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Gladius

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  1. Several questions on this scenario: - Zogar Sag has the magic ability, but I don't see what spells he should have in the scenario. Does he have any? - When I activate a unit of picts, they have a move of 2. So to leave one of the huts, they have to spend 2 (one to go through the flap, and the other to move into the adjacent area). If they then want to move to the next adjacent area, I need to spend one more gem PER pict to move that space, correct? - For the heroes, they list a movement number in their Move skill. Let's use Conan as an example with 3. Does he get to move 3 spaces for free each turn, and any ADDITIONAL gems he puts in his Move skill are extra points of movement? Or does he get 3 points of movement for EACH gem he places there? - Can Heroes (or picts) interrupt their movement, take an action, and then move again? The book mentions something about losing all movement points after an action, but that section is not worded clearly. - For the reinforcements in this scenario, the OL has 4 reinforcement points. Let's say there's a red group of picts that are all dead. Their tile is still in the river under the 3 gem cost. And there's another group of blue picts in the river, 3 of the 4 of them are dead, their tile is under the 1 gem cost. Can I activate the entire group of red picts for 3 "reinforcement points" and the 3 dead blue picts for 1 reinforcement point? Or is that not how this works?
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