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Xaltotun

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Posts posted by Xaltotun

  1. On 18/10/2017 at 1:06 AM, Arthadan said:

    In our scenario, it makes sense they block, and I agree there should be some special rule for their interaction with riders. Maybe they can try to jump over, suffering damage if they fail.

    In the current version of Mounted Combat rules, only Liutenants can be dismounted.

     

    I don't think that cheval de frize could be jumped.

    • Like 1
  2. 8 minutes ago, Florentin said:

    Maybe I could keep the ideas from:

    map_botm_area_number_V4.thumb.jpg.cd1b3f2e05b68693d066ba6adc371e77.jpg

    So we could keep areas 1 & 31 + add a separation as you suggested in area 31 in two parts! (see below)

    So original area 1 woould be divided in area 1,31 & 33 with capability to be hidden by tha Yasmina's stone ?

    map_botm_area_number_V4bis.thumb.jpg.fecde0be970a7b798a05aa8a3081a00d.jpg

    For area 28, Altar is now 28 and surrouding area is the 32 ! What are you thinking of this ?

     

    Area 31/1 is perfect! :w00t:

     

    I'd divide area 32: horses should move around the altar, so dividing it could represent this 'slowdown' of their run; splitting this area in 2 would also mean to add one more area and it'd be better in my opinion...

     

    • Like 2
  3. 16 minutes ago, Florentin said:

    Note: I divided the map at the origin only in 28 areas because it was the number of areas I observed on the Picts village map (if I remember well). But if necessary I could add other divisions because of the biggest size of this map and for fun purpose too!

     

    Considering that we have mounted figure who can move up to 4/5 areas, I think we could increase the number of them

    • Like 2
  4. 3 minutes ago, Florentin said:
    • Area 8 should be forbidden to horses: yes we can but Thulsa Doom seems to fire his snake arrow from the area 8 from his horse ? What should we do ?
    • Very good idea to separate in area 1 & 28, the altar area ! But I don't understand why divide them in 2, why not do a specific area for each altar in each existing area 1 & 28 ? So the altars area could be forbidden to horses but dismounted characters as you suggested could climb on it ?

    Note: I think there are a lot of remarks and propriety could be identified on many areas of the map consequence of numerous map accessories: monoliths, spikes, lying stones , different bushes, different ground level, spikes group & grouping of crossed spikes ...

    Note: I divided the map at the origin only in 28 areas because it was the number of areas I observed on the Picts village map (if I remember well). But if necessary I could add other divisions because of the biggest size of this map and for fun purpose too!:sorcerer:

     

    I was thinking about the tavern map: the bar is a separated area from the surrounding areas, so that's why I'd divide it. In the tavern the figures can go on the bar with an extra movement and have bonus for fighting from a higher level. I know that it's very difficult that someone can lead his figure/s over the altar, but projecting a scenario, I guess, means to try to preview the more possibilities you can.


    The stone where Yasmina is tied is very big one and I think it's impossible to climb; but you can hide behind; someone could use it to cover from range attacks... yes I know, it's difficult, but it could be...


    I'm not sure about how to divide the "4 stones" top, maybe a further division could be the solution?

     

    The risk is that the 4 monoliths on this mound are considered as purely scenic elements... some kind of background or pattern on the sand...

     

    • Like 2
  5. 2 small suggestions for the map:

     

    - Area 8 should be forbidden to mounted figures (like monoliths rows)

    - I'd divide areas 1 and 28 in two, and allow dismounted figures to 'jump' on the altar.

     

    The altar and the stone where Yasmina is tied are stone that could hide from range attack; the altar could give highness bonus. I guess it could be better to do this to prevent from faqs...

     

    @Florentin sorry if I didn't send more pics last night: been home really late.

     

    Image1.jpg

    • Like 1
  6. Here are some pics I captured from the movie. Seems that the Altar Mound could be closer to Yasmina Hill, but I don't think that much.

    Anyway, I hope these could help.

    Image0.thumb.jpg.82bd84f44c3b6b3923f4797bee3de6b4.jpgImage1.thumb.jpg.be964c25ca12ef3c95a07460526fd4d4.jpgImage2.thumb.jpg.fc5c0dee559095084db9abbe02211fa6.jpg

    Image3.thumb.jpg.18894a49d1c59d9d56f701d073209457.jpgImage5.thumb.jpg.4ae6d1a25270fd4438cfa0a7c3408eb7.jpg

     

    Image6.thumb.jpg.d0234bddd7f5894146ef8ade5e62c6ff.jpg

     

    Image7.thumb.jpg.caba27fc58c9cadb9995add9a64eac7c.jpg

     

    Image8.thumb.jpg.03ce5c17b9c7584e5710aa823081169d.jpgImage10.thumb.jpg.0243b3a5adfbda26f100311959d08c05.jpgImage12.thumb.jpg.8bcdfdf1f5d01d20726d6b00e54d6527.jpgImage14.thumb.jpg.60295d34865d38df16e77eac10ca4f42.jpgImage15.thumb.jpg.da4b68498066fd8cb167dd5499aad676.jpgImage16.thumb.jpg.3f7323b4cf7fa18ab2ddc8e3f35a1acb.jpg

    Image18.thumb.jpg.f28b5cec11dba01c3853ed873aed0ccc.jpgImage19.thumb.jpg.21cb41dc9af3f2be20f6f37dc4629b2a.jpgImage21.thumb.jpg.47de7857564e815042d7d4b5a63928b4.jpg

    Image22.thumb.jpg.837820ec62d1a94dd8b62eb3562fb551.jpg

     

    Image45.thumb.jpg.0245dafdf1a70ba04ab6df02a0cd67d9.jpg

     

    • Like 1
    • Thanks 1
  7. @Florentin asked for Standard tokens...

    I had forgotten they were necessary. In case which one do you prefer?

    1.

    59e0f51e9f668_Standardtoken1.thumb.jpg.2a8a2453ae7759ec58bfa0d9c5da2baf.jpg

     

    2.

    59e0f51f8e6ea_Standardtoken2.thumb.jpg.21b46f84b07a0ef634785fb91693f574.jpg

     

    3.

    59e0f9e786432_StandardToken3.thumb.jpg.389d1c67f8f77a1ee9794d94fd256714.jpg

     

    4.

    59e0f9e873ff4_StandardToken4.thumb.jpg.2c6df1f0d38677a00d19d4b68f8d4560.jpg

     

     

    @Arthadan Could you please apply your filters to all four? So we can have all the options for our personal home variations... Thanks!


    If you confirm all the tiles are completed, while you, @Florentin and @Arthadan are making last adjustments on the map, I'll prepare the pdf to share on the download section.

     

     

    • Like 1
  8. 19 hours ago, Florentin said:

    Black guards

     

    This name is quite simple l, fits  perfect and reminds me a kind of troops of Kull army in Howard's tales (remeber that Thuksa Doom is a character from Kull cycle). Since it's simple and has this far memory, I'd go for it, so we have 3 types of army, each baptized by one of us:

     

    Fangs of Set --> @Arthadan

    Riders of Doom --> @Xaltotun

    Black Guards --> @Florentin

     

    Do you agree?

    • Like 2
  9. 3 hours ago, Arthadan said:

    conan00003.png.88799e34be03b03fd23f9d1dfc10390f.thumb.png.8b5327b6add365402b72f9ff8fd03daa.pngAgreed, but in this case I think this is pretty precise.

     

    -Altar Hill (it would be behind Conan's back) , Monolith field and three stones Hill form a line.

    -earth wall is to the right of the monolith field, starts before the monolith field, ends about the same point of the monolith field.

    -princess hill starts right after the monolith field.

     

    Can we agree on that?

     

     

     

    Sure; but I just meant to say that @Florentin last map seemed good to me.

    • Thanks 1
  10. 5 minutes ago, Arthadan said:

    Nice finding!

    But these are just concept sketches and what we see in the film is slightly different. For example, altar Hill and three stones Hill are at the opposed extremes of the monolith field.

    Sure, you're right, but since I'm quite perfectionist too, I think that we should follow Cobbs's sketches if we are in doubt, or when it's impossible to understand the precise position of an item.

  11. 3 hours ago, Arthadan said:

    @Xaltotun this is Subotai climbing the mound where the Princess is tied, at the end of the battle when Doom is aboutto fire his snake-arrow:

     

    We can see the monolith field ends before the hill.

     

    cap1.jpg

     

    Yes, but I'm not that sure aboit the position of the mound: I think he climbs not 'frontside'...

    Maybe it's just a matter of prospective.

    I'll check better tomorrow night

  12. 11 hours ago, Arthadan said:

    Alternate tile for Round helmets. By the way, feel free to suggest another name for the unit (Riders of Doom is reserved for Horned helmets).

     

     

     

    TG2_tile.png

     

    Which one do you like best, this new one or the old one?:

     

    TG_tile.thumb.png.b1e77d942ed368bc29d28c80a19c2c2f.png

     

    If I had to choose, I'd go for the second one

  13. On 11/10/2017 at 12:37 AM, Arthadan said:

    Also, I have a first draft for the intro text of the scenario:

     

    Comments?

     

    I think that @Florentin propose is maybe bit closer to the original: in some scenes you can see the princess tied frontside from the monoliths.

    Anyway, if possible, I'd add all the remaining part of mound with the altar.

     

    Temple guards tile: in case you prefer the first one, the horse leg need a small correction, I guess.

     

    It'd be good to find if in Cobb's ideas Doom's men had different names.

     

    No idea about reinforcement cost... sorry. How many grms would you assing to the OL? Consider this is a final scenario, so he could have more, gained with experience...

  14. So I hope you'd like one of my proposes:

     

    1 Group of 5 Fangs of Set ---> 1 tile

    1 Group of 5 Riders of Doom (horned) --> 1 tile

    2 Group of 4 Riders of Doom (rounded) --> 2 tiles (different coloured frames)

     

    Tot. 18 Riders

     

    or

     

    1 Group of 5 Fangs of Set --> 1 tile

    1 Group of 5 Riders of Doom (horned) --> 1 tile

    1 Group of 5 Riders of Doom (rounded head) --> 1 tile

     

    Tot. 15 Riders

     

     

    Maybe only tests could resolve.

     

    I'd use the name RIDERS OF DOOM for both horned and rounded, but - if possible - I'd choose different images for the tile and maybe different dice values.

    • Like 2
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