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Posts posted by kpitaine-crochet
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Hello, at the end of the second assault, you can use the remaining dice from the first assault.
"Among the remaining dice, the attacker can discard
as many dice as they want to get bonuses for the
other dice. Each discarded die adds +1 to the result of
another die. The new value of the remaining dice is
equal to their result increased by the number of dice
discarded to give them bonuses."But, we clarify that.
"Among the remaining dice, including the ones from the first assault, the attacker can discard
as many dice as they want to get bonuses for the
other dice. Each discarded die adds +1 to the result of
another die. The new value of the remaining dice is
equal to their result increased by the number of dice
discarded to give them bonuses.Thanks.
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Hello,
- LP Markers are inside the rulebook (game component)
- p32/33 the by standers doesn't have orange background to represented that they are in the vilain camp. They are not neutral in this case.
- p48 the guards : same as by standers
- p48 broken wall : because you've got a C4 Block so you need another token if you used it.
- p57 the level 1 is the 3 cars
- p58 the promontory icon is page 59 (map 3 and 4 are on the "same" page. just like map 1 and 2.
About the surname, it's not a mistake. For exemple Batman, no matter which one, is always called Batman not zero year or anothing else. You recognise which one to use with his face on the hero board.
Deadly Infection.
in Official scenarios
Posted · Edited by kpitaine-crochet
Hello, little advice for this scenario, you have to leave 1 of the heroes behind, the one who will undergo the contamination. Another hero part ahead to discover the location of contaminated barrels. And the last takes care of the goons. Once the location is found, it must be that the hero to be contaminated is ready to perform his action. Whoever has gone to discover the location can eventually take care of dr. death. Finally after the contamination, you can go deep into the trunk to heal with the support of your teammate. It always ends on the last turn. And do not forget every energy cube is useful as well as its activation and rest management.
The marker for the container is on the board ; but you can't find it until another hero find where is the barrels.
The explosive gel is not necessary, but you can use it. After several games, you will be able to do without.
Enjoy the game