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  1. Yesterday
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  3. Any chance that there will be some VTT support for the Batman RPG?
  4. We just played the first scenario and came back to check whether the -1 penalty also applies to the heroes’ defense rolls, because it felt very unsatisfying for the hero player. Also, what’s a viable strategy to win if the OL keeps rolling high and only activates the mummies all the time? Now I’ve noticed that the downloadable quest book uses desert tiles, but the version I printed has a map from the northern expansion. What happened there – was the scenario updated or are there two different versions?
  5. Well, the game is "flexible" enough so that anyone can houserule it a bit without breaking the scenarios/gameplay. As long as you enjoy playing, it's fine :).
  6. In update #27 is indicated that in the SG with Robin Minions there Is also the relative digital scenario and in update #28 Is indicated that this Is the 8th scenario added in the campaign
  7. If I'm correct, these are not included in the Solo/Coop booklet since they were written after. But they can surely be adapted with some work & play-testing.
  8. Most adventurers embarking on a Campaign would choose their own items to take with them. If we can choose Heroes appropriate to the tasks of a Campaign, why not Assets and Spells? Before the start of a Campaign, each Hero can pick their own starting Assets/Spells from an approved list of Assets/Spells … 1) that aren’t unique to a particular Campaign/scenario. 2) that aren’t specific to another Hero (e.g. Conan’s Great Sword if you aren’t Conan). 3) that won’t be part of the Asset decks in the scenarios of that Campaign or belong to the NPCs of that Campaign (e.g. Thaug uses the Spell Dagon's Attack in the Red Nails Campaign). 4) that have a total Encumbrance + Casting Cost less than (for Warriors & Rogues) or up to (for Sorcerers) the lowest Encumbrance limit on their Hero Sheet. (This is because Sorcerers tend to start with lower Encumbrance limits and the cost of Spells adds up quickly.) The approved Assets/Spells also include those that the Campaign would assign to the Heroes, but otherwise no items with Enc 0. Each Hero is usually able to start the campaign with one offensive Asset/Spell and one defensive Asset/Spell, and little more than that. We've found that this reduces the frustration with being assigned items you don't really want, while not significantly affecting the balance of the game - at least no more so than being able to pick Heroes. What do you think?
  9. No idea. I wasn't aware there was an 8th digital scenario.
  10. Hello, why is there no the 8th SG digital scenario with 4 Robin minions and Batman Who Laugh unlocked during KS campaign? Thanks
  11. My players and I are mystified by some of the rules for this scenario... 1) When the Event tile activates, it says: "1. Regenerate: Add 1 Tentacle to Thaug’s area. If Thaug’s area is occupied, place them in an adjacent water area." How can "Thaug's area" NOT be occupied? Thaug is there. Also, which adjacent water area? It can make a big difference for the Players. 2) Under Pirates: "When moving, Pirates will avoid hindering if possible. Pirates will only attack a Hero if they end their activation in the area with a Hero." How can they end their activation in the area with a Hero if they are avoiding hindering? Won't that keep them from moving into an area with a Hero, which would then hinder them? 3) When Thaug is activated, he "2. Casts Dagon’s Attack to activate 3 Tentacles. When moving, Tentacles will stay as close as possible to a Deep Water area while still being able to reach their target." Which three Tentacles are activated by Dagon's Attack? Each one might have different preferred targets. How far from Deep Water will they move? Does this mean that they will only move if they can reach their target? Any help would be appreciated. Thanks, Don
  12. It is certainly 4-5-6. Since on the subway board it's 1-2-3, and you roll a d6 to determine randomly where the reinforcements appear. Edit: The solo scenario says to resolve reinforcements on the Subway first, then on the Bank. So it's 1-2-3 for the Subway, 1-2-3 for the Bank.
  13. Hello, I have a question about a scenario from League of Assassins, Heritage and Legacy. It's a double board scenario with reinforcement points on both boards but the Solo book only list 1 board. What number would be the reinforcement on the Bank Board? Thanks
  14. Cheers, brothers and sisters! Small update to Conan's Companion 0.31 Fixed some erroneous or missing data (thanks to @Skarlix and @Kervala for their keen eyes). We also added a missing rule on the Fort Tuscelan map and replaced photos of unpainted miniatures with painted versions (notably from @Arzok). Still at the same address: https://companion.the-overlord.com/Conan/ Those who have the app installed on their phones will be automatically prompted to update upon next launch. May your summer be full of adventures!
  15. I'm sorry you don't like this scenario, but thank you for your feedback. There is definitely a higher variability depending on when the pipes and stairs are found, but this scenario was an attempt to push the boundaries and try something new and exciting. There are other scenarios that are easier if the heroes find something (key, princess, etc.) early in the scenario. Even dice rolls are an element of chance.
  16. @Ken any insights?
  17. Most internet images are protected by copyright, even if publicly visible. Unless the images are: Public domain or Creative Commons licensed. Then you can’t legally redistribute them, especially in a packaged product, even if it’s free.
  18. Thanks for this detailed answer! yes the heroes will be out of gems after this move. But the overlord can not do much in his first turn, because the two blue pirates have to be killed to avoid hindering in the first turn and at least one archer. If Zaporavo got killed the river is snnot looking good with the blue pirates at position 1 and zaporavo at position 3. three of the remaining archers and the red pirates could try to fight the heroes under deck. That would be 6 gems, if they are still available - that means Zaporavo didnt guard.
  19. I assume the idea is indeed that old Zaporavo is supposed to get whacked pretty quickly in this one, but are you remembering to pay the point of movement on EACH stairway zone? For example, it costs one point to move onto the stairs zone on the deck board, and then an additional movement point to move from there onto the stairs zone on the hold board. So yes, it's possible for Conan to reach Zaporavo on the first turn, by spending his maximum 4 gems for movement including hindrance penalties (or 2 or 3 if he gets some help clearing a path), but Hadrathus cannot reach him in one turn. Shevatas could get there also, and the two of them can kill Zaporavo pretty quickly with decent dice rolls, but it will probably take most or all of their remaining gems to do it if the Overlord spends on Guard and rolls OK. So they will need to spend the next turn resting and then find and free 4 slaves over the 5 remaining turns while fighting through pirates that can keep reinforcing. Since 5 of the 11 slave tokens are decoys, and the Overlord player can choose at the start where to place the real ones, it would make sense for the Overlord to place the real ones as far from Zaporavo as possible. Also, remember the Overlord can dredge the dead Zaporavo tiles by sacrificing gems to get those tiles out of the way. If you still find the mission is too easy for the Heroes, perhaps change the required number of freed slaves to 5 instead of 4 (in addition to killing Zaporavo). This would require a trip back up to the deck if the Overlord makes both of those tokens on the deck real and not decoys. Another option would be to keep the requirement at 4 but to move one of the 9 tokens in the hold up to the deck.
  20. We’ve played the scenario several times, and it seems virtually impossible for the Overlord to win if all heroes focus on killing Zaporavo in the first round. Each hero can reach him immediately, and if they commit their full power, there’s a high likelihood he’ll be defeated before the Overlord has any real opportunity to respond (aside from Guard reactions). From that point on, the Overlord is left with two dead tiles in the river, and the heroes no longer need to go upstairs. As a result, the ballistas become irrelevant, since they can’t descend the stairs due to their bases being too large. Are we missing something, or is this working as intended?
  21. I just shared my thoughts on the event deck in another thread. I’m linking it here because I’d love to hear what others think about it. as mentioned below, I feel the outcomes are too inconsistent, and its impact on the scenario’s difficulty is disproportionately high.
  22. At first, I appreciated the event deck for adding variety to each session. However, I’m now unsure whether including it was the right choice. In my opinion, the outcomes are too inconsistent, and its impact on the scenario’s difficulty is disproportionately high. I’ve always appreciated Conan for its well-designed scenarios—so I don’t see the value in turning difficulty into a matter of chance.
  23. Perhaps split the deck of cards in half, shuffle the pipes card into the bottom half, then place the other half back on top.
  24. We’ve played this scenario multiple times, and here’s what we’ve found: If the heroes draw the Pipes card last, the Overlord gains early access to the 5-gem Event, and the heroes are forced to reveal all three staircases to locate the tomb entrance—making the game significantly more challenging. In this configuration, the scenario feels well-balanced, especially for experienced players. However, if the Pipes card appears early and the Overlord is left stuck with just 3 gems, the balance shifts heavily in favor of the heroes, who can secure an easy victory
  25. I’m not a lawyer but I’d say it breaks copyright. Either you remove “sensitive”material or take the risk to have the file removed.
  26. In case of doubt, check the Boards LoS tool on the Companion : Games->Conan->The companion It can also be installed on a smartphone.
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