Our hardcover arrived!
Reading through the first couple of missions, I have a few questions. Apologies that there are so many. Feedback would be highly appreciated! 😊
Scenario 2: I assume all non-scorpion units are undead, and killing the warlock is also required to win.
The murderous rock doesn't really activate the warlock I suppose, (getting movement, casting spells, attacking) and this is more for flavor explaining how the rock is rolling?
The rolling rock/damage starts at 1 zone away from the warlock? (Not zone 0)
Quicksands: if read literally, when targeted at a hero's zone during the overlord turn, the hero needs to spend already 3 extra movement points during his turn. I assume only the heroes turns count for this, and the first hero turn would only be 2 extra.
Mission 3 - all clear
Mission 4:
Kerim Shah and his guards attack the Picts and not the heroes I suppose?
Until this point, all heroes still have their starting equipment. Only Balthus thus keeps wearing his breastplate, and all other weapons are given to the guards/chests.
Counting the weight of all weapons, they have an encumbrance value of exactly 10. Thus what is the point of the 10 encumbrance limit of the chest?
Escape: I assume the second manipulation roll also has a difficulty of 1.
Weapons of the guards: (3 life points, difficulty 2) does this mean kerim Shah has 3 life points, and, without the key, the chest has a manipulation difficulty of 2. I assume that the key makes it so that this chest becomes a simple manipulation.
What is the interaction between the Lockpick of Belit and this chest?
I believe that the first player opening the chest can choose one weapon, and all the other ones would go into the zone where they can be picked up with a simple manipulation.