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Arthadan

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Posts posted by Arthadan

  1. @Xaltotun please wait before preparing the tiles for upload. If you take them directly from here, there is some quelity loss, as they are smaller than the actual size. I'll upload them to Dropbox and send you the link.

     

    Also, I've asked @SentMa if it would be possible to create a specific folder to upload everythiing regarding our project in the Downloads/Resources section. I think it would be messy for potential players to have to hunt down every single file we upload, to collect them all in order to play. And the other option, uploading a single huge file, doesn't seem any better.

     

    MAP

    @Florentin, how are you doing with the map? If you want, you can add the last touches (the newly discovered stairs) and then send it to me.

    • Like 1
  2. I've started with color tiles. I think two color variants for each cavalry tile would be enough. Since there are five colors plus the default, thing goes as follows:

     

    - Fangs: Neutral brown and blue.

    - Riders: Yellow and purple.

    - Guardas: Red and green.

     

    More to come...

     

     

     

    mntd_fang_tile2_back_blue.pngmntd_fang_tile2_blue.png

    • Like 2
  3. 1 hour ago, Xaltotun said:

    @Florentin asked for Standard tokens...

    I had forgotten they were necessary. In case which one do you prefer?

    1.

    59e0f51e9f668_Standardtoken1.thumb.jpg.2a8a2453ae7759ec58bfa0d9c5da2baf.jpg

     

    2.

    59e0f51f8e6ea_Standardtoken2.thumb.jpg.21b46f84b07a0ef634785fb91693f574.jpg

     

    3.

    59e0f9e786432_StandardToken3.thumb.jpg.389d1c67f8f77a1ee9794d94fd256714.jpg

     

    4.

    59e0f9e873ff4_StandardToken4.thumb.jpg.2c6df1f0d38677a00d19d4b68f8d4560.jpg

     

     

    @Arthadan Could you please apply your filters to all four? So we can have all the options for our personal home variations... Thanks!


    If you confirm all the tiles are completed, while you, @Florentin and @Arthadan are making last adjustments on the map, I'll prepare the pdf to share on the download section.

     

     

    I'd made this one:

    token.thumb.png.d726d23c08f820cb3c89b66b3d141395.pngRegarding tiles, I have to make color variants.

    • Like 2
  4. 1 minute ago, Xaltotun said:

     

    This name is quite simple l, fits  perfect and reminds me a kind of troops of Kull army in Howard's tales (remeber that Thuksa Doom is a character from Kull cycle). Since it's simple and has this far memory, I'd go for it, so we have 3 types of army, each baptized by one of us:

     

    Fangs of Set

    Riders of Doom

    Black Guards

     

    Do you agree?

    Yes!

    I'll change the tile name and upload all of them to the Download section.

    • Thanks 2
  5. 59 minutes ago, Florentin said:

    Becareful guys it's a trap as would say a famous guy  !

    First,  know that I'm not a perfectionist!

    Second, I realized a bigger map than the first one to allow circulations between monoliths because you wanted! To do so map become 30% larger but it wasn't the map we saw when Conan arrived! But this is the map used when stuntmen were filmed!

    We are fans and I think maybe the best 3 fans in the world of this battle! And we are discussing about details! I'm not certain that other guys are going to laugh of our work if we are making small mistakes at short term!

    An option I would like to push in the expert  mode of the scenario would be the bigger map you speak about! Maybe four times larger than a Conan game classical map where we could organize the mounds, the monoliths as close as possible as the movie scene with the sea and Akiro ' s home in addition and so on ! 

    At present,  I think we have spent a lot of time with tokens & tiles until now! If we would like to offer to the whole community a V1.0 of "Conan the Barbarian" workable version before Xmas, I think that the map should be finished this weekend! 

    Modify too heavily the map is not an option to my mind! We are going to lose too many time and energy for small details! And we need energy because the most difficult part of the aventure is in front of us! To do a playable balanced version of the battle! A lot of tests are necessary before to reach this purpose!

    So do not lose us in a forest of details because the forest is bigger than you can imagine ! 

    As example I would had worked on the map areas since Wednesday but I spend all my free time to write messages on this forum to avoid we fall in a big trap... the loss of our energy with rework and details!

     

    It's true we need the map as soon  as possible.

     

    I can make the modifications over the weekend in a couple hours, all I need is the latest version of the map in jpg format. If it's too big to be sent by mail, it can be shared using Dropbox or any other file hosting service.

     

    Would you agree to that?

  6. 14 hours ago, Florentin said:

    Name proposal:

    Set guardians

    Set guards

    Riders of set

    Set knights

    Doom's honor guards

    Doom's body guards

    Black guards

    Black plague

    Snake servants

    Snake black guardians

    Snake black guards ...

    Doom's storm trooper :sorcerer:

    Doom's Thunder knights

    Doom's thunder plague honor body knights guardians of Set the black snake :pilote:

     

     

    For the Temple Guards, they'll appear on foot in a guard role in many scenarios (I'll use them when Conan meets Valeria in Rexor's tower for example).

     

    What about "Zealots"? After all they're fanatic warriors serving Doom's cult.

  7. 34 minutes ago, Xaltotun said:

    Sure, you're right, but since I'm quite perfectionist too, I think that we should follow Cobbs's sketches if we are in doubt, or when it's impossible to understand the precise position of an item.

    conan00003.png.88799e34be03b03fd23f9d1dfc10390f.thumb.png.8b5327b6add365402b72f9ff8fd03daa.pngAgreed, but in this case I think this is pretty precise.

     

    -Altar Hill (it would be behind Conan's back) , Monolith field and three stones Hill form a line.

    -earth wall is to the right of the monolith field, starts before the monolith field, ends about the same point of the monolith field.

    -princess hill starts right after the monolith field.

     

    Can we agree on that?

     

     

  8. 4 minutes ago, Xaltotun said:

    Look at Cobbs drawings... :smile:

    IMG_3767.JPG

    IMG_3768.JPG

    Nice finding!

    But these are just concept sketches and what we see in the film is slightly different. For example, altar Hill and three stones Hill are at the opposed extremes of the monolith field.

  9. 4 minutes ago, Xaltotun said:

    Guys, are you sure that the 2 hills are so close? I'm not so...

     

    I was going to propose a bigger map, keeping everything we have at the current scale (adding more "surrounding area", not making anything bigger). This way we can move princess hill to the right and have more distance between hills. I'll make a new sketch.

  10. 36 minutes ago, Florentin said:

    I understand @Arthadan show me your ajustement and I will do them ! The map you have is not the last one! So I would like to avoid à big mess with different map versions! Thank you!

    Moreover could you send me pictures of all  the riders you did please?

     

    If you're going to finish the map, I'll do the raiders tokens. Please send me the measurements of the oval base for mounts (length and width).

     

    We have two alternatives for this:

    - Make oval base tokens with horses seen from above, to place miniatures on them.

    -make paper stand up "miniatures" with the tiles illustrations. Problem with this is that some illustrations don't have enough quality to be printed at a bigger size. Something like this:

    images?q=tbn:ANd9GcSXi0NmL0oC541jg42tL0H

    What do you prefer?

    • Like 2
  11. 53 minutes ago, Florentin said:

    I don't understand @Arthadan! I think it is not a problem!  If you want for expert mode we will do a more realistic map!  I would prefer to spend my time on the game mechanisms and map areas now more than on small angles of the map! 

    To my mind, here it is just a picture representation that has no too much impact on the game!

    My picture above where we saw Subotai, Thulsa doom and princess'feet show that the map is not too bad ! Some small degrees error are not critical! We are not building à rocket here!

     

    Your map is great, but I'm afraid I'm a perfectionist and I can't help it. I don't mind making these small adjustments in the map myself, if you don't mind.

  12. 25 minutes ago, Florentin said:

    The group of monolith are not the altar where Valeria body is burnt but the big Monoliths at the end of the Monoliths square!

    Yes, I was speaking about the position of the princess hill regarding the monolith field.

    it seems to me the princess Hill should be closer to the three stones Hill, as proposed in mymap2.thumb.jpg.5e93ac1bf8a4a2c59c410998c3a096b4.jpg map sketch.


    The some on the hilltop the princess is tied to should be rotated, facing the monolith fields. This way an arrow coming from the altar hill would hit the stone side just like the movie.

     

    I'll make another sketch with this small adjustment to explain myself better.

     

  13. 5 minutes ago, Xaltotun said:

     

    1) I think that @Florentin proposeis closer to the original: in some scenes you can see the princess tied frontside from the monoliths.

    Anyway, if possible I'd add all the remaining part of mound with the altar.

     

    2) Temple guards tile: in case you prefer the first one, the horse leg need a small correction, I guess.

     

    3) It'd be good to find if in Cobb's ideas Doom's men had different names.

     

    4) No idea about reinforcement cost... sorry. How many grms would you assing to the OL? Consider this is a final scenario, so he could have more, gained with experience...

     

    1) I'll check out the battle again, could that shot was missleading.

    2) I'm liking best the second. What do you think?

    3) Yes, but no idea where to find it.

    4) i guess 2 would be ok.

  14. Pending things with tiles:

     

    - Chose a name for the "Temple Guards"

    - Chose an illustration among the two propposed.

    - Add reinforcement cost to the tile.

     

    MAP

    I've compared this shot with our map (I've rotated the map so we have the same point of view):

     

    conan00003.png.88799e34be03b03fd23f9d1dfc10390f.pngmap1.jpg

     

    Now, I can be wrong, but I think there are a few details we could change. Making a quick sketch, I've came up with this:

    Probably, the mound where the Princess is tied should a bit more to the left.

     

    @Florentin what do you think?

     

    map2.jpg

  15. Alternate tile for Round helmets. By the way, feel free to suggest another name for the unit (Riders of Doom is reserved for Horned helmets).

     

     

     

    TG2_tile.png

     

    Which one do you like best, this new one or the old one?:

     

    TG_tile.thumb.png.b1e77d942ed368bc29d28c80a19c2c2f.png

    • Like 2
  16. 3 hours ago, Florentin said:

    A link towards à very good idea to balance the "battle of the mounds" ! Thank you @Primeval!:dwarf:

     

    @Florentin we already have tokens with the exact item for each area. So we don't have a random Asset deck and we cannot apply that rule. And the heroes place the tokens wherever they want at the start of the game, so they already have every advantage regarding equipment. 

  17. 3 minutes ago, Florentin said:

    This is a good idea but with an oval and not a circle! Don't want to go to bed, once again,  at 5:00 am next week-end because of the short spaces between monoliths on the map!

     

    Sounds familiar, but with tiles :sacrifice:

    The game uses only round bases and closest thing to a horse we have, which is the camel, uses round bases as well. I'm nearly done with tiles so I'll be able to work on the map soon, if you want to.

  18. 57 minutes ago, Florentin said:

    Ah ok ! I understand! Thank you!

    It is less beautiful than riders cardbord tokens but easy to do: an oval carboard with a circle hole! 

    I'm not concerned because I have conversions and foot troopers...The only thing I know it is that each elements of a game must be beautiful to create the desire to play! In any cases, I need this, do not know if others are like me? 

     

    Of course the game is more appealing with proper miniatures. For the first version I can make something similar to the big horse token made in the French forum :

     

     

     

    token_monture.png.5bef36573a2c7c046f6934758b6297a2.png.0185a3a3cbadd06b1209d401e066538b.png

     

    I'll simply remove all the icons, add the unit name and make variants with different border colors, matching the tiles. That would do for the first version.

    • Like 1
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