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  1. Today
  2. Hi all, just wondered what people’s experiences are of the scenarios and how balanced they are? We’ve just tried our first one, after dozens of standard skirmish games. We played Penthesia’s Vengeance, and it is hard to see how the Greeks are supposed to win - partly down to the lack of units with range or climb, but also the power of the favours - are we missing something? What are the other scenarios like? Are there suggested amendments to balance them?
  3. Yesterday
  4. garbetsp

    [Khitai] Tower

    We need a reference pdf of all LOS for all maps in this format.
  5. Vincent255

    Conan the Barbarian

    Longer presence of the Heroes? If the alarm's been raised that's time for reinforcements to arrive, who are at a higher skill level and have a good idea as to what's happening. 10 on-screen, perhaps more off-screen. So about 10-12 initially sound reasonable? Before reinforcements arrive? Short and sweet, but then it needed to be since they also had to get in and out of there. The whole Pillar came down actually, after two blows from Thorgrim's War Hammer - much to his own surprise. But Conan as far as I could tell did hold his own okay against them for as long as he did. Having Subotai nearby to help is something I think can be considered. Don't forget that this follows immediately from Scenario VI, where they have to avoid detection to reach the Orgy Chamber. After all if the alarm were raised there, Doom would have enough time to walk out of the Chamber through one of the other exits with Yasimina if the rules were to so state. Alternatively the Overlord could set a Trap. But I think this would be something best left for the 'Expert Mode'. And as mentioned before, there's always the possibility of Doom being forced to enter the fray. That could have some implications... If a fire is started, it would take time to properly take hold, and be noticed, but yes, I can see how it would need to be factored in. One idea I had for that (Alarm System in the Room) is for Doom to have a means of activating it from his Dias when he realises the danger he is in. So even as he's becoming a snake, he's already tripped it and the others arrive in the given number of turns. Well, there's one way to provide that already a few posts back. In the Novelisation, it is stated that the leopard was also affected by the narcotics, so that should still hold true here. Of course should the Chaos ensue...
  6. Florentin

    Conan the Barbarian

    One conclusion, there is no real danger until the arrival of Rexor & Thorgrim for heroes…It is more of a butcher shop… Besides, the scene is fast: between the sentence "So this is paradise" and the arrival of Thorgrim & Rexor: only 4mn. Before the first Subotai sword hit (6:44) and the arrival of "Thorgrim & Rexor" (8:16): 1mn32s...very very short. Some other feelings: - I'm not certain Conan is enough strong to survive a double simultaneous assault from Rexor & Thorgrim without the fall of a part of the column...and arrival of new guards with spears and maybe Thulsa Doom with spells… He could be killed or capture again! - To my mind, the actual scenario map design is too short for an "infiltration scenario": to consider only the orgy chamber reduce the stress and if no more guards arrive the scenario could become quite boring! If the scenario is not an "infiltration scenario" no more ennemies than in the movies in the orgy chamber, could become a problem for the overlord player who would not have pleasure to play. - I'm asking myself if specific rules should not be created to manage effect of noise and fire effect on the danger that should increase rapidly… a kind of specific rules inspired from "Rise of the Kage" (or in french) or maybe "homebrew" Conan rules for stealth that already exist somewhere on "the Overlord web site"? - Maybe alarm system should be set in the room ? - Shadows & lights can be important? Sound ? Smell ? Drugs effect on ennemies ? Or not ? I have the feeling that to create a funny scenario, we are going to imagine some elements that are not seen in the movie because the heroes infiltration is perfect: they are lucky and skillfull...
  7. Last week
  8. Hi, Any word on this? As far as I can tell, Sedition and Damned Resurrection can only be found in the Book of Set, which is very expensive to get a hold of on the secondary market. Thanks, Marco
  9. Disclaimer: a number of arguments developed in this article refer more specifically to “blockbusters” campaigns. Obviously, campaigns with more modest investments and objectives respond to different logic and face different issues. Last June, in an article entitled “Re-establishing the risk factor at the center of the model”, we expressed our will to break-up with the traditional intermediated model in the industry (editor-distributor-retailer-player). We proposed to substitute this model with a disintermediated model (editor-player). At the same time, we also announced our will to break-up with traditional Kickstarter (KS) marketing models, which relies on the illusion of “free” stretch-goals (i.e. elements of the game payed by the pledgers but presented to them as “gifts”). These stretch-goals (SG) serve two functions: Their first function is the one of “campaign dynamisation tools”, which explains why the variation of their differences is much more correlated with their expected effect on the pace of the campaign than with the reality of their cost of production. It would actually be relatively easy to demonstrate how much the impact of stretch goals is hypothetical and terribly over-estimated. At best, it is vague intuitions that have never been validated by any decent statistical studies. However, because they flatter the common sense by their apparent obviousness, they easily find the adhesion of the general public. The second function is to generate a significant value difference between the KS version and the retail version of the game, in order to justify the purchase through KS. Given the average waiting time of 18 months and given the fact that the financial risk of a KS campaign is actually transferred to the pledger, the value difference needs to be significant, otherwise, the decision will be in favour of the retail version of the game. The aim is thus to ensure that the KS version is a “far better deal” than its downgraded retail version. In this case, the SG needs to compensate for waiting time and risk. This value differential obviously has no longer any reason to be within a new framework that excludes; retail version, waiting time, risk of delays, non-delivery, or differences between expected and delivered product, from the equation. In the same article, we also expressed our will to share the value previously allocated to the intermediaries and to the stretch goals in a more equitable way between the pledgers and ourselves. The aim is the share the value added generated by the new model to consolidate our margins while pushing the prices down). When we wrote this article in June, we had not yet received quotes from all our suppliers. We have now. We can therefore progress from wishes to facts. The game Claustrophobia 1643 will be commercialised for a price of $79 (€68 at today’s rate). For this price, you will have: Here is the almost final content of Claustrophobia 1643 core box Content of the new version: Miniatures : 7 different minis for western warriors 13 different minis for the demons 2 different minis for the Hellhounds 11 troglodytes 2 tough troglodytes 48 Tiles individual boards for human and demon warriors engraved dice dedicated to the different factions and to the fights event cards, equipment cards and instinct cards a rulebook which contains 20 scenarios: 9 original scenarios 11 scenarios, rewritten or updated to integrate the evolutions of the game tokens, 3D tokens... Reacting to increasing competition on KS, in a context of rarefaction of new pledgers Since our first KS campaign (Conan, in January 2015), the competition on the platform has radically increased. The number of projects has literally exploded (with a 50% growth between 2014 – when we entered the sector – and 2017). Although the growth of the sector’s turnover is still greater than the growth of the number of projects, it is visible that the pool of new pledgers is growing at a far lower rate. This also indicates a probable shift of the consumption practices of those who are already pledgers, from retail to KS. Indeed, the higher growth of global turnover compared to the growth of new customers implies a higher propensity to spend by these already existing pledgers on the platform. If we hypothesise that delivery time, entry costs, and risks (of delay, of non-conformity, etc.) are the main barriers preventing new pledgers to join the platform, we can then imagine that if we manage to break those barriers, we would – in the end ­- be able to attract a new pool of pledgers to KS. Our development depends on the upcoming arrival these new pledgers. Competition will inevitably lead to lower margins (via lower prices or higher quality, probably a combination of both). We believe that lower margins will make the co-existence of the same titles on KS and in retail impossible. Indeed, the price difference between these two channels will mechanically widen, making it impossible to purchase titles financed on KS in retail. By coming out of the retail model, we are only preceding an unavoidable movement of dissociation of the two markets. Recent “blockbuster” campaigns show that pledgers’ interest for material profusion (including as part of stretch-goals) has decreased in the last few months. It seems that we can now write that the latest blockbuster campaigns have ALL achieved lower results than they would have in a prior market situation (say 18 months ago). This relative downturn of blockbusters can probably be explained by their increasing number. Customers have more projects to choose from, and therefore spread across these projects, diluting their participation in each project. In addition, the following mechanism occurs: Since the number of customers on KS is growing slower than it used to, we are evolving in an increasingly bounded market. Overall, the customers purchasing large miniatures games are always the same buyers. These customers are probably reaching saturation. The “penetration rate of miniatures” in their house is getting closer to a maximum, and storage space is becoming a problem, especially for those living in urban areas. The inflation of quantity of miniatures mechanically generates a devaluation of their unitary value (profusion effect). At the same time, the design and production costs of these miniatures have not decreased and are always transferred to the customers. Thus, we are now in a situation, in which the value of miniatures as SG is following the law of diminishing marginal returns. Since the SG system is incremental by nature, the relative value of each additional SG is decreasing, while its costs remain stable. Consequently, the value of the overall offer marginally decreases with the increase of the number of SG. This value decreases even more when the player already has a large number of miniatures. Furthermore, the profusion of material brought by the SG has a significant impact on shipping fees, which further influences the increase of the overall price. Thus, at Monolith, we think that the stretch-goals model is about to be outdated, and that it has created the conditions of its own obsolescence by contributing to the saturation of the market with a [material] of decreasing marginal interest (see above). SGs are costly both for ourselves and for our clients, whereas they become less and less interesting. Thus, we bet on lower prices rather than even more material. Indeed, we think that lower entry costs will encourage the growth of the community. Nonetheless, should we be proven wrong in the future, we would revert back to the old model. However, no one would be able to blame us for having tried. In any case, only two things are certain: We will know very soon if our bet was the right one (in October) Whatever we do, “haters gonna hate” 😉 Artwork by Pascal Quidault
  10. Vincent255

    Conan the Barbarian

    Thanks. I would say that for the ones inside the Orgy Chamber already, since they're already under the influence of the Narcotics being burned or taken in that room, they're going to be very weak, with slowed reaction time, poor reflexes, and no real tactics. If you look in the movie, you'll note how they came one or two at a time, not as a group unlike in the Battle of the Mounds - where Conan, Subotai, & Akiro had the 'Home Field Advantage'. And I counted perhaps 12-15 such 'Guards' present at that time, before Reinforcements arrived. Probably 12. Thus by the time Rexor, Thorgrimm, and the un-Wasted Guards (in both senses of the term) arrived, the Heroes wouldn't be that worn down from where I stand. Definitely stronger than the Drugged Guards, but unprepared for combat inside these deepest reaches of Doom's Stronghold. Then there's Doom himself to consider, the threat level he wields depending on his state should a Hero Player reach him. A lot of variables, I'll admit.
  11. Florentin

    Conan the Barbarian

    Very good job @Vincent255 ! What is your feeling about the guards strength and number already present in the rooms even the ones that are completely naked ? Same things for the others! The difficult thing here is to manage the different guards strength, arrival and reinforcement across time !
  12. garbetsp

    Gen Con 2018

    I got so excited I went all in on Mythic Battles 1.5.
  13. Vincent255

    Conan the Barbarian

    And the three stages for Thulsa Doom's Snake Transformation: Stage 1 Eye of Set Spell now at Maximum Power/Effectiveness Stage 2 Still has 4 limbs, but all scales now Stage 3 "Hmm, Left or Right Exit?"
  14. Vincent255

    Conan the Barbarian

    Well I've gone over it again, and reworked the Scenario again. A few tweaks on the scenario text, and a more substantial reworking of the Map to make it a little more like the actual Orgy Chamber - mainly by using these as reference: http://www.conancompletist.com/EN/anx/orgy_anx/orgy_annexes_img.html Scenario VII - Fangs of the Serpent II NB: It's not too clear on this Map, but the Space between (3) & (4) to the right of the raised walkway is solid wall all the way up, and thus not usable space. VICTORY CONDITIONS HEROES: The Heroes win the Scenario if before the end of Turn 8[1], they have either escaped with Princess Yasimina or Thulsa Doom is killed, and at least Conan and Subotai are still alive. OVERLORD: The Overlord will win should the Heroes: Fail to steal Princess Yasimina; Valeria and Conan or Subotai are killed, or; Princess Yasimina dies before the end of Turn 8. “So this is Paradise.” Aided by their Skills, and the Information supplied by the Wizard Akiro, Conan Subotai, & Valeria have succeeded in their infiltration of the Mountain of Power, to the innermost sanction of Thulsa Doom’s Fortress. In this brightly-lit room of pungent, sickly sweet incense and depravity, their camouflage is of no use to them, but they need maintain their secrecy for only a little while longer, until they are in position to strike. Within the Alcove at the far end of the Orgy Chamber sits Thulsa Doom, with the Princess Yasimina beside him. Before our Heroes is the True Face of the Cult of Set, and that of Thulsa Doom himself revealed. "The Infidel Defilersss. Sshhall all Drown in Lakes of Blood. Now they will know why they are Afraid of the Dark. Now they will Learn, why they Fear the Night." HEROES: The Game begins with the Hero’s Turn. The Heroes start in the area indicated by the Setup Diagram. Conan (Atlantean Sword) Subotai (Hykarnian Sword) Valeria (Sword, Rope) OVERLORD: Thulsa Doom will begin in the area indicated by the Setup Diagram, Rexor & Thorgrim will not enter the Map until Turn 5 - or sooner if Summoned[1]. SPECIAL RULES “The Gods, I told them I would pay the Price.”: Valeria is destined to die at the end of the Scenario even should she survive at the end of Turn 8. “Since they are all Servants of the Snake-God…”: Due to all within his innermost sanctum being the Faithful of the Cult of Set, Thulsa Doom sees no need to place any guards within the Chamber itself. As such, they will not arrive until later in the scenario, and only if Summoned. “If we wait a while, they will all fall asleep.”: If by the end of Turn 4 the Heroes have remained undetected, the Overlord Units present in the Chamber will all have succumbed to the Narcotic Incense, thus unable to respond to moves made by the Hero Units. The True Face of Thulsa Doom: When Thulsa Doom realises he’s in Mortal Danger (or earlier should the Overlord wish), he will shed his human form and take on the form of a massive snake as so to make possible his escape (through the tunnels at the back of the Alcove indicated on the Map). This is comprised of 3 stages [2], requires 3 Turns to complete, and will be interrupted should a Hero Player reach him. “I Sssee You.”: Thulsa Doom will be able to detect the Heroes Intrusion into his innermost sanction once per turn. [3] If the Heroes do not move, roll a Dice and decide High or Low, the Heroes will be detected if the Overlord is correct. If any Hero Unit moves, roll a Dice and select a number, the Hero will be detected if the Dice lands on any number other than the selected one. If any Hero Unit moves past a given point, the Hero will be detected as from his position on his Dais, Thulsa Doom will be able to see them. APPROACH OPTIONS Ultimately, how the Heroes proceed can be boiled down to three basic designs. SILENT APPROACH: Gambling on the Narcotic Drugs imposing Loss of Consciousness on the Present Overlord Units, the Heroes bide their time, remaining hidden and unmoved before carefully approaching the slumbering Princess Yasimina, stealing her away before anyone realises she’s gone Missing in the Night. PROS - Provided that they are unseen, they will be able to steal the Princess and leave without a fight. Killing Thulsa Doom at this point should be simple. CONS - Many Turns must pass before they can begin their approach, should Thulsa Doom sssee them in this time, this option will be invalid and an immediate attack must be launched for the Heroes to have any hope for Victory. PREPARE TO ATTACK: The Heroes split up, moving themselves into position to attack on Multiple Fronts. At the same time, they arrange distractions to induce Panic and Chaos as so to aid themselves when they launch their attack to steal the Princess. PROS - As this is the method used in the Movie, it is well-known. While Thulsa Doom will be able to detect them with ease, it is likely he will escape while he has time, leaving the Princess unprotected, and easy to Steal. The chaos created by the distractions will work in the Heroes Favour. CONS - Thulsa Doom will have ample time to escape, one Victory Condition will be Lost as a consequence. You will be forced to fight your way out, and reinforcements are certain to arrive before you can escape. DIRECT ASSAULT: This is exactly what it says on the tin. Throwing Caution to the Four Winds (whom Crom laughs at), the Heroes mount an immediate charge for the Princess Yasimina, attacking all who stand in their way. PROS - The guards present will still be intoxicated, and unable to mount a serious defence, if any. Thulsa Doom will not have time to escape, forcing him to face the Heroes. CONS - Should Thulsa Doom be at Stage 1 of his metamorphosis, his ‘Eye of Set’ Spell will be at maximum strength, virtually impossible to withstand. With the battle starting so soon, Rexor & Thorgrim will arrive sooner. [1] - As in the movie, Rexor & Thorgrim (plus a few guards) won’t arrive until late in the Scenario. A set number of turns after Thulsa Doom activates a mechanical alarm set by his Dais? If Summoned sooner, they will arrive within 2 Turns. [2] - Again, as in the movie, this will be a slow process, and requires effort on Thulsa Doom’s part to enact. Incidentally, could using his tail as it grows to activate the alarm work? [3] - The movie never did explain how Thulsa Doom was able to know they were coming, but given the powers he demonstrated, such a spell isn’t an unreasonable conclusion to reach. And if they move, they will have to cross points where they can be seen by him, hence why the odds are stacked so highly in his favour in that case, and still very good even if they stay still.
  15. Vincent255

    Conan the Barbarian

    Yes. Was before, still am. Been looking over the Scenario and Map again, noticed the Map's a bit inaccurate, but I'll see what I can do.
  16. Earlier
  17. Florentin

    Conan the Barbarian

    Good @Xaltotun ! I have just come back today from my Holliday to the sea! I'm ready to work again on the project ! 😊
  18. Xaltotun

    Conan the Barbarian

    @Florentin I am
  19. "Again Balthus recognized the monster from ancient legends. He saw and knew the ancient and evil serpent which swayed there, its wedge-shaped head, huge as that of a horse, as high as a tall man's head, and its palely gleaming barrel rippling out behind it. A forked tongue darted in and out, and the firelight glittered on bared fangs. Balthus became incapable of emotion. The horror of his fate paralysed him. That was the reptile that the ancients called Ghost Snake, the pale, abominable terror that of old glided into huts by night to devour whole families. Like the python it crushed its victim, but unlike other constrictors its fangs bore venom that carried madness and death." Been intimidated on how to pull off a white paint job on something so large. But I finally managed it.
  20. rhogg27184

    Arrr! (Show your pirates)

    Pirates are finished, found these quite tricky to paint. But still pretty pleased with them they add to the board.
  21. Cimmerian Reaver

    Conan 2019 : choose the new expansions.

    It would be really cool if they made a Cimmeria expansion. REH didn't write any Conan stories in Cimmeria, so it would be cool to see what the designers came up with. They could feature the attack on fort Venarium as one the scenarios! Who wouldn't love to play as a young Conan or his fellow Cimmerians spilling the blood of Aquilonians?
  22. Odolontres

    Compendium 2En & 3EN.

    Still not news on the EN version of Compendium #2??
  23. Kiwkiwikiwi

    Conan 2019 : choose the new expansions.

    As someone that bought the core box after lots of saving, so I really hope there is an optio to just grab the stretch goals. I can't afford a second copy...
  24. Walrusboy77

    Conan models work in progress

    My overall progress so far. I find Group photos help motivate me to make the next photo even bigger. Anybody else have any other photos of what you have painted so far?
  25. Walrusboy77

    Show Your Thak

    Keep on pluggin' away....
  26. Florentin

    Conan the Barbarian

    @Arthadan, @Vincent255...others: are you always interested by this scenario writting? ✌️
  27. BigJimbabwe

    Compendium 2En & 3EN.

    At LEAST let us download them in a combined PDF.
  28. BigJimbabwe

    Compendium 2En & 3EN.

    How do I go about recovering the original Compendium I that was sent to me by mail but never arrived? I have emailed support and received no reply. Coming here, I am surprised (but happy to see that) there are more in the works. But I am curious why am I not hearing about them?
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