Jump to content

Arthadan

Members
  • Posts

    452
  • Joined

  • Last visited

Posts posted by Arthadan

  1. Hi guys!

     

    I'm back in business. Please give me some days to catch up with all the posts, it's great to see so many people interested and so active!

     

    For now, I'll go on focusing on the remaining tiles needed for Battle on the Mounds. Then we can discuss modifications on the map.

     

    Thanks @Xaltotun for the help with graphics and @jpuglio for the stats.

     

     

     

     

    Rexor_tile.png

    Rexor_tile_back.png

    • Like 3
  2. I had the chance to meet @Florentin yesterday (a real pleasure!) and take a look at the map and it's amazing!

     

    We're getting closer to a first release!

     

    We still need some tiles:

    Rexor: illustration nearly done, stats done.

    Fang of Set (feel free to propose another name) : heavy masked warriors from the Mountain of Power (nothing done)

    Mounted versions of Thulsa Doom, Rexor, Thorgrim and the soldiers (got screen shoots for TD and R, needed for the rest).

    Akiro : got everything, just need my computer to make the tile.

     

    Regarding the map, we need:

    - zone division (Florentin already made a proposition for this).

    -improve some textures.

     

    And then the scenario itself. I already have quite a few ideas I've been disclosing, we'll have to see if they work out.

     

    I propose to set a deadline to get all this done and deliver a first version of the scenario for playtesting: Christmas 2017.

     

    Keep forging the steel!

     

    img_2710.jpg

    • Like 2
    • Thanks 1
  3. @XaltotunThose guards are perfect!

     

    I wasn't going to include the creepy diaper guy, but now that we have it, I'll give it a thought when we reach that scenario.

     

    Thanks a lot for your work!

     

    By the way, let's think about stats for the guards. I'd save the Bodyguard skill for the heavy armored masked ones.

    • Like 1
    • Thanks 1
  4. I'll be out of town for five days, so no new tiles for a few days.

     

    @Xaltotun, how are you progresing with Rexor? Also, could you find a good screen capture of Akiro with armour and spear, and perhaps the same image I've used for the Yasmina with better quality?

     

    Thanks in advance!

    • Like 1
  5. 2 minutes ago, Stonewolf said:

    Guys this encountr has shaken down so well and so quickly, I really like all of the final options that have been chosen.

    I really think it will play out really well and more importantly with the weapon swapping/trap mechanics, the supporting cast and the dark sorceror who can now get into the heart of the conflict if he chooses I think it is totally recognisable and yet has much more potential to play out many different ways.

     

    A great start to a major and much loved project, nice work!

     

    I have to say you are improving my ideas and it's great to have you on board!

     

    :ambidextre:

    • Thanks 1
  6. BATTLE OF THE MOUNDS

    Quote

    -In the final battle he stood with his standard bearear on the hill top, outside the proper battlefield, and watch. He just come closer when Thorgrim is killed but stops immediately. When also Rexor is dead and all of his small army is killed (Note: he still have more warrior, some of them are killed by Conan when he goes to kill him at the end of the movie - last scenario???-, but probably he thought he could have won against so few enemies), he throws an arrow to kill the princess, the one that Subotai (and Akiro was there too) stops with his shield (could be interesting in case the objective of the scenario is to take or kill the princess for the Overlord).


    Victory conditions will change for the OL during game. While Thorgrim and Rexor are alive, the OL must recover the Princess and exit the board with her, but when they die, the OL just by killing the Princess. There will be a turn limit as well.

    The Heroes win if they prevent the OL victory conditions to happen or if they kill Thulsa Doom.

     

    THULSA DOOM

     

    Quote

     

    -He's not strong in attack melee: it is necessary to test the scenario to check his strength, but I guess that using "Fascination" could be the solution, so 2 orange dice can be good.
    -He must have a good defence, so 3 of armour is good, I guess.
    -Heroes who attack him couldn't be allowed to reroll

    - "FASCINATION" image.png.41f96db001e116ea024ca5286c402dd2.png is a good solution (hey mr. Overlord, would you like to use him as a fighter? At your own risk...)

    -Is it necessary for him "UNTOUCHABLE"? No, he has Fascination already...
    -He definitively should have a special SUPPORT in my opinion: once per turn he can choose an area and all the Overlord figures there could reroll.
    -He should be good in Range attack, or he might have a single spell (only one) to throw a very dangerous arrow.

    -All of his warrior could "Sacrifice"image.png.8e995c5fc7cac3cce99a62d9bd869186.png , and should be "Bodyguard" image.png.ff9d4d0730d5ed551a522ef2dad84e4c.png

    - He should be also "PROTECTED" image.png.94fc9f4ec473f163bdeb9cf7f4c77dab.png

     

     

     

    Agreed aboutthe attack.

    Since killing him is an immediate winning for the heroes, I'll give him Defense 4. 

    About skills I can only give him two, I think the two he has are spot on, :fascination: and :lanceur_sort:

     

    By the way, here it is his spell:

     

     

     

     

     

     

     

     

     

    Sort2.png

    • Like 1
  7.  

    AKIRO

    Quote

    I'd add him a "support" image.png.b362bb5667fc0ee2b7901dc8d22d8794.png, or a kind of particular "counter ": he can roll a counterattack when another hero in his area is attacked: that's what have saved to Subotai!

     

    I was going to give him Reach and Spell-casting, but I'll swap Reach for Support as it seems just  right. Thanks!

    About adding rules variation as the counter-attack, I'd say no. The scenario will be rule-heavy already. Just activate Akiro to attack and that's it.

     

    BATTLE OF THE MOUNDS

    Quote

     

    TRAPS

    Now, the 3 heroes had prepared a strong defence, fortressing their area and preparing a trap (they chose the battlefield!). My idea is to create a number of rounded tokens with some weapons and only one trap (the one that had killed Thorgrin) and several blank ones. Before the scenario begins the heroes will put a face down token in some of the areas of the map (note: there's definitely no need for a token for each area). Everytime they step in an area with a token they (only the heroes!) could change their weapon (remember what Conan and Subotai do??) with a no manipulation needed (they knew the place and moved quick on their battlefield). When an enemy moves on the trap token the heroes can decide to turn and play it (how? Rolling a dice?).
    Thulsa Doom knights didn't know the terrain of the battlefield: Conan Subotai and Akiro did.

     



    Unlike real life, heroes can carry many weapons and use any of them at any time and they can't lose them in the fight. There will be some predetermined weapons in some areas, namely javelins and THE shield (check the equipment cards). All heroes will start with armour, Conan with the huge axe, the Atlantean sword and the helmet and Subotai with his bow and sword.

     

    Regarding traps, there will be 5 fixed areas where the trap can be placed. All of them will have a number token which will be flipped the first time an enemy enters, only one (chosen by the heroes before the starts of the game) will contain the trap. The trap would be :rougerel::rougerel: without any kind of defense.

    I try to reuse existing mechanics for the traps and keep them simple, so players are already familiar with them. The rules "complication" will come withthe Mounted miniatures.

     

     

     

    • Like 1
  8. 1 hour ago, Stonewolf said:

     

    I need to rewatch the later parts of the movie and see if he's still wearing a blade despite his change of philosophy - that would steer my thinking

    Mind a quick google of images has him wearing a matching pair of swords (in a ridiculous rig for drawing, fighting or riding with them - so they and the heavy armour may have been for show) when he was on the steel hunt, but I can't see anything on him during the orgy scene or the orphans of doom scene at the end.

     

    Whatever blade skills remained to him he can't cut with what he's left at home...

     

    I do believe the ridiculous rig of his swords is an stylistic choice of the film, same as the ridiculously big hammer Thorgrim has.

     

    Thulsa Doom pretend to be a spiritual leader, hence he wears no weapons in presence of his followers, moreover not even Rexor and Thorgrim were battle-ready in the Mountain of Power because they were at home, surrounded by guards and feeling safe.

     

    I believe Thulsa Doom prefers to let others to take the blows for him, but if pressed hard he can defend himself with a blade, if spells fail and it comes to that. Also, I think it's only fitting he uses poisoned weapons hence incrementing his damage. So his attack dice would not only come from his combat skill.

  9. I got you covered!

     

    Check out the Equipment cards (in the Download section, link in the first post). There you'll find Conan's father sword (two versions, whole and broken). Definitely Rexor will drop the sword when killed in the battle of the Mounds scenario. :wink:

     

    @Xaltotun that Rexor pic looks great! Let's see what you can do with it. Leave the Art filters to me, so I apply the same and we get a consistent style for all the tiles.

     

    When I'm done with Thorgrim, I'll work on the Princess tile. In a first version of the movie script she's called Yasmina, but I think the name doesn't fit a Shadizar Princess. What do you think, shall I name the tile "Yasmina" or just "Princess"?

     

    And I'm waiting for your input about Thulsa Doom... So far I'm leaning towards downgrading the attack to oranges and perhaps one more defense point.

     

    Fight on brothers!

     

    :ambidextre:

     

     

    • Like 1
  10. @StonewolfYou have just given me the missing piece for Akiro!

     

    My idea for him is high Defense (scavenged armor),  poor attack, Reach and Spell-caster skills.

     

    He can be activated once for free every hero turn. He will move and perform one action, attack or spell.

     

    Any hero can spend gems to give him a movement benefit or a rerolls.

     

    The missing piece was the spell, and here it is, thanks to you!

     

    Favor of the Gods

    cost 1/1

    effect: target character may add one skill dice for free when using a skill during this turn.

     

    What do you think?

    • Like 2
  11. @Stonewolf sorry, I skipped your first pot of today.

     

    Regarding Akiro, yes weak characters count and they can change the outcome of a scenario... but all my players complaint about them! Most people would like to play Conan or Subotai and "get things done" instead of playing the helpless clumsy old man. That's why I rather have Akiro as a somewhat strong ally rather than a weak hero.

     

    And of course you can help! Scenarios will need extensive playtesting, anything I write will need to be proofreaded by native speakers... the work is endless, but that which does not kill us makes us stronger.

     

    :ambidextre:

    • Like 2
×
×
  • Create New...

Important Information

Our website uses cookies to guarantee you the best navigation. By continuing your visit, you confirm that you accept these cookies. Our Cookie Policy has other terms. Privacy Policy