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Xaltotun

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Everything posted by Xaltotun

  1. You're definitely right: I hate that too! 😡 The ost is the soundtrack
  2. Hi there! Probably you all are interested more in english books & comics; but here's my favourite Conan material: The first two tomes (790 pages each) collect all the stories of Conan, with small introduction before each, to help the reader following his adventures chronologically. The second picture shows a part of my collection of comics; the first italian edition (I guess) of the Hour of the Dragon (1972!!!) ...oh, yes: everything is in italian. Last, a french magazine I recently bought on the web and other books by R.E. Howard. Cheers
  3. PS. I didn't buy the blu ray at the time because I had read some complain about the audio remastering: fans said that the background ost wasn't as in the original version. Don't know if they were right, but they had convinced me.
  4. I have an original dvd. Anyway, just allow me some days, I really have very few time at the moment 😥
  5. I'll search for good ones through the movie; just allow me some days, because I'm having an horrible week at work (until tuesday). Anyway, I'll do it. Meanwhile we can go on with other missing material. Next couple of days, during the breaks at work I'll try to prepare something to help us to define areas...
  6. Ah sorry, I didn't check the sheet now.. "Not so sure about for Subotai". I think it's good for him: he's intelligent, fast, brilliant archer, but now is more a warrior than all. And he uses a spear. I think it's good and I suggest that maybe we can decide that a spear has +1 against mounted rider. It's not to change too much the rules, but eventually to define only a further aspect of the mounted combat, without introducing other complications about weapons. That's all. Opinions?
  7. Just a way to figure you my enthusiasm ...
  8. WONDERFUL!!! PS. Would you like different images for each level?
  9. @Florentin: you made the list! -Attack of the Village --> could be a kind of bonus scenario to be played, since no hero is really involved in; but it can be very nice to play it as an Overlord, don't you think? Maybe could be a scenario were the Overlord define his first state. -In the Pits --> Difficult to create one. -The Wolf escape & the thing in the Crypt --> MASSIVE! -The Witch & Subotai Encounter --> Any idea? -The Serpent Tower --> Could be very good to be played on multifloor tabletop (ex, Kithai) -Inn Encounter with Osric Knights --> not impossible to work on, I guess (some changes from the movie could be requested) -Mountain of Power Infiltration --> can be one -The Tree of Woe --> I think you and @Arthadanhave already discussed about it some pages ago... don't you? -The Caves --> other MASSIVE scenario! -The Battle in the Mounds --> OK - The ultimate encounter--> it can be done, it depends on how many changes we want to do. Another one could be "The Search" (when Conan leaves to search for the double snake), but maybe it's good more for an adventure than a single scenario. Sure it's better to make a choice: I like the idea of 6 scenarios + 1 for each. My only doubt is: Sure you don't want to include Valeria as a third player? Girl players would love her... and not them only! Anyway, this was just to share some global view to help finishing the Battle in the Mounds.
  10. In the official 1st Campaign Book by Monolith heroes are supposed to play 7/8 scenarios, I guess, and there are 3 levels for each hero; but I agree it's better to keep things simple. Anyway, starting with the last scenario (or at least one of the last) will help us to understand if 2 are enough or one more is needed. Some skills suitable for the heroes: SUBOTAI - Evasive (he moves a lot during the battle, escaping several times from dangerous situations) - Precision Shot (a great archer he is!) - Bodyguard , but maybe Support will be more appropriate (remember when he saves Conan?) CONAN - Support -Counterattack - Circular Strike What do you think?
  11. Sure! Do you need help for the heroes level cards?
  12. We could leave the standard ideas as pending and start our tests from the last rules you posted (couple of pages ago). Then we can exchange each other our opinions and results. I'm sure that the tests will help us to understand what work, what doesnt, and what could work. I think we could start to divide the map in areas putting the centre circles in each. Sure some changes will be necessary also in that, but we'll learn playing: so definitely I think we need to work on the map now.
  13. I fear that most of the pending ideas (ex. Knocked out) could be resolved only testing and testing. "this post is a place for all ideas even the worst ! We are here for having fun and to share our 82's movie passion!" @Florentin you're definitively right 🙂
  14. Thanks! ...and I'm happy and proud of being! I loved that movie when I was child in the 80ies...
  15. Let me explain better this idea: I don't think it will slow down too much the game. -remember the Overlord and heroes first will make their own strategies considering this bonus/malus in attacking, and from opposite sides they will take care of it... "oooops!.. you didn't? Sorry mr. Cimmerian!". -I don't think areas will be too many to check: remember that only the white circles at the center of each area will be checked. So, basically, you can check the range mentally, while the other players make their moves (that's the time I plan my horrible and most cruel moves 😈). We must take care on where to put those circles on the map! -Further, the players should verify it eventually only in case the standard must apply its effects on that area in that moment. -then, if the OL doesn't move the standard, no need to recheck the range. -and finally, that could obly the Overlord to eventually move the standard (like in the movie) and the heroes to attract enemies far from it. So, more strategy!... This mechanism sounds bit interesting to me. Don't know what you think. I hope I have explained it well. Obviously, game tests are necessary to check this rule.
  16. I can understand your point of view, and, though I'd like the idea of having advanced rules, I'd first prefer to test this scenario at best and then going on to second scenario... helping @Arthadan... as long as he wants my contribute 😉
  17. Sorry: I've been very busy at work in the last days 😓 I'm I'm not sure about this rule: I guess it's very difficult that a knight in battle could fall on his own feet, being unhorsed after a shock, expecially if it's fully armored. Don't you think? I guess he should be knocked out. The other 'difficult' step would be defending when knocked out... normal defending? No penalty? these are my doubts about the rules. By the way, I like much the rest!
  18. Yes, the standard of Set has 2 functions: help ro find always Doom in battle, and more is a moral boost , yes! I think that, keeping in his seight, Fangs of Set and Leaders too could be affected by a bonus: either +1, or or even a . Furthermore, in the same areas where Doom is, Stanrdard can recall immediately all fangs and leaders to defend him, regardless of hindering (giving the +1 in movements if they are dismointed, but on its line of seigh). What do you think?
  19. In my idea doom riders will lose visual contact with rhe standard when they'll be on the other side of the central mounds, or, more, inside them. That's exactly where the ambush starts.
  20. So, you see the standard like 'rally card' (some of you remind Dixie) to /rally armies in his areas?
  21. Maybe I could help with my recent quite experience with the movie... The standard bearer rides besides Doom and arrives in battle always beside him. After Rexor dies, we watch at Doom alone.... where is he? If you rewind you can see that: he passing gallopping beyond thorgrim, spied by conan, before the Huge Hammer is banged on his poor head So, why don't use it to increase some value or the units inside some areas? Or to give bonus to all the units who could look directly to him (same way to throw arrows) Whay do you think? (personally I prefer the second option)
  22. I generally agree with @Arthadan point of view about not increasing game rules (not too much, ok), but we could prepare some cards with arrows on it, each referred to a single token with arrows too. So the hero will have the new regular card and we have introduced only a small variation. I like this idea @Florentin
  23. I think the easiest way should be change the OL object in: Kill Conan & Subotai; if Thorgrim and Rexor die, kill Yasmina. This is the best way to keep on focusing on the movie. Many Doom riders arrove on the battlefield from the mound where the princess is tied, but never stop or dismount to free her: it seems that their primar order is to kill the two 'hosts'... And what's Doom attack? I guess it's a punish expedition. 'He'll see the smoke and come to kill you', cried Yasmina... Could it be working? So, I'd change the OL first Object, but I'll keep the traps... like @Arthadan purpose: no remote control for the heroes: please, don't ask what I was thinking of 😰
  24. Most of the congratulations is for @Arthadan and for you, @Florentin: you 2 have done the most! ;-)
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