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About Arthadan

My games

  • Conan
    King Box
    Stretch Goals
    Parente guest box
    Vanir Valkyrie
    Kushite Witch Hunters
    Black Dragons
    Doors Pack
    Yogath of Yag
    Art/campagn Book

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  1. Arthadan

    Call for content for Scrolls Of Skelos: Cache One

    I can help you out with the translation if you want. I was part of the translation team of the first Compendium, so I have some experience.
  2. Arthadan

    Quest of Conan Part One

    Interesting approach. I like the RPG tone.
  3. Arthadan

    Community Generated Campaign

    I started the campaign last weekend and my gaming group had a lot of fun. Thanks guys!
  4. Arthadan

    Overlord Compendiums are Coming Back!

  5. Arthadan

    Conan 2019 : choose the new expansions.

    Another important point: the next Conan KS should have perfectly clear rules explanation. You only need to take a look at the number of questions regarding unclear scenario rules to realise there is room for improvement in that area.
  6. Arthadan

    [Rules] The Last Ditch Invocation

    Movement of the tentacles is covered by the rules, Thaugh has one spell to do that. But the rest remains unknown...
  7. Arthadan

    [Rules] The Last Ditch Invocation

    I have some questions regarding this scenario: 1) Jumping from ship to ship. How many movement points does it cost? What does happen to a character failing the jumping test? If he remains on the original area, can he try to jump again in the same turn (spending more movement points)? If he falls down to the sea, is him automatically killed or can he be activated normally to fight/nive/climb back to the ship? 2) Thaugh He does not have Reach, so he can't attack in close combat and there is only one OL character (N'gora) that can make distance attacks, but even with a maximum attack roll, he can't hurt Thaugh. What's the point giving him a life point score?
  8. Arthadan

    Conan the Barbarian

    I'd say: Heroes Victory: Escaping with the Princess before turn X. Overlord Victory: Avoiding Yasmina's rescue / killing all the heroes. In campaign mode we will refine victry conditions (i.e. the OL will win additional Campaign points if some heroe are killed even if the heroes win, the heroes will gain some campaign points for hurting TD in snake form and so on). Campaign points will be used to level up the heroes and to buy gems for a common pool (much like the official campaign the Devil in Iron), and the OL would be able to buy special gems (counting as two gems when used, but only as one to recover). Sounds good?
  9. Arthadan

    Conan the Barbarian

    By the way, a bit off-topic. I've just got the PDF preview of the Monolith Sourcebook, from Modiphius (a RPG/board game crossover). It's quite interesting and it has some advice on creating your own scenarios (and a solo game mode!). I haven't finished it yet, but I'm liking what I read. I'll share with you any insights relevant for this scenario.
  10. Arthadan

    Conan the Barbarian

    Well, pro is the scenario will play more like the movie. Anyway rushing to TD throne room to catch him before turning should be suicidal (in my opinion). This way we don't need a TD tile, hurting him would a "bonus objective" and he's there just to add flavour rather than raise the difficulty. As we have already discussed, unarmored heroes are going to have a hard time in this scenario, specially with Rexor and Thorgrim around. I think that's a perfect solution. Surely the guards will heard the commotion of dozens of women screaming when the blood-soaked barrian begins to gut guards before their eyes. I meant the alarm mechanic, not a "mechanical alarm". There are some official scenarios using something similar (heroes trying to avoid to be detected) which I suggest to use as a starting point. Check out the official scenario Trapped like rats, special rules "hidden in the shadows" and "Alarm!". Link: Trapped like rats.
  11. Arthadan

    Conan the Barbarian

    Meet me halfway. I suggest if the heroes are real quick (a turn limit we'll have to work out), they can hurt Thulsa Doom (big snake form) and part of the wounds will be kept for the next scenario (TD would start the Battle of the Mounds scenario with less life points). This way we give the heroes the chance to attack TD without having a real chance to kill him (and we simplify the scenario, not needing a profile for an hybrid snake-man stage). - Drugged people raising the alarm. When the heroes begin to fight guards on the illuminated area near the column, drugged people will scream raising the alarm (perhaps rolling a dice) . Something like that. I meant heroes will be harder to detect thanks to the body paint.
  12. Arthadan

    Conan the Barbarian

    I have read the scenario and it has some very good ideas. Some quick ideas I suggest: - Thulsa Doom: I think he should escape, it would be anti-climatic from a campaign perspective to have him killed in this scenario. If the heroes are real quick, perhaps they can choose between grabbing the Princess or attacking a fleeing Thulsa Doom in snake form. - Camouflage paint: In this scenario we have unarmored heroes with no potions. It's going to be extremely easy for the OL to kill them. I think we do need the alarm mechanic, powered by the camouflage, so the heroes can kill the not drugged guards one by one and hiding the bodies. - Drugged people: I'd probably treat them as a penalty for heroes movement and also they can trigger the alarm. - The broken pillar: I'd treat this as a "campaign card" a special effect the heroes can use anytime as long as Thorgrim has used the hammer in any area adjacent to the central pillar. What do you think?
  13. Arthadan

    Conan the Barbarian

    Hi guys! Good to know you're interested and keeping the project alive! I'll try to catch up with the development on the last scenario over the weekend.
  14. Arthadan

    Conan the Barbarian

    OK, so we agree. No downtime between scenario VI and VII. We have to consider, in average, how many gems the heroes will lose in the previous scenario. Taking in account we have Rexor and Thorgrim here, they can't lose much. The design of scenario VI is going to be challenging, it must be interesting to play but we can't have much combat. Regarding booms granted by the war paints, I was thinking about the special rules the scenario will have for stealth moves. Do you have anything else in mind?
  15. Arthadan

    Conan the Barbarian

    Quick question: do you think this scenario should be played right after scenario VI (sneaking into the caves)? I mean with no downtime in between, so gems lost in scenario VI will not be recovered before this one. If we go for that, heroes will have one potion each (provided by Akiro) at the start of scenario VI. And we will need to design this scenario with weakened heroes in mind.

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