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Posts posted by Xaltotun
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3 hours ago, Florentin said:
Sorry, I don't understand what you would like. Could you summarize please.
Sure. I'll send you a purpose of modification of few areas of the map tomorrow; I'll do it roughly on the map, so it will be easier to explain. Then if it's ok for you too, and if you have time, you can upgrade our map.
cheers
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2 hours ago, Arthadan said:
Solution it's easy enough, make the walkable areas too small for a Mounted miniature base. This way only miniatures on foot can cross them.
Ok, I understood the point.
But I'm not talking about going on top of the mound, but moving around it along the areas where the palisades are (blue crossed): my idea is just to separate the palisades from the areas around, to prevent from confusion. Consider that some are even macro areas from plane to mound top with palosades in the middle....
So, can someone move following the red arrows? There are palisades in the area?... there are, so he can't.... !?
This can be a reasonable doubt, for a player.
That's all.
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26 minutes ago, Florentin said:
You are right ! I think I'm going to add spikes on the hill to avoid confusion on walkable areas(between "chevaux de frise" & already fit spikes).
But I still think that on foot character could walk across the spikes but that would cost extra cost (1 gem).
I agree to you about walking on foot... how could subotai and mako have run to the top of the mound to protect Yasmina, if not?
I think that there's no need of much spikes more; I'd separate spikes in the blue marked areas, bordering them in white:
If we say
Pallisades: nobody can pass through them, if a Mounted miniature suffers damage in an area adyacent to a pallisade, the rider may fall on it.
Players could think that
1) they cant pass through these areas, though they could,
2) these area are not properly adiacent to palisades, they cointain it, and this could eventually generate confusion.
That's why my idea is to separate spikes and palisade like they are a barrier, with their own white borders (or yellow?... but not a lemon one), following a bit thei pointing shapes,so they can be easily recognized as adiacent "palisade special areas", where horsemen/no one (still to decide) can't pass through.
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10 hours ago, Arthadan said:
Last thing we spoke about chevaux de frise was this (from the preliminary special rules of the scenario, in the previous page) :
Pallisades: nobody can pass through them, if a Mounted miniature suffers damage in an area adyacent to a pallisade, the rider may fall on it. The attacker rolls , if he gets two symbols on the dice, means the defender takes damage from the pallisade, roll another for damage.
So, I agree with @Florentin on this: only path to reach the hill top was to pass behind the monolith!
Ok, but don't you think that since the chevals and stakes are inside 'walkable' areas, this could create confusion?
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7 hours ago, Florentin said:
When I did the map, I consider that the only path to reach the hill top was to pass behind the monolith!
After we can imagine that men on foot could go through the "cheval de frise" and climb straight on from the monoliths field (but by moving slowly so there would have additional cost of 1 for this action).
Maybe I could add spikes in order to avoid there is a misunderstanding and then that the 3 access you propose be suppressed !
Let me check better tomorrow the rules about mounted and dismounted figures in the previous posts by @Arthadan, the I can tell you better my point.
thanks!
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While trying to print the map, I realized that maybe we can have some problem on Yasmina mound.
Please, check this first image: if we don't use the "cheval of Frise" and the stakes as borders between 2 areas, or as particular areas (for infantry only) that separate normal areas, what could happen?
Look at the hypothetical movements of 3 different mounted figures in a single turn:Even writing down special rules concerning the presence of stakes in an area, don't you think that a player could be confused about?
So I imagined this kind of solution:(It doesn't matter if the perimeter of an area doesn't follow the pattern of the stakes)
I hope you can see the arrows and the new (red) borders, enlarging the images.
What do you think about?- 1
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2 hours ago, Primeval said:
I have the harem girls, they are amazing! I am going to use one in my first Kull scenario actually!
I will be sure to let David know his work is being appreciated here! :)
Sorry it's not "appreciated"...
...it's "really appreciated"!
😉
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16 minutes ago, Florentin said:
What do you think on dividing areas 7,11,74 this way? The cheval of frise would effect both 7 &74 and it obly the horsemen to spend a movement point more to go from 74 to 7, via 11.
does it make sense?
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GREAT WORK, GUYS!
I hope it's not to late to suggest a small change on the upper mound:
My suggestion is to divide the top of the hill so he monoliths could have some use. In a previous post @Florentin, I guess, reminded us that doom shot his snake arrow from that top and there was no point for allowing it to foot men only: so I just enlarged a bit the mound circle and divided in to, following monoliths line. Please, see the red lines.
what do you think?
Please, do not consider the white circle on the top, I enlarged it in red.
Version A
Version B
I think version B makes more sense.
Check the points of sight on the mound, please. I also created a new area beyond the ridge.
Whats'your opinion?
ps. Please, apologize my rough work: not so easy by my tablet! 😥
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Hi guys! Sorry for my long silence: been butchered at work
I'll read all the last posts and try to give my contribute to solve eventual pendings about the map.
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1 hour ago, Arthadan said:
Thing is Conan will have the Old Armour and the Horned Helmet defense, meaning he is pretty much bulletproof. Losing the helmet to ignore just 1 point doesn't seem a deal good enough, I fear nobody will do that.
Maybe you're right: I didn't think this way.
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11 minutes ago, Arthadan said:
I like that! Let's say 2 life points to make it more appealing. Text would be: "Discard to ignore the loss of 2 life points"
Sounds good?
Honestly I fear that 2 life points could be maybe too much... Let's start with one, then, if the scenario is not balanced enough, we can rearrange it.
The text is good for me, anyway!
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1 hour ago, Arthadan said:
Saw it this morning on my phone, but I couldn't the RAR file there.
I've just checked it out now, it's pretty cool!
Thanks!
thank you, I received it, though unfortunately I couldn't see it yet, because I can't open the archive from my mobile and have no time to get access to my pc ...unbelievable! :-(
I'll check it tomorrow.
...hard times!
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5 hours ago, Arthadan said:
I will review my equipment cards and make a PDF to upload in our folder.
I was thinking about modifying the horned helmet, adding that it's discarded when the hero losses 4 life points. Conan losses it during the fight (really he uses it as bait for the spike trap) and I kind of like the idea of having him less protected in the final turns.
After the Equipment cards, I'll compile the two spells and the campaign cards and level cards together in a single PDF.By the way, we need to decide the effect of the pit trap and it needs an illustration.
@Xaltotun
do you think you could find some screenshots of riders falling on the wooden spikes?Hallo! First of all, apologize me for my latency: they are squeezing me at work. I hope next week will be more quiet.
I think there's not even a single image of it: probably it was a cut scene, but nothing is in the published version of the movie, I guess.
Regarding the helmet, I think that losing it after losing 4 points of life could be a kind of (further) penalty for the heroes. What do you think of giving the hero the possibility to lose the helmet instead of losing 1 point of life?
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I think it's very good to collect all the ideas we talked about here, to try and elaborate an advanced rules section.
Honestly I'm not so convinced about the idea of dismounting and mounting that make horses more similar to motorbikes: this scenario sets a battle, where dismounting means having no time to secure your horse, who would probably flee in more quiet areas... 😯 lucky him!
Some other ideas are nice and very interesting to try, but I find a bit difficult to figure out advanced/alternate rules, without having tested yet the base game and, after many plays, established a good and solid standard rules.
By the way, I'd like to go on collecting here all the others ideas, so we can have all the material ready to discuss the advanced rules, once the base one is ready, tested and confirmed, or/and eventually changed.
I have also some other ideas in my mind (Valeria), but I'd prefer to move step by step, finishing and testing the 'standard' game first: I'm sure that many more will come, this way. 😉
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29 minutes ago, Arthadan said:
It is for me.
For me too.
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Obviously all of these rules (combat, moving, horses...) must be tested. I'd suggest to introduce this rule in oir first rulebook for tests and then verifying it on play
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On 21/10/2017 at 11:31 AM, Florentin said:
Sorry but I'm not certain to well understand the meaning of this, is there not a mistake ?
Didn't you want to say :
<<
An idea about mounted/dismounted figures: since the prohibition of dismounting for Doom's units doesn't seem to sound so good to me, what do you think if all the dismounted figures could be recalled by the Overlord, once eliminated?
This should pull the Overlord to choose his personal strategy...
>>
If so yes I'm agree with you !
Because I'I am clearly frustrated that I can not dismount the riders if I want even if in the movie that didn't occur !
But I can understand why such limitation was proposed maybe to avoid too complex management or maybe to balance the scenario.
So, maybe we should consider that:
- at round 2 or 3, the OL could do this if we don't want to authorize this possibility too early ?
- or, that OL couldn't do this while all his (living) riders have reach once the other side of the map ?
or ...
There's no sense, in my opinion, that a warrior can't dismount, but, as you said, it's also a matter of balancing the scenario.
But, if the prohibition doesn't make sense, we can introduce a small rule to help the OL to consider his strategy...
In the standard game, the OL can sacrifice some gems to 'relive' (can't remember the exact word used in the rules) some dead units per turn; so, here's the small rull: mounted units killed can eventually be reused bythe OL, paying the amount of gems requested; a dismounted/dishorsed unit is definitely eliminated after being killed.
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15 hours ago, Florentin said:
@Xaltotun I do not see the 15 tokens of single arrows on the pdf. It is a pity because it would interesting to place these tokens on the map.
Did you prefer to not consider this option ? Or did you forget to put them ?
I'll prepare another file tomorrow. I'm sorry I forgot it.
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9 hours ago, Arthadan said:
was thinking that perhaps it would a good idea to clasify the tokens (same clasification as I did in the file I sent you), either splitting them in separated files or adding the category names as headers in the document. People not familiar with what we're doing here will find it confusing. Also, placing the face-up and its corresponding face-down one near the other would help to understand how to glue them together.
I created two specular sheets (front and back), so it's possible to print directly front/back on hard paper.
If you prefer, I can divide them, though I think this is the most practical solution
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20 minutes ago, Arthadan said:
There is a blank token in the sheet and a captain token as well, what's their use?
I had a free space so I put a blank one; the captain is the original Monolith token, just put on the printed paper to show the size.
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An idea about mounted/dismounted figures: since the prohibition of dismounting for Doom's units doesn't seem to sound so good to me, what do you think if all the dismounted figures cannot be recalled by the Overlord, once eliminated?
This should pull the Overlord to choose his personal strategy...
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Conan the Barbarian
in Variant
Posted
Thank you for your patience and for being so ready to hear our requests...