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Arthadan

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Everything posted by Arthadan

  1. BATTLE OF THE MOUNDS Victory conditions will change for the OL during game. While Thorgrim and Rexor are alive, the OL must recover the Princess and exit the board with her, but when they die, the OL just by killing the Princess. There will be a turn limit as well. The Heroes win if they prevent the OL victory conditions to happen or if they kill Thulsa Doom. THULSA DOOM Agreed aboutthe attack. Since killing him is an immediate winning for the heroes, I'll give him Defense 4. About skills I can only give him two, I think the two he has are spot on, and By the way, here it is his spell:
  2. AKIRO I was going to give him Reach and Spell-casting, but I'll swap Reach for Support as it seems just right. Thanks! About adding rules variation as the counter-attack, I'd say no. The scenario will be rule-heavy already. Just activate Akiro to attack and that's it. BATTLE OF THE MOUNDS Unlike real life, heroes can carry many weapons and use any of them at any time and they can't lose them in the fight. There will be some predetermined weapons in some areas, namely javelins and THE shield (check the equipment cards). All heroes will start with armour, Conan with the huge axe, the Atlantean sword and the helmet and Subotai with his bow and sword. Regarding traps, there will be 5 fixed areas where the trap can be placed. All of them will have a number token which will be flipped the first time an enemy enters, only one (chosen by the heroes before the starts of the game) will contain the trap. The trap would be without any kind of defense. I try to reuse existing mechanics for the traps and keep them simple, so players are already familiar with them. The rules "complication" will come withthe Mounted miniatures.
  3. I do believe the ridiculous rig of his swords is an stylistic choice of the film, same as the ridiculously big hammer Thorgrim has. Thulsa Doom pretend to be a spiritual leader, hence he wears no weapons in presence of his followers, moreover not even Rexor and Thorgrim were battle-ready in the Mountain of Power because they were at home, surrounded by guards and feeling safe. I believe Thulsa Doom prefers to let others to take the blows for him, but if pressed hard he can defend himself with a blade, if spells fail and it comes to that. Also, I think it's only fitting he uses poisoned weapons hence incrementing his damage. So his attack dice would not only come from his combat skill.
  4. Another proxy: I think he looks the part, save for his short neck. He's from Antediluvian Miniatures, and they have many more.
  5. I got you covered! Check out the Equipment cards (in the Download section, link in the first post). There you'll find Conan's father sword (two versions, whole and broken). Definitely Rexor will drop the sword when killed in the battle of the Mounds scenario. @Xaltotun that Rexor pic looks great! Let's see what you can do with it. Leave the Art filters to me, so I apply the same and we get a consistent style for all the tiles. When I'm done with Thorgrim, I'll work on the Princess tile. In a first version of the movie script she's called Yasmina, but I think the name doesn't fit a Shadizar Princess. What do you think, shall I name the tile "Yasmina" or just "Princess"? And I'm waiting for your input about Thulsa Doom... So far I'm leaning towards downgrading the attack to oranges and perhaps one more defense point. Fight on brothers!
  6. @StonewolfYou have just given me the missing piece for Akiro! My idea for him is high Defense (scavenged armor), poor attack, Reach and Spell-caster skills. He can be activated once for free every hero turn. He will move and perform one action, attack or spell. Any hero can spend gems to give him a movement benefit or a rerolls. The missing piece was the spell, and here it is, thanks to you! Favor of the Gods cost 1/1 effect: target character may add one skill dice for free when using a skill during this turn. What do you think?
  7. @Stonewolf sorry, I skipped your first pot of today. Regarding Akiro, yes weak characters count and they can change the outcome of a scenario... but all my players complaint about them! Most people would like to play Conan or Subotai and "get things done" instead of playing the helpless clumsy old man. That's why I rather have Akiro as a somewhat strong ally rather than a weak hero. And of course you can help! Scenarios will need extensive playtesting, anything I write will need to be proofreaded by native speakers... the work is endless, but that which does not kill us makes us stronger.
  8. I'll think about that, but I lean towards stay as true to the film as posible. Today update is just an illustration, I couldn't find a good illustration of Thorgrim, so I have had to make my own! Thanks @Xaltotun for the reference pics!
  9. @Stonewolf actually I'm cosidering to have one solo scenario for each character. I - Hither came Conan the Cimmerian (Conan) IV - The Tree of Woe (Subotai) V - The spirits here ask a heavy toll (Valeria) How does that sound to you?
  10. Those are very good points @Xaltotun. I want the tile to be versatile enough so it can represent Thulsa Doom at the beginning of the movie as well (imagine an OL vs OL scenario in Conan village...) Despite not being a warrior type, he rides into battle in full armor, he doesn't strike me as a spell-caster that can't fight. Perhaps one more point of Defense because his full armor and downgrading his attack to ? Edited: @jpuglio, would you like to join us discussing the stats?
  11. I prefer the classic as well. I've just found more Snakemen miniatures, more humanoid, from the Tekumel Project (LINK).
  12. I can try to find a decent color picture of the last interpretation of Brule if you want: But I guess you prefer the classic one.
  13. Double post, please delete!
  14. My bad! I'm so focused on Conan it didn't occur to me it could be another game. Sorry!
  15. And a new tile, Thulsa Doom himself! Spot on stats by @jpuglio
  16. Let's talk about how to implement (yep, I bring up the subject because my Battle of the Mounds scenario ): Mounted Warriors Units They have two tiles: Mounted tile (more movement and better melee attack) and Infantry (normal). They must be of different color as they represent different profiles. While mounted they belong to the Mounted tile. If when Mounted they suffer the loss of 2+ life points, they are killed If when Mounted they suffer the loss of 1 life point, they are Dismounted (see below) and they change the color of their base (they 'swap' units belonging now to the Infantry tile). Liutenants They also have two tiles. one Mounted and one on Foot. They are Dismounted when they suffer at least the loss of 2 life points in a single melee attack. Dismounted: When character that has been Dismounted as a consequence of an attack, place the miniature liying down on the board. This has the following consequences: - The character cannot attack - The character can defend normally - Any melee attack against the character has an elevation bonus dice - The character will need to spend 1 movement point to stand up. - Once dismounted cannot mount again (the horse is assumed to run away) Thoughts?
  17. And here comes the Campaign Event card 'All the Gods, they cannot sever us', to be used in the Battle of the Mounds scenario. Thanks @NURTHOR for the suggestion of adding the text. The less text in the Special Rules section of the scenario, the better. Could some native English speaker proofread the text in the card? Also, could some French native speaker provide a translation? I'd like to make all the material in both languages, as they are both the 'official' languages of the game.
  18. @Xaltotun Perfect! If you have an ultrahigh definition copy of the movie (Bluray or similar), just the screen captures would help. Remember we need (if posible) full body figures, just like in the official tiles.
  19. @Xaltotun Great! Can't wait to see your contributions. About Doom's soldiers, they'd be what I called 'Fangs of Set': Units ------------> Acolytes of Set (fanatics with tunics and poisoned daggers) ------------>Priests of Set (spell-casters, poor melee fighters) ------------> Choosen of Set (a more powerful version of the former) ------------> Temple Guards (guards in 'the orgy' scene with leather armours, canon fooder) ------------> Fangs of Set (heavily armoured guards of the Mountain of Power)
  20. Arthadan

    Conan in Spain

    ¡Gracias compañero, me pasaré por tu canal! Te invito a visitar mi proyecto de adaptar la película de Conan el Bárbaro al juego, puedes verlo aquí: Enlace
  21. Great idea! I expect to see Brule around as well About miniatures, Reaper offers a race of snake-men:
  22. After sleeping over, I've decided to change the effect slightly: This card comes into effect after Conan loses his last energy gem. Conan recover energy gems as if the last attack against him has not taken place and the attacker cannot perform any action during the rest of this Overlord phase or the next. @NURTHOR I think the text is a bit long to be included in the card if I want to keep the illustration. I'll give it a try anyway, see if I can make it work. Thanks for the suggestion!
  23. Here I come again! This is a new type card (hero event card) and it will be used in the scenario The Battle of the Mounds. Conan will have it since the start of the game, can use it any time for free and it has this effect: When the hero is attacked and the attack power has been determined, the hero may choose to use this card to ignore the attack. The attacker cannot be activated again during this Overlord phase or in the next one. If the attacker is part of a unit tile, the tile can be activated but that character cannot move nor attack (the rest can act normally).
  24. First post updated with tons of info!
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