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Posts posted by Xaltotun
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Wonderful!
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9 hours ago, Arthadan said:
But a single small palisade can be easily surrounded.
Ok, but it's better to avoid that the palisades are considered only as 'painted background'.
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39 minutes ago, Arthadan said:
Stakes/palisades should be their own area and be impassable terrain
Not sure about this: they could be a kind of 'border' that can't be trespassed, not a proper area, I guess
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Pdf for tiles is online on our download directory!
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8 minutes ago, Florentin said:
Maybe I could keep the ideas from:
So we could keep areas 1 & 31 + add a separation as you suggested in area 31 in two parts! (see below)
So original area 1 woould be divided in area 1,31 & 33 with capability to be hidden by tha Yasmina's stone ?
For area 28, Altar is now 28 and surrouding area is the 32 ! What are you thinking of this ?
Area 31/1 is perfect!
I'd divide area 32: horses should move around the altar, so dividing it could represent this 'slowdown' of their run; splitting this area in 2 would also mean to add one more area and it'd be better in my opinion...
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16 minutes ago, Florentin said:
Note: I divided the map at the origin only in 28 areas because it was the number of areas I observed on the Picts village map (if I remember well). But if necessary I could add other divisions because of the biggest size of this map and for fun purpose too!
Considering that we have mounted figure who can move up to 4/5 areas, I think we could increase the number of them
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3 minutes ago, Florentin said:
- Area 8 should be forbidden to horses: yes we can but Thulsa Doom seems to fire his snake arrow from the area 8 from his horse ? What should we do ?
- Very good idea to separate in area 1 & 28, the altar area ! But I don't understand why divide them in 2, why not do a specific area for each altar in each existing area 1 & 28 ? So the altars area could be forbidden to horses but dismounted characters as you suggested could climb on it ?
Note: I think there are a lot of remarks and propriety could be identified on many areas of the map consequence of numerous map accessories: monoliths, spikes, lying stones , different bushes, different ground level, spikes group & grouping of crossed spikes ...
Note: I divided the map at the origin only in 28 areas because it was the number of areas I observed on the Picts village map (if I remember well). But if necessary I could add other divisions because of the biggest size of this map and for fun purpose too!
I was thinking about the tavern map: the bar is a separated area from the surrounding areas, so that's why I'd divide it. In the tavern the figures can go on the bar with an extra movement and have bonus for fighting from a higher level. I know that it's very difficult that someone can lead his figure/s over the altar, but projecting a scenario, I guess, means to try to preview the more possibilities you can.
The stone where Yasmina is tied is very big one and I think it's impossible to climb; but you can hide behind; someone could use it to cover from range attacks... yes I know, it's difficult, but it could be...
I'm not sure about how to divide the "4 stones" top, maybe a further division could be the solution?The risk is that the 4 monoliths on this mound are considered as purely scenic elements... some kind of background or pattern on the sand...
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2 small suggestions for the map:
- Area 8 should be forbidden to mounted figures (like monoliths rows)
- I'd divide areas 1 and 28 in two, and allow dismounted figures to 'jump' on the altar.
The altar and the stone where Yasmina is tied are stone that could hide from range attack; the altar could give highness bonus. I guess it could be better to do this to prevent from faqs...
@Florentin sorry if I didn't send more pics last night: been home really late.
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I'll send you more this evening.
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@Florentin asked for Standard tokens...
I had forgotten they were necessary. In case which one do you prefer?
1.2.
3.
4.
@Arthadan Could you please apply your filters to all four? So we can have all the options for our personal home variations... Thanks!
If you confirm all the tiles are completed, while you, @Florentin and @Arthadan are making last adjustments on the map, I'll prepare the pdf to share on the download section.- 1
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19 hours ago, Florentin said:
Black guards
This name is quite simple l, fits perfect and reminds me a kind of troops of Kull army in Howard's tales (remeber that Thuksa Doom is a character from Kull cycle). Since it's simple and has this far memory, I'd go for it, so we have 3 types of army, each baptized by one of us:
Fangs of Set --> @Arthadan
Riders of Doom --> @Xaltotun
Black Guards --> @Florentin
Do you agree?
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3 hours ago, Arthadan said:
Agreed, but in this case I think this is pretty precise.
-Altar Hill (it would be behind Conan's back) , Monolith field and three stones Hill form a line.
-earth wall is to the right of the monolith field, starts before the monolith field, ends about the same point of the monolith field.
-princess hill starts right after the monolith field.
Can we agree on that?
Sure; but I just meant to say that @Florentin last map seemed good to me.
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5 minutes ago, Arthadan said:
Nice finding!
But these are just concept sketches and what we see in the film is slightly different. For example, altar Hill and three stones Hill are at the opposed extremes of the monolith field.
Sure, you're right, but since I'm quite perfectionist too, I think that we should follow Cobbs's sketches if we are in doubt, or when it's impossible to understand the precise position of an item.
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Look at Cobbs drawings...
http://roncobb.net/09-Conan.html
(there's also a map for the Mountain of Power)
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Guys, are you sure that the 2 hills are so close? I'm not so...
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3 hours ago, Arthadan said:
@Xaltotun this is Subotai climbing the mound where the Princess is tied, at the end of the battle when Doom is aboutto fire his snake-arrow:
We can see the monolith field ends before the hill.
Yes, but I'm not that sure aboit the position of the mound: I think he climbs not 'frontside'...
Maybe it's just a matter of prospective.
I'll check better tomorrow night
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I agree with @Bawon Samdi: Kithai extension is very nice because of the map (a 4 floors tower); Nordheim has the best miniatures.
My suggest is to check on amazon which one has the fewest number of copies for sale and buy it first.
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On 11/10/2017 at 12:37 AM, Arthadan said:
Also, I have a first draft for the intro text of the scenario:
Comments?
I think that @Florentin propose is maybe bit closer to the original: in some scenes you can see the princess tied frontside from the monoliths.
Anyway, if possible, I'd add all the remaining part of mound with the altar.
Temple guards tile: in case you prefer the first one, the horse leg need a small correction, I guess.
It'd be good to find if in Cobb's ideas Doom's men had different names.
No idea about reinforcement cost... sorry. How many grms would you assing to the OL? Consider this is a final scenario, so he could have more, gained with experience...
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So I hope you'd like one of my proposes:
1 Group of 5 Fangs of Set ---> 1 tile
1 Group of 5 Riders of Doom (horned) --> 1 tile
2 Group of 4 Riders of Doom (rounded) --> 2 tiles (different coloured frames)
Tot. 18 Riders
or
1 Group of 5 Fangs of Set --> 1 tile
1 Group of 5 Riders of Doom (horned) --> 1 tile
1 Group of 5 Riders of Doom (rounded head) --> 1 tile
Tot. 15 Riders
Maybe only tests could resolve.
I'd use the name RIDERS OF DOOM for both horned and rounded, but - if possible - I'd choose different images for the tile and maybe different dice values.
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Conan the Barbarian
in Variant
Posted
I don't think that cheval de frize could be jumped.