Jump to content

Xaltotun

Members
  • Posts

    297
  • Joined

  • Last visited

Posts posted by Xaltotun

  1.  

    CROM COUNTS THE DEAD

     


    TOTAL:

    1 Standard Bearer (disappeared)
    6 Fangs of Set

    3/4 Riders of Doom (horned helmet)
    9 Riders of Doom (rounded helmet)

     


     

    KILLING CHART

     

    Conan - 8 killing (3 Fangs, 3 Horned, 2 Rounded) + Rexor

    Subotai - 9 killing (3 Fangs, 6 Rounded)

    Akiro - 1 killing (Rounded)

     

    • Like 2
  2. I'm trying to count the dead, but unfortunately I found what I expected to:

     

    4 horned riders (in order of appearance):

    Image7.thumb.jpg.5a30f74218ae033b76e21394ca02a783.jpgImage10.thumb.jpg.3ce5cb572be197d8ce89016ad7bd7e08.jpg

    and some incongruence...

    Image13.thumb.jpg.d1c9e83185ffcb43063e5137ac010710.jpgImage11.thumb.jpg.6c9c126641e67c7188508f3f98fdce98.jpg

    and here's finally the one marked as "1" in the previous post...

    Image15.thumb.jpg.f2895b73cc8b083c9fd53c1f9e233637.jpg

     

    TOTAL: 3... or 4?

     

    And as I told you, the standard bearer on his last appearance, galloping behind Throgrim.

    Image21.thumb.jpg.d5bd55504f82a453b09abd8bad7cb55d.jpg

     

     

     

     

    • Like 1
  3. Hallo! Here's the first amount...

    Image1.thumb.jpg.224eee3fd36af404486d53541e0dd73f.jpg

    See the picture below for the 5th rounded helmet (blue); I marked again 2 Fangs (red 4 & 6) just to help you recognize the: mind that between the 2 scenes there's a bit sliding of riders on the right sides.

     

    Image2.thumb.jpg.e046b78246694620b3f16f84d32226ff.jpg

     

    I can try to verify my numbers counting (and recognizing) the dead along the battle sequence... accepting there's no cut scene.

     

    DOOM

    REXOR
    THORGRIM
    1 Standard Bearer
    1 Horned Helmet
    6 Fangs of Set

    5 Rounded Helmet

     

    There's probably other horned helmets...
     

    • Like 2
  4. On 23/9/2017 at 7:44 AM, Xaltotun said:

    Here's a first rider from the final battle...

     

    @Arthadan

    What do you think of :jaune: or :jaune::jaune: for Akiro?

     

     

    PS: this is one of the servants carrying the big pot in the famous scene

    Image9b.thumb.jpg.9dbbba6237ffc48d64345114ccc4e078.jpgImage9.jpg

     

    On 23/9/2017 at 8:38 AM, Xaltotun said:

    Second Rider of Doom

    (2 versions)
    There something to rearrange about the hoofs

    Image17.thumb.jpg.64b29d33954dad1adf3d62d0b7964a14.jpgImage18b.jpg

    Image16.jpg

    Image18.jpg

     

    On 23/9/2017 at 8:56 AM, Xaltotun said:

    Third one

    (please check the tail and the spear)

    Image19b.thumb.jpg.dbd6206aa115585ba6235a0e08b179c5.jpg

    Image19.jpg

     

    On 23/9/2017 at 10:05 AM, Xaltotun said:

    Other pictures....

     

     

     

     

     

    Image12.jpg

    Image11.jpg

    Image14.jpg

    Image13.jpg

    Image6.jpg

    Image8.jpg

     

    On 23/9/2017 at 11:39 AM, Xaltotun said:

    and here are other pics

    Image20.jpg

    Image21.jpg

    Image22.jpg

    Image40.jpg

    Image41.jpg

     

    Pages 6 and 7.

     

     

    I think ink they are around 15: 5 fangs and probably 10 or less of the others, but I check exactly later

     

    I suggest this name: Riders of Doom

    it recalls the soundtrack

     

    The idea could be 1 tile for Fangs and 2 for riders of doom...

    • Thanks 2
  5. Hi guys! 

    I'm back to life after a couple of days of deadly hard working. I'm really exhausted!

     

    About monolith rows I think it's better to try to divide the map first, since this is mostly a matter of areas.

    Anyway, I think we could also add some (other) special rule for e scenario: I like this game because basic rules are simple, but almost every scenario has his own special rules; that's more true for extensions.

    Yes we have new rules for mounted troops, but this more a new game system than a pack of rules for a single scenario. So I think we could have definitely no problem in introducing some special area rules expecially for this scenario.

     

    @Arthadan I'll check the movie and send you the exact amount of doom riders.

     

    In my past posts in this tread you can find all the best images I could capture for riders.

    • Like 1
    • Thanks 1
  6. On 7/10/2017 at 5:44 PM, Not Quite Dead said:

    @Xaltotun: If you show us your pictures, I'll show pictures of unspeakable things I made from those mini when I was a teenage boy and when I used to convert miniatures. Goblins armed with gigantic knives! Ambidextrous Orcs! And one thousand elephants!

     

     

    On a different topic, here's a kinda funny video I just saw about Heroquest:

     

     

     

    As I'm at my parents I'll make some...

    Believe me, horrible works from a 13 years old boy...

    • Like 1
  7. On 7/10/2017 at 3:47 AM, Epaka said:

    Agreed, wholeheartedly. I finished painting CW literally one day before Conan arrived on my doorstep. I'd love to mix it up with these two stellar games...

     

    IMG_9829.JPG

    IMG_9914.JPG

    IMG_0157.JPG

    IMG_0167.JPG

    IMG_0196.JPG

    IMG_0075.JPG

     

    AMAZING!!!

     

    • Like 2
  8. 23 minutes ago, Florentin said:

    I have just read all the discussion about the panoply !

     

    Honestly, I just decided for the panoply for simple reasons:

    1) a token for items/weapons was (supposed to be) needed, so how to represent this kind of equipment? The helmet was just a symbol, but it seemed to me that you could have preferred something more iconic; so weapons or an image with confused equipment... or?...

    2) so the panoply with the same weapons used in the battle seemed the best solution to represent what the token would have referred to, in a way that could have been half symbolic and half iconic.
    That's all. Then I just answered about the panoply just to say that a panoply could have been barbaric too: it's a very ancient use...

     

    By the way, I like very much the other one too, and find it appropriate for token suitable for equipment, traps and decoys; mine would probably be more suitable for weapons/equipement only.



    Anyway I still have the image and, in case, it can be used as an ornamental object on the rulebook or as a token elsewhere or, as @Florentin said, personalizing the scenario; but it can be difficult to offer too much material to choose from. Eventually, we could just make an extra file - outside the rules - with some variants.


    Now I'll have a break. 'Night guys!

     

    Panoplia.thumb.jpg.605f5a2d27a9ea306e85044ceded91a4.jpg

    • Like 1
  9. Ok: it wasn't so clear to me. It's almost like I purposed it once.

     

    Yes, the monolith/ skeleton token is ok for me.

     

    Anyway I made the Panoply with the weapons used in the scenario (apart the 2 swords)... I think it's on theme: Howard's world is a civilized world (ok some exceptions) where the barbarian moves. If I'm not wrong panoplies were used in ancient cultures, both classical and germanic, for ex. after the battles, made with weapons of the defeated enemies, like some kind of trophy... 

    Obviously mine is a fantasy composition...

    • Like 2
  10. I'm not quite sure if the front side of the traps is same as items. I don't think: so it means that 2 tokens could be put in some areas. Right?
    I guess this was the only one pending, so here's the front side of the items tokens: I decided for a panoply with all the weapons. I prefer the second one.

     

    Do you like it? Is it ok for you?

     

    Items token 1.jpgItems token 2.jpg

    • Like 1
  11. 13 minutes ago, Florentin said:

    Does it mean that some of the tokens would be filled with heroes pictures and traps ?

    No, it was an attempt for tokens to use when an hero squeezes through the monoliths... @Arthadan will do them, anyway.

    • Thanks 1
  12. 14 minutes ago, Florentin said:

    I ask myself if it wouldn't be easier if we add on the trap token directly the damages ?

    Or do you prefer to have a list where damages depends of the scenario ?

     

    In my opinion there are 2 options:

     

    1) pre-determinated damages for each trap --> in this case we can add them directly to the tokens;

    2) Determinate the damages by rolling the dice (from no damages to death) --> in this case we can decide different kind of damages for each kind of trap, or different ways to determinate damages, depending on the trap.
     

    • Like 2
  13. It'd be nice to have 2 different traps to use with different consequences... What do you think?

    When can create a new token...

    Pit trap 1.jpg59da3365132ff_PitTrap2.thumb.jpg.a563afc1e08edf85d9cc774fd71e6679.jpg

    (stakes still missing from the second one)

     

    ...or we can rearrange the original square pit trap in the round token we use.

     

    59da2daab2bb5_FullSizeRender9.thumb.jpg.f767e5571ce0ef78b123f43961e7be21.jpg

     

    • Like 2
  14. 22 hours ago, Arthadan said:

    AMBUSH IN THE STANDING STONES

    If the last action a hero performs is a movement ending within the monolith field:

    - the miniature is taken out of the board and replaced by two hero numbered tokens (1 and 2).

    - the player gets to move both counters withing the monolith fields spending the same amounth of movement points.

    - the players choses secretly which one is the real hero.

    - In the OL turn, when an enemy unit enters an area with a hero token, the token is removed (if it wasn't the hero) or replaced with the miniature (if it was the hero).

     

    Ok. I tried to rearrange the helmet tokens in this way: I definitely have not fallen in love with this token and maybe you prefer something more elaborate; it's just a starting point to understand the direction to follow. Made some number more... never knows...

     

    59da288aaa9da_tokenheroesfront1.thumb.jpg.7d2d4226c4cbfd51a3f46fc5b8f1e649.jpg59da28852a936_tokenheroesback1.thumb.jpg.a77c5c9c2fb85bc288c90b736af0d43e.jpg59da288648bc0_tokenheroesback2.thumb.jpg.b3e8a8a4465f3012e61df9f5e15d437f.jpg59da2887504d4_tokenheroesback3.thumb.jpg.9e9efe20f5bfb03ac719d44bdb634739.jpg59da28885221b_tokenheroesback4.thumb.jpg.d7ce1a8f60141cbe765656fcd0865236.jpg59da288945e33_tokenheroesback5.thumb.jpg.281416654ae45e5b7fcefa6d10cdc663.jpg

     

     

    • Like 1
  15. 29 minutes ago, Florentin said:

    "Really" is for what ? Does "Really" deal with the idea to make a tile for the pit trap ?

     

    Sorry: I meant: Is there a pit trap? You mean the one they dig with their shields...?

    • Thanks 1
  16. 2 hours ago, Arthadan said:

    However I'm not sold in the helmet as the face-up because these tokens are also for traps, so maybe something more generic than the helmet?  Perhaps a monolith or a skeleton face?

     

    Ok. I had thought about the helmet thinking about a symbol could have work for both the equipment and the trap that killed Thorgrim... Anyway your face up token is very good for me.
     

    • Thanks 1
×
×
  • Create New...

Important Information

Our website uses cookies to guarantee you the best navigation. By continuing your visit, you confirm that you accept these cookies. Our Cookie Policy has other terms. Privacy Policy