[Wayne Manor] Wayne Manor - Maps and boards - The Overlord Jump to content

[Wayne Manor] Wayne Manor


madcollector
 Share

Recommended Posts

  • 1 year later...

In the 1st Scenario, Assault on Wayne Manor, is there a game element missing for the Bat-Robots???  We have station tokens, should the villains be able to turn off/neutralize the stations?  

 

Quote

BAT-ROBOTS: there cannot be more Bat-Robots on a game board than there are Bat-Robots Station tokens on that board. No player may spend energy cubes during Bat-Robots’ defense steps.
ACTIVATE THE BAT-ROBOTS: during the Trigger the End of the Heroes’ Turn Effects step, the hero can immediately perform a character activation with each of the 4 Bat-Robots. There are two situations when a Bat-Robot is activated:
- the Bat-Robot is on the board. The hero follows the Activate a Character Controlled by a Tile steps, with the exception that they cannot spend any energy cubes for either movement or rerolls. Bat-Robots cannot enter the elevator.
- the Bat-Robot is neutralized. The Bat-Robot is put back into play on the area of a Bat-Robots Station token.

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...

Important Information

Our website uses cookies to guarantee you the best navigation. By continuing your visit, you confirm that you accept these cookies. Our Cookie Policy has other terms. Privacy Policy