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Arthadan

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Posts posted by Arthadan

  1. 6 minutes ago, Xaltotun said:

     

    There's no sense, in my opinion, that a warrior can't dismount, but, as you said, it's also a matter of balancing the scenario.

     

    But, if the prohibition doesn't make sense, we can introduce a small rule to help the OL to consider his strategy...

     

    In the standard game, the OL can sacrifice some gems to 'relive' (can't remember the exact word used in the rules) some dead units per turn; so, here's the small rull: mounted units killed can eventually be reused bythe OL, paying the amount of gems requested; a dismounted/dishorsed unit is definitely eliminated after being killed.

     

     

    Whole point of not allowing OL units to be dismounted (just Liutenants) it was because it will seldom happens in game. 

     

    They will be Dismounted if and only if they suffer exactly 1 wound (if they suffer 2 or more they will be killed right away).

     

    So, is it worth it to add complexity to the scenario to cover a situation that will happen only under very special conditions?

     

    Besides, in the movie they do not dismount...

  2. Let's cut to the chase!!

     

    OPTIONAL RULES

     

    Regarding the scenario rules compilation, I want to make a word document detailing for each special rule which token is used and what zones are of the maps are relevant (so anybody outside this development can easily understand them). This is just the plain text  for your consideration:

     

    AMBUSH AMONG THE STANDING STONES

    If the last action a hero performs is a movement ending within the monolith field:

    - The miniature is taken out of the board and replaced by two hero movement tokens showing an interrogation mark.

    - The hero player gets to move both counters within the monolith fields spending the same amounth of movement points, placing them with the side with the interrogation mark facing up.

    - The player choses secretly which one is the real hero (token with the hero face) and which one is a decoy (token with the red 'X').

    - In the OL turn, when an enemy unit enters an area with a hero token, the token is removed (if it was the decoy) or replaced with the hero miniature (if it was the hero).
     

    ARROWS
    Subotai is so overloaded with his heavy armour that the has decided to place some arrows in strategic points instead of carrying them with him.

    - He has a limited numbers of arrows for his bowin this scenario, making use of the Proyectile Track sheet to keep record of the number.

    - Any arrow token taken by a character with a bow will increase the arrow number by 5 (arrow tokens are placed by the heroes, along with some more items, see the following special rule, "the dead will help us"). 

     

    THE DEAD WILL HELP US

    The heroes have the opportunity to prepare the battlefiled to their advantage. They will lay traps, hide weapons and other items and place decoys. Before the start of the game, they will place the item/trap/decoy tokens in any of the designated areas (maximum one token per area). The tokens will be placed with the monolith face facing up, but the heroes can secretely look at the other side at any time during the game.

    - When a hero enters an area containing a token, he can look it up secretly. If the token is an item, he can pick it up with a simple manipulation action. In this case remove the token and the hero receives the appropiate Equipment card, in any other case (trap or decoy token or item the hero does not pick up) the token remains unflipped.

    - The first time an Overlord character enters an area containing a token, flip it (it remains flipped for the rest of the game). If is a decoy, remove the token with no further consequences, if is a trap the unit will suffer the effects of the trap detailed in the Campaign Card corresponding to the trap type (pit trap or spike trap) and if it is an object the token remains flipped with no further effect (the Overlord units cannot pick items up).

     

    WARRIORS OF OLD

    Skeletons placed on the map as per the set-up map are the inanimated remains of warriors dead long ago. Their only effect in game is to count for the exertion limit of the area where they are placed.

     

    I also have some rough ideas about the use of the event card (crow), but I haven't have time to write them down yet.

     

    EDITED: ARROWS special rule added.

    • Thanks 2
  3. 4 hours ago, Florentin said:

     

    Oh Great ! I was afraid   you didn't want to create them !

    Thank you very much! :dwarf:

     

    Guys, I think it would be a good idea to make separate tokens for he different versions of the scenario, because otherwise it will be very confusing for players!

    Single arrow token won't be use in the normal version of the scenario. 

     

    @Florentin when you have a more developped version of the advance version, we can make a new token sheet with all the tokens you need, so people can download all of them at once.

     

    I think that's the best option thinking about potential players.

    • Like 1
  4. 2 hours ago, Florentin said:

    @Arthadan could you send me please the pictures of characters (you used for tiles) as you proposed me ?

    Could you put in the download section,  the summary of the rules of the basic scenario if you have it already done as I understood ?

    Thank you !

     

     

    All characters pictures are in the paper stand-ups, I think. Feel free to use them.

     

    Regarding the draft version of the scenario, I'm working on it. Not ready yet, sorry.

  5. 2 hours ago, Xaltotun said:

    The pdf with tokens and the Life Counter is online in the download section.

     

    IMG_3802.PNG

     

    IMG_3801.thumb.PNG.58b406448da748fb4d1c3d9032535385.PNGIMG_3800.thumb.JPG.623a9d6039b1b6a481b59c37be00e9c1.JPG

    IMG_3798.JPG

     

    @Xaltotun thanks for your work! I love the logo and the name of the scenario atthe bottom.

     

    I have some suggestions for your consideration:

     

    I was thinking that perhaps it would a good idea to clasify the tokens (same clasification as I did in the file I sent you), either splitting them in separated files or adding the category names as headers in the document. People not familiar with what we're doing here will find it confusing. Also, placing the face-up and its corresponding face-down one near the other would help to understand how to glue them together.

     

    There is a blank token in the sheet and a captain token as well, what's their use?

  6. 2 hours ago, Florentin said:

    @Arthadan, after à good night I think we are going to work on both scenarii to avoid frustrations!

    The first one rules will be the closest as possible as the official one (core Conan game): basic scenario rules.

    The second one rules will offer new concepts and approach (advanced Conan game): expert scenario rules. 

    As you guess, you are going to work on the first version and I on the second one! 

    @Xaltotun could participate on both discussion !

    Basic scenario would be fastly balanced but advanced scenario would offer new and fresh game mechanisms. 

    Of course,  at each step, we can catch rules of the other approach to balance the game and add fun ! 

     

    Perhaps it would be a good idea to open a new thread, it could be called "Conan the barbarian campaign - Advanced Scenarios".

    • Like 2
  7. 3 minutes ago, Florentin said:

    Very good! 

    I'm going to work on an additional document about the map! 

    Maybe a third document could be written to describe tokens usage & miniatures ?

    I think they should be covered in the Special Rules section of the scenario.

    • Like 1
  8. 1 hour ago, Florentin said:

    @Arthadan, no problem to have only one person to update the document but I would like to see a place in the document for all ideas (to avoid to lose them) and not only for the ones of the scenario first version! 

     

    As I said,  Trello would be a tool to organize our thoughts when things are going to become more complex! Only one sequential post would become a big mess!

    Maybe @SentMa could offer us an organisation to allow us to better organize the different Topics here in the future?

     

    I'll make a first version of the document (I've compiled all the rules I suggested) and then you can tell me what extra ideas need to be added for discussion, and we'll take it from there.

     

    Regarding organization, we can open different threads in the forum in the future, all starting with "Conan the Barbarian Campaign" to be easily identified (perhaps one per scenario?) . But until Christmas I think we can work on this one.

    • Like 2
  9. 2 hours ago, Florentin said:
      Reveal hidden contents

     

    I know we wrote this but I still a little frustrating! In fact,  in the movie the riders that are dismounted continue their fights on ground! Of course, as they were completely stuned or confused following their falls and wounds, and as Subotaï or Conan are very close of them, they attacked them and the dismounted riders die! Two things:

    Shall we still to not consider all the dismounted riders ?

    Shall we not introduce as in imperial assault some conditions tokens?

     

    Moreover, It has been becoming very difficult to remember all the different rules we wrote since the beginning of the discussions for the Botm and even more with the map that has just arrived!

    Maybe it's time to create a document we  could modify and access easily to check the consistency of the whole! If you are agree with it how to manage this? We would need a collaborative tool ? But don't know which tool...

     

    Moreover for the project and the next steps  it would be interesting to use a specific tool to identify and share the different tasks that we should realized! If not I think It will become very difficult (different scenario remarks, rules discussions,  items to create...) Since the beginning of the week in my job we have beginning to use a tool that is very usefull and that is quite simple: trello! It works on smartphone, PC...

    What are you thinking about the idea?

     

    About the scenario, I'll upload what I have to a Google doc. But I think it's better if only one can modify it. Methodology could be adding a first version of a rule in the shared document, then discuss it here, agree on changes if any, and then modify the doc.

     

    About coordinating tasks, we're just a team of three and once the map zoning is done, all we have left for Christmas is the scenario, which we'll do as a team. However if the team grows, we could consider using Trello.

     

    • Like 1
  10. 1 hour ago, Florentin said:

    But sometimes in the movie some riders finished their runs on spikes !

    How to manage this? 

     

    If I remember properly, they were killed on their horses, then they fell accidentally on the spikes (but they were dead already). It's not like they were charging kamikaze style towards the stakes.

     

    I'm not sure we need a special rule to model some accidental falls...

     

     

    • Sad 1
  11. 1 hour ago, Florentin said:

    I think about this and would like to create special rules for this !

    In fact each time, a horsemen is dismounted in an area with spike it would be interesting if a test was realized to check that he is avoiding spikes or not.

     

    Palisades in the core game scenarios block (cannot be crossed) and can be destroyed.

    In our scenario, it makes sense they block, and I agree there should be some special rule for their interaction with riders. Maybe they can try to jump over, suffering damage if they fail.

    In the current version of Mounted Combat rules, only Liutenants can be dismounted.

    • Like 1
  12. 1 hour ago, Florentin said:

    Maybe we can say that no characters are allowed to touch the stones! If it is not possible, new hero/horsemen or footmen can not enter the area

    I think stones should be their own area, same as the boulders in the Nordheim expansion. Nobody can walk nor climb the monoliths (except the fallen ones which will work as a table).

    Regarding the four stones on Monolith Hill, if all the submit is one zone, and the stones themselves are "forbidden" terrain, then only miniatures whose base fits the space between the stones can move there (probably just miniatures on foot, I guess).

    • Like 1
  13. 51 minutes ago, Xaltotun said:

     

    Ok, but it's better to avoid that the palisades are considered only as 'painted background'. 

    My point exactly! Nobody can stand on a palisade nor cross it.I think  its effect in game is the same as in real life, a defensive construction.

    • Like 2
  14. 3 minutes ago, Florentin said:

    I activated more than 2 tiles! :-)

     

     

    Let's consider that a game variant :wink:

    But I guess we're following the standard to design the scenario. Besides it will help us to have that limit, so the heroes are not surrounded by enemies from the very beginning.

    • Like 1
  15. 4 hours ago, Xaltotun said:

     

    Not sure about this: they could be a kind of 'border' that can't be trespassed, not a proper area, I guess

     

    I believe we are saying the same with different words. If there is an uninterrupted "line" of palisades, then nobody can cross to the other side unless they can surround the line.

     

    But a single small palisade can be easily surrounded.

    • Like 1
  16. My thoughts for your consideration.

     

    MAP

    This map is much bigger than the official ones, I'd say bigger areas should be further divided.

    For the monolith field, we already have the special rule to "hide" within using movement tokens.

    The earth wall should be its own area, same as the tavern bar and would provide cover.

    Stones on stone hill and princess hill should be their own area and provide cover.

    Altar should be its own area and work as a table in the tavern map.

    Stakes/palisades should be their own area and be impassable terrain.

     

  17. 3 hours ago, Florentin said:

    Hello guys, 

    In order to avoid that the overlord stand by his horsemen in some specific area,  I Wonder if a specific rule couldn't be created? 

    For example each turn, if a horseman stand by in an area, bonus to hit him is increased by 1 dice for the heroes !Thus, horsemen are going to be always on movement or they would take a risk!

    This don't work for dismounted characters! 

    The OL victory conditions already force him to move his units to engage the heroes. Also, the OL can only move 2 tiles per turn, it would be unfair to add a penalty for not moving all units in all the turns.

  18. 42 minutes ago, Florentin said:

    Very impressive job Arthadan !!!

    Maybe for the "riders of doom" the size could be bigger consequence of the spear! If not the horses are smaller that the others and the oval basis too....

     

    Nope, basis is the same. It's just the preview here in the forum.

    • Thanks 1
  19. IMPORTANT UPDATE

    We have our own folder in the Downloads section!!!

     

    From now on, please upload all files related to our project there. Also, existing files such the map should be deleted and uploaded there.

     

    Edited: I suggest all files related with the scenario have the prefix "BotM -" so it would be easy to identify them.

     

    Thanks @SentMa !!

     

    :w00t:

    • Like 1
    • Haha 1
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  20. 11 hours ago, Florentin said:

    I modified some elements and mainly I try to place the mount with the altar as far as possible on the map!

    A lot of elements can be easily modified if necessary ! Areas could be updated easily, the small circles that indicate the line of sight of each area could be updated too!

    Stairs were not placed because the map where the stairs appeared is not the one I realized! In fact, the map realized looks like the Mounds when Conan arrived in the area. The other one, is a place where the battle was filmed without stone floor and with sand only to avoid the stuntmen to be hurt...

    map_botm_area_number.thumb.jpg.b4e435a06f932838e91ce87a1818bb51.jpg

    Thulsa Doom 3D token is very impressive and even more beautiful than the conversion miniature!

    20171016_000947.thumb.png.0c806b6026ae2cac6b7ff30b171476b5.png20171016_001015.thumb.png.5a221c221214abdfd2249b6e65bb8eaf.png

     

    MAP

    Perhaps zone 23 is a bit big. In our scenario we don't want riders to arrive too soon to the monolith field, plus would need many zones to place items and traps. If possible, I'd divide zone 23 in 3.

     

    STAND-UP

    Thanks for printing! Do you think the size is right, or perhaps a bit bigger would be better?

    • Like 2
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