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Matt John S

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  1. @Neil Amswych great ideas There, But I want people to be able to write the kinds of scenarios they want to write. That's why I'm asking people to sit on their ideas, imagine one or two you would really like to write on the loose basis of the framework we've talked about, and then pitch it in a week's time. I know it's difficult to mash all those ideas together at the end, certainly more so than plan ing from the top, but this gives writers more creative freedom. I want 4 heroes each because it allows for the max amount of players and keeps it consistent across all scenarios. As Keven said, players simply control more than one Hero. I love playing the game controlling ALL heroes, haha. If that interferes with a story idea, write the extra heroes in as astral projections created by Hadrathus or something. I know that might clash a bit with what you have in mind, but I think it's best to put the max heroes in for that reason. @Primeval if you want to write one that uses mostly base box materials and a few other things that could be proxied (ovelrod tiles are easy as they are included in the scenario description) go for it. Just don't use a stretch goal map
  2. Thrilled to have you aboard, sir. I believe Dan and Neil are doing something with Khitai and Ken is tackling stygia. I'll do something with Nordhiem. You're probably good to exploit anything other than Khitai I'd say, including base box stuff. Just let us know what you're thinking
  3. I would add that the Dark Demon's tile is brutal to begin with. And you can always make him worse by adding in a special rule that says "anytime it suffers damage, yoy may role one free red die and add the result to its armor as well as any other 're rolls you'd like to spend gems for " Brutal!
  4. My thoughts on these: Shevatas should he allowed only because as Ken said, he might be necessary. May not need to refer to him other than his name under hero suggestions. This isn't a big deal. Offer a sub if you want. As for the reoccurring bad, Thoth Amon's ring has a demon that it can summon and it's very much like the Dark Demon. So that SHOULD be included. Also, Thoth IS kind of the looming threat. His tile doesn't need to show up in the scenarios but his presence should be felt in most. Dan I like the idea of one bad add personality showing up in a few of the scenarios, one of those Witch Hunters perhaps.
  5. Yup. He's dead. But Again, you could use him and rename him or something.
  6. @Ken sounds like we have our options A and B for the last scenario(s), then. As long as all agree.
  7. Neil, you mean can we swap Heroes or out from scenario to the next? I think, yes. You as the writer choose which Heroes you want in the scenario, just stick to the pool we've decided on (or provide a substitute) and try and have a narrative reason for them being there. I'd like to see Conan only show up in a few just to keep things new and less Conan focused (needs to be in the last scenario, I think). Hadrathus may be good to have in most as well just to stick to our story through line, but I say go where the idea takes.
  8. That is a good point. We could do away with them and just use them if people want in an individual scenario. The citadel is a stretch goal, so I'd like to avoid it. What if we used the ruined fortress as a site in Aquilonia that got magically bombed. Among the smoking ruins the final battle is fought on home turf right in the Tarantia. The map just represents the ruin. I think if the Heroes won more scenarios or did better (however we decide to measure it) they take the fight to Khemi (Stygia) where Thoth Amon reigns. If the Overlord gains the edge though, he bombs Tarantia. How does that sound? All are dead except Skuthus who is only a vague mention in a draft of Hour of the Dragon. He'd be fine to use because one of the other sorcerer tiles would sub in for him easily.
  9. Yes, I believe you called that. that said @drmauric@Neil Amswych I don't think it means we can't reuse a map or tiles if it makes sense.
  10. Which one did you want to use, Neil? The sorcerers are fairly similar stats wise, so we could probably provide a substitute Hero sheet if the players don't have the one you write in.
  11. @Neil Amswych that wouldn't mean you'd have to use them, just that they could pop up where we writers want to insert them. Certainly we could pop them in the final scenario all jacked up.
  12. why not both. I LOVE the idea of the reoccuring Witch Hunters. Evil party for Toth Amon to control. Besides they are the coolest minis in the entire set and widely available :)
  13. Is that perhaps Dan's way of getting the Witch hunters in there as a sort of villainous party who will also get a bit of progression? Could be cool. That said, the Assassins could go in there too. @drmauric
  14. It could be cool if Hadrathus was attacked an Inn by the Stygian Guards from the Stygia set. They could be like acoloytes from Thoth Amon or something. We're still very early in the planning stages, so we aren't stuck on any one thing. @drmauric @Ken @Neil Amswych @Primeval let's give it this week to sort out our ideas and make our pitches after that time. gives you time to ponder. then I can assemble these ideas and try to put a more cohesive framework together so we have a real plan and can actually start writing these things. I just don't want anyone to get too far ahead at this moment, if things need to change. also gives others time to jump on board. cool?
  15. Here are the King files from which people could proxy Hero sheets. And if there's a Hero you really want to use, I'm not saying 'no'. I'm just trying to keep it focused on the mentioned materials.
  16. I think this is a great starting point. The only thing I would switch is Belit. She would be long dead by this time. I know we have a limit on our available heroes, but use the ones from the King Exclusive as well, as those sheets are available on the this very site. Except N'gora, he'd be dead too. So as of now our available Heroes are: Amra Conan, Valeria, Hadrathus, Zelata, Yag Kosha, Inkmet, Niord, and Shentu. Other than Shentu and Inkmet (who are non canon) all the other Heroes mentioned (except Yag but we have a plan for him) are all alive as far as we know. Yes, this is limiting, but the Howard fans will appreciate it, I think. I'll try my best to guide you through any canon issues. Again, we don't need to go this route, but I think many will appreciate it. That's still a nice pool of Heroes to use. Thoughts? The other idea is we use Heroes who according to canon would be dead, but we just rename them in the scenario text. @Primeval will appreciate my trying to stick close to Howard.
  17. I'm with Dan on this. We can provide those substitutions. I did exactly that in the Modiphius book. Also, as far as tiles go, people can proxy those. Hero sheets can't as they aren't included in the scenarios, but the stats for tiles are. @Ken I think that's a great Idea. @Neil Amswych, I love your ambitious thinking, but I am here to bring you down to earth. Haha. I would say the sky is the limit if you were a lone wolf. But since we're currently 4 minds working together, we should stay grounded and stick to a plan.
  18. @Neil Amswych I think the running list of characters and replacing with other heroes would make for a good rules option, but I want this to be inclusive to those who don't have all the materials from the KS. It gets very tricky, though, when you start to make it too open as the testing has to be quite heavy if you want to make sure it's fair for both sides but also allow so many combinations of skills and stats. It can be okay, but it takes a lot of thought. I tried to keep my campaigns open like that for the Modiphius book but had to abandon the idea because of too many variables. it's possible but tough. As I said on Facebook, the scenario itself does not have to have 'retrieve' the item' as an objective. It's just a starting point. Thoth Amon needs a reason for being there, is all. Or we need some rationale for setting it there. Based on a win the winning side gets something out of it. it doesn't matter to me what that is. A relic is just an example. If you write in a better idea for the scenario to take place there, that's up to you. Just make sure to let everyone else know what is potentially gained from it. See my last comment for how to frame your 'pitch' , as it were. We could open a Facebook group, but this running record here is working for me at the moment. Depends what others want. The problem with facebook posts is that they get buried. This one keeps them cumulative in a way. Everyone should be reading every post made here, I think. That way we are all on the same page. and that might be tougher to do in Facebook, but I'm game for whatever you all want.
  19. so, @drmauric @Neil Amswych, @Ken Here are a few thoughts on how we proceed. We should each create a short pitch for how we envision our scenarios ( vague story, Heroes, Overlord Units) Next, we should decide where the scenario lies in the order. Sounds like Dan's is first, and Ken's is last. I'm thinking about the whole non linear thing and am wondering if it's even worth it. It may complicate the planning process in ways we don't yet see. perhaps we should scrap that just go for a linear order. Thoughts on that? Progression. We should have some idea of the what each scenario will offer in terms of carryover. We want to be careful with equipment and spells. But as long as we know what is coming, those writing scenarios after your own, will know what is to come. Perhaps this is another reason we go for a linear order. I think designers should be in charge of the equipment load out of their own scenario, but there may be some things that can be brought over from the previous one (such as life potions etc and artifacts we create). As for the extra gems and gem pools. some quick thoughts: There should be a limit. neither side should be able to pool more than, say, 5. If you horde too many it could break a scenario instantly. So use em or lose em or have a max number you can save up. If there are 4 Heroes per scenario, and say they can earn 4 gems per scenario, it should be possible for the Overlord to also earn 4 during each scenario. We also need to make it so that each side gets something, but that those who do certain things well or win get a little more. Make sense?
  20. That sounds great. Nobody has claimed that yet. I'll post some general thoughts on progression below. check those out. That's the idea, but we could allow for substitutes from the King Pledge/stretch goals. As long as the stats and skills of the sub character are relatively close, we could pop those into the suggestions. I'd argue we could allow the King exclusive Heroes too because they are available for printing from the Overlord already.
  21. @Ken, any thoughts on which you'd like to cover?
  22. @drmauric @Ken If I may, I'd like to secure one of the Nordheim maps. I've got a little idea about Thoth perhaps drawing the Frost Giants from their plane or what have you. Plus, I've been painting that set and this will motivate me to keep moving.
  23. Dan, if you're hot to trot on the first, then I say go for it. Ken, I love the idea of using the two maps to make it truly epic. Perhaps Conan himself will only be used in the final scenario?
  24. Greetings all, I've bee brainstorming this idea with a few folks around these parts. We don't have infinite space left for people to jump in, but we will need a lot of playtesters. If you really, really want to write a scenario and work with us on this, read the following, get involved and come up with a pitch. Without further talk, here's my novel: Greetings folks, I’m glad you’ve expressed interest. I think this will be very cool and a long time coming for the English community. Here’s what I have been thinking, and I’ll be adding in what Dan suggested as well. Please add your ideas and we’ll try to come to a fairly clear trajectory. I want us to write a short(ish) campaign (5-8 scenarios) that puts the Overlord in the role of Thoth-Amon. We’re not going for total canon here, but we’ll try to be a faithful pastiche for the REH works. We could set it after the events of Hour of the Dragon when Conan is back on the throne of Aquilonia, but after Thoth-Amon has gotten his ring back. For years he’s built up Stygia’s empire, bolstering it with his sorcery and spreading their empire farther north. Let’s assume Hadrathus remains somewhat of an ally to Conan and helps keep an eye on sorcerous happenings. Perhaps through his study and travels he came upon the knowledge that Thoth-Amon seeks to secure some kind of relic, or several relics and with them, will have little trouble making his power absolute. This sort of echoes what happened in Hour of the Dragon, but with a bit more of a classic fantasy trope. I normally avoid this for Conan fare, but for the purposes of constructing a campaign with elements of progression, I think it works. I want us to use the three big expansions (Stygia, Khitai, Nordheim) and mostly components available at retail (Core game, Crossbowmen, Yag, and the Witch Hunters). Below I will provide my basic framework which I think will help us include these. I want to do this because I want the game to be inclusive to those who may have missed the KS but still want to jump onboard and be able to play a campaign. If you think this is too restrictive, let me know. We can offer stats for things from the King Pledge and they could proxy their own materials if necessary. Let’s say for example you want to use an equipment card from the King’s Pledge and it has an encumbrance of 3. You could simply write into your scenario for them to use a token that has ‘3’ written on it. Simple. Also, the King Materials are all provided on the Overlord. Which brings me to what I’m asking all of you for. We need writers. Many have already expressed interest. Great. But we also need play testers. We don’t all live in the same place and really need the commitment from one another to help test these out and make them the best they can be. Some have already proven their prowess when it comes to writing these. You all did great work for the scenario contest. So my hope is we can pool our efforts and make something a little bigger, a little bolder, and totally bad ass. Here I present to you what I think could be our jumping off point. Again, let me know what you think and what you would change. Scenario 1: this should serve as a catalyst for the events. My thoughts are it involves Hadrathus in Khitai. He’s learned that Thoth-Amon has sent sorcerous servants (maybe the Witch Hunters are reoccurring bad guys, like an evil party of heroes) and plan on getting up to something. Perhaps this isn’t yet about acquiring one of these relics, but getting the plans in motion, a ritual, recruiting other bad-assess. Something. Maybe the sorcerer from the khitai expansion. Either way, this will reveal to the players what the plot is about and launch the story. I envision Hadrathus working with the spirit of Yah Kosha in this one (sort of like how Conan was aided by that ghost in Phoenix on the sword or how Belit came back from the dead). I’m keeping this intentionally vague at this point. Scenario 2: Perhaps this involves securing one of the relics, somewhere in the world. Use one of three three (six) expansion maps to represent that region. Introduce and use the Hero from the area expansion you’ve chosen. Scenario 3: Perhaps this involves securing one of the relics, somewhere in the world. Use one of three (six) expansion maps to represent that region. Introduce and use the Hero from the area expansion you’ve chosen. Scenario 4: Perhaps this involves securing one of the relics, somewhere in the world. Use one of three (six) expansion maps to represent that region. Introduce and use the Hero from the area expansion you’ve chosen. Scenario 5: The final showdown with Thoth Amon on the streets of Khemi (Stygia exterior map) This is debateable. Maybe we want the last scenario dependent on what happened in the other scenarios so there are two possibilities (in which case we’d produce 6 main scenarios). Maybe the second option involves Thoth taking the fight to Aquilonia. Now, we can add filler adventures throughout should more people express interest in writing these. This is just my loose structure. What exact things go in there is up to the designer. Progression: It wouldn’t be a very fun campaign if there wasn’t some kind of progression. All scenarios should involve 4 Heroes. I like the idea of not assigning the progression to a particular Hero. I want you to have the freedom to use the heroes you wish for each scenario and maybe we provide a few substitution suggestions. Rather, I’d like to see the progression take a few forms. One would be the expendable bonus gem aspect. The Heroes acquire a pool of bonus gems they can use throughout. They are one time uses. We’d also need to make sure this doesn’t get out of hand. The Overlord would get these too. I’d also like to see equipment that can be carried over. Now this is tricky because we don’t want writers too restricted or having to juggle too many things. My thoughts are writers are in charge of the weapons and armor of each scenario, but explosive orbs, life potions and custom items (that we write the descriptions for) are carried over from one scenario to the next. We can write in whatever kinds of boons we like. But it will be important that the overlord and heroes both get these. We could also allow for the sides to gain allies. Heroes could collect a few extras based on winning a scenario, same for the Overlord. It wouldn’t whack the balance out too badly to have this slight edge. Finally, I think right before the final scenario is played, we allow the players to boost their stats slightly. Maybe it’s just an extra point limit on their attack dice or adding a re-roll symbol to manipulate or something. Perhaps Thoth gets to do this by adding extra wounds and boosting the hell out of his stats to keep balance with the heroes. Maybe he has a little coven of the witch hunters and they all get boosted like the heroes do. If we leave that kind of ‘levelling’ until the last scenario, but still allow them to gain other progressive elements along the way, we can have the middle 3 scenarios able to be played in whatever order the players choose. So scenario one is played first (not optional). The final scenario is played last (obviously) but all the other scenarios can be played in varying order. Hell, some could be optional altogether. So those are my starting point thoughts. Sorry to drop the whole of the Nemedian Chronicles in your laps, but let me know what you think, what you want to do, and lay down your ideas. I’ll leave you all with this little quote from Taurus: “Conan, I like your grit. I never shared an adventure with anyone, but by Bel, we’ll attempt this together if you’re willing.” @Primeval@drmauric@Ken @Neil Amswych
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