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Arthadan

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Posts posted by Arthadan

  1. On 1/11/2017 at 11:18 PM, Xaltotun said:

     

    Let me check better tomorrow the rules about mounted and dismounted figures in the previous posts by @Arthadan, the I can tell you better my point.

    thanks!

    Last thing we spoke about chevaux de frise was this (from the preliminary special rules of the scenario, in the previous page) :

     

    Pallisades: nobody can pass through them, if a Mounted miniature suffers damage in an area adyacent to a pallisade, the rider may fall on it. The attacker rolls :jaune: , if he gets two symbols on the dice, means the defender takes damage from the pallisade, roll another :jaune: for damage.

    So, I agree with @Florentin on this: only path to reach the hill top was to pass behind the monolith!

     

  2. 1 hour ago, Florentin said:

    I understand! I see no problem about resizing if this no impact the size of the whole elements! Because if not, I'm afraid we reduce some spaces between monoliths and so on!

    If you want a size of 75 I can cut margin of the map! Some details would disappear because 2 cm will be removed ! But that would not be critical!

    I prefer to do it myself because I have all the layers on my gimp model! If I start from your model I will lose them!

    Moreover, area drawings are done with ArtRage 5 and so I will lose the capability to update them!

    But If you want to play/work with the map for test I could send you the gimp model but without areas & small circles.

    In fact, small circles are added under the gimp as last treatment after ArtRage !

    If you have Artrage I could send you the paint with the different layers too! But Demo ArtRage doesn't work because big map as our need the purchased version of ArtRage!

     

    Let's keep it as it is now. When we have a "final" version I can resize it to 90x77 if we want to.

     

    Thanks!

    • Like 2
  3. 21 hours ago, Florentin said:

    Why do you want to reduce the map @Arthadan

     

    I think you said you had some issues resizing the map to be exactly 90 cm (now it's a bit more than 90 but less than 91). When doing so, I ended up with a size of 90 x 77'something. So I decided to change the 77'something of 75 because I like one numbers.

     

    So, shall we leave it as it is, resize it to 90x77 or to 90x75?

  4. I've resized the map to 90x75 cm, it looks like this:

     

    image.thumb.png.6b0c3f763658d236d75cbeae7f727020.png

     

    @Florentin if you think it's a good idea, I can send it to you so you can upload it.

     

    By the way I've made a post on the Facebook Conan Gaming Group about our campaign  yesterday and we have 67 likes already!

     

    :ambidextre:

    • Like 3
  5. 1 hour ago, Florentin said:

    I have just finished some updates requested by @Arthadan:

    map_botm_V5.thumb.jpg.0b6a2d62dca68570cb32d9cb247c8a04.jpgmap_botm_V5_wth_numbers.thumb.jpg.04ce3c58a920d99235b954323f2967a1.jpg

    Some additional areas were added !

    Moreover, I have added area in some spikes zones ! I thought that for a cost of 2 in movement heroes could enter in these specific areas when they seek refuge !

    But heroes can be attacked by adjacent characters !

    Nevertheless, they win 1 of protection because the attacker has difficulty to attack consequence of spikes!

     

    Awesome, great job @Florentin!!!!!

     

    Could you please update the map we have in our Downloads folder with this version?

     

    • Like 1
  6. 18 hours ago, Arthadan said:

    More on the map:

     

    GENERAL SUGGESTIONS

     

    I think monoliths and pallisades should be zones on its own (I know this would be a lot of work, so I offer myself to do it). Rules would be:

     

    -Standing Monoliths: this are pretty much obstacles. Block line of sight, block movement (nobody can pass through them) nobody can climb them except with the Flying skill. If perching atop one of them, elevation rules apply (not that it's going to happen in our scenario, but thinking in the broader picture to make the map attarctive for different scenarios and situations other than what we have planned).

     

    -Fallen monoliths: same rules as tables in the tavern map.

     

    -Pallisades: nobody can pass through them, if a Mounted miniature suffers damage in an area adyacent to a pallisade, the rider may fall on it. The attacker rolls :jaune: , if he gets two symbols on the dice, means the defender takes damage from the pallisade, roll another :jaune: for damage.

     

    Now my proposal for rezoning the the monolith field.:

    The idea is having wide "corridors" with big zones were the riders con pass through freely and smaller zones between monoliths were the heroes can "hide" ("hidden movement" rules would apply only for the smaller areas.

     

    The red color I've used doesn't satnd out too much, sorry. You may need to zoom in.

     

    Again, I offer myself to redraw zones and whatever is needed.

     

     

    Thoughts on all this?

     

     

    20171027_cambios.jpg

     

    @Florentin, don't know if you've missed this post.

     

    Team, we also have pending the Ranged attacks Optional Rules I posted in the previous page.

     

    What do you think about them?

  7. 12 hours ago, Florentin said:

    I don't understand why you would like to modify this passage (area 30 & 35)! I think that Conan & Subotaï wanted to bound the riders to pass near the monoliths where Conan is hidden in order to kill them with his axes! But if we put bushes or palissade in the middle of the path, horses would turn around and would avoid the deadly axe...and Conan wouldn't get rid of them at first passage!

    I think we should keep as it is the map for this area in order to be quite representative of the movie !

     

    But as expert rules I propose you to create the possibility to offer players to place their own spikes palissade & bushes areas to create his own map !

     

    I think we have a small missunderstanding. I like the position it has, just saying people who doesn't know Conan and Subotai placed those obstacles there would think it looks odd all those bushes in line and perhaps we can use another thing, like more stakes or something.

  8. 4 minutes ago, Florentin said:

    - Area 30 bushes didn't grown in perfect line ! This is Subotaï & Conan that put a spikes palissade that made that with bushes seem to be a wall!

     

     

    My bad, I didn't remeber that. Anyway they look like real bushes, perhaps we can depict it in some other way?

  9. More on the map:

     

    GENERAL SUGGESTIONS

     

    I think monoliths and pallisades should be zones on its own (I know this would be a lot of work, so I offer myself to do it). Rules would be:

     

    -Standing Monoliths: this are pretty much obstacles. Block line of sight, block movement (nobody can pass through them) nobody can climb them except with the Flying skill. If perching atop one of them, elevation rules apply (not that it's going to happen in our scenario, but thinking in the broader picture to make the map attarctive for different scenarios and situations other than what we have planned).

     

    -Fallen monoliths: same rules as tables in the tavern map.

     

    -Pallisades: nobody can pass through them, if a Mounted miniature suffers damage in an area adyacent to a pallisade, the rider may fall on it. The attacker rolls :jaune: , if he gets two symbols on the dice, means the defender takes damage from the pallisade, roll another :jaune: for damage.

     

    Now my proposal for rezoning the the monolith field.:

    The idea is having wide "corridors" with big zones were the riders con pass through freely and smaller zones between monoliths were the heroes can "hide" ("hidden movement" rules would apply only for the smaller areas.

     

    The red color I've used doesn't satnd out too much, sorry. You may need to zoom in.

     

    Again, I offer myself to redraw zones and whatever is needed.

     

     

    Thoughts on all this?

     

     

    20171027_cambios.jpg

    • Like 1
  10. Getting back to the map, I think this is the last version:

     

     

    20171027.jpg

     

    Is that right @Florentin?

     

    If so, I have suggestions:

     

    Further divide biggest areas:

     

    -Area 6: Perhaps leave the pallisade in one area and the part between the pallisade and the monoliths as another?

     

    - Area 13 and 11: perhaps divide the monolith part as an area o its own.

     

     -Area 30: I'm not sure about the bushes growing in a perfect line forming a "wall". Could they be moved to form a more irregular shape or remove some of them?

     

    I'll make a more detailed proposition for rezoning the monolith field.

     

     

    • Like 2
  11. Next rule for the scenario:

     

    Ranged attacks Optional Rules

     

    Throwing Weapons Range in big maps

    In scenarios using maps bigger than the official size, the following rules will apply:

    RANGE

    - Range for throwing weapons will be as many areas as the attack power obtained when using it (same as when throwing an ord but using the Ranged Combat skill). First check if the target is within range, if he is, resolve the attack as usual, otherwise place the card in the area between the attacker and the target as many areas away from the attacker as the power attack.

     

    - Range for proyectile weapons is unlimited.

     

    Note: when determining range, the attacker own area does not count.

     

    Limited Ammunition for Proyectile weapons
    In some scenarios Heroes may have a limited number of proyectiles for their ranged weapons such bows. Use the Arrow Token and the Tracker Sheet provided to keep track of the ammunition left for each hero. The starting ammunition will and rules for getting more (if any) will be provided in the scenario. This rule is recommended for maps bigger than the official size.

     

     

    What do you think about these?

    • Like 1
  12. Hi everybody!

     

    You may not be aware of the campaign @Florentin, @Xaltotun and me are developping based on Conan the Barbarian movie. This project started long ago and I have moved my equipment cards to the new project folder, to centralise everything.

     

    There you will find:

     

    - Hero sheets.

    - Enemy tiles.

    - Paper stand ups for mounted enemies.

    - Rules for Mounted Combat.

    - Life tokens and tokens for our first scenario, the Battle of the Mounds!

    - Brand new map for our first scenario, Battle of the Mounds.

    - Cards (equipment, spells, Hero level and campaign).

     

    And we are working on our first scenario, hopefully we'll have a playable demo version for Christmas!

     

    Take a look!

    • Like 5
    • Thanks 1
  13. 6 hours ago, Primeval said:

     

    Can you use two items for armor?

     

    There are no helmets in the core game, this is an innovation of our own. So, in the core game you can't because there are only armors, but in this scenario it is possible.

    Conan will wear armor and helmet just like in the movie (and depending on playtesting, Subotai may get one as well).

    • Like 2
  14. Spike Trap: first Overlord unit entering this area will spring the trap, suffering :orangerel:damage with no armor applied. Trap token remains in game and any unit or Hero moving into the trap area using movement benefit (spending gems) may fall into the revealed trap. Roll and:jaune::jaune: will fall into the pit (suffering damage as above) if rolling less than 2 symbols.

     

    The idea is that if you are walking at normal pace (free movement), you can easily avoid the trap once revealed, but if you are running (spending gems to move further) you may fall.

     

    What do you think?

     

    I'll use this image for the card,not exactly a pit with stakes but it will do.

     

    Image7.jpg.7d145229228d09cb056dcacc3cf4cfef.jpg

    • Like 2
  15. 1 minute ago, Xaltotun said:

    Honestly I fear that 2 life points could be maybe too much... Let's start with one, then, if the scenario is not balanced enough, we can rearrange it.

    The text is good for me, anyway!

    Thing is Conan will have the Old Armour :orange: and the Horned Helmet :jaunerel: defense, meaning he is pretty much bulletproof. Losing the helmet to ignore just 1 point doesn't seem a deal good enough, I fear nobody will do that.

    • Like 1
  16. 5 minutes ago, Xaltotun said:

     

    Hallo! First of all, apologize me for my latency: they are squeezing me at work. I hope next week will be more quiet.

     

    I think there's not  even a single image of it: probably it was a cut scene, but nothing is  in the published version of the movie, I guess.

     

    Regarding the helmet, I think that losing it after losing 4 points of life could be a kind of (further) penalty for the heroes. What do you think of giving the hero the possibility to lose the helmet instead of losing 1 point of life?

     

    I like that! Let's say 2 life points to make it more appealing. Text would be: "Discard to ignore the loss of 2 life points"

     

    Sounds good?

    • Like 1
  17. 1 hour ago, Florentin said:

    Hi guys,

    Have you received my .rar yesterday evening? 

     

    Saw it this morning on my phone, but I couldn't the RAR file there. 

     

    I've just checked it out now, it's pretty cool!

     

    Thanks!

     

     

    • Thanks 1
  18. I will review my equipment cards and make a PDF to upload in our folder.

     

    I was thinking about modifying the horned helmet, adding that it's discarded when the hero losses 4 life points. Conan losses it during the fight (really he uses it as bait for the spike trap) and I kind of like the idea of having him less protected in the final turns.


    After the Equipment cards, I'll compile the two spells and the campaign cards and level cards together in a single PDF.

     

    By the way, we need to decide the effect of the pit trap and it needs an illustration.

     

    @Xaltotun
    do you think you could find some screenshots of riders falling on the wooden spikes?

     

    • Like 2
  19. 8 hours ago, Florentin said:

    976109_595729670445692_657835357_o.thumb.jpg.86b0b7ceb7f83b43081690671c27a3e6.jpg Rexor_tile_mntd.png.41f271a58f4b0018c516d4363e25c5f1.thumb.png.a8ebfd68f8d6a1a24d7615ddaac7bfb7.png

    I found this picture yesterday evening !

    Is it the one that was used for the tile ?

    Actually, I used a drawing based on that image. The original image didn't work because its shadowed side was too dark.

    • Like 1
  20. 21 minutes ago, Florentin said:

    That sounds good for me !

    Nevertheless, I understand what @Arthadan is saying and think in fact that could disturb the basic scenario realization.

    But as I would like to create this rule like you @Xaltotun, I propose to move this rule in the first extended rules pack that will be deliver with the Basic scenario rules!

    Thus the both rules could be tested with the scenario before Xmas !

     

    However, the only difficulty it is that we have to work on some additional tiles to make it works ! I'm going to work on them but that will be complex because neither the Dooms riders, the black guards nor the fangs of doom dismount during the fight ! At present, we have only the Fangs on foot tile !

     

    Is it ok for you guys ?

    It is for me.

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