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Battle Interactive with Branching?


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So I play a lot of games and one of the things that I always loved was the Pathfinder Society Specials at Gencon. Basically, it was a bunch of tables all playing the same game, but they kept tallies on things that were completed by each table and it would affect the storyline. As the tables completed objects it opened new story arcs, new missions that everyone got a chance to play. All of this was moving towards a common goal, like "storm the castle", "capture and close the portal" or something like that. Seems like Conan would fit this sort of interactive gameplay. Any thoughts on this subject by those that have created scenarios? Any reason why this would not work?

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