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Florentin

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Everything posted by Florentin

  1. Seems good and logical! Maybe it would be time to try to manage globaly the skills tree of the campaign in order that the evolution be consistent? How many scenario would be played? Attack of the village? In the pits ? The Wolfe escape & the thing in the crypt? The Witche & Subotaï encounter? The serpent tower ? Inn encounter with osric knights? The Mountain of Power infiltration? The tree of woe? The caves? The battle of the mounds! The ultimate encounter?
  2. Result is very good! Is there à compatibility with the Gimp to modify Tiles and test new values or not?
  3. @Arthadan which graphical software design tool are you using for the tiles? The Gimp?
  4. I'm totaly agree with you @Arthadan ! I want to avoid absolutely the decisions that kill initiatives and generate frustrations but advices and point of view can be given by all! And as you said people that do the job do what they want! You did a wonderful and important work! I think it is important that those that want to create their own vision could do this if they have time and energy! After it is better if they are not alone to believe in the new idea they propose but if not that doesn't mater, this post is a place for all ideas even the worst ! We are here for having fun and to share our 82's movie passion!
  5. In order there is not a misunderstanding: this a team work (a fellowship without any ring I hope) not a project managed by only one person! The project was borne on the french forum for ages and a lot of fans contribued to it! Thus, I would like in the future that decisions still to be discussed and validated by all the fellowship before to be considered as the right direction even if @Arthadan and others are active, the advices of all 82's movie fans are as important as the active guys!
  6. It would be great to put all the additionnal rules in a document at the end ! It would be easy to read them, if not it could be quite complex to read all the pages of this post! Moreover, it Would be easier for me to have access to the whole rules in a same place, if I should translate them in french !
  7. Thanks ! Maybe we can put this rules in a chapter at the end of the scenario called "To live the real "Conan the Barbarian" epic battle"! They could be additional rules that could be used by those who want to live again the battle where Conan and his friends fought ! So, the people that don't want to see too much update could avoid them at first sight!
  8. I would add an option for those who would like to live the same scene than in conan ! Subotai had not infinite arrows and no more quiver because he ran a lot! Easy rules: 10 arrows tokens are put on the map in different area. Ex.: 3 in the same area. Thus, Subotai could shot but only 3 times in the area with a bow...
  9. And what about the arrows? It would be interesting to use them as specific items like in the movie in specific spots!
  10. Once again great Job @Arthadan !!! So @Arthadan to be certain to well understand the ideas: - All the tokens are placed by the heroes team before the beginning of the game. - 5 of them are similar to chess and contain items. If so, only heroes can interact with them. Note 1: but heroes prepared the place so they should know exactly which items are hidden by the skeletons, aren't they ? So hazard must not take place !? Or they are old treasures hidden by ancient folks? Note 2: Is the OL interact automatically with the skeletons ? If so, if skeletons hide items are the tokens replaced by chess once until heroes interact with them ? Or OL could use these items for his own purpose ? - 2 of them are ...empty and act as decoy! Ok this is obvious, no question! - 3 are traps: How do they work ? Is it automatic as soon as an OL character enter in the area ? Is there an identifier that links it to a description on a card ?Is there no way for the OL to avoid the trap and suffer the effects ? Remember what @Xaltotun said: TRAPS When an enemy moves on the trap token the heroes can decide to turn and play it (how? Rolling a dice?). Thulsa Doom knights didn't know the terrain of the battlefield: Conan Subotai and Akiro did.
  11. Thanks @Xaltotun but I think a lot of congratulations are for you too! Your role should not be underestimated ! You have produced a lot of rules, you give often a wise advise about the projects and you give us a lot of material that allows the project to move forward! Without you the project wouldn't be where it is ! Thus I 'm convinced that congratulations are for the whole project team!
  12. Hi team ! Some congratulations coming from the french forum for all the work realized !!!
  13. Wonderful !!! Thank you very much @Arthadan !!!
  14. For mounted Thorgrim, I have these pictures + other riders (for example maybe first pictures could be used with the Rexor horse ? For your question: When mounted characters can be dismounted ? Globally I find the defense value of mounted Vilains too high so difficult to dismount with the actual rules as you said. In fact, it is quite difficult to use all his agility when you are fighting on horse, it is different when you can do all the movements you want on ground ! I think that it would be better to process the defense rate of riders with a specific method for example: - First, define a basic value linked at the armor used: 0 if they have no specific armor, 1 Leather/Thick clothing, 2 Mail, 3 Plate (or you have no armor but you are cimmerian whose name is Conan ! ) - add + 1 for art of war experience to specific riders. Thus for the Fang of Set: Thick clothing = 1. Thulsa doom: Plate+Art of war= 4 but Rexor 2 (Leather & Art of war) & Thorgrim 3 (mail & Art of war). - Moreover a mounted warriors is difficult touched because of the speed of the mount! So Maybe a +1 bonus could be given for horses in displacement..But this obliges us to use token and to manage movement! A simplification would be to add 1 by default because riders. But when riders don't move it is not fair to give them this bonus. For example, when Thulsa doom is not moving, he is an easier target ! So these changes, would allow riders to be easier dismounted. PS: do you think @Arthadan it would be possible to increase the size of the Fang of Set and to rise him on the card ? He seems a little small in comparison of the other riders and it's a pity because he is beautiful ! Note: I think that does not matter if the rear part of the horse in the improvement is hidden by the symbols on the card and if the head of the horse go in the brown margin of the card!
  15. Great @Arthadan !!!! Note: I have just updated the map too to add new items ! It is quite easy to change the map background...I'm going to work to improve the quality but mounds are difficult to do in high quality.
  16. A small edit of the map occured! Some new items were added to better custom it and the background was changed. If you had prefered the last background just drag and drop the old one: it was pushed on the right part of the gimp windows.
  17. A new basic map to do test was created. It is +30% greater than the last one with better quality. Help yourself! here Note: a lot of items could be used to transform it in the map of the movie!
  18. Hi guys, A new map ((gimp format) to build +30% greater than the last one with better quality. But always high difficulties to find "standing stones". This map is not finished to allow everyone to create the best map for days of high adventures ! désert_blanck_32x52x52.xcf
  19. I'm afraid that riders become to powerfull with trample ! Do not forget that they are 14 riders in the movie! And only 2 + 1/2 heroes on this version to fight! I think new skills should be offered to the heroes to get rid of the riders before they be too many on the map! i.e.: Trample stop Capability to be hidden, ....
  20. Yes ! It would be great! One day maybe?
  21. Yes! it was exactly what I proposed ! To create a 3D map without area! Note: On the french forum a guy introduced new rules to manage the game without area. I thought it could be interesting to test this! Moreover, 3D is quite immersive! Conan is a 3D game ! Doors, lights, miniatures,... The only thing that is not in 3D is the map but I think it was for cost reason! Yes! Anybody wanting to play with its own 3D map would have to create it! Note: But it will be the same with the whole stuff for "Conan the Barbarian": 2D map & miniatures (conversion or printed) and so on! Except if we decide to play only with the core box elements...but it was not the purpose at the beginning of the project when we launched it! Purpose was to be as close as possible to the movie! As I told you last evening, I thought that to use of the mini from the core box is interesting to play quickly and to do playtest. Modeling in 3D of mini would arrive later and cost is undefined at present. Conversions are between, the core box & 3D modeling miniatures. No! That will not limit the number of players! On the contrary, there will have more players ! Note: The number of players = Number of 2D players + Number of 3D players At any moment I said that I did not want to see the 2D map made ? To be honest, I proposed this because I saw that @Stonewolf has skills in 3D map making and I found that It would be a good idea, he participates to do it! But as he is not interested at short term, and no one as well... forget the idea!
  22. I understand your point of view @Arthadan! Nevertheless, I think that the both projects could be lead together because it would not imply the same people with the same experience! Thus, a graphical skill is required for the map in 2D but not for the 3D. It is sad to not use the skills of some "Conan the Barbarian" fans only because the first project is not yet finished ! i.e. @Stonewolf... Moreover some progress on one project could help the other one! To my own experience things could be managed at the same time!
  23. What about 3D maps without area for "Conan the Barbarian" ? One guy already think about this on the french forum: see this! If some of you are interested by the initiative I can try to translate the file ! This would give an alternative to the drawing map and could be more immersive! If so, purpose would be to indicate how to make the map ! Maybe with the help of those that usually do such beautiful things! Thus, the both ways of play could exist!
  24. I have just finished to stick the 14 riders of doom and I take few minutes to share them with you! Some are not yet finished like the banner bringer (I'm trying to overcome the green stuff to try to do the Thulsa Doom banner but it is quite difficult), and some riders maybe will be replaced by new conversions if possible (mainly to represent Fangs of doom that are not yet represented). As you can see a small death dealer has just done is apparition in the hounds just for fun...not certain he will stay to attack Conan and his friends !
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