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Florentin

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About Florentin

  • Birthday 02/14/1971

My games

  • Conan
    Core Box
    King Box
    Stretch Goals
    Parente guest box
    Crossbowmen
    Vanir Valkyrie
    Kushite Witch Hunters
    Ball-pteor
    Black Dragons
    Adventure Pack
    Yogath of Yag
    Stygia
    Nordheim
    Art/campagn Book
  • Mythic Battles: Pantheon
    Core Box
    God Pledge
    Bundle Titan
    Bundle Typhon

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  1. Florentin

    Conan the Barbarian

  2. Florentin

    Conan the Barbarian

    One conclusion, there is no real danger until the arrival of Rexor & Thorgrim for heroes…It is more of a butcher shop… Besides, the scene is fast: between the sentence "So this is paradise" and the arrival of Thorgrim & Rexor: only 4mn. Before the first Subotai sword hit (6:44) and the arrival of "Thorgrim & Rexor" (8:16): 1mn32s...very very short. Some other feelings: - I'm not certain Conan is enough strong to survive a double simultaneous assault from Rexor & Thorgrim without the fall of a part of the column...and arrival of new guards with spears and maybe Thulsa Doom with spells… He could be killed or capture again! - To my mind, the actual scenario map design is too short for an "infiltration scenario": to consider only the orgy chamber reduce the stress and if no more guards arrive the scenario could become quite boring! If the scenario is not an "infiltration scenario" no more ennemies than in the movies in the orgy chamber, could become a problem for the overlord player who would not have pleasure to play. - I'm asking myself if specific rules should not be created to manage effect of noise and fire effect on the danger that should increase rapidly… a kind of specific rules inspired from "Rise of the Kage" (or in french) or maybe "homebrew" Conan rules for stealth that already exist somewhere on "the Overlord web site"? - Maybe alarm system should be set in the room ? - Shadows & lights can be important? Sound ? Smell ? Drugs effect on ennemies ? Or not ? I have the feeling that to create a funny scenario, we are going to imagine some elements that are not seen in the movie because the heroes infiltration is perfect: they are lucky and skillfull...
  3. Florentin

    Conan the Barbarian

    Very good job @Vincent255 ! What is your feeling about the guards strength and number already present in the rooms even the ones that are completely naked ? Same things for the others! The difficult thing here is to manage the different guards strength, arrival and reinforcement across time !
  4. Florentin

    Conan the Barbarian

    Good @Xaltotun ! I have just come back today from my Holliday to the sea! I'm ready to work again on the project ! 😊
  5. Florentin

    Conan the Barbarian

    @Arthadan, @Vincent255...others: are you always interested by this scenario writting? ✌️
  6. Florentin

    Conan the Barbarian

    No, I think like you: easier stealth moves are a consequence of the war paints.
  7. Florentin

    Conan the Barbarian

    I think It is good to play the both scenario straight from one to the other like in the movie. Not certain having a potion is a good thing! In the movie they have none. I think player would be more careful and play a smooth approach if they know they should take care of their hit points. Nevertheless heroes will have additionnal skills consequence of the war paints
  8. Florentin

    Conan the Barbarian

    Yes for all ! Balance the game is always a challenge! But to not force the heroes to a singular path too!
  9. Florentin

    Conan the Barbarian

    What about to use the specific torches that were in the Conan Box and let the overlord to place them by respecting specific limitation rules: in fact purpose would be to avoid to place all the torches in front of each passages. The purpose of this proposal is to avoid the same scenario to be played each time.
  10. Florentin

    Conan the Barbarian

    A new proposition:
  11. Florentin

    Conan the Barbarian

  12. Florentin

    Conan the Barbarian

    Rotation and size reduction were done. If no rotation occurs, scale of the drawing must be modified because some room details are absent. Nevertheless, if compare with the BOTM map size seems to be at the right scale ?
  13. Florentin

    Conan the Barbarian

    First proposal to help to design areas. The size of the map is the same as the BOTM map.
  14. Florentin

    Conan the Barbarian

    Ok perfect for scenario VI ! I'm going to finish a first simple drawing of the orgy room at right size from Vincent Drawings and put it here for comments! Many update could be realized easily !
  15. Florentin

    Conan the Barbarian

    Yes it is right! And I'm totally agree with your arguments. I have already thought to what you wrote before to write my previous post. It was only a proposal to try to add some "salt" to the scenario, no more. If people thing it is more a cause of trouble the "blood thirsty madness" concept could be forgotten. In fact, I thought the scenario could become a very boring scenario for the Overlord player because the heroes are stronger than the vilains until the arrival of Rexor, Thorgrim and maybe additional guards. Or maybe it could be imagined that Thulsa Doom could change in snake and stay in the room to fight against the invasion if the alert is triggered before he leaves it? Balance of this scenario, is for me difficult to do... But maybe we can use other elements to try to balance it! Moreover, I will try to work on a very simple map with only manual drawings to help us to work on the scenario as it was proposed! I thing it is a good idea at first step ! Only question for the battlegound is, are we focusing on the orgy chamber or on the whole corridors and rooms network of the mountain that was crossed by the heroes in the movie ?
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