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Arthadan

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Everything posted by Arthadan

  1. I will review my equipment cards and make a PDF to upload in our folder. I was thinking about modifying the horned helmet, adding that it's discarded when the hero losses 4 life points. Conan losses it during the fight (really he uses it as bait for the spike trap) and I kind of like the idea of having him less protected in the final turns. After the Equipment cards, I'll compile the two spells and the campaign cards and level cards together in a single PDF. By the way, we need to decide the effect of the pit trap and it needs an illustration. @Xaltotun do you think you could find some screenshots of riders falling on the wooden spikes?
  2. Actually, I used a drawing based on that image. The original image didn't work because its shadowed side was too dark.
  3. Hero sheets uploaded and I have moved to our folder the Mounted Combat rules as well (and they are better explained now).
  4. Version 5.0.0

    183 downloads

    Mounted Combat rules for Overlord units, developped for the Conan the Barbarian Campaign.
  5. Version 1.0.0

    173 downloads

    Hero sheets for the Campaign. Thanks @jpuglio for your collaboration with these!
  6. Whole point of not allowing OL units to be dismounted (just Liutenants) it was because it will seldom happens in game. They will be Dismounted if and only if they suffer exactly 1 wound (if they suffer 2 or more they will be killed right away). So, is it worth it to add complexity to the scenario to cover a situation that will happen only under very special conditions? Besides, in the movie they do not dismount...
  7. Let's cut to the chase!! OPTIONAL RULES Regarding the scenario rules compilation, I want to make a word document detailing for each special rule which token is used and what zones are of the maps are relevant (so anybody outside this development can easily understand them). This is just the plain text for your consideration: AMBUSH AMONG THE STANDING STONES If the last action a hero performs is a movement ending within the monolith field: - The miniature is taken out of the board and replaced by two hero movement tokens showing an interrogation mark. - The hero player gets to move both counters within the monolith fields spending the same amounth of movement points, placing them with the side with the interrogation mark facing up. - The player choses secretly which one is the real hero (token with the hero face) and which one is a decoy (token with the red 'X'). - In the OL turn, when an enemy unit enters an area with a hero token, the token is removed (if it was the decoy) or replaced with the hero miniature (if it was the hero). ARROWS Subotai is so overloaded with his heavy armour that the has decided to place some arrows in strategic points instead of carrying them with him. - He has a limited numbers of arrows for his bowin this scenario, making use of the Proyectile Track sheet to keep record of the number. - Any arrow token taken by a character with a bow will increase the arrow number by 5 (arrow tokens are placed by the heroes, along with some more items, see the following special rule, "the dead will help us"). THE DEAD WILL HELP US The heroes have the opportunity to prepare the battlefiled to their advantage. They will lay traps, hide weapons and other items and place decoys. Before the start of the game, they will place the item/trap/decoy tokens in any of the designated areas (maximum one token per area). The tokens will be placed with the monolith face facing up, but the heroes can secretely look at the other side at any time during the game. - When a hero enters an area containing a token, he can look it up secretly. If the token is an item, he can pick it up with a simple manipulation action. In this case remove the token and the hero receives the appropiate Equipment card, in any other case (trap or decoy token or item the hero does not pick up) the token remains unflipped. - The first time an Overlord character enters an area containing a token, flip it (it remains flipped for the rest of the game). If is a decoy, remove the token with no further consequences, if is a trap the unit will suffer the effects of the trap detailed in the Campaign Card corresponding to the trap type (pit trap or spike trap) and if it is an object the token remains flipped with no further effect (the Overlord units cannot pick items up). WARRIORS OF OLD Skeletons placed on the map as per the set-up map are the inanimated remains of warriors dead long ago. Their only effect in game is to count for the exertion limit of the area where they are placed. I also have some rough ideas about the use of the event card (crow), but I haven't have time to write them down yet. EDITED: ARROWS special rule added.
  8. Guys, I think it would be a good idea to make separate tokens for he different versions of the scenario, because otherwise it will be very confusing for players! Single arrow token won't be use in the normal version of the scenario. @Florentin when you have a more developped version of the advance version, we can make a new token sheet with all the tokens you need, so people can download all of them at once. I think that's the best option thinking about potential players.
  9. All characters pictures are in the paper stand-ups, I think. Feel free to use them. Regarding the draft version of the scenario, I'm working on it. Not ready yet, sorry.
  10. @Xaltotun thanks for your work! I love the logo and the name of the scenario atthe bottom. I have some suggestions for your consideration: I was thinking that perhaps it would a good idea to clasify the tokens (same clasification as I did in the file I sent you), either splitting them in separated files or adding the category names as headers in the document. People not familiar with what we're doing here will find it confusing. Also, placing the face-up and its corresponding face-down one near the other would help to understand how to glue them together. There is a blank token in the sheet and a captain token as well, what's their use?
  11. On second thought, I think you're right.
  12. Perhaps it would be a good idea to open a new thread, it could be called "Conan the barbarian campaign - Advanced Scenarios".
  13. Version 1.0.0

    144 downloads

    Paper stand-up for mounted characters to be used in the scenario "Battle of the Mounds".
  14. The remaining stand-ups: Edited: PDF with the stan-ups uploaded!
  15. I think they should be covered in the Special Rules section of the scenario.
  16. I'll make a first version of the document (I've compiled all the rules I suggested) and then you can tell me what extra ideas need to be added for discussion, and we'll take it from there. Regarding organization, we can open different threads in the forum in the future, all starting with "Conan the Barbarian Campaign" to be easily identified (perhaps one per scenario?) . But until Christmas I think we can work on this one.
  17. About the scenario, I'll upload what I have to a Google doc. But I think it's better if only one can modify it. Methodology could be adding a first version of a rule in the shared document, then discuss it here, agree on changes if any, and then modify the doc. About coordinating tasks, we're just a team of three and once the map zoning is done, all we have left for Christmas is the scenario, which we'll do as a team. However if the team grows, we could consider using Trello.
  18. If I remember properly, they were killed on their horses, then they fell accidentally on the spikes (but they were dead already). It's not like they were charging kamikaze style towards the stakes. I'm not sure we need a special rule to model some accidental falls...
  19. Palisades in the core game scenarios block (cannot be crossed) and can be destroyed. In our scenario, it makes sense they block, and I agree there should be some special rule for their interaction with riders. Maybe they can try to jump over, suffering damage if they fail. In the current version of Mounted Combat rules, only Liutenants can be dismounted.
  20. I think stones should be their own area, same as the boulders in the Nordheim expansion. Nobody can walk nor climb the monoliths (except the fallen ones which will work as a table). Regarding the four stones on Monolith Hill, if all the submit is one zone, and the stones themselves are "forbidden" terrain, then only miniatures whose base fits the space between the stones can move there (probably just miniatures on foot, I guess).
  21. My point exactly! Nobody can stand on a palisade nor cross it.I think its effect in game is the same as in real life, a defensive construction.
  22. Let's consider that a game variant But I guess we're following the standard to design the scenario. Besides it will help us to have that limit, so the heroes are not surrounded by enemies from the very beginning.
  23. I believe we are saying the same with different words. If there is an uninterrupted "line" of palisades, then nobody can cross to the other side unless they can surround the line. But a single small palisade can be easily surrounded.
  24. Because the rules by Monolith say so. The OL can activate a maximum of 2 tiles per turn.
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