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  3. https://conan.com/wp-content/uploads/2021/03/Monolith_TOTE_Rules.pdf
  4. Does anyone know, where to find the scenario for the kickstarter game Tower of the elephant? They promised a stretch goal and scenario for the monolith game.
  5. Good point, don't want it to be OP. Perhaps a smaller bonus, but it seems there should be some bonus to give the spell purpose. Warmth of Ishtar: For each 2 gems spent on this spell, restore up to 3 gems from another hero's fatigue zone to their reserve zone. Hanuman's Body: Choose a Hero in your line of sight and spend up to 3 gems on this spell. Until your next turn, that Hero will have Wall Wrecker (for 1 gem), Blocking (for 2 gems) or both plus Reach (for 3 gems).
  6. All good ideas. Warmth of Ishtar may be overpowered at a 2-1 ratio. Hanuman's Body in legend was able to change size and become stronger. Instead you may want to have it give the target "Blocking" and a bonus armor save.
  7. Possible descriptions for the blank spell cards: Warmth of Ishtar: For each gem spent on this spell, restore 2 gems from another hero's fatigue zone to their reserve zone. Hanuman's Body: Move all of your remaining gems that are not in your wound zone to your wound zone and die. Another hero who has already died is brought back to life in your current area, moving twice as many gems from their wound zone to their reserve zone as you spent to cast this spell. Set's Blood: For each gem spent on this spell, restore 1 previously lost life point or 1 gem from your wound zone to your reserve zone. Gwalhur's Darkness: Choose an area in your line of sight that is X areas away. Until your next turn/activation, all attacks made from, in or into that area (melee or ranged) use worse dice (red to orange, orange to yellow). Jhebbal Sag's Rage: Choose an animal (non-human, non-undead, non-demon) that is X areas away. You may immediately activate it, and any attacks it makes this turn use improved dice (yellow to orange, orange to red). Dagon's Awakening: Choose a water area X spaces away and roll a red die. Summon that many tentacles. You may immediately cast Dagon's Attack on these tentacles for free.
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  9. Here is the MBR Nemesis v1 book for download and discussion. MBR_Nemesis_Rulebook_EN_v1_WIP.pdf
  10. I can't say enough about how great this app is. I use it all the time.
  11. After a year and a half of not hard work at all... a new version of the "Batman Companion" is available (0.24) The news : It is now possible to install the companion as a real application that can work offline. Installation is done from the Companion website, in the menu. Installation is possible on phone, tablet of course but also on computer (unless you visit the site with Firefox). Attention! Those who have already installed a previous version of the companion on their phone/tablet home page must remove this shortcut to be able to do a real installation. The improvements : Faster loading by reducing image size via webp Faster loading of game rules by embedding images The corrections : Header that disappears from the phone when scrolling Improved html5 compatibility Thanks to everyone's support :), and in particular to the tests from @Roolz, @Renand and @Met Last but no least, a new url => https://companion.the-overlord.com/Conan For those who want to keep their preferences, a technical manipulation is available on the Conan version of the Companion https://the-overlord.net/index.php?/topic/756-companion-application-for-conan/&do=findComment&comment=259122
  12. After a year and a half of not hard work at all... a new version of "Companion of Conan" is available (0.24) The news: It is now possible to install the companion as a real application that can work offline. Installation is done from the Companion website, in the menu. Installation is possible on phone, tablet of course but also on computer (unless you visit the site with Firefox). Attention! Those who have already installed a previous version of the companion on their phone/tablet home page must remove this shortcut to be able to do a real installation. In the encyclopedia, the name of the sculptor of the figurines is displayed (contribution by Dan North) The improvements: Faster loading by reducing image size via webp Faster loading of game rules by embedding images The corrections: Header that disappears from the phone when scrolling Improved html5 compatibility Studio printing under Firefox Board that hide the rules depending on the rotation Net equipment text Khitai Tower board rule Thanks to everyone's support :), Dan North's contribution, tests from @Roolz, @Renand and @Met Last but no least, a new url => https://companion.the-overlord.com/Conan To finish, a technical note, for thoses who really wants to keeps their preferences (for ex, to keep their studio creations)
  13. The fact that the worlds in Crowfall are unique and temporary is a neat twist. I'm actually new to this forum, so thanks for sharing about Crowfall. By the way, have you ever tried CS2? I'm always on the lookout for new games to try.
  14. Review: Reusable membranes for Wet Palette (Redgrass Creative) RedGrass Creative (the new name for RedGrass Games) has been offering dedicated tools for miniature artists and painters for several years now. The "Everlasting Wet Palettes", a handle for miniatures, brushes, and lots of other nice things: cutting pliers, cutting mat, glass palette, lamp (see the RedGrass website). For the release of their new "V2" range of wet pallets, RedGrass have developed new reusable membranes. It's already been a while (2022). At the time, they graciously sent me a pack of these reusable membranes (thanks!), and I've been testing them ever since. This review comes a little late, but better late than never, and what's interesting is that it's not a hot-off-the-press feedback, but after about 1 year of use. Disclaimer: The following is my point of view and therefore does not necessarily reflect the opinions of the rest of the universe. Preamble: Their 1st range of wet palettes ("V1") came with disposable membranes. That is, once the membrane is full of paint and you need to switch to another color scheme, you just throw it away and replace it with a new one. RedGrass disposable membranes are super practical, pre-cut to the right size, with good porosity, they're the only ones I use. With its "V2" range of pallets, RedGrass has come out with reusable membranes. That is, the membrane can be washed and reused a number of times (at least 4 uses, according to RedGrass). Unpacking the stuff: The packaging is the same as for disposable membranes (a resealable bag), except that it's marked "reusable" on it. There are 15 membranes per pack. Reusable membranes are a little whiter and more matt than disposable membranes. They also have a specific direction of use (see below). Perceived quality is fine. It's in line with RedGrass standards. Note: There are several membrane sizes, corresponding to the various sizes of existing RedGrass pallets. The package I received was for a pallet slightly larger than mine, so I have to cut the membranes to fit. But that doesn't change anything in the test below. Using the stuff: Set-up is almost identical to that of a disposable membrane. Almost, because you just have to be careful to place the membrane correctly, there's a direction of use: the coating that makes it reusable is on one side only. Easy, the direction is printed on the membrane. The printed side is placed on the sponge side, with the blank white side on the paint side. In practice, it works well. Porosity is virtually identical to that of disposable membranes. So, in terms of dilution, it's the same. As with disposable membranes, the water diffuses constantly (slowly but surely), so you need to reload a little with paint between sessions to keep the same dilution ratio. Reusable membranes have a whiter color than disposables, so visually the paint hues stand out a little better on the palette. It's not life-changing when you're used to painting, but it can help a little for those who find it hard to tell the difference between very similar hues. Once the job is done, you run the membrane under water (taking care not to fold it). It takes 30 seconds, the paint is washed off and you're ready to go again. Possibly, you can gently wipe the membrane with a kitchen sponge (but gently, see below). Sometimes the membrane remains slightly stained in places (depending on the pigment), but that's no problem at all. And now you'll say "OK, but how many times can you use it?” RedGrass say "at least 4 times". My experience after about 1 year of use tells me this is true. My minimum use is 2 times; when I combined two “don'ts” (see below). My maximum use is 6 times, but it's certainly possible to push it further, by being more careful. [edit: 10 times is doable] Because reusing the membrane "quite a few times" requires following the instructions (on the back of the pouch). It goes without saying, but it's better when you say it. In particular, if the paint is left to dry completely in the pallet, it will stick to the membrane, of course (this may take days or even weeks or months, but it's possible). You can still remove the paint, but you'll have to rub quite hard, and this will damage the coating on the white side. Likewise, if you stir the paint like a brute on the palette, it can also damage the membrane (with a stiff drybrush and some rough handling, it's also possible). In short, it's exactly the same as with a disposable membrane, except that the idea here is not to throw it away each time. Where the membrane coating is damaged, porosity is affected: paint will migrate to the sponge underneath, and water will migrate faster to the paint side. This is inevitable over time, as only diamonds are eternal. This doesn't pose a major problem as long as it's limited/localized, but when the membrane is well worn all over, it's time to throw it away. So just follow the instructions. Don't forget to add water to the palette from time to time when you're not using it, so that the paint never dries out. Considering that reusable membrane pouches are almost the same price as disposable ones, but there are fewer in them, a quick calculation shows that if you use each membrane less than 4 times, it's more cost-effective to use disposable membranes. If you're a bit careful, reusable membranes quickly become cost-effective, even very cost-effective. I won't go into environmental impact considerations, as it's impossible to say which option is "greener" than the other without life-cycle analysis data (which I don't have). Photo of the thing at the end of a painting session (the membrane has already been used & washed 2 or 3 times, I can't remember). You'll note the immaculate workspace, a testament to the meticulous care I take with my gear: Photo of the same thing just after I've washed it one more time. If you look closely, you can see that the fluorescent orange of the last few sessions has left a slight stain, and you can also see a few dark gray areas where the coating has worn over time. It still looks good enough: Conclusion: RedGrass reusable membranes work very well. The plus side is that they're very white and opaque. The downside (so to speak) is that you need to properly care for your material (mostly, maintain humidity) if you want to reuse them enough times. In this case, it can be very cost-effective, especially if you paint a lot. Thanks for your time. Roolz
  15. Glad you like it! The artwork is by Adrian Smith (the same artist for the original Conan by Monolith) and it is from the CMON game The Others, a modern horror board game Some ideas for special rules for the demon minions (in addition to their ability icons)... Children of Ajujo -- Stench: Heroes in the same space regain 1 fewer gem from fatigue to reserve at the start of their turn. Hags of Hell -- Distraction: Heroes in the same space cannot make any ranged attacks. Horrors -- Terror: Heroes must use 1 extra movement point to enter their space. Crawlers -- Pounce: When attacking webbed Heroes, add 1 extra yellow die with reroll to their attack. Sons of Nergal -- Acid Blood: When killed, cause area attack of 1 orange and 1 yellow die against any Heroes in their space. Screamers -- Shriek: Heroes in the same space must pay 1 extra gem to cast each spell. Rippers -- Shred: When attacking Heroes wearing armor (passive defense), reduce Heroes' passive defense by 1.
  16. Hi, I love this one. Can I Ask where did you find the artwork please ? Thanks and have a nice day.
  17. Corinthian Titan View File An overlord tile using the Atlas miniature from Mythic Battles Pantheon. Submitter nerosfiddle Submitted 10/25/2023 Category Resources  
  18. Version 1.0.0

    13 downloads

    An overlord tile using the Atlas miniature from Mythic Battles Pantheon.
  19. Hi guys, Let me share you a project I'm following for some years now... BLOOD ON THE SANDS Welcome to Blood on the Sands, a tabletop skirmish game that allows players to take on the role of gladiators fighting for their lives in the provincial arenas of ancient Rome. The aim of designing Blood on the Sands was to capture the dynamic and fluid nature of gladiatorial combat while also incorporating the balanced intricacies of the deadly blood sport as implemented by the Romans. The game mechanics produce narrative combats that require tactics, skill, and some degree of luck on the players' part, while avoiding the gameplay devolving into a simple static dice rolling fest. The game can be played as a simple one-off combat or as a campaign, where the careers and skills of gladiators develop over time. The campaign can cater to a large group of players (anywhere from 2-6), but the number of players should always be even. https://www.facebook.com/bloodonthesands Some words from the author Frank SULTANA :
  20. The upcoming Gods of the North expansion from Mythic Battles Ragnarok has a good proxy for Yogah.
  21. The Bossonian Archers can easily swap for the Crossbowmen. Unfortunately, Yogah is pretty central to the story. My recommendation would be to choose a different hero that comes close and add the Spellcaster skill. Like maybe a alternate version of Conan or the Winged Ape. Those would be close in terms of being strong warriors. Pelias has 11 gems, he might be an ok sub. Nothing else really has Red Melee dice, high gem count, and spell caster like Yogah has.
  22. Is it possible to substitute Yogah of Yag, and the Crossbowmen with something else? I've a lot of stuff but not this. Thank you
  23. I just went with a couple of shades of basic dark green and quick shade wash. Left it glossy so it looks slimy. Simple but effective.
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