madcollector Posted January 9, 2021 Report Share Posted January 9, 2021 If you have any questions about rules regarding the Wayne Manor map, ask them here. Quote Link to comment Share on other sites More sharing options...
Bizarro_Jeff Posted May 14, 2022 Report Share Posted May 14, 2022 In the 1st Scenario, Assault on Wayne Manor, is there a game element missing for the Bat-Robots??? We have station tokens, should the villains be able to turn off/neutralize the stations? Quote BAT-ROBOTS: there cannot be more Bat-Robots on a game board than there are Bat-Robots Station tokens on that board. No player may spend energy cubes during Bat-Robots’ defense steps. ACTIVATE THE BAT-ROBOTS: during the Trigger the End of the Heroes’ Turn Effects step, the hero can immediately perform a character activation with each of the 4 Bat-Robots. There are two situations when a Bat-Robot is activated: - the Bat-Robot is on the board. The hero follows the Activate a Character Controlled by a Tile steps, with the exception that they cannot spend any energy cubes for either movement or rerolls. Bat-Robots cannot enter the elevator. - the Bat-Robot is neutralized. The Bat-Robot is put back into play on the area of a Bat-Robots Station token. Quote Link to comment Share on other sites More sharing options...
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