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Ken

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About Ken

My games

  • Conan
    King Box
    Stretch Goals
    Crossbowmen
    Kushite Witch Hunters
    Ball-pteor
    Black Dragons
    Yogath of Yag
    Kithai
    Stygia
    Nordheim
    Art/campagn Book
    Book of Set
  • Mythic Battles: Pantheon
    Bundle Typhon

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  1. Ken

    Community Generated Campaign

    Sounds good. I know we are turning the whole victory point idea on its head, but I am anxious to see how it plays out. Thanks for doing this. We probably won't hear back from Matt until after Gen Con, though, so any final decisions might be a ways off. I will probably use ompahlos from Mythic Battles Pantheon, but Conan comes with a ton of tokens (rocks, webs, etc.). Maybe we could recommend one of them.
  2. Ken

    Community Generated Campaign

    a) I still think legacy loot is enough reward without also granting VP. That being said, your chart seems fine given our current situation. b) Looking at this chart, I think "None" might be too severe for someone who has already lost 4 games and is preparing to go up against someone with extra armor & dice/rerolls. What does everyone think about giving a consolation prize? Like 3 bonus gems instead of "None"?
  3. Ken

    Community Generated Campaign

    @Matt John S @Neil Amswych @Primeval @drmauric Here are my thoughts: 1. Since victory points are capped at 4, the heroes probably won't agree unless they lose one of the first two scenarios and they want to try to make up for one. At least it makes for a meaningful decision. Of course, completionists will play the scenario regardless. 2. Speaking of victory points, scenario 2 has the potential to grant the heroes 2 victory points in addition to 2 legacy weapons. Should we consider leaving the VPs at 1 and have the carryover items (or lack thereof) be their own reward? 3. Speaking further of victory points, has anybody tried playtesting under victory point conditions? I pity the player/team who has 0 and goes against a player/team who has 4. 4. I don't want to speak for everyone, so I would also like to hear from Neil, Matt, and Primeval.
  4. Ken

    Community Generated Campaign

    @drmauric I have been thinking about this, and here are my thoughts: 1. The scenario looks fun! 2. My scenarios were balanced with the spellbook in play, which is a powerful item. Without it, I think the heroes would have a hard time in the Streets of Khemi, and probably also the Trap. Rather than be stolen and lost for the rest of the campaign, perhaps the spellbook could be damaged and thus permanently reduced to 2 gems instead of 3? This would make later scenarios incrementally harder rather than impossible. 3. I don't see any incentive for the hero players to agree to play this scenario. They have everything to lose, and nothing to gain. To keep the scenario optional, there probably needs to be some carryover rewards for the heroes. Otherwise, the scenario should be required. (If everyone in our DEV team approves.)
  5. Ken

    Community Generated Campaign

    I haven't read it yet and I already love it. (Of course, I will withhold judgement until I have read it.) 🙂
  6. Ken

    Community Generated Campaign

    @Matt John S It occurred to me that a printed version of this campaign would make a great stretch goal for the next Conan kickstarter (hint, hint). I'd sign a waiver if it was needed.
  7. Ken

    The Streets of Khemi

    Glad to hear this. I was getting worried. @Neil Amswych By the way, how would beefing up the sorcerers have affected your playtest? I am still toying with the idea of giving them better spells.
  8. Ken

    The Streets of Khemi

    Good catch. Poor Conan has so many things controlling his mind. I will need to clarify in the rules that Atali's enthrallment is not actually mind control like the other spells. This means that: A) Conan CAN be moved away from Atali via possession/mind control. B) Xuthal's Crown does NOT protect Conan from Atali's enthrallment.
  9. Ken

    The Streets of Khemi

    I know how: Overturn Rising Sands has your head spinning! 🙂 (BTW - I backed that game on day 1 and dropped on day 2 because of their weaselly behavior and comments.)
  10. Ken

    The Streets of Khemi

    @Neil Amswych Thanks for the feedback! I agree, the spellbook is overpowered and makes Hadrathus virtually unkillable. My original scenario did not have it, and I had to tweak the scenario once it got added - including adding a monster that could actually hurt him (the dark demon, who was not in my original scenario). During my playtests, I had Hadrathus teleporting everywhere, killing things and opening chests in the process. My concern is that this would be unbalanced in sessions that don't have Atali. During an early playtest without Atali, all 4 heroes zerged the ODD and would have killed him in round 2 if not for his movement. Even the DD will drop quickly faced against the combined firepower of the heroes...and then it is just a hop skip and a jump to kill Shuang Ming. That being said, I like some of your suggestions (especially beefing up the sorcerers), but I will need to break out the game and have another design session in order to be comfortable making those changes. (Which is tough for me right now with my schedule.)
  11. Ken

    The Streets of Khemi

    Yikes. This is one of the reasons the players should try for both Xuthal's Crowns.
  12. Ken

    The Streets of Khemi

    Atali does not hinder nor harm any hero but Conan. However, the Overlord's units CAN see/interact with her (for example, guards can sacrifice for her).
  13. Ken

    The Streets of Khemi

    @drmauric gave it another play-through and said it was still slightly skewed towards the OL. I just haven't had a chance to tweak it. One of his suggestions was to start Conan with a two handed weapon for better cleaving power. Another was to drop Shuan Mings hit points (perhaps to 4?). If you play this weekend, why don't you try it with these two changes?
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