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Roolz

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  1. The dice colors are correct. The graphic designer probably forgot to change the dots in the background. You can see that on these 3 sheets, the dots are all the same.
  2. It's not always explicitl in the special rules. If not, you can play "rules as written" so the unit only attacks if there's a hero in its final area. However, as I wrote above, it makes sense that the unit will make an opportunity attack if it can do so, after its movement. "It can reasonably be house-ruled that IF the OL unit ends its movement in an area without Heroes: - If it has only a melee attack AND there's a Hero in an occupied adjacent area, it attacks that Hero. - If it has only a ranged attack, it makes a ranged attack against the strongest Hero in LoS." A Hero cannot be in 2 areas simultaneously so it can't be the same :). Maybe you're wondering what happens if the unit ends its movement in an area with several Heroes. It's not explicit but I believe you just have to follow standard Target Hero rules to choose the one it attacks.
  3. Typically this special sentence/rule is used in scenarios where OL units have a specific area/item to reach. I.e. it's their primary objective and they only attack a Hero if they have the opportunity to do so. The unit takes the path that allows it to reach its objective (or come closer to). Hindering comes after ("if possible"). Let's say a OL unit with 3 base mvt points has to reach the "closest chest". - One chest is 3 areas away, the other 2 areas away with a hero in-between. The unit can reach both with its 3 movement points, but it will choose the second because it's the "closest". - One chest is 3 areas away, the other 2 areas away with two heroes in-between. The unit can only reach the first, so it will choose it even though it's not the "closest". - One chest is 4 areas away, the other 2 areas away with two heroes in-between. The unit can reach neither, so it will choose the second because it's the "closest". The unit's primary objective depends on movement. So you consider hindering only for this. Not for a potential opportunity attack that may happen after the movement. THEN, when the unit has moved (and possibly completed its objective), IF there's a Hero in the same area, it makes an opportunity attack (affected by hindering if it only has a ranged attack). Note: it can reasonably be house-ruled that IF the OL unit ends its movement in an area without Heroes: - If it has only a melee attack AND there's a Hero in an occupied adjacent area, it attacks that Hero. - If it has only a ranged attack, it makes a ranged attack against the strongest Hero in LoS.
  4. Nesh-shogta has not logged for a while. I believe you can use a pdf editing tool to fuse pdfs and make a single one. Yes, I believe so. No idea, sorry :). There has been several updates, the first versions used some boards that had to be printed. Then it used only existing boards. The version number should be indicated on page 3. PS: sorry, didn't see your posts earlier, my notifications didn't work on this topic.
  5. Well, the game is "flexible" enough so that anyone can houserule it a bit without breaking the scenarios/gameplay. As long as you enjoy playing, it's fine :).
  6. If I'm correct, these are not included in the Solo/Coop booklet since they were written after. But they can surely be adapted with some work & play-testing.
  7. No idea. I wasn't aware there was an 8th digital scenario.
  8. It is certainly 4-5-6. Since on the subway board it's 1-2-3, and you roll a d6 to determine randomly where the reinforcements appear. Edit: The solo scenario says to resolve reinforcements on the Subway first, then on the Bank. So it's 1-2-3 for the Subway, 1-2-3 for the Bank.
  9. @Ken any insights?
  10. I’m not a lawyer but I’d say it breaks copyright. Either you remove “sensitive”material or take the risk to have the file removed.
  11. In case of doubt, check the Boards LoS tool on the Companion : Games->Conan->The companion It can also be installed on a smartphone.
  12. Several symbols per area are just here to give more lines of sight. Use the one that allows LoS (if applicable). Area shape has no influence on how dudes are placed inside. There no “movement” inside an area. You can place and “move” dudes as you wish.
  13. At the end of the rule book you’ll find clarifications. Some are not required anymore since they’ve been included in the skill sheets v2.1 and discrepancies between FR and EN have been removed/corrected. Teleportation is not a skill but a spell. It has never been on the skill sheets.
  14. Target Hero: 1- Target Hero is the Hero with fewest Energy gems in the Reserve zone, that the Overlord's dude can reach with Melee/Ranged attack. 2- If several Heroes are tied for Energy gems in Reserve, Target Hero is the one with more gems in Wound zone. 3- If still tied, players choose. Alternate Target Hero: IF the Overlord's dude cannot reach the Hero with fewest Energy gems in the Reserve zone... 1- Alternate Target Hero is the Hero with second fewest Energy gems in the Reserve zone, that the Overlord's dude can reach with Melee/Ranged attack. ... etc, same as for regular Target Hero....
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