madcollector Posted January 9, 2021 Posted January 9, 2021 If you have any questions about rules regarding the Wayne Manor map, ask them here.
Bizarro_Jeff Posted May 14, 2022 Posted May 14, 2022 In the 1st Scenario, Assault on Wayne Manor, is there a game element missing for the Bat-Robots??? We have station tokens, should the villains be able to turn off/neutralize the stations? Quote BAT-ROBOTS: there cannot be more Bat-Robots on a game board than there are Bat-Robots Station tokens on that board. No player may spend energy cubes during Bat-Robots’ defense steps. ACTIVATE THE BAT-ROBOTS: during the Trigger the End of the Heroes’ Turn Effects step, the hero can immediately perform a character activation with each of the 4 Bat-Robots. There are two situations when a Bat-Robot is activated: - the Bat-Robot is on the board. The hero follows the Activate a Character Controlled by a Tile steps, with the exception that they cannot spend any energy cubes for either movement or rerolls. Bat-Robots cannot enter the elevator. - the Bat-Robot is neutralized. The Bat-Robot is put back into play on the area of a Bat-Robots Station token.
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