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Arthadan

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Posts posted by Arthadan

  1. On 1/11/2019 at 3:33 PM, garbetsp said:

     

    El Munchkinero realizó una acción clásica al aprender el primer escenario. Excelente, hay más sorpresas como esta para ambos lados.

    No estoy muy seguro, si recuerdo bien cuesta un punto extra de movimiento cruzar la puerta porque se supone que tienes que apartar la cortina, pero el escenario tal y como está diseñado no permite "apartar la cortina" (que debería ser manipulación, más que movimiento) sin entrar. Hay que tener cuidado con estas modificaciones, porque pueden afectar al equilibrio del escenario.

    • Like 1
  2. On 2/2/2019 at 11:56 PM, Florentin said:

    Very Great Job @Arthadan !

    You follow our dream and you succeed in making it become reality!

    You were courageous!

    I think it is a great opportunity for the project!

     

    Thanks @Florentin!

    I'm remembering a very pleasant evening in Toulouse, speaking about our fan-made scenarios. It feels like it was ages ago...

    • Like 2
  3. Checking the comments in the Claustrophobia 1643 Kickstarter, I've stumbled upon this entry by @Matt John S (I quote);

     

    Quote

    Larson, we LOVE Conan. The issue is that the license was sold to another board game company for most of 2019. We won't be able to do any Conan until at least early 2020. I know. It hurts me, too.

     

    So it looks like Shinobi 7 did acquire the Conan license with exclusivity. This is in clear contradiction with what we were told before:  Matt's comment.

     

    Guess there was a misunderstanding at first. Coming from Matt, I guess this last comment is true, can anybody confirm the bad news?

     

    I'm terribly disappointed with this last turn of events.

     

    :sacrifice:

     

     

    • Sad 3
  4. On 11/8/2018 at 6:10 PM, Gull said:

    Hello Primeval, as explained on FB: Ok for me for the 2 heros scenario + the new map (I uploaded it today in the French part of the Overlord) + I'm traducing the scenario (which is already available in French : https://www.conan-scenarios.com/scenarioPage.php?MissionId=1292&fbclid=IwAR3gaMzIGuhUMLpu0UHnT3VlPJ7453eyMcDIkqVhznJI9Ft8ixKNQqvfvtE

    Have a good day and thank you for this project 🙂

     

    I can help you out with the translation if you want. I was part of the translation team of the first Compendium, so I have some experience.

  5. I have some questions regarding this scenario:

     

    1) Jumping from ship to ship.

    How many movement points does it cost?

    What does happen to a character failing the jumping test?

    If he remains on the original area, can he try to jump again in the same turn (spending more movement points)?

    If he falls down to the sea, is him automatically killed or can he be activated normally to fight/nive/climb back to the ship?

     

    2) Thaugh

    He does not have Reach, so he can't attack in close combat and there is only one OL character (N'gora) that can make distance attacks, but even with a maximum attack roll, he can't hurt Thaugh. What's the point giving him a life point score?

     

     

     

  6. 5 minutes ago, Xaltotun said:

    VICTORY CONDITIONS

     


    HEROES:          The Heroes win the Scenario if before the end of Turn 8[1], they have either escaped with Princess Yasimina or Thulsa Doom is killed, and at least Conan and Subotai are still alive.  

     

    OVERLORD:      The Overlord will win should the Heroes: Fail to steal Princess Yasimina; Valeria and Conan or Subotai are killed, or; Princess Yasimina dies before the end of Turn 8

     

     

     

     

    May I suggest that if Valeria dies, the scenario is a draw, or the victory points for the heroes are reduced. If she survives, she’ll be present at the battle of the mounds, so in Scenario variant.

     

    still not sure about this: Why  should Yasmina be killed by the OL?

     

     

    I'd say:

     

    Heroes Victory: Escaping with the Princess before turn X.

    Overlord Victory: Avoiding Yasmina's rescue / killing all the heroes.

     

    In campaign mode we will refine victry conditions (i.e. the OL will win additional Campaign points if some heroe are killed even if the heroes win, the heroes will gain some campaign points for hurting TD in snake form and so on). 

     

    Campaign points will be used to level up the heroes and to buy gems for a common pool (much like the official campaign the Devil in Iron), and the OL would be able to buy special gems (counting as two gems when used, but only as one to recover).

     

    Sounds good?

     

    • Like 1
  7. By the way, a bit off-topic. I've just got the PDF preview of the Monolith Sourcebook, from Modiphius (a RPG/board game crossover). It's quite interesting and it has some advice on creating your own scenarios (and a solo game mode!). I haven't finished it yet, but I'm liking what I read. 

     

    I'll share with you any insights relevant for this scenario.

     

     

    Imagen4.jpg

    • Thanks 1
  8. Quote

    The problems here are:  

     

    If Thulsa Doom is assured of surviving this Scenario, then that's fully 1/3 of the Attack Options gone already, since the Silent Approach Option relies on him still being there and not raising the alarm.  And the Gameplay becomes much more restricted as a consequence from where I stand.  

     

    If Doom's survival is guaranteed (and indeed, the Heroes can't even inflict any serious/meaningful injury on him) then what point is there having any Thulsa Doom Token on the board at all?  I can't see one.  From my perspective, he might as well have never been in the Orgy Chamber in the first place.  

     

    Well, pro is the scenario will play more like the movie. Anyway rushing to TD throne room to catch him before turning should be suicidal (in my opinion).  This way we don't need a TD tile, hurting him would a "bonus objective" and he's there just to add flavour rather than raise the difficulty.

    As we have already discussed, unarmored heroes are going to have a hard time in this scenario, specially with Rexor and Thorgrim around.

     

    Quote

    One possibility of resolving this?  

     

    By using your suggestions and incorporating them into the 'Standard Mode' that's being made right now, and leave mine for the 'Expert Mode'.  

     

    I think that's a perfect solution.

     

    Quote

    It's possible.  They did start screaming and panicking within Seconds of the Battle starting after all.  Maybe one got out and raised the alarm that way?  Or the commotion was heard?  Or the mechanical alarm mentioned earlier?  Any one of these can do it.  

     

    Surely the guards will heard the commotion of dozens of women screaming when the blood-soaked barrian begins to gut guards before their eyes.

    I meant the alarm mechanic, not a "mechanical alarm". There are some official scenarios using something similar (heroes trying to avoid to be detected) which I suggest to use as a starting point. Check out the official scenario Trapped like rats, special rules "hidden in the shadows" and "Alarm!". Link: Trapped like rats.

    • Like 1
  9. Quote

    The Option of Escape for Thulsa Doom exists, depending on the chosen actions.  Watching that scene in the Movie, you'll note that Valeria did reach the Dias before Doom was completely out of harm's way, but chose to capture Princess Yasimina rather than try to kill Snake-Doom, even though the (admittedly slim) possibility was there.  

     

    And I did write the options as so to allow for the chance of the Heroes being able to reach Doom before he completely Scales Up (realistically, I'd say about Stage 2) and has to deal with them, but really, only the Direct Assault allows for this.  Following the Movie's Path all but guarantees that Doom will escape, and if they wait, even odds. 

     

    Meet me halfway. I suggest if the heroes are real quick (a turn limit we'll have to work out), they can hurt Thulsa Doom (big snake form) and part of the wounds will be kept for the next scenario (TD would start the Battle of the Mounds scenario with less life points).

    This way we give the heroes the chance to attack TD without having a real chance to kill him (and we simplify the scenario, not needing a profile for an hybrid snake-man stage).

     

    - Drugged people raising the alarm.

    When the heroes begin to fight guards on the illuminated area near the column, drugged people will scream raising the alarm (perhaps rolling a dice) . Something like that.

     

    Quote

    Alarms powered by Camouflage Paint?  I don't think I'm reading that right.  

     

    I meant heroes will be harder to detect thanks to the body paint.

     

     

    • Like 1
  10. I have read the scenario and it has some very good ideas.

     

    Some quick ideas I suggest:

     

    - Thulsa Doom: I think he should escape, it would be anti-climatic from a campaign perspective to have him killed in this scenario. If the heroes are real quick, perhaps they can choose between grabbing the Princess or attacking a fleeing Thulsa Doom in snake form. 

     

    - Camouflage paint: In this scenario we have unarmored heroes with no potions. It's going to be extremely easy for the OL to kill them. I think we do need the alarm mechanic, powered by the camouflage, so the heroes can kill the not drugged guards one by one and hiding the bodies.

     

    - Drugged people: I'd probably treat them as a penalty for heroes movement and also they can trigger the alarm.

     

    - The broken pillar: I'd treat this as a "campaign card"  a special effect the heroes can use anytime as long as Thorgrim has used the hammer in any area adjacent to the central pillar.

     

    What do you think?

     

    • Like 3
  11. 20 hours ago, Florentin said:

     

     

    I think It is good to play the both scenario straight from one to the other like in the movie.

    Not certain having a potion is a good thing! In the movie they have none. I think player would be more careful and play a smooth approach if they know they should take care of their hit points.

    Nevertheless heroes will have additionnal skills consequence of the war paints

    OK, so we agree. No downtime between scenario VI and VII.

     

    We have to consider, in average, how many gems the heroes will lose in the previous scenario. Taking in account we have Rexor and Thorgrim here, they can't lose much. The design of scenario VI is going to be challenging, it must be interesting to play but we can't have much combat.

     

    Regarding booms granted by the war paints, I was thinking about the special rules the scenario will have for stealth moves. Do you have anything else in mind?

     

     

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