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Arthadan

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About Arthadan

My games

  • Conan
    King Box
    Stretch Goals
    Parente guest box
    Crossbowmen
    Vanir Valkyrie
    Kushite Witch Hunters
    Black Dragons
    Doors Pack
    Yogath of Yag
    Kithai
    Stygia
    Nordheim
    Art/campagn Book

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  1. Arthadan

    Conan the Barbarian

    I'd say: Heroes Victory: Escaping with the Princess before turn X. Overlord Victory: Avoiding Yasmina's rescue / killing all the heroes. In campaign mode we will refine victry conditions (i.e. the OL will win additional Campaign points if some heroe are killed even if the heroes win, the heroes will gain some campaign points for hurting TD in snake form and so on). Campaign points will be used to level up the heroes and to buy gems for a common pool (much like the official campaign the Devil in Iron), and the OL would be able to buy special gems (counting as two gems when used, but only as one to recover). Sounds good?
  2. Arthadan

    Conan the Barbarian

    By the way, a bit off-topic. I've just got the PDF preview of the Monolith Sourcebook, from Modiphius (a RPG/board game crossover). It's quite interesting and it has some advice on creating your own scenarios (and a solo game mode!). I haven't finished it yet, but I'm liking what I read. I'll share with you any insights relevant for this scenario.
  3. Arthadan

    Conan the Barbarian

    Well, pro is the scenario will play more like the movie. Anyway rushing to TD throne room to catch him before turning should be suicidal (in my opinion). This way we don't need a TD tile, hurting him would a "bonus objective" and he's there just to add flavour rather than raise the difficulty. As we have already discussed, unarmored heroes are going to have a hard time in this scenario, specially with Rexor and Thorgrim around. I think that's a perfect solution. Surely the guards will heard the commotion of dozens of women screaming when the blood-soaked barrian begins to gut guards before their eyes. I meant the alarm mechanic, not a "mechanical alarm". There are some official scenarios using something similar (heroes trying to avoid to be detected) which I suggest to use as a starting point. Check out the official scenario Trapped like rats, special rules "hidden in the shadows" and "Alarm!". Link: Trapped like rats.
  4. Arthadan

    Conan the Barbarian

    Meet me halfway. I suggest if the heroes are real quick (a turn limit we'll have to work out), they can hurt Thulsa Doom (big snake form) and part of the wounds will be kept for the next scenario (TD would start the Battle of the Mounds scenario with less life points). This way we give the heroes the chance to attack TD without having a real chance to kill him (and we simplify the scenario, not needing a profile for an hybrid snake-man stage). - Drugged people raising the alarm. When the heroes begin to fight guards on the illuminated area near the column, drugged people will scream raising the alarm (perhaps rolling a dice) . Something like that. I meant heroes will be harder to detect thanks to the body paint.
  5. Arthadan

    Conan the Barbarian

    I have read the scenario and it has some very good ideas. Some quick ideas I suggest: - Thulsa Doom: I think he should escape, it would be anti-climatic from a campaign perspective to have him killed in this scenario. If the heroes are real quick, perhaps they can choose between grabbing the Princess or attacking a fleeing Thulsa Doom in snake form. - Camouflage paint: In this scenario we have unarmored heroes with no potions. It's going to be extremely easy for the OL to kill them. I think we do need the alarm mechanic, powered by the camouflage, so the heroes can kill the not drugged guards one by one and hiding the bodies. - Drugged people: I'd probably treat them as a penalty for heroes movement and also they can trigger the alarm. - The broken pillar: I'd treat this as a "campaign card" a special effect the heroes can use anytime as long as Thorgrim has used the hammer in any area adjacent to the central pillar. What do you think?
  6. Arthadan

    Conan the Barbarian

    Hi guys! Good to know you're interested and keeping the project alive! I'll try to catch up with the development on the last scenario over the weekend.
  7. Arthadan

    Conan the Barbarian

    OK, so we agree. No downtime between scenario VI and VII. We have to consider, in average, how many gems the heroes will lose in the previous scenario. Taking in account we have Rexor and Thorgrim here, they can't lose much. The design of scenario VI is going to be challenging, it must be interesting to play but we can't have much combat. Regarding booms granted by the war paints, I was thinking about the special rules the scenario will have for stealth moves. Do you have anything else in mind?
  8. Arthadan

    Conan the Barbarian

    Quick question: do you think this scenario should be played right after scenario VI (sneaking into the caves)? I mean with no downtime in between, so gems lost in scenario VI will not be recovered before this one. If we go for that, heroes will have one potion each (provided by Akiro) at the start of scenario VI. And we will need to design this scenario with weakened heroes in mind.
  9. Arthadan

    Conan the Barbarian

    Love the idea of using torches! The heroes should be able to set curtains on fire, creating a distraction as Valeria does in the movie. Not sure about the variable setup positions though, the more variables we have, the harder it will be to balance them all.
  10. Arthadan

    Conan the Barbarian

    Perfect, then we all agree! (unless @Xaltotun has something to say!) I've resized the map to the official size and proportions were spot-on, so no distortion at all. Perhaps before starting with zone division, we should give a thought about how we want this scenario to be played, so zone size a distribution go along our design principles. I think we will need small, dark areas for our heroes to hide in while in stealth mode (probably surrounding the big circular room and prehaps in the lower tunnels. Then medium size areas for the rest (center of the circular room and throne room). When I say small areas I mean fit for 1 -3 miniature base and medium 4 - 10 (this is just a guideline). What do you think?
  11. Arthadan

    Conan the Barbarian

    Rotated map: we can make the upper tunnel to turn to the left, running parallel to the border. This way we maximize gaming space. And perhaps adding another tunnel in the lower right corner. I like the idea of reinforcements Coming from different tunnels when the alarm is raised. Vertical map: Maybe we have too much unused space (left and right of the throne room and lower left corner mainly). Also, if we want to go official size, needs to be closer to a square. Thoughts?
  12. Arthadan

    Conan the Barbarian

    Since in this scenario we have no mounted troops, I think it would be better to use a normal (official) size map. They have a nice size for foot miniatures. Also, I think we don't need to see much of the tunnels. I suggest something like this:
  13. Arthadan

    Conan the Barbarian

    I think having two tunnels is a good idea, makes the map more interesting. I'll need to watch the scene again, but I think Rexor and Thorgrim were in the room. Certainly they were half-dressed, as if they had been interrupted from more pleasant endeavors. The reason behind TD transformation is of little consequence from a scenario design point of view. In the end what matters to us is that he will start his slow transformation at the start of the scenario. Regarding gameplay, I was thinking about something along the lines of these special rules from the official scenario Trapped like Rats: • Hidden in the shadows: At night, the heroes take advantage of the darkness and the drowsiness of their jailers; if the alarm has not been raised: • Characters cannot perform Ranged attacks. • The Overlord cannot use benefits. • The Overlord can activate only 1 tile during their turn. • When a minion dies, lay the minion’s model down in the model’s area instead of removing the model from the board. If a hero is in an area with a dead minion and there are no living enemy characters in the area, the hero can perform a simple Manipulation to remove a dead minion’s model from the board. • Alarm!: The alarm is raised if any of the following occurs: • A character uses Wall Wrecker or an Explosive Orb. • At the beginning of the Overlord’s turn, if a unit is in an area with a dead minion or a hero. • At the end of turn 4. When the alarm is raised, the Overlord removes all dead character’s models from the board and places 5 Bossonian Guard models with green bases in the entrance area. The Overlord places the green Bossonian Guards tile on the left in the River, sliding tiles to the right as needed, and replaces the recovery token in the book of Skelos with the recovery token showing a recovery value of “5.”
  14. Arthadan

    Conan the Barbarian

    Scenario VI - The Fangs of the Serpent I is precisely about sneaking into the tunnels using the official Stygia tunnels map, so I guess we can have the orgy room, Thulsa Doom throne room, and just the start of the tunnel to the kitchens, all fitting into an official-sized map if possible. @Vincent255, what is the other tunnel in your sketch?
  15. Arthadan

    Conan the Barbarian

    You've made me remember something Valeria says before they go for Yasmina: "a thief could do it, but not a vengeful one". I think the question is: would Conan try to restrain himself at all? I don't remember him struggling to restrain, he just charges into the room as soon as he sees Rexor and Thorgrim there (it is worth remembering how they humiliated Conan when he was captured). Perhaps Conan can act in "stealth mode" until he has line of sight to Rexor or Thorgrim. When that happens, he is bound to attack them. How does it sounds?
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