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I assume the idea is indeed that old Zaporavo is supposed to get whacked pretty quickly in this one, but are you remembering to pay the point of movement on EACH stairway zone? For example, it costs one point to move onto the stairs zone on the deck board, and then an additional movement point to move from there onto the stairs zone on the hold board. So yes, it's possible for Conan to reach Zaporavo on the first turn, by spending his maximum 4 gems for movement including hindrance penalties (or 2 or 3 if he gets some help clearing a path), but Hadrathus cannot reach him in one turn. Shevatas could get there also, and the two of them can kill Zaporavo pretty quickly with decent dice rolls, but it will probably take most or all of their remaining gems to do it if the Overlord spends on Guard and rolls OK. So they will need to spend the next turn resting and then find and free 4 slaves over the 5 remaining turns while fighting through pirates that can keep reinforcing. Since 5 of the 11 slave tokens are decoys, and the Overlord player can choose at the start where to place the real ones, it would make sense for the Overlord to place the real ones as far from Zaporavo as possible. Also, remember the Overlord can dredge the dead Zaporavo tiles by sacrificing gems to get those tiles out of the way. If you still find the mission is too easy for the Heroes, perhaps change the required number of freed slaves to 5 instead of 4 (in addition to killing Zaporavo). This would require a trip back up to the deck if the Overlord makes both of those tokens on the deck real and not decoys. Another option would be to keep the requirement at 4 but to move one of the 9 tokens in the hold up to the deck.
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Perhaps split the deck of cards in half, shuffle the pipes card into the bottom half, then place the other half back on top.
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Adventure mode is just the original game mode: 1 player vs. many (Overlord vs. 1-4 heroes). It's the way the game was originally designed to be played. They added the name "adventure mode" later when they first added solo/co-op mode, which allowed everyone to play against the game, and later added versus mode, which is a 1 vs. 1 setup. Hope that clarifies it. Adventure mode works with the "Big Three" expansions (Stygia, Nordheim, Khitai) as those were released in the original Kickstarter campaign. Each of the additional Kickstarter campaigns (Conqueror and Red Nails) contain at least some of the adventure mode scenarios. Keep in mind that the Overlord in Conan is not like a Dungeon Master in D&D or another RPG game (if you are familiar with those) who has secret information and adjusts the difficulty to optimize the game for the Hero players. In Conan, the scenarios are designed so that the Overlord player is supposed to try as hard as possible to win, just as the Hero players do -- it is fully competitive. I think the Batman game uses similar terminology, because that also has a versus mode and solo/co-op mode.
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Maybe it has been updated. This is what I see here: https://conan-companion.herokuapp.com/skills/32 Protected This character can be attacked only with area attacks if there is a friendly character without Protected in their area. Clarification: Two or more characters with this skill cannot protect each other.
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Zelata’s hero card is in the King Pledge core box. The Giant Wolves with their tiles were sold as a separate expansion. Possibly still available on the webstore at monolithedition.com depending on your location.
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- 2 players
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Version 2.0
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This is an Adventure Mode scenario in which Conan, Heracles, Atalanta and Pelias must try to save a priestess from Zogar Sag's diabolical ritual. In order to reach her in time, the heroes must take to the river on a raft, while under constant attack by Picts. Fortunately the heroes have the aid of several wolves and a lion running along the riverbanks to help flush out their enemies. But can they save the priestess before Zogar Sag's evil plan is complete? Additional content this scenario requires beyond the core box: Conan King Pledge (Conan's Lion) and Stretch Goals box (Conan the Wanderer and Pelias, Pict Warriors and Pict Archers), Conqueror (the raft), Mythic Battles: Pantheon and Corinthia Conan crossover (Heracles, Atalanta, Circe's Wolves), and two of the Modiphius Conan Map Tile sets: Fields of Glory and Perilous Ruins. -
View File Riding Thunder River This is an Adventure Mode scenario in which Conan, Heracles, Atalanta and Pelias must try to save a priestess from Zogar Sag's diabolical ritual. In order to reach her in time, the heroes must take to the river on a raft, while under constant attack by Picts. Fortunately the heroes have the aid of several wolves and a lion running along the riverbanks to help flush out their enemies. But can they save the priestess before Zogar Sag's evil plan is complete? Additional content this scenario requires beyond the core box: Conan King Pledge (Conan's Lion) and Stretch Goals box (Conan the Wanderer and Pelias, Pict Warriors and Pict Archers), Conqueror (the raft), Mythic Battles: Pantheon and Corinthia Conan crossover (Heracles, Atalanta, Circe's Wolves), and two of the Modiphius Conan Map Tile sets: Fields of Glory and Perilous Ruins. Submitter MeanBone Submitted 01/24/2024 Category Resources
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95A47266-9C0E-407D-8621-BD21EB426CD4.jpeg
MeanBone posted a gallery image in Your Paintings and Sceneries
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Good point, don't want it to be OP. Perhaps a smaller bonus, but it seems there should be some bonus to give the spell purpose. Warmth of Ishtar: For each 2 gems spent on this spell, restore up to 3 gems from another hero's fatigue zone to their reserve zone. Hanuman's Body: Choose a Hero in your line of sight and spend up to 3 gems on this spell. Until your next turn, that Hero will have Wall Wrecker (for 1 gem), Blocking (for 2 gems) or both plus Reach (for 3 gems).
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Possible descriptions for the blank spell cards: Warmth of Ishtar: For each gem spent on this spell, restore 2 gems from another hero's fatigue zone to their reserve zone. Hanuman's Body: Move all of your remaining gems that are not in your wound zone to your wound zone and die. Another hero who has already died is brought back to life in your current area, moving twice as many gems from their wound zone to their reserve zone as you spent to cast this spell. Set's Blood: For each gem spent on this spell, restore 1 previously lost life point or 1 gem from your wound zone to your reserve zone. Gwalhur's Darkness: Choose an area in your line of sight that is X areas away. Until your next turn/activation, all attacks made from, in or into that area (melee or ranged) use worse dice (red to orange, orange to yellow). Jhebbal Sag's Rage: Choose an animal (non-human, non-undead, non-demon) that is X areas away. You may immediately activate it, and any attacks it makes this turn use improved dice (yellow to orange, orange to red). Dagon's Awakening: Choose a water area X spaces away and roll a red die. Summon that many tentacles. You may immediately cast Dagon's Attack on these tentacles for free.
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Glad you like it! The artwork is by Adrian Smith (the same artist for the original Conan by Monolith) and it is from the CMON game The Others, a modern horror board game Some ideas for special rules for the demon minions (in addition to their ability icons)... Children of Ajujo -- Stench: Heroes in the same space regain 1 fewer gem from fatigue to reserve at the start of their turn. Hags of Hell -- Distraction: Heroes in the same space cannot make any ranged attacks. Horrors -- Terror: Heroes must use 1 extra movement point to enter their space. Crawlers -- Pounce: When attacking webbed Heroes, add 1 extra yellow die with reroll to their attack. Sons of Nergal -- Acid Blood: When killed, cause area attack of 1 orange and 1 yellow die against any Heroes in their space. Screamers -- Shriek: Heroes in the same space must pay 1 extra gem to cast each spell. Rippers -- Shred: When attacking Heroes wearing armor (passive defense), reduce Heroes' passive defense by 1.
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I just went with a couple of shades of basic dark green and quick shade wash. Left it glossy so it looks slimy. Simple but effective.
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This kind of support and cross over between games is always appreciated. This is why I was hoping that in the Ragnarok pledge manager there will be an option to buy just the Mythic Battles dashboards and cards for the Pantheon figures that were included in Conan the Conqueror (Typhon, Typhon’s Herald, Python, Hydra). For a small fee, this would be good support by Monolith for its Conan backers (and might even entice some to back Ragnarok). Chaz, can you find out if this is possible for the Ragnarok pledge manager? Edit: Ur Shulgi told me in the Kickstarter comments that this is under consideration and he likes the idea.