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mattchkn

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Everything posted by mattchkn

  1. Yes, he'll potentially damage himself and any other friendlies in the same area. Also, he would kill the Princess, so it's a No Go to use that to clear out any space she is in.
  2. I played this one the other night, as Overlord, and had the exact same thoughts. It is an INSANELY difficult win condition, and I think there must be some sort of mistranslation or combination of different versions. In the win condition it states that at least one hero must survive and score 5 points, but there is no way to score five points without all 4 heroes surviving (and at least one Aesir). Even just changing it to two points per hero on the hill would go a long way toward balancing things, though it still leaves Niord with a big target on his back. As for marking spaces '2' and '3,' we read that as something to do with elevation levels, not points. The majority of the map being an assumed 1, the first ring of the hill higher at a 2, and the crown being the highest at a 3. From that, we ruled that 3 could see and be seen from anywhere, but blocked line of sight to spaces behind it, and level 2 would block lines of sight to level 1 or any level 2's behind them (a lot of our players also play Heroclix, and this is similar to their system). This doesn't entirely mesh, since the rules state that the hero starting areas are elevated as well, and they do not have numbers, but it worked out well for us (other than me winning on the last turn by killing the final Aesir...). It definitely added some extra strategy for them, since otherwise the map is completely open for ranged attacks (we also decided to houserule replacing a unit of Pict warriors with Pict archers, to keep things interesting, gave the scenario more strategic flair).
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