Casting Cost less than (for Warriors & Rogues) or up to (for Sorcerers) the lowest Encumbrance limit on their Hero Sheet. (This is because Sorcerers tend to start with lower Encumbrance limits and the cost of Spells adds up quickly.) The approved Assets/Spells also include those that the Campaign would assign to the Heroes, but otherwise no items with Enc 0. Each Hero is usually able to start the campaign with one offensive Asset/Spell and one defensive Asset/Spell, and little more than that. We've found that this reduces the frustration with being assigned items you don't really want, while not significantly affecting the balance of the game - at least no more so than being able to pick Heroes. What do you think?
  20. No idea. I wasn't aware there was an 8th digital scenario.
  21. Hello, why is there no the 8th SG digital scenario with 4 Robin minions and Batman Who Laugh unlocked during KS campaign? Thanks
  22. My players and I are mystified by some of the rules for this scenario... 1) When the Event tile activates, it says: "1. Regenerate: Add 1 Tentacle to Thaug’s area. If Thaug’s area is occupied, place them in an adjacent water area." How can "Thaug's area" NOT be occupied? Thaug is there. Also, which adjacent water area? It can make a big difference for the Players. 2) Under Pirates: "When moving, Pirates will avoid hindering if possible. Pirates will only attack a Hero if they end their activation in the area with a Hero." How can they end their activation in the area with a Hero if they are avoiding hindering? Won't that keep them from moving into an area with a Hero, which would then hinder them? 3) When Thaug is activated, he "2. Casts Dagon’s Attack to activate 3 Tentacles. When moving, Tentacles will stay as close as possible to a Deep Water area while still being able to reach their target." Which three Tentacles are activated by Dagon's Attack? Each one might have different preferred targets. How far from Deep Water will they move? Does this mean that they will only move if they can reach their target? Any help would be appreciated. Thanks, Don
  23. It is certainly 4-5-6. Since on the subway board it's 1-2-3, and you roll a d6 to determine randomly where the reinforcements appear. Edit: The solo scenario says to resolve reinforcements on the Subway first, then on the Bank. So it's 1-2-3 for the Subway, 1-2-3 for the Bank.
  24. Hello, I have a question about a scenario from League of Assassins, Heritage and Legacy. It's a double board scenario with reinforcement points on both boards but the Solo book only list 1 board. What number would be the reinforcement on the Bank Board? Thanks
  25. Cheers, brothers and sisters! Small update to Conan's Companion 0.31 Fixed some erroneous or missing data (thanks to @Skarlix and @Kervala for their keen eyes). We also added a missing rule on the Fort Tuscelan map and replaced photos of unpainted miniatures with painted versions (notably from @Arzok). Still at the same address: https://companion.the-overlord.com/Conan/ Those who have the app installed on their phones will be automatically prompted to update upon next launch. May your summer be full of adventures!
  26. I'm sorry you don't like this scenario, but thank you for your feedback. There is definitely a higher variability depending on when the pipes and stairs are found, but this scenario was an attempt to push the boundaries and try something new and exciting. There are other scenarios that are easier if the heroes find something (key, princess, etc.) early in the scenario. Even dice rolls are an element of chance.
  27. @Ken any insights?
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