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Arthadan

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Posts posted by Arthadan

  1. 3 hours ago, Florentin said:

    I worked yesterday on the map & began to draw the areas! I think you should have something this night!

     

    Moreover I'm going to begin to identify miniatures to use to play the game with only the core box and maybe with cardbord characters tokens with the two same faces ! Thus @Arthadan I would need the pictures on your tiles to do this ! Or you can do this if you prefer?

    Easier to do & faster to have to begin to work on the scenario mechanisms than conversions and 3D modeling that is the ultimate goal ! :dwarf:

    Moreover,  concerning 3D modeling I Wonder if it could not be cheaper for the groups of vilain to use already existing miniatures (gamesworkshop for example) and make sculpt only heads, then shields & weapons and finally armor?

     

    Everything depends on how true you want to be to the film. There are no miniatures that are a good match for the film, they'll be proxies at best.

    Making just heads and weapons would limit the potential players to those with conversions skills, and I'd rather make miniatures people can use straight out of the box. Anyway I wonder how many people would invest in mounted miniatures for a single scenario.

     

    For the first version of the scenario, I'd use the game guards miniatures, with color rings matching the tile borders to tell them apart, (green for Fangs, for example, blue for Riders of Doom, etc).

    All players will need to buy or make is round bases of the right diameter (camel size) to mount them on. This way we keep it easy and accessible for everyone.

     

    • Like 1
  2. Also, I have a first draft for the intro text of the scenario:

    Quote

     

    Fiery flames have consumed Valeria's body on her funeral pyre. Her loss weights heavily on a Cimmerian heart, but there is no time to honor the fallen. Thulsa Doom rides in wrath with all his might into battle, to punish those who have dared to steal from him.

    Conan and Subotai lay traps and Akiro fetch them ancient armors and weapons from the barrows, because the lingering spirits of the  heroes of old are pleased with the bloodshed to come. Then the barbarian and the thief prepare themselves to face what could very well be their last battle. And for the first time in his life, the Cimmerian prays to his grim god:

    "Crom, I have never prayed to you before. I have no tongue for it. No one, not even you, will remember if we were good men or bad. Why we fought, or why we died. All that matters is that two stood against many. That's what's important! Valor pleases you, Crom... so grant me one request. Grant me revenge! And if you do not listen, then to hell with you! "

     

     

    Comments?

    • Like 3
  3. 42 minutes ago, Xaltotun said:

    So I hope you'd like one of my proposes:

     

    1 Group of 5 Fangs of Set ---> 1 tile

    1 Group of 5 Riders of Doom (horned) --> 1 tile

    2 Group of 4 Riders of Doom (rounded) --> 2 tiles (different coloured frames)

     

    Tot. 18 Riders

     

    or

     

    1 Group of 5 Fangs of Set --> 1 tile

    1 Group of 5 Riders of Doom (horned) --> 1 tile

    1 Group of 5 Riders of Doom (rounded head) --> 1 tile

     

    Tot. 15 Riders

     

     

    Maybe only tests could resolve.

     

    I'd use the name RIDERS OF DOOM for both horned and rounded, but - if possible - I'd choose different images for the tile and maybe different dice values.

     

    Amazing job counting the units!

     

    I'd make smaller units, probably about 3 units per tile the Riders and only 2 units the Fangs. We will reach the total number thanks to the Reinforcement points. 

    About names, since the Horned helmet and the standard appears only mounted, they can be called Riders of Doom. But the others (current Temple Guards) appears also on foot in the Mountain of Power, they need a name that works for both versions, mounted and dismounted.

     

    Also, since some of the riders have spears, I plan to make variants of Fangs and Guards with the :allonge: skill.

    So I proppose:

    Horned helmets -> Riders of Doom

    Round helmets (current Temple Guards)  -> Open to suggestions (name must work for Mounted and Dismounted tile).

     

    • Like 2
  4. 30 minutes ago, Florentin said:

    @Arthadan are you talking of the guards type that bring the standard? If so why to chose à picture without their symbolic dark metal helm  (with or without hornes) ?

     

    Problem is that is hard to find a good image with the whole horse. They are usually moving fast, so they're blurry in screen captures.

    @Xaltotun  sent me one, but result would be even worse than this one, because the rider is farther away from the camera.

    • Like 1
  5. 40 minutes ago, Florentin said:

    Really ?!!! So this is perfect !

    How much are they ?

     

    I'd have to watch the battle again, but I think these guards outnumber the Fangs (which makes sense, because Fangs are elite warriors).

    For example, the standard bearer is one of these guards.

    • Like 1
  6. 8 hours ago, Florentin said:

    @Arthadan what are these characters ? I don't remember to have seen them in the movie ?

     

    He is one of Thulsa Doom riders. Unlike the Fangs, these guys wear different armors and helmets. It's screen capture from the film, I just added the sword.

    I've just realised I've forgotten to add the reinforcement cost, I'll do it later.

    • Like 1
  7. Maybe there is an easier solution, not requiring any special rules.

    If the monoliths zones have the size of one infantry base (or more exactly, they are big enough for one infantry base but too small for two), when a single miniature enters the zone, it reaches its exertion limit. Then, as described in the rulebook, that zone can be attacked from the adyacent ones.

  8. SKELETONS

    To keep things simple, skellies will be placed in the set up map (heroes don't move them around in the movie). Their only effect in game would be to occupy some space in the area they stand, counting for its exertion limit.

    I think they shouldn't block, because a skeleton is easy to move apart and we don't see that in the film.

     

    MONOLITH FIELD

    Regarding zone division inside the monolith field, we've agreed to make corridors (wide enough for horses) and stone rows (zones too small for horses).

    Problem comes if the heroes decide to stay in the stone rows, because since mounted miniatures don't have the reach skill, nobody can attack them (only OL Liutenants choosing to dismount). At the same time, Subotai could attack them if adyacent with his spear. This would led to a scenario that the OL can never win because he need to kill the heroes to win (as long as Thorgrim and Rexor are alive).

    posible solutions:

    - monolith zones are so small that they can be attacked from (and attack to) adyacent corridor areas.

    - Or giving some riders the reach skill.

     

     

    Thoughts?

  9. 9 minutes ago, Florentin said:

    After we can create other models of token and the players could choose the ones they want and that best correspond to their own vision of the battle atmosphere.

     

    I'm not sure about this because these two reasons:

     

    - When we explain what the token does in the scenario rules, you need to include the image of the token itself with the explanation. It would be a bit confusing to include two or three posible illustration for the same token.

     

    - People are going to be overwhelmed with the amount of material we are creating, perhaps it would be better to keep it simple and say "look, this is exactly what you need to print to play" instead of "chose the token variant you want to print ".

    • Like 2
  10. 3 minutes ago, Xaltotun said:

    Anyway I made the Panoply with the weapons used in the scenario (apart the 2 swords)... I think it's on theme: Howard's world is a civilized world (ok some exceptions) where the barbarian moves. If I'm not wrong panoplies were used in ancient cultures, both classical and germanic, for ex. after the battles, made with weapons of the defeated enemies, like some kind of trophy... 

    Obviously mine is a fantasy composition...

     

    Absolutely right! It's only that in the Battle of Mounds everything is pretty crude and that panoply seems a bit sophisticated for that scenario from my point of view. But of course, it would fit  nicely in a more civilizated Hyborian kingdom such Aquilonia.

    • Like 1
  11. 19 minutes ago, Xaltotun said:

    I'm not quite sure if the front side of the traps is same as items. I don't think: so it means that 2 tokens could be put in some areas. Right?
    I guess this was the only one pending, so here's the front side of the items tokens: I decided for a panoply with all the weapons. I prefer the second one.

     

    Do you like it? Is it ok for you?

     

    Items token 1.jpgItems token 2.jpg

     

    That token is very nice but I'm notr sure it fits the theme, looks like an coat of arms of some short and not very "barbaric"  in my opinion.

     

    Besides, these three categories of tokens will have the same face-up (the point of this is that heroes will know which one is what, but the OL will not):

    - Equipment

    - Traps

    - Decoy

     

    And that face-up would be the monolith with the skeleton, as it generic enough (if you like it, of course).

     

    Tokens belonging to all these three categories will put in place by the heroes before the start of the game, and the OL will only see tokens with same face-up.

    - When an OL unit enter a zone with a token, the token is flipped.

    - If it's a decoy, it's removed from the game.

    - If it's a trap, it comes into effect and it's removed from the game.

    - If it's equipment, it remains flipped and only the heroes can interact with it.

     

    -When a hero enters a zone with a token (heroes can check what the tokens  are any time during the game):

    - He can chose to take it if it's equipment.

    - It remains facing down in any other case (equipment they he doesn't want to pick up yet, trap or decoy).

     

     

     

    • Like 1
  12. 31 minutes ago, Xaltotun said:

     

    Ok. I tried to rearrange the helmet tokens in this way: I definitely have not fallen in love with this token and maybe you prefer something more elaborate; it's just a starting point to understand the direction to follow. Made some number more... never knows...

     

    59da288aaa9da_tokenheroesfront1.thumb.jpg.7d2d4226c4cbfd51a3f46fc5b8f1e649.jpg59da28852a936_tokenheroesback1.thumb.jpg.a77c5c9c2fb85bc288c90b736af0d43e.jpg59da288648bc0_tokenheroesback2.thumb.jpg.b3e8a8a4465f3012e61df9f5e15d437f.jpg59da2887504d4_tokenheroesback3.thumb.jpg.9e9efe20f5bfb03ac719d44bdb634739.jpg59da28885221b_tokenheroesback4.thumb.jpg.d7ce1a8f60141cbe765656fcd0865236.jpg59da288945e33_tokenheroesback5.thumb.jpg.281416654ae45e5b7fcefa6d10cdc663.jpg

     

     

    Thanks! But I think they should be hero-specific (two for Subotai and two for Conan) . I'll make those, no problem.

    • Like 2
  13. Great to see our project moving forward at good speed!

     

    @Xaltotun the tokens loos great!

    However I'm not sold in the helmet as the face-up because these tokens are also for traps, so maybe something more generic than the helmet?  Perhaps a monolith or a skeleton face?

     

    @Florentin I can fix the map size to the exact one we like, no problem. Great work on the map!

     

     

    ARROWS

    About arrows, single arrow token or arrow counter?

     

     

     

    • Thanks 1
  14. Just now, Florentin said:

    @Xaltotun ! Could you do a token with only one arrow ? If so, it will be fun to print ten of them and to place them on the map for archers as Subotai  ?

     

    I plan to make an arrow counter for Subotai. Each token will be 5 arrows and the token will be up to 15. I think is more user-friendly than printing 15 tokens.

     

    Thoughts?

  15. A little surprise. Since we have so many characters, I've made a "life points tracker" because putting all those life tokens on the turn sheet would be messy. 

    I've kept it generic because I think it can be used in any Conan game.

     

     

    hoja1.jpg

    • Like 1
    • Thanks 1
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