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Florentin

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Posts posted by Florentin

  1. 9 hours ago, Xaltotun said:

    I can understand your point of view, and, though I'd like the idea of having advanced rules, I'd first prefer to test this scenario at best and then going on to second scenario... helping @Arthadan... as long as he wants my contribute 😉

     

    7 hours ago, Matt John S said:

    @Arthadan Wow! This is an ambitious project. Excllent work all around, y'all. I've been buried in other work post-ks, but I'm loving what I'm seeing. I'm hoping to catch up with what everyone is doing soon. 

     

    In order there is not a misunderstanding: this a team work (a fellowship without any ring I hope) not a project managed by only one person! 

    The project was borne on the french forum for ages  and a lot of fans contribued to it!

    Thus, I would like in the future that decisions still to be discussed and validated by all the fellowship before to be considered as the right direction even if @Arthadan and others are active, the advices of all 82's movie fans are as important as the active guys!

    • Like 2
  2. It would be great to put all the additionnal rules in a document at the end !

    It would be easy to read them, if not it could be quite complex to read all the pages of this post!:sorcerer:

    Moreover, it Would be easier for me to have access to the whole rules in a same place, if I should translate them in french !

    • Like 2
  3. 23 minutes ago, Xaltotun said:

     

    I generally agree with @Arthadan point of view about not increasing game rules (not too much, ok), but we could prepare some cards with arrows on it, each referred to a single token with arrows too. So the hero will have the new regular card and we  have introduced only a small variation.

    I like this idea @Florentin

     

    Thanks ! Maybe we can put this rules in a chapter at the end of the scenario called "To live the real "Conan the Barbarian" epic battle"!

    They could be additional rules that could be used by those who want to live again the battle where Conan and his friends fought !:dwarf:

    So, the people that don't want to see too much update could avoid them at first sight!

    • Like 2
  4. 2 hours ago, Arthadan said:

     

    Well, in this game arrows are not separated items, bows are supposed to come with infinite arrows. I rather respect the standard rule than add unnecesary complexity with optional rules for limited arrows.

    I would add an option for those who would like to live the same scene than in conan !

    Subotai had not infinite arrows and no more quiver because he ran a lot!

    Easy rules: 10 arrows tokens are put on the map in different area. Ex.: 3 in the same area. Thus, Subotai could shot but only 3 times in the area with a bow...

    • Like 2
  5. 10 hours ago, Arthadan said:

     All the tokens are placed by the heroes team before the beginning of the game.

     

    That's right.

     

    ITEMS

    The Asset Deck will only have javelins and potions. I think there is no need to further specify the exact item in the area. They work as chests (the OL cannot interact with them), only that a simple manipulation is enough to pick the item because the heroes know where it is and there is no lock.

     

    TRAPS

    They all work the same, first OL character entering the area suffers the trap damage. I think is fair the heroes chose where to place them, but these are not explosive charges with a detonator they can activate when they want. These are pits with stakes at the bottom and such. I'll keep the first entering miniature gets the damage rather than allowing the heroes to pick which one they want to harm.

    And what about the arrows? It would be interesting to use them as specific items like in the movie in specific spots!

    • Like 1
  6. Once again great Job @Arthadan !!!:dwarf:

    So @Arthadan to be certain to well understand the ideas:

    - All the tokens are placed by the heroes team before the beginning of the game.

    - 5 of them are similar to chess and contain items. If so, only heroes can interact with them.

    Note 1: but heroes prepared the place so they should know exactly which items are hidden by the skeletons, aren't they ? So hazard must not take place !? Or they are old treasures hidden by ancient folks?

    Note 2: Is the OL interact automatically with the skeletons ? If so, if skeletons hide items are the tokens replaced by chess once until heroes interact with them ? Or OL could use these items for his own purpose ?

     

    - 2 of them are ...empty and act as decoy! Ok this is obvious, no question!

    - 3 are traps: How do they work ? Is it automatic as soon as an OL character enter in the area ? Is there an identifier that links it to a description on a card ?Is there no way for the OL to avoid the trap and suffer the effects ?

     

    Remember what @Xaltotun said:

    TRAPS

    When an enemy moves on the trap token the heroes can decide to turn and play it (how? Rolling a dice?).
    Thulsa Doom knights didn't know the terrain of the battlefield: Conan Subotai and Akiro did.

    • Like 1
    • Thanks 1
  7. Thanks @Xaltotun but I think a lot of congratulations are for you too! Your role should not be underestimated !

    You have produced a lot of rules, you give often a wise advise about the projects and you give us a lot of material that allows the project to move forward!

    Without you the project wouldn't be where it is !

    Thus I 'm convinced that congratulations are for the whole project team!:dwarf:

    • Thanks 1
  8. Hi team !

    Some congratulations coming from the french forum for all the work realized !!! :dwarf:

     

    1 hour ago, razorspoon said:

    Super taf les tuiles et les cartes inspirées du film déchirent bien. Bravo les gars!

    • Like 2
  9. For mounted Thorgrim, I have these pictures + other riders (for example maybe first pictures could be used with the Rexor horse ?

     

     

    For your question: When mounted characters can be dismounted ?

    Globally I find the defense value of mounted Vilains too high so difficult to dismount with the actual rules as you said.

    In fact, it is quite difficult to use all his agility when you are fighting on horse, it is different when you can do all the movements you want on ground !

    I think that it would be better to process the defense rate of riders with a specific method for example:

    - First, define a basic value linked at the armor used:

    • 0 if they have no specific armor, 
    • 1 Leather/Thick clothing, 
    • 2 Mail, 
    • 3 Plate (or you have no armor but you are cimmerian whose name is Conan ! :dwarf:)

    -  add + 1 for art of war experience to specific riders.

    Thus for the Fang of Set: Thick clothing = 1. Thulsa doom: Plate+Art of war= 4 but Rexor 2 (Leather & Art of war) & Thorgrim 3 (mail & Art of war).

    - Moreover a mounted warriors is difficult touched because of the speed of the mount! So Maybe a +1 bonus could be given for horses in displacement..But this obliges us to use token and to manage movement! A simplification would be to add 1 by default because riders. But when riders don't move it is not fair to give them this bonus. For example, when Thulsa doom is not moving, he is an easier target !

     

    So these changes, would allow riders to be easier dismounted.

     

    PS: do you think @Arthadan it would be possible to increase the size of the Fang of Set and to rise him on the card ?

    He seems a little small in comparison of the other riders and it's a pity because he is beautiful !

    Note: I think that does not matter if the rear part of the horse in the improvement is hidden by the symbols on the card and if the head of the horse go in the brown margin of the card!

     

    • Like 3
  10. A small edit of the map occured!

    Some new items were added to better custom it and the background was changed.

    If you had prefered the last background just drag and drop the old one: it was pushed on the right part of the gimp windows.

    • Like 1
  11. A new basic map to do test was created.

    It is +30% greater than the last one with better quality.

    Help yourself!

    here

    Note: a lot of items could be used to transform it in the map of the movie!:dwarf:

     

    map2.jpg

    • Like 1
    • Thanks 2
  12. I'm afraid that riders become to powerfull with trample ! Do not forget that they are 14 riders in the movie!  And only 2 + 1/2 heroes on this version to fight! 

    I think new skills should be offered to the heroes to get rid of the riders before they be too many on the map!

    i.e.: Trample stop

    Capability to be hidden, ....

    • Like 2
  13. 17 hours ago, Arthadan said:

     

    If I'm understanding you correctly, you are suggesting to actually create a 3D map, right?

     

    But then, should anybody wanting to play make their own 3D map? That would limit the number of potential players for sure...

    • Yes! it was exactly what I proposed ! To create a 3D map without area!

    Note: On the french forum a guy introduced new rules to manage the game without area. I thought it could be interesting to test this!

    Moreover, 3D is quite immersive! Conan is a 3D game ! Doors, lights, miniatures,... The only thing that is not in 3D is the map but I think it was for cost reason!

    • Yes! Anybody wanting to play with its own 3D map would have to create it!

    Note: But it will be the same with the whole stuff for "Conan the Barbarian": 2D map & miniatures (conversion or printed) and so on!

    Except if we decide to play only with the core box elements...but it was not the purpose at the beginning of the project when we launched it!

    Purpose was to be as close as possible to the movie! As I told you last evening, I thought that to use of the mini from the core box is interesting to play quickly and to do playtest. Modeling in 3D of mini would arrive later and cost is undefined at present. Conversions are between, the core box & 3D modeling miniatures.

    • No! That will not limit the number of players! On the contrary, there will have more players !

    Note: The number of players = Number of 2D players + Number of 3D players

    At any moment I said that I did not want to see the 2D map made ?

     

    To be honest, I proposed this because I saw that @Stonewolf has skills in 3D map making and I found that It would be a good idea, he participates to do it!

    But as he is not interested at short term, and no one as well... forget the idea!

  14. I understand your point of view @Arthadan! Nevertheless, I think that the both projects could be lead together because it would not imply the same people with the same experience! Thus,

    a graphical skill is required for the map in 2D but not for the 3D.

    It is sad to not use the skills of some "Conan the Barbarian" fans only because the first project is not yet finished ! i.e. @Stonewolf...

    Moreover some progress on one project could help the other one! 

    To my own experience things could be managed at the same time! :sorcerer:

    • Like 1
  15. What about 3D maps without area for "Conan the Barbarian" ?

    One guy already think about this on the french forum: see this

    If some of you are interested by the initiative I can try to translate the file ! 

    This would give an alternative to the drawing map and could be more immersive! If so, purpose would be to indicate how to make the map ! Maybe with the help of those that usually do such beautiful things! 

    Thus, the both ways of play could exist! 

     

    • Like 3
  16. I have just finished to stick the 14 riders of doom and I take few minutes to share them with you!:dwarf:

    Some are not yet finished like the banner bringer (I'm trying to overcome the green stuff to try to do the Thulsa Doom banner but it is  quite difficult), and some riders maybe will be replaced by new conversions if possible (mainly to represent Fangs of doom that are not yet represented).

     

    As you can see a small death dealer has just done is apparition in the hounds just for fun...not certain he will stay to attack Conan and his friends  !:sorcerer:

     

    1.jpg

    3.jpg

    2.jpg

    • Like 5
  17. 16 minutes ago, Arthadan said:

     

    I prefer the idea of having separated tiles with separated colors for Mounted and Dismounted. This will force the Overlord to consider dredging the River or chose carefully which unit to activate. The Mounted units are overpowered (as they should be in my opinion) and I think this drawback will balance them.

    Anyway, playtesting will give us the answer.

     

    We will see ! Both could be tested!

    • Like 2
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