MeanBone Posted December 5, 2023 Report Share Posted December 5, 2023 (edited) Possible descriptions for the blank spell cards: Warmth of Ishtar: For each gem spent on this spell, restore 2 gems from another hero's fatigue zone to their reserve zone. Hanuman's Body: Move all of your remaining gems that are not in your wound zone to your wound zone and die. Another hero who has already died is brought back to life in your current area, moving twice as many gems from their wound zone to their reserve zone as you spent to cast this spell. Set's Blood: For each gem spent on this spell, restore 1 previously lost life point or 1 gem from your wound zone to your reserve zone. Gwalhur's Darkness: Choose an area in your line of sight that is X areas away. Until your next turn/activation, all attacks made from, in or into that area (melee or ranged) use worse dice (red to orange, orange to yellow). Jhebbal Sag's Rage: Choose an animal (non-human, non-undead, non-demon) that is X areas away. You may immediately activate it, and any attacks it makes this turn use improved dice (yellow to orange, orange to red). Dagon's Awakening: Choose a water area X spaces away and roll a red die. Summon that many tentacles. You may immediately cast Dagon's Attack on these tentacles for free. Edited December 5, 2023 by MeanBone Quote Link to comment Share on other sites More sharing options...
SmallRealities Posted December 7, 2023 Report Share Posted December 7, 2023 All good ideas. Warmth of Ishtar may be overpowered at a 2-1 ratio. Hanuman's Body in legend was able to change size and become stronger. Instead you may want to have it give the target "Blocking" and a bonus armor save. 1 Quote Link to comment Share on other sites More sharing options...
MeanBone Posted December 7, 2023 Author Report Share Posted December 7, 2023 (edited) Good point, don't want it to be OP. Perhaps a smaller bonus, but it seems there should be some bonus to give the spell purpose. Warmth of Ishtar: For each 2 gems spent on this spell, restore up to 3 gems from another hero's fatigue zone to their reserve zone. Hanuman's Body: Choose a Hero in your line of sight and spend up to 3 gems on this spell. Until your next turn, that Hero will have Wall Wrecker (for 1 gem), Blocking (for 2 gems) or both plus Reach (for 3 gems). Edited December 7, 2023 by MeanBone Quote Link to comment Share on other sites More sharing options...
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